xSxqPowerx Posted March 15, 2010 Share Posted March 15, 2010 Also need to remember that instancing bosses would MASSIVELY increase the amount of rare drops coming into the game, and degrade prices of high-end items.That said, something needs to be done. Link to comment Share on other sites More sharing options...
howbadisbad Posted March 15, 2010 Share Posted March 15, 2010 Also need to remember that instancing bosses would MASSIVELY increase the amount of rare drops coming into the game, and degrade prices of high-end items.That said, something needs to be done. That would make said items available to players with the minimum stats needed to wield them = Better How many people with 65 def can afford bandos? Not many. This sets the stage for high level UNTRADEABLE armor and weapons which would make the game more awesome because people would have to be around the level required to kill the boss to get the gear, instead of camping chins or whatever people do for cash these days. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted March 16, 2010 Share Posted March 16, 2010 That would be fine if higher level items did exist, but since bandos is the current high end armour degrading it would simply cause everyone to have the same (best) gear - frustrating for those with higher levels and stats. It would also ruin a popular money making method (killing bosses). Link to comment Share on other sites More sharing options...
Fellfrosch6 Posted March 16, 2010 Share Posted March 16, 2010 Hmmm guess it doesn't like the link due to the commas well if you don't mind finding it yourself it is in the Suggestions - Area and Achievement Diary part of the forums and called MMH Suggests - Deepstone Keep. It is on page 22. Reading MMH's suggestion only makes me think of one single thing: The Fremmy guarded island with a RUINED KEEP on it in East Wilderness and North of Slayer Tower. Does that sound like the Deepstone Keep described by MMH?? I think there's a lot of evidence pointing to that Jagex actually decided to work MMH's suggestion into the game. (I mean...he is a Jagex employee afterall!) I can't find the Wilderness Castle thread but I'm sure upon further comparison between those screenshots and MMH's descriptions, we'll find many parallels. Perhaps Jagex is working instanced boss fights into the game and MMH's suggestion is how they're doing it? Link to comment Share on other sites More sharing options...
Albel Posted March 16, 2010 Share Posted March 16, 2010 Could not agree more. I am not even close to maxed combat, and I barley have the stats needed for godwars; but I know a lot of people who run into crashers and it can be very annoying. I have a sneaky feeling that this will be a update for this year, and of not then mabey next year for sure. [hide=Quotes]Albel/JustinAlbel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probablypractising some euphoniumYou nearly had me fooled, you fooler youEuphonium/10.9/10. To me, always associate Albel with musical stuff in OT.Everyone with a goatee and glasses is Albel now.lmfao albel m8 wat r u doin, hi though. [/hide][hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014), 99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017) 99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017) 99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide] Link to comment Share on other sites More sharing options...
Zachneap Posted March 16, 2010 Share Posted March 16, 2010 Hmmm guess it doesn't like the link due to the commas well if you don't mind finding it yourself it is in the Suggestions - Area and Achievement Diary part of the forums and called MMH Suggests - Deepstone Keep. It is on page 22. Reading MMH's suggestion only makes me think of one single thing: The Fremmy guarded island with a RUINED KEEP on it in East Wilderness and North of Slayer Tower. Does that sound like the Deepstone Keep described by MMH?? I think there's a lot of evidence pointing to that Jagex actually decided to work MMH's suggestion into the game. (I mean...he is a Jagex employee afterall!) I can't find the Wilderness Castle thread but I'm sure upon further comparison between those screenshots and MMH's descriptions, we'll find many parallels. Perhaps Jagex is working instanced boss fights into the game and MMH's suggestion is how they're doing it?but his suggestion was never finished. Link to comment Share on other sites More sharing options...
Ed_Warrior Posted March 16, 2010 Share Posted March 16, 2010 Hmmm guess it doesn't like the link due to the commas well if you don't mind finding it yourself it is in the Suggestions - Area and Achievement Diary part of the forums and called MMH Suggests - Deepstone Keep. It is on page 22. Reading MMH's suggestion only makes me think of one single thing: The Fremmy guarded island with a RUINED KEEP on it in East Wilderness and North of Slayer Tower. Does that sound like the Deepstone Keep described by MMH?? I think there's a lot of evidence pointing to that Jagex actually decided to work MMH's suggestion into the game. (I mean...he is a Jagex employee afterall!) I can't find the Wilderness Castle thread but I'm sure upon further comparison between those screenshots and MMH's descriptions, we'll find many parallels. Perhaps Jagex is working instanced boss fights into the game and MMH's suggestion is how they're doing it?but his suggestion was never finished.Yeah unfortunately after the release of the mysterious castle he confirmed that the castle was not Deepstone Keep and that was about it. All skills 80+ Link to comment Share on other sites More sharing options...
Fellfrosch6 Posted March 16, 2010 Share Posted March 16, 2010 Hmmm guess it doesn't like the link due to the commas well if you don't mind finding it yourself it is in the Suggestions - Area and Achievement Diary part of the forums and called MMH Suggests - Deepstone Keep. It is on page 22. Reading MMH's suggestion only makes me think of one single thing: The Fremmy guarded island with a RUINED KEEP on it in East Wilderness and North of Slayer Tower. Does that sound like the Deepstone Keep described by MMH?? I think there's a lot of evidence pointing to that Jagex actually decided to work MMH's suggestion into the game. (I mean...he is a Jagex employee afterall!) I can't find the Wilderness Castle thread but I'm sure upon further comparison between those screenshots and MMH's descriptions, we'll find many parallels. Perhaps Jagex is working instanced boss fights into the game and MMH's suggestion is how they're doing it?but his suggestion was never finished.Yeah unfortunately after the release of the mysterious castle he confirmed that the castle was not Deepstone Keep and that was about it. That's unfortunate. I do hope he's lying because his idea was fantastically fleshed out! Something I'd love to play! Link to comment Share on other sites More sharing options...
Mischlings Posted March 16, 2010 Share Posted March 16, 2010 I think that the best way to fix this mess would be the rework some of the older bosses so that their drops are worthwhile again (something like giving the KQ claws -- much more difficult to solo than TDs and probably wouldn't cause more of a price drop than an initial panic). Really, GWD, corp, TDs, and DKs are the only "bosses" that people seem to fight for real profit on a regular basis -- give the KQ, CE, and KBD more reason to be fought and it'll thin out a bit. I'm not saying that my exact idea should be used because I haven't really thought out exactly how much of an impact it would have on the market for those items, but something like that should be done. These bosses aren't being fought for the simple fact that they're not worth the time -- just worth doing for the fun factor. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. Link to comment Share on other sites More sharing options...
Lugia_Lvl138 Posted March 17, 2010 Author Share Posted March 17, 2010 I for one would probably solo KQ a bit if it dropped Claws. But even if the drop rate isn't that great, it would probably cause tons of panic sellers simply because KQ doesn't require WGS. 4x Phat owner: Blue, Green, 2x Purple 3100+ GWD bosses soloed.Solo GWD Drops:5 Bandos Plates, 4 Bandos Boots, 3 Bandos Hilts, 2 Arma Helms, Arma Skirt, Arma Plate, 3 Arma Hilts, 4 Zammy Spears, Steam Staff, 15 Sara Swords, 6 Sara Hilts, 29 Shards. Link to comment Share on other sites More sharing options...
Robert_R Posted March 17, 2010 Share Posted March 17, 2010 I for one would probably solo KQ a bit if it dropped Claws. But even if the drop rate isn't that great, it would probably cause tons of panic sellers simply because KQ doesn't require WGS.Probably but panic crashes hardly last a long time. It would be nice if they made the older bosses worth killing again though. I really wish they would make the chaos elemental drop something to make it worth killing, it's actually not that easy of a boss to camp. Link to comment Share on other sites More sharing options...
Narcadius Posted March 17, 2010 Share Posted March 17, 2010 I think that the best way to fix this mess would be the rework some of the older bosses so that their drops are worthwhile again (something like giving the KQ claws -- much more difficult to solo than TDs and probably wouldn't cause more of a price drop than an initial panic). Really, GWD, corp, TDs, and DKs are the only "bosses" that people seem to fight for real profit on a regular basis -- give the KQ, CE, and KBD more reason to be fought and it'll thin out a bit. I'm not saying that my exact idea should be used because I haven't really thought out exactly how much of an impact it would have on the market for those items, but something like that should be done. These bosses aren't being fought for the simple fact that they're not worth the time -- just worth doing for the fun factor.This. My friends and I went to KQ a few days ago after going to TDs simply because it was something different and fun, but it got bored extremely fast. It wasn't hard at all with three or even two people, so if something like this was implemented I think they would also have to make the bosses of yesterday harder due to the power creep and supplies that we have at our disposal today. Link to comment Share on other sites More sharing options...
stonewall337 Posted March 17, 2010 Share Posted March 17, 2010 I for one would probably solo KQ a bit if it dropped Claws. But even if the drop rate isn't that great, it would probably cause tons of panic sellers simply because KQ doesn't require WGS.Probably but panic crashes hardly last a long time. It would be nice if they made the older bosses worth killing again though. I really wish they would make the chaos elemental drop something to make it worth killing, it's actually not that easy of a boss to camp. Only because of the revs. Last time I killed, I took 3 damage. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Patr1ck Posted March 17, 2010 Share Posted March 17, 2010 I like the idea of expanding the droptables of older bosses. I think it'd be pretty cool if they dropped special untradeable items and gear to make them different than newer bosses. Link to comment Share on other sites More sharing options...
Robert_R Posted March 17, 2010 Share Posted March 17, 2010 I for one would probably solo KQ a bit if it dropped Claws. But even if the drop rate isn't that great, it would probably cause tons of panic sellers simply because KQ doesn't require WGS.Probably but panic crashes hardly last a long time. It would be nice if they made the older bosses worth killing again though. I really wish they would make the chaos elemental drop something to make it worth killing, it's actually not that easy of a boss to camp. Only because of the revs. Last time I killed, I took 3 damage.Ya that's what I meant by not easy to camp. You have to hope for no revs to camp the chaos elemental otherwise you'll end up eating a lot of your food trying to kill the rev. Link to comment Share on other sites More sharing options...
Mischlings Posted March 17, 2010 Share Posted March 17, 2010 I think that the best way to fix this mess would be the rework some of the older bosses so that their drops are worthwhile again (something like giving the KQ claws -- much more difficult to solo than TDs and probably wouldn't cause more of a price drop than an initial panic). Really, GWD, corp, TDs, and DKs are the only "bosses" that people seem to fight for real profit on a regular basis -- give the KQ, CE, and KBD more reason to be fought and it'll thin out a bit. I'm not saying that my exact idea should be used because I haven't really thought out exactly how much of an impact it would have on the market for those items, but something like that should be done. These bosses aren't being fought for the simple fact that they're not worth the time -- just worth doing for the fun factor.This. My friends and I went to KQ a few days ago after going to TDs simply because it was something different and fun, but it got bored extremely fast. It wasn't hard at all with three or even two people, so if something like this was implemented I think they would also have to make the bosses of yesterday harder due to the power creep and supplies that we have at our disposal today. They might have to give the KQ a boost in power or just make an additional drop really rare in order to make it not an overpowered source of money that won't destroy the economy of an item. See, if the D2H was ever worth something or the D chain was still worth something, then the KQ would be a good boss to fight. Like I said in my post, I don't necessarily recommend giving the KQ claws as a possible drop -- it was just a suggestion. Giving the KBD the visage in its drop table was a step in the right direction, but we need a little more than just a step. I also think that the CE was a wasted boss monster, so to speak. It's a prototype of a difficult boss that you need tactics to fight, stuck in the middle of the wilderness where it can be quite dangerous, but the drops are just so worthless that it's not worth the effort. As for untradeable weapons or armour -- possibly, though I would make it some of the secondary equipment -- not plates, legs, or helmets, but instead make it like amulets, rings, gloves, etc. The difficulty would be doing this in a way that wouldn't make the current bosses obsolete. It'd take a lot of balancing, but I think reworking the old bosses is the best method. How exactly to do that is a job best done by someone else. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. Link to comment Share on other sites More sharing options...
Obtaurian Posted March 17, 2010 Share Posted March 17, 2010 In its defense, the Chaos Elemental is probably the most fun boss monster to solo in Runescape, but only if a team of rev knights show up. :wink: To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Robert_R Posted March 17, 2010 Share Posted March 17, 2010 In its defense, the Chaos Elemental is probably the most fun boss monster to solo in Runescape, but only if a team of rev knights show up. :wink:Ya if they were only gonna rework one monster to make it worth killing and had a poll for it I'd definitely pick the chaos elemental. Link to comment Share on other sites More sharing options...
toast647 Posted March 17, 2010 Share Posted March 17, 2010 I agree. Every time I've been to GWD I've spent the majority of my time looking for worlds, then the rest of the time worrying about that team right outside the door.thats why I honestly prefer DKs now, not to mention tribrid dks is funner then any GWD boss but solo sara and arma IMO Take me DKing with you. :pray: I'm down for some DKing sometime this week :thumbup: Come to #tip-it on Swift IRC, if you're cool Link to comment Share on other sites More sharing options...
Zachneap Posted March 17, 2010 Share Posted March 17, 2010 In its defense, the Chaos Elemental is probably the most fun boss monster to solo in Runescape, but only if a team of rev knights show up. :wink:Ya if they were only gonna rework one monster to make it worth killing and had a poll for it I'd definitely pick the chaos elemental.firstly they'd need to remove the ability to cannon it... 5 cannons = dead chaos elemental and dead revs. and adding instanced bosses is just a step... imo the entire concept needs reworking. we need bosses who require different tactics to fight. like a boss who you can't eat or use a potion on... or a boss where your skills are capped at 60 and lose levels for every kill you get.or a boss who can only be harmed if two elemental spells hit him at once removing some sort of shield. Link to comment Share on other sites More sharing options...
Mischlings Posted March 18, 2010 Share Posted March 18, 2010 In its defense, the Chaos Elemental is probably the most fun boss monster to solo in Runescape, but only if a team of rev knights show up. :wink:Ya if they were only gonna rework one monster to make it worth killing and had a poll for it I'd definitely pick the chaos elemental.firstly they'd need to remove the ability to cannon it... 5 cannons = dead chaos elemental and dead revs. and adding instanced bosses is just a step... imo the entire concept needs reworking. we need bosses who require different tactics to fight. like a boss who you can't eat or use a potion on... or a boss where your skills are capped at 60 and lose levels for every kill you get.or a boss who can only be harmed if two elemental spells hit him at once removing some sort of shield. Let's make some sort of boss fight similar to the way you killed the Spirit Beast in Summer's End. You need to do something like that in order to weaken it enough to do damage -- similar to taking down the shield against Tormented Demons. Let's make a boss like Nomad, just who doesn't call his attacks as obviously. Really, if they can make a large number of bosses that all have similar earning rates, it'll spread the people out. If it will come down to personal choice more so than this is the best for money (I love killing Tormented Demons regardless of the money, but I know a lot of people will go there just because it's 2-3 million an hour without needing insane stats) then people should be spread out pretty well. I hope that made sense. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. Link to comment Share on other sites More sharing options...
blakdragon39 Posted March 19, 2010 Share Posted March 19, 2010 Completely agree. Runescape needs a lot of things this is near the top of the list. Along with untradable weapons and armour for max players I couldnt agree more with this one, something that can't be bought but has to be earned through pure determination. I also agree. I'm not much of a boss hunter, nor are any of my skills all that high at all (compared to what seems to the norm these days..) but I would LOVE the opportunity to earn my own armour, better than anything I could buy off the GE. Slayer would be a perfect way to implement that, I think. As well as maybe an addition to mining and smithing, or crafting. There are many possibilities. :D Just so long as the whiners don't whine about how it's "tooo haarrrddd", and they have every right to the armour like everyone else does, why can't they buy it!! I only see a slim chance of Jagex giving in to that though, at least in this case. :P Link to comment Share on other sites More sharing options...
Tim Posted March 19, 2010 Share Posted March 19, 2010 Completely agree. Runescape needs a lot of things this is near the top of the list. Along with untradable weapons and armour for max playersSo long as I can get it for free with my 99 Defence (or within reasonable price), I would bow to you for a week. (minus Breakfast, Lunch and Dinner) Popoto.~<3 Link to comment Share on other sites More sharing options...
Nifflin Posted March 19, 2010 Share Posted March 19, 2010 I think that the best way to fix this mess would be the rework some of the older bosses so that their drops are worthwhile again (something like giving the KQ claws -- much more difficult to solo than TDs and probably wouldn't cause more of a price drop than an initial panic). Really, GWD, corp, TDs, and DKs are the only "bosses" that people seem to fight for real profit on a regular basis -- give the KQ, CE, and KBD more reason to be fought and it'll thin out a bit. This. It will kill two birds with one stone. Something needs to be done with these bosses, currently they are decent features but are outstripped by everything else. KQ, CE, KBD and the Mole need modern drop tables which correspond with the difficulty in killing them. PM me in game anytime It's a lot easier then that for an idiot to sound smart on the internet. That's exactly what you're doing right now... just saying. Link to comment Share on other sites More sharing options...
Mazhar Posted March 19, 2010 Share Posted March 19, 2010 Probably but panic crashes hardly last a long time. It would be nice if they made the older bosses worth killing again though. I really wish they would make the chaos elemental drop something to make it worth killing, it's actually not that easy of a boss to camp.I killed it w/o using any food while attacking it with a meat tenderizer, it's pretty easy lol Link to comment Share on other sites More sharing options...
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