weasel Posted December 14, 2005 Share Posted December 14, 2005 i rekon the tele-banks the best one so far... -= weasel =- rsname: moosewalker ~ top 10000 player :Dfull qp - always willing to chat add me... Link to comment Share on other sites More sharing options...
trunksrs Posted December 14, 2005 Share Posted December 14, 2005 My spell would be a twist on the already present bones to bananas spell. Name: Peanut butter jelly time. Cost: 15 cosmic 5 air 5 fire Effect: Mass confusion. I second this one! Animation would be a big dancing banana going all over the screen, or maybe a dog in a banana suit. Ok, for my idea--Enforcer This is not a normal player spell. Im thinking more high ranking mods. auto skulls and does high damage to people. can be used to punish serious offenders instead of just muting them. Look, if your mom still drops you off at school, you ain't gangsta, pull up your damn pants!3 down, 7 to go Link to comment Share on other sites More sharing options...
horntail203 Posted December 14, 2005 Share Posted December 14, 2005 name: Ahrim's Blast runes: Ahrims Staff 10 blood 5 deaths lvl. 80 Effect: powerful spell can hit up to 30 also lower's opponents def. by 30% Soulthresher: dont think outside of the box, stay inside. the box is your freindClicky for the Blog 'o RangeRace to 100 ranged with BBQ_muffinDarkDude98: Pfft, Real men use Bow and Arrows to get 99 range Link to comment Share on other sites More sharing options...
roller930 Posted December 14, 2005 Share Posted December 14, 2005 multi snare 5 natures 5 earths 5 waters 70 magic snares up to 5 people thats a little low on runes? thats what barrage is for.... you couldnt do more than 1 snare in non multi =p Link to comment Share on other sites More sharing options...
Smc5528 Posted December 14, 2005 Share Posted December 14, 2005 Hokay since im a mage I have more than 1, deal with it :P 1) SUMMONING -You know the drill, if jagex would get it in gear and release it thatd be great -Summon Armor 20 Earth, 20 Fire, 20 Water, 20 Air, 10 Cosmic -Temporarily summons elemental armor surrounding you -Summon Weapon 20 Earth, 20 Fire, 20 Water, 20 Air, 10 Soul -Summon an Elemental Bow or Elemental Sword -Bank Summon 5 Law, 1 Soul, 10 Air -Opens bank no matter where you are (Cannnot open past 20 wildi, on entrana, or any places like that where weapons are not allowed. Link to comment Share on other sites More sharing options...
hazardmaster Posted December 14, 2005 Share Posted December 14, 2005 Smc, apparently summoning will come out as a new branch of magic. BTW Supercook Item? Lol might as well just be able to use Superheat Item to cook it, waste of a spell. I want a healing spell of some sort. Link to comment Share on other sites More sharing options...
technology89 Posted December 14, 2005 Share Posted December 14, 2005 How about a spell that enchants food. When you eat the food you get some special effect and the healing bonus. Link to comment Share on other sites More sharing options...
Smc5528 Posted December 14, 2005 Share Posted December 14, 2005 Smc, apparently summoning will come out as a new branch of magic. BTW Supercook Item? Lol might as well just be able to use Superheat Item to cook it, waste of a spell. I want a healing spell of some sort. Well according to what ive heard summoning will indeed be part of the magic skill. The question though is, when! Link to comment Share on other sites More sharing options...
Streetsoccer Posted December 15, 2005 Share Posted December 15, 2005 I could name a few soulbind an item: you cant loose it for 10 mins (good for wild) Tame a monster: tame a monster and attack with it only 1 monster ad the time and if it fails it will attack you works afcource only to a certain monster and only in wild or what about uhh instend kill..has a chance of 10% and you if it fails you cant attack for like 15 secs and I agree on the healing spell I always tell the truth even when I lie Link to comment Share on other sites More sharing options...
Kang Posted December 15, 2005 Share Posted December 15, 2005 Tele-Return 2 Laws, 6 cosmic, 10 air Gives three options of th elast 3 places tele'd from, so if you were in wildy and tele'd to varrock, then you could use tele -return and tele right back to the area of the wilderness you were in. Could be used for trianing as well. Link to comment Share on other sites More sharing options...
Kang Posted December 15, 2005 Share Posted December 15, 2005 B. U. M. P. Link to comment Share on other sites More sharing options...
Barihawk Posted December 15, 2005 Share Posted December 15, 2005 Might as well mention a few that I have thought of. Armor of Earth: 10 souls, 50 earth, 1 cosmic Caster gains 200% armor at cost of moving at half speed and double increase in weight. Negative armor bonuses are doubled as well. Level 60 mage to cast. Blink: 20 laws, 5 souls, 20 smoke Caster is quick teleported between two random spots on the screen for 30 seconds. No teleporting animation, just shows two of the same player. Player's attacks only count as if there was one player. Damage accuracy is reduced by 65%. If the player moves, either they or thier avatar will move in a random direction, while the other goes to the spot clicked. This spell ahs a cool-down of 5 minutes. Level 99 to cast. My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley Link to comment Share on other sites More sharing options...
Master_Oku Posted December 15, 2005 Share Posted December 15, 2005 I would have a spell called, telespot. It uses 2 law runes, 3 fire and 3 air runes. A lvl 80 or higher mage can tele anywhere that he or she can see in the screen. For example: when fighting someone, and a mage wants to make a quick retreat and also surprise the enemy, he or she will click on the telespot symbol, and in his or her screen, as far the eye can see, teleport to that spot and can start fighting from that spot or just run. Link to comment Share on other sites More sharing options...
Unrealist Posted December 15, 2005 Share Posted December 15, 2005 i have some: Cloak of spirits 5 Air 2 Soul the caster is rendered invisible for 1 minute. Halo of Lava 10 fire, 10 earth, 5 blood By simply being within melee distance of the caster, hostile entities will be hit for magic damage every 5 seconds. effect lasts for 1 minute. Link to comment Share on other sites More sharing options...
meol Posted December 15, 2005 Share Posted December 15, 2005 Tele-X Level: t.b.a. Runes required: 2 laws, 3 air, 1 water, 1 fire, 1 earth After making some quest, you recieve the option from like 5 tele spots, from where you choose one. You may later change it for a fee, (like the Familiy crest gauntlets), each progressive change being more expensive until a maximum. (Inverse as the crystal items' recharge cost). If you like the idea or have some suggestions, pm me. This signature is intentionally left blank. Link to comment Share on other sites More sharing options...
Toxicologist Posted December 16, 2005 Share Posted December 16, 2005 Invisibility Level: 92 Magic Cost: 5 Souls, 10 Chaos, 1 Law Effect: Caster becomes invisible and practically invincible for fifteen seconds. This spell has a cooldown time of 5 seconds. Detectable with Ring of Visibility (only to the wielder). Animation: Caster turns purple and fades. Reverse for appearing. Detection Level: 88 Magic Cost: 5 Minds, 2 Souls, 1 Law Effect: Reveals all invisible players around you (cancels their spell, affects self). You can also use it to track people (type in someone's name, and you get his world and location). Animation: Blue sparkling stars circles you at a fast speed. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
thaimodz Posted December 16, 2005 Share Posted December 16, 2005 How about... Critical Strike Cost : 4 Body, 2 Earth, 2 Fire Cast on self The user will hit the next time s/he lands a blow on something and deals even more damage than normal. [Admin Edit: Innapropriate Text in sig removed] Link to comment Share on other sites More sharing options...
voodoo_josh Posted December 16, 2005 Share Posted December 16, 2005 Log Block 10 Chaos 5 laws 10 Deaths Stop them from logging out until they haven't been under attack for longer than a minute. Link to comment Share on other sites More sharing options...
Verie__Bad Posted December 16, 2005 Share Posted December 16, 2005 what would it be? mine would be Tele-Bank runes would be 2 laws and 10 airs The prupose would be if your like pking or something you can send the item to the bank if you arent fighting, or if u get a rare drop and dont wana leave i am also thinking about it and hoping this spell would be released (also for f2p) Link to comment Share on other sites More sharing options...
gotsol Posted December 16, 2005 Share Posted December 16, 2005 Note/Un-note would be bad if it noted your whole invent. in 1 cast, could you imagine mining in very far mines rich with addy or mith ? To easy. I was thinking more on the lines of noting or unnoting one item at a time. If it cost you 1 or 2 natures to do it, it wouldn't be cost effective for mining ( except for rune). rc at nature alter and just get fast free mage and rc xp :P RSN: 1 day late | Private chat: On | 60 ATTACK | 81 STRENGTH | 72 HITPOINTS | | 80 MAGIC | 13 PRAYER | 1 DEFENSE | 65 COMBAT | Link to comment Share on other sites More sharing options...
jwrm22 Posted December 16, 2005 Share Posted December 16, 2005 mage burn? same as super heat but than for logs... and tale bank would be usefull for just 1 item... and note/ unnote spells for just 1 at the time? 2 nats 20 fire / earth / water / wind? ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined Link to comment Share on other sites More sharing options...
Toxicologist Posted December 17, 2005 Share Posted December 17, 2005 Make superheat able to cook things to... or burn logs, instead of making sperate spells... rename it "burn" or something... Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
L0rdmichel Posted December 17, 2005 Share Posted December 17, 2005 Socc masta i agree with your spell it ownz :wink: Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now