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With the growing number of people hitting the 90's in raw skills such as WC, Mining and Fishing will Jagex add new materials to the game? What do you think about the matter. Mention any materials that you think would be cool to see in the game, and if you think that it is possible that Jagex will add materials to the game.

 

Personally - I believe that it is only a matter of time before they add more raw materials, I would love to see raw and cooked seahorses and maybe daemon trees (at level 90 or something)

 

-With the volume of posts on this website it is certainly possible that someone else has brought up the exact same topic. Keep in mind that I am brand new to these forums. So if you have been posting since 07 and remember a similar post don't go crazy on me for it. :???:

 

oh and woot im not a chicken feather anymore

 

-and production skills if you want to bring those up

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I want to see an increase in maxed levels besides 99s. It would be nice to have 120 Constitution (i'll be somewhere around level 110 when that happens)

and even 120 cooking where you can cook higher than just 230 LP heal.

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I hope so. And not just to those skills either. I believe than many skills could use additional "high-level content" (over half of the current skills avaliable, in fact). I've outlined the suggestion in further detail in my suggestion thread, which is linked in my sig, but that's getting off topic.

 

Whether or not Jagex will actually do it is a tough question. You'll notice that for the 3 mentioned skills, Jagex has already added reasonably high level updates (in the 80s at least, extending to level 90 fishing for Rocktails). So if Jagex does decide to improve them further, I can't see it happening soon.

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I want to see an increase in maxed levels besides 99s. It would be nice to have 120 Constitution (i'll be somewhere around level 110 when that happens)

and even 120 cooking where you can cook higher than just 230 LP heal.

 

Personally, I disagree. Lvl 120 will make it a lot more difficult to 'beat' the game at a point (max total). Increasing the lvl's to 120 is a possibility when all skills are finally completely updated, with other words, when we have content in the high lvl 90's. Rocktails were a good start, but we still have spots open for higher lvl fish and food. But on a certain point we will run out of options when we have lvl 90-99 content, which requires that levels get increased indeed. I only support this if it happens gradually. Like, +1 level extra month/1 skill WITH content, since the exerience jumps will become huge. I believe everyone should have the time to catch up, more or less.

 

This should only happen when Jagex truly runs out of options, and they can't do anything else.

 

I stronly agree with rising defence, hitpoints & smithing to 120 too, straight away in fact. As these skills are completely outdated. 120 smithers should deserve to make high-end equipment like dragon themselves, this would also offer the possibility to give miners dragon ore.

 

The higher our levels go, how more difficult the balancing in this game will become, something which is a problem already. I wonder how Jagex will take care of that. Interesting topic, by the way.

 

Edit : Strength and attack are the last things which should be updated, really. And the people above here have made also some very strong points.

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Who says one is supposed to "beat the game" necessarily? Or that it should be as easy as it now is, if motivated.

 

I think a few things, combat stats, HP, and a few others could do with additional content beyond 13m xp, but not necessarily a raised maxed level. (Eg at 30m attack xp, etc)

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I want to see an increase in maxed levels besides 99s. It would be nice to have 120 Constitution (i'll be somewhere around level 110 when that happens)

and even 120 cooking where you can cook higher than just 230 LP heal.

 

Personally, I disagree. Lvl 120 will make it a lot more difficult to 'beat' the game at a point (max total). Increasing the lvl's to 120 is a possibility when all skills are finally completely updated, with other words, when we have content in the high lvl 90's. Rocktails were a good start, but we still have spots open for higher lvl fish and food. But on a certain point we will run out of options when we have lvl 90-99 content, which requires that levels get increased indeed. I only support this if it happens gradually. Like, +1 level extra month/1 skill WITH content, since the exerience jumps will become huge. I believe everyone should have the time to catch up, more or less.

 

This should only happen when Jagex truly runs out of options, and they can't do anything else.

 

I stronly agree with rising defence, hitpoints & smithing to 120 too, straight away in fact. As these skills are completely outdated. 120 smithers should deserve to make high-end equipment like dragon themselves, this would also offer the possibility to give miners dragon ore.

 

The higher our levels go, how more difficult the balancing in this game will become, something which is a problem already. I wonder how Jagex will take care of that. Interesting topic, by the way.

 

Edit : Strength and attack are the last things which should be updated, really. And the people above here have made also some very strong points.

 

Really, smithing dragon armor could be nice, but dragon armor is only level 60 armor. (i.e. 60 def for armor, 60 attack for most weapons.) If that was done, we'd just run into the same problem as higher and higher armor is released - we already have things like bandos and barrows. Frankly, for smithing to work, some part of the game need to be re-invented; perhaps more use with smithing with more degradeable armor, focus on bosses dropping armor pieces that need to be put together (like td's) or make high end armor come from smithing instead of bosses.

 

I'd like to know what, exactly, your issue with defence is. HP (constitution technically but whatever...) I can get, considering how powerful our current weapons are. But what exactly would 120 def accomplish, besides just...more defence levels?

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Don't worry, it's a great topic for discussion!

 

I personally have seen a lot more talk on high level content, and in particular level 120 capes + skills. When I think about it, I think Jagex are trying to get more people into the higher level bracket :D

 

Things like effigies, the make all option now, and the increased requirements for the quest cape etc. They're all adding up to something big, I can feel it. With all the talk about smithing too, it sounds like something big is in store for us either this year or the next.

 

I know I'm certainly going to get my smithing level up just incase, and probably a few other stats. I hope there will be new content for us. With the charm sprite update I think maybe they're going to give us more activities or opportunities to train multiple skills at once.

 

That could be a skill in itself really. Clerisy. A skill which trains multiple skills with training techniques from the third age. Otto godblessed knows all about ancient training :D I can see it now - bow fishing with ranged weapons, increased knowledge and power of the hasta weaponry etc. perhaps a dragon hasta? :D

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What I want to see is more untradable skill content. Mine an untradable ore and use it with smithing to offer upgrades to high end armor like dragon and Bandos, making the armor untradable in the process (think imbued rings- improve it and then if you want to sell it take the upgrade off). For example, add some sort of spikes made of some awesome ore that makes Bandos chestplate give +5 to all melee attack and an additional +1 strength. Ditto with crafting and high end mage/range armor, perhaps with hunted and farmed additives. Fletching and woodcutting could improve bows/crossbows with special braces and designs. High level Runecrafters could make catalytic runes that improve spell damage and save inventory space.

 

Updates like these would allow all kinds of customization for truly unique items that you don't see every day, and revitalize skilling while not ruining the existing markets. Tons of possibilities here.

 

Another option that's a little more blunt is something like a quest that requires high skills where you make an awesome piece of equipment from scratch, requiring high gathering and processing skills.

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I want to see an increase in maxed levels besides 99s. It would be nice to have 120 Constitution (i'll be somewhere around level 110 when that happens)

and even 120 cooking where you can cook higher than just 230 LP heal.

 

Personally, I disagree. Lvl 120 will make it a lot more difficult to 'beat' the game at a point (max total). Increasing the lvl's to 120 is a possibility when all skills are finally completely updated, with other words, when we have content in the high lvl 90's. Rocktails were a good start, but we still have spots open for higher lvl fish and food. But on a certain point we will run out of options when we have lvl 90-99 content, which requires that levels get increased indeed. I only support this if it happens gradually. Like, +1 level extra month/1 skill WITH content, since the exerience jumps will become huge. I believe everyone should have the time to catch up, more or less.

 

This should only happen when Jagex truly runs out of options, and they can't do anything else.

 

I stronly agree with rising defence, hitpoints & smithing to 120 too, straight away in fact. As these skills are completely outdated. 120 smithers should deserve to make high-end equipment like dragon themselves, this would also offer the possibility to give miners dragon ore.

 

The higher our levels go, how more difficult the balancing in this game will become, something which is a problem already. I wonder how Jagex will take care of that. Interesting topic, by the way.

 

Edit : Strength and attack are the last things which should be updated, really. And the people above here have made also some very strong points.

 

Really, smithing dragon armor could be nice, but dragon armor is only level 60 armor. (i.e. 60 def for armor, 60 attack for most weapons.) If that was done, we'd just run into the same problem as higher and higher armor is released - we already have things like bandos and barrows. Frankly, for smithing to work, some part of the game need to be re-invented; perhaps more use with smithing with more degradeable armor, focus on bosses dropping armor pieces that need to be put together (like td's) or make high end armor come from smithing instead of bosses.

 

I'd like to know what, exactly, your issue with defence is. HP (constitution technically but whatever...) I can get, considering how powerful our current weapons are. But what exactly would 120 def accomplish, besides just...more defence levels?

 

Mm... you're correct. I didn't think about that. I still believe that smithers should be rewarded with the capability to smith dragon. Your ideas are excellent, smithing needs to be rebalanced and be brought back to live in the game, since I'm quite sure we all agree when we say that smithing is death outside dungeoneering. I think for Jagex that degradable armor is the easiest solution, but your other idea would solute the problem also.

 

First of all is that defence needs to be more balanced to actually combat strength and attack. The higher defence, the better chance you have to block hits, since at my current feeling, it doesn't do that enough. Higher defence would be better to combat the increase of the high-hitting weapons with their special attacks. The xp you need to get for it will make up for the rewards you gain at that level. But as I said, we probably need to have a balance of the whole combat system first. It's all just ideas of mine, and ways how I see the game better. Chances are we just disagree :).

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I want to see an increase in maxed levels besides 99s. It would be nice to have 120 Constitution (i'll be somewhere around level 110 when that happens)

and even 120 cooking where you can cook higher than just 230 LP heal.

 

Personally, I disagree. Lvl 120 will make it a lot more difficult to 'beat' the game at a point (max total). Increasing the lvl's to 120 is a possibility when all skills are finally completely updated, with other words, when we have content in the high lvl 90's. Rocktails were a good start, but we still have spots open for higher lvl fish and food. But on a certain point we will run out of options when we have lvl 90-99 content, which requires that levels get increased indeed. I only support this if it happens gradually. Like, +1 level extra month/1 skill WITH content, since the exerience jumps will become huge. I believe everyone should have the time to catch up, more or less.

 

This should only happen when Jagex truly runs out of options, and they can't do anything else.

 

I stronly agree with rising defence, hitpoints & smithing to 120 too, straight away in fact. As these skills are completely outdated. 120 smithers should deserve to make high-end equipment like dragon themselves, this would also offer the possibility to give miners dragon ore.

 

The higher our levels go, how more difficult the balancing in this game will become, something which is a problem already. I wonder how Jagex will take care of that. Interesting topic, by the way.

 

Edit : Strength and attack are the last things which should be updated, really. And the people above here have made also some very strong points.

 

Really, smithing dragon armor could be nice, but dragon armor is only level 60 armor. (i.e. 60 def for armor, 60 attack for most weapons.) If that was done, we'd just run into the same problem as higher and higher armor is released - we already have things like bandos and barrows. Frankly, for smithing to work, some part of the game need to be re-invented; perhaps more use with smithing with more degradeable armor, focus on bosses dropping armor pieces that need to be put together (like td's) or make high end armor come from smithing instead of bosses.

 

I'd like to know what, exactly, your issue with defence is. HP (constitution technically but whatever...) I can get, considering how powerful our current weapons are. But what exactly would 120 def accomplish, besides just...more defence levels?

 

Mm... you're correct. I didn't think about that. I still believe that smithers should be rewarded with the capability to smith dragon. Your ideas are excellent, smithing needs to be rebalanced and be brought back to live in the game, since I'm quite sure we all agree when we say that smithing is death outside dungeoneering. I think for Jagex that degradable armor is the easiest solution, but your other idea would solute the problem also.

 

First of all is that defence needs to be more balanced to actually combat strength and attack. The higher defence, the better chance you have to block hits, since at my current feeling, it doesn't do that enough. Higher defence would be better to combat the increase of the high-hitting weapons with their special attacks. The xp you need to get for it will make up for the rewards you gain at that level. But as I said, we probably need to have a balance of the whole combat system first. It's all just ideas of mine, and ways how I see the game better. Chances are we just disagree :).

 

The thing about having a higher CHANCE to block hits.... defence does that already. The problem is it's chance, so at times things at the far end of the probability spectrum happens. (Like that time I was Dharoking on ape atoll at under 10hp, and hit five + 0s on a level two spider. I actually REMOVED Dharoks axe just to kick the BLEEPING thing. I could not hit the spider with my 100+ str and slash bonus. Level 2 spider.) On the other end of the spectrum, you'll probably find some guy in full Torags, Fury, Firecape, Elysian spirit shield, getting 1 or 2 spec'ed by someone in dragon claws. (Or maybe he has a DFS and not a Elysian spirit shield.)

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Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

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I want to see an increase in maxed levels besides 99s. It would be nice to have 120 Constitution (i'll be somewhere around level 110 when that happens)

and even 120 cooking where you can cook higher than just 230 LP heal.

120 combats would be nice. Pray too, just so frost bones are worth more again.

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I would like new materials, but no skill cap increase.

 

If they added a new kind of logs for WC, they would have to update FM and Fletching as well, maybe get a new bow better than MSB? Who knows, would be interesting to get those skills updated

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Add content for all skills going up to level 99 before you raise the level caps.

 

I also wouldn't mind a noncombat slayer as somewhat of a filler skill. It would be like slayer was when they first released it. An underdeveloped filler skill with only a few things to do.

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Jagex isn't raising the skill caps past 99. I wish people would stop talking about it like it's inevitable or even plausible. #-o

You don't want even higher leveled gear?

 

Also, as more and more people reach 99, Jagex is going to have to add new content and raise the skill cap. This IS inevitable no matter how you look at it.

 

Sure, they stated they won't be raising, but sooner or later they will realize why they should have. Do I need to get started on Jagex logic too?

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Personally I wouldn't mind if it was lifted for all skills at the moment, even without new things added for them. It would be a goal for some players, a lot like me probably wouldn't care about something such as getting 200m XP. I personally enjoy hearing the level up sound, and seeing an icon showing what I just achieved.

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Jagex isn't raising the skill caps past 99. I wish people would stop talking about it like it's inevitable or even plausible. #-o

 

I know I said this before but Jagex is finding ways to keep their players "playing". Don't you think raising the level cap above 99

would support that endeavor greatly? They managed to break a few of their words by releasing high tiered dragon

gear like the d plate and full helm. This however, should be an exception. I mean, we certainly cannot have the highscores

literally FLOODED with 99s. We need to set limits to where players can slowly and gradually achieve the most of the most.

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Jagex isn't raising the skill caps past 99. I wish people would stop talking about it like it's inevitable or even plausible. #-o

You don't want even higher leveled gear?

 

Also, as more and more people reach 99, Jagex is going to have to add new content and raise the skill cap. This IS inevitable no matter how you look at it.

 

Sure, they stated they won't be raising, but sooner or later they will realize why they should have. Do I need to get started on Jagex logic too?

You don't think 13m experience--hundreds of hours of training--is enough? Players should reasonably be expected to train for thousands of hours to reach the max level? No, that's stupid. And it doesn't add anything to the game except for more grinding, or, in other words, it doesn't add anything to the game. Since it unbalances all high-end PvM combat and incentivizes an unhealthy gameplay paradigm, I'd say it's more of a subtraction.

 

Even if content already existed for all levels 1-99, there's zero reason why it should preclude new content. I don't think anyone has a problem with oak cape racks requiring the same level as dartboards and elemental spheres.

 

Jagex isn't raising the skill caps past 99. I wish people would stop talking about it like it's inevitable or even plausible. #-o

 

I know I said this before but Jagex is finding ways to keep their players "playing". Don't you think raising the level cap above 99

would support that endeavor greatly? They managed to break a few of their words by releasing high tiered dragon

gear like the d plate and full helm. This however, should not be an exception. I mean, we certainly cannot have the highscores

literally FLOODED with 99s. We need to set limits to where players can slowly and gradually achieve the most of the most.

People don't like grinding for hundreds of hours for no reward. Asking them to do so is a good example of how to be an evil game designer. Do you know why there are so many players with level 99? I would argue that it's because skillcapes changed the culture of the game. The addition of a visible reward for maxing out added a strong incentive to max out, and made players feel like level 99 was supposed to be their ultimate goal. What was intended to be a cool cosmetic reward for the most dedicated players instead gave an undeserved spotlight to what should have been a secondary element of the game. Level 120 is like that, only a million times worse.

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People don't like grinding for hundreds of hours for no reward. Asking them to do so is a good example of how to be an evil game designer. Do you know why there are so many players with level 99? I would argue that it's because skillcapes changed the culture of the game. The addition of a visible reward for maxing out added a strong incentive to max out, and made players feel like level 99 was supposed to be their ultimate goal. What was intended to be a cool cosmetic reward for the most dedicated players instead gave an undeserved spotlight to what should have been a secondary element of the game. Level 120 is like that, only a million times worse.

 

Please forgive me if I am wrong but you're making it sound like getting a level 99 takes so much work that it's incredibly a hard thing to do in Runescape.

 

Lemme give you my opinion on that:

 

With the constant updates we're having, do you think getting a 99 will really maintain it's difficulty? There may be some 99s that are still hard and takes a long time

to accomplish but what I am really concerned is the high populated 99s like all the melee stats and some of the easy buyable skills. With the addition of make

X and having the GE to buy all the raw materials you need, getting a 99 isn't the same anymore. Its too easy to grind a level 99 and then wait a couple of days

or weeks until you make it. Repeat the process with other skills and eventually you'll have everything that's level 99...I wouldn't mind if low populated skills like construction

and runecrafting will remain as a level 99 cap, but we may need to set a tougher agenda...In a few years, we'll eventually have 1 million accounts who has a level 99

in a certain skill. I would be ashamed to put up all that hard work into something that 1 million people would have. I would like it if the combat level was increased

to the point where only a "few" special players are capable of making it.

 

The only problem I'm having with this game are the goals. There's simply too many people who have this and too many people who have that. You have no

where to go if you want to accomplish something that stands out. I think Jagex needs to stop catering to lazy or casual players. They need to acknowledge

that ambitious players like myself and a handful of others are willing to play this game with a purpose...

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People don't like grinding for hundreds of hours for no reward. Asking them to do so is a good example of how to be an evil game designer. Do you know why there are so many players with level 99? I would argue that it's because skillcapes changed the culture of the game. The addition of a visible reward for maxing out added a strong incentive to max out, and made players feel like level 99 was supposed to be their ultimate goal. What was intended to be a cool cosmetic reward for the most dedicated players instead gave an undeserved spotlight to what should have been a secondary element of the game. Level 120 is like that, only a million times worse.

 

Please forgive me if I am wrong but you're making it sound like getting a level 99 takes so much work that it's incredibly a hard thing to do in Runescape.

 

Lemme give you my opinion on that:

 

With the constant updates we're having, do you think getting a 99 will really maintain it's difficulty? There may be some 99s that are still hard and takes a long time

to accomplish but what I am really concerned is the high populated 99s like all the melee stats and some of the easy buyable skills. With the addition of make

X and having the GE to buy all the raw materials you need, getting a 99 isn't the same anymore. Its too easy to grind a level 99 and then wait a couple of days

or weeks until you make it. Repeat the process with other skills and eventually you'll have everything that's level 99...I wouldn't mind if low populated skills like construction

and runecrafting will remain as a level 99 cap, but we may need to set a tougher agenda...In a few years, we'll eventually have 1 million accounts who has a level 99

in a certain skill. I would be ashamed to put up all that hard work into something that 1 million people would have. I would like it if the combat level was increased

to the point where only a "few" special players are capable of making it.

 

The only problem I'm having with this game are the goals. There's simply too many people who have this and too many people who have that. You have no

where to go if you want to accomplish something that stands out. I think Jagex needs to stop catering to lazy or casual players. They need to acknowledge

that ambitious players like myself and a handful of others are willing to play this game with a purpose...

All I can say is that contrary to what you believe, level 99 is not something you get overnight. It still represents a huge time commitment (with significant diminishing returns towards the end), and players shouldn't reasonably be expected to have 99 in every skill.

 

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