llVIU Posted November 18, 2010 Share Posted November 18, 2010 I'm going to use ZMI altar until I can do double nats. This is how I do it, I need tips on how I can improve please: for teleport: ardougne teleport (would've used lunar but each 90 minutes I gotta harvest herbs) to go to ZMI equipment: level 3 ardougne cape (afaik level 4 doesn't help more than 3) (for additional runes)glory, that ~ -50 kg top/legs mind shield lightweight boots and the cabbage teleport ring (mainly for herb harvest).Excalibur because I take the short route, no need to use food or anything while using this great swordinventory: the 3 pouches for runes, using fire runes to use bank Well, mainly if I should use other runes than fire runes for banking Idiots, please restrain yourself from posting. Thank you Goal: getting all skills to 99 Link to comment Share on other sites More sharing options...
aspeeder Posted November 18, 2010 Share Posted November 18, 2010 I'm going to use ZMI altar until I can do double nats. This is how I do it, I need tips on how I can improve please: I'd recommend deaths through abyss till 99 honestly, it's just a little less exp than ZMI and faaar more profit. It'd actually be better than the ZMI method you're using since Ourania teleport is the only way to use the ZMI effectively. for teleport: ardougne teleport (would've used lunar but each 90 minutes I gotta harvest herbs) to go to ZMI As mentioned earlier you need to be on lunars to do this effectively; and since you're 99 mage you can use spellbook swap to use any normal spell you want. equipment: level 3 ardougne cape (afaik level 4 doesn't help more than 3) (for additional runes)glory, that ~ -50 kg top/legs mind shield lightweight boots and the cabbage teleport ring (mainly for herb harvest).I'd go with sara book for defense but that will do ok.Excalibur because I take the short route, no need to use food or anything while using this great swordRemember to use an earth staff since if you're doing ZMI you NEED to use Ourania Teleinventory: the 3 pouches for runes, using fire runes to use bank Well, mainly if I should use other runes than fire runes for banking Idiots, please restrain yourself from posting. Thank youResponses bolded, in summary use Ourania tele or just do deaths via abyss. http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
llVIU Posted November 18, 2010 Author Share Posted November 18, 2010 good idea, I'll go do deaths, thank you. Goal: getting all skills to 99 Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted November 18, 2010 Share Posted November 18, 2010 I'm going to use ZMI altar until I can do double nats. This is how I do it, I need tips on how I can improve please: I'd recommend deaths through abyss till 99 honestly, it's just a little less exp than ZMI and faaar more profit. It'd actually be better than the ZMI method you're using since Ourania teleport is the only way to use the ZMI effectively. for teleport: ardougne teleport (would've used lunar but each 90 minutes I gotta harvest herbs) to go to ZMI As mentioned earlier you need to be on lunars to do this effectively; and since you're 99 mage you can use spellbook swap to use any normal spell you want. equipment: level 3 ardougne cape (afaik level 4 doesn't help more than 3) (for additional runes)glory, that ~ -50 kg top/legs mind shield lightweight boots and the cabbage teleport ring (mainly for herb harvest).I'd go with sara book for defense but that will do ok.Excalibur because I take the short route, no need to use food or anything while using this great swordRemember to use an earth staff since if you're doing ZMI you NEED to use Ourania Teleinventory: the 3 pouches for runes, using fire runes to use bank Well, mainly if I should use other runes than fire runes for banking Idiots, please restrain yourself from posting. Thank youResponses bolded, in summary use Ourania tele or just do deaths via abyss. Do you even know what you're talking about? Do you really? Deaths are indeed more profitable, but the best XP I've seen people make through the abyss is 30K xp/hr. ZMI, at its best, earns 65K xp per hour (or slightly more) at 99 (~40-45k xp/hr at your level, if you focus). That's not a little difference, it's a guargantual difference. As for outfit, I'd recommend this (which is what I always use): Obviously switch the cape for an Ardougne Cape 3/4 (this image was from a guide I made on another forum prior to Ardougne achievement diary's update). The ring can be freely swapped for Explorer's ring as you please. Still, I'd seriously recommend switching to Lunar's regardless of you wanting to farm. The inability to use Lunar's will significantly hamper your times. Plus, it's not all bad since you get some nifty spells that might help you along just in case. Enhanced Excalibur as you pointed out is indeed awesome. I use one special every 1.5 hour, you'll lose little HP if you just keep praying (and there's no viable reason not to as you will pass an altar every trip) but should just be banked. From what I recall from my farming trips, normal teleports are rarely necessary (relying more on item teleports). So for the few spells you do need, it would be wise to invest in teleportation tabs and use Spellbook swap for the odd Trollheim teleport. Hope it helps,Unknown Warrior/Unknwnwrrior/The Warrior Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted November 18, 2010 Share Posted November 18, 2010 If herb farming, you can quickly switch from lunars to normal magic spellbook by using astral teletabs gained from the Great Orb Project. A perfect 1,000 point game of twenty minutes will provide twenty-four tablets, and only one needs to be used per herb run (you can just walk from Moonclan bank to the Astral altar). If using Spellbook swap, you only need to use normal magic once anyway (teleport to Trollheim). Port Phasmatys - ectophail; Falador - Explorer's ring 3; Trollheim - Spellbook swap; Catherby - Catherby teleport; Ardougne - Skills necklace to fishing guild/Fishing guild teleport. Alternatively, a chipped house teletab probides a quick teleport to Rellekka, and then onwards to Moonclan via the boat. If you're lacking a Seal, you can lie so long as you don't talk to anyone on the island except the banker from Dream Mentor. | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
Sinkhan Posted November 18, 2010 Share Posted November 18, 2010 Obviously switch the cape for an Ardougne Cape 3/4 (this image was from a guide I made on another forum prior to Ardougne achievement diary's update). The ring can be freely swapped for Explorer's ring as you please. Swap the ACP for sacred clay platebody. Weighs 2kg less + quite a bit more defence Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted November 18, 2010 Share Posted November 18, 2010 *img* Obviously switch the cape for an Ardougne Cape 3/4 (this image was from a guide I made on another forum prior to Ardougne achievement diary's update). The ring can be freely swapped for Explorer's ring as you please. Swap the ACP for sacred clay platebody. Weighs 2kg less + quite a bit more defence This outfit is based on being mage defensive. If using Protect from magic then yeah, you're better off with SC Platebody. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Johannas Posted November 18, 2010 Share Posted November 18, 2010 Just to add, if you use the ZMI crafting world at peak times i find that i dont even need armour, the creeps attack people at random so you only get hit like once in ten runs. Thank you to tripsis for an awesome sig! Link to comment Share on other sites More sharing options...
Sinkhan Posted November 18, 2010 Share Posted November 18, 2010 Swap the ACP for sacred clay platebody. Weighs 2kg less + quite a bit more defence This outfit is based on being mage defensive. If using Protect from magic then yeah, you're better off with SC Platebody. Oh ok. But even then, shouldn't you be emphasizing range defence since they attack from afar like magic, but armour that protects from that also protects from melee? I've often seen people use high mage protection and pray ranged, but I thought it made sense to do pro-mage and armour up against melee/ranged. Just to add, if you use the ZMI crafting world at peak times i find that i dont even need armour, the creeps attack people at random so you only get hit like once in ten runs. +1. Rapid heal, +10/15% def, and a protection prayer should be sufficient. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Quyneax Posted November 18, 2010 Share Posted November 18, 2010 I agree with the people above. Personally I'd use the setup Unknown Warrior posted with a combat bracelet, skills necklace and explorer's ring 4. Those are the three teleports I use for farming (ardy, ge and cabbage). You need runes for spellbook swap and Trollheim teleport, as well as runes for Catherby teleport. This totals 6 astral 2 cosmic 6 law 2 fire assuming you are using a mud staff. With a lava staff, add 10 waters but remove the fires. If you are not using an item to teleport to the Ardougne patch, bring 9 astral 2 cosmic 9 law 2 fire, or replace the fire with 20 waters using a lava staff (looking at rune prices a mud staff is better). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Kimberly Posted November 18, 2010 Share Posted November 18, 2010 Are you looking for nat doubling because of the Karamja diary or for profit? Just curious. Link to comment Share on other sites More sharing options...
green9090 Posted November 19, 2010 Share Posted November 19, 2010 Dude, not using Ourania teleport for ZMI training is like using a rune scimitar for slayer training. What are you thinking? Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
llVIU Posted November 19, 2010 Author Share Posted November 19, 2010 (edited) Thanks for the replies However I don't need those newb items, with this eq for zmi: and this for abyss I have 990 hp all time, each time I use excalibur spec no problem even if I'm alone at zmi or got attacked by rev. oh and I'm never using prayer/pots or anything like that + I have always run, never have to rest and sorry but I seriously can't be bothered with such minor time wasting details like earth staff/excalibur changing, lunar teleports, no way some stupid minigame or whatever, I don't have the time to do all that especially considering I multi-task a lot so lunar/earth staff/minigame whatever is out of the question. So economic wise, exp/gp, ¿should I do deaths or zmi without lunar? and after deaths I'll obviously do blood then double nats till 99 P.S. ¿what karjama diary? I don't what you're talking about Edited November 19, 2010 by llVIU Goal: getting all skills to 99 Link to comment Share on other sites More sharing options...
green9090 Posted November 19, 2010 Share Posted November 19, 2010 So basically you're saying "assuming I refuse to train RC in the only remotely sane way, how should I train RC?" I'm not enabling you by giving an opinion. Turn Lunars on and train right- you're talking about cutting your exp/hour by 20%+ to avoid a two minute tops run to the lunar altar. Madness. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
llVIU Posted November 19, 2010 Author Share Posted November 19, 2010 So basically you're saying "assuming I refuse to train RC in the only remotely sane way, how should I train RC?" yes Goal: getting all skills to 99 Link to comment Share on other sites More sharing options...
green9090 Posted November 19, 2010 Share Posted November 19, 2010 Hell, in that case, why not just make body runes to 99? Because clearly you have no stake in getting there quickly or effectively. Why ask people's opinions at all if it doesn't matter to you what training methods are good or horrible? It's impossible to have a meaningful opinion when you'll arbitrarily select which way is best anyway. I don't mind people not being efficient, but it's silly to ask for advice if you don't really care. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
llVIU Posted November 19, 2010 Author Share Posted November 19, 2010 apparently you're not paying attention: I don't have time to waste with those minor time wasting details of switching items all the time, because I multi-task a lot. That makes the whole difference in my case. It's not that much of exp difference, and afaik with deaths it does bring a lot more gp profit. Btw I'm not in a hurry at all to get 99, I can do it even in 10 years if that's how long it takes, as long as it's the most economic way (exp/gp and yes multi-tasking, for example making cballs is great for multi-tasking, it's a 3 minute continous wait, 15 seconds for changing items) Goal: getting all skills to 99 Link to comment Share on other sites More sharing options...
Youmu Posted November 19, 2010 Share Posted November 19, 2010 Then implement those switches into your multi-tasking? It's not that hard you know. If you really can't do that then don't multitask. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Hameigh Posted November 19, 2010 Share Posted November 19, 2010 If you are multi-tasking so much you can't do those things, which are actually time-saving rather than wasting, how are you even training RC at all? :unsure: Link to comment Share on other sites More sharing options...
My_Eggs Posted November 19, 2010 Share Posted November 19, 2010 apparently you're not paying attention: I don't have time to waste with those minor time wasting details of switching items all the time, because I multi-task a lot. That makes the whole difference in my case. It's not that much of exp difference, and afaik with deaths it does bring a lot more gp profit. Btw I'm not in a hurry at all to get 99, I can do it even in 10 years if that's how long it takes, as long as it's the most economic way (exp/gp and yes multi-tasking, for example making cballs is great for multi-tasking, it's a 3 minute continous wait, 15 seconds for changing items) This post makes no sense.... You don't have time to waste 2 minutes every now and then, but you have time to make 99 runecrafting take 20%+ longer? I am confuse. 99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving. Jagex'd out of my untrimmed hp cape on 6/14/2011. Link to comment Share on other sites More sharing options...
llVIU Posted November 19, 2010 Author Share Posted November 19, 2010 How about you keep your curiosity to yourself and tell me which to choose betwen zmi no lunar or abyss deaths/blood then double nats, please. Thank you. Goal: getting all skills to 99 Link to comment Share on other sites More sharing options...
Quyneax Posted November 19, 2010 Share Posted November 19, 2010 Kill stuff for effigies and use on rc. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted November 19, 2010 Share Posted November 19, 2010 If we say one herb run takes 90 minutes at least, most likely even longer due to diseased herbs and stuff. That fits pretty much exactly into two abyssal lurker pouches so that's a convenient timing anyway. 24 astral teleport tablets would therefore last 24 x 90 minutes = ~36 hours. You're asking us for our advice, yet you can't be bothered doing a twenty minute mini-game that needs performing once every thirty-six hours? But you can be bothered doing a ten minute herb run every hour-and-a-half all in the name of 'multitasking'? You clearly haven't thought this through at all... | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
llVIU Posted November 19, 2010 Author Share Posted November 19, 2010 You're asking us for our advice, yet you can't be bothered doing a twenty minute mini-game that needs performing once every thirty-six hours? But you can be bothered doing a ten minute herb run every hour-and-a-half all in the name of 'multitasking'? now ¿would you stop asking the same thing over and over again, please? Goal: getting all skills to 99 Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted November 19, 2010 Share Posted November 19, 2010 You've got to understand the confusion. You're willingly letting a ~200 hour task (hello RC) go 20-50% slower because you "don't have time to waste" during your 5-10 minute herb run every 1.5 hour. The entire mindset is completely oxymoronic in nature. On top of that, you're barking at people with lots more experience in the field trying to impose that your unconventional methods are somehow the right way to train Runecrafting when statistics say otherwise. I just don't get it. Either way, it's clear that you've got no ears to us or our advice. Go ahead with your plan and enjoy your perfectly timed herb runs spread over your 400 hour road to 99 runecrafting. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
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