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Onyx Ring (i)


gago

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Onyx (i) being useful at:

- Corp LS

- waterfiends at lower levels(defence, magic)

 

Berserker (i) everywhere else.

So i guess if you don't have an onyx ring (i) yet and considering buying it, don't. Except if you do lots of LS corp trips.

 

This leaves me with another question.. What to do with my 2 onyx rings.. Probably just keeping them, unless you can get reward credit back for un-imbuing.

 

You don't get reimbursement for un-imbuing. Just keep one, sell the other. Right now I have Onyx(i) and Zerker(i). I appreciate having the option.

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I can't stand the thought of not keeping the placeholder :-o

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Onyx (i) being useful at:

- Corp LS

- waterfiends at lower levels(defence, magic)

 

Berserker (i) everywhere else.

So i guess if you don't have an onyx ring (i) yet and considering buying it, don't. Except if you do lots of LS corp trips.

 

This leaves me with another question.. What to do with my 2 onyx rings.. Probably just keeping them, unless you can get reward credit back for un-imbuing.

 

You don't get reimbursement for un-imbuing. Just keep one, sell the other. Right now I have Onyx(i) and Zerker(i). I appreciate having the option.

 

I'm fairly sure that it was made so that you DO get credits back for unimbuing shortly after MA came out.

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Sadly you don't get credits back for rings. Just checked with my diamond ring.

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Quite so, attack bonus never beats strength bonus. However onyx (i) protects over most things, so you can use it if you don't want to lose your berserker I guess.

 

You justbsaid that dragonfire shield is better then dragon defender. LOL.

Last time I checked the defender has more total attack and strength bonus than the dragonfire shield... I was obviously referring to equal bonusus.

 

DFS has higher strength bonus.

Look out, it's the semantics police!

 

A strength bonus will always be better than an equal attack bonus under any circumstances. This is clearly what Quyneax was talking about. Can we move on now?

 

Look out, it's the usual typical smartass at large! Ever have something to say without all the added doucheyness?

 

 

I didn't disagree with what he had to say, I just pointed out his error before someone else got to it. Bar extremely high defense monsters, of which few to none exist currently, strength always wins over accuracy bonus, at least when both are in close proximity of each other bonus wise.

What she had to say, heh.

 

And what I bolded is incorrect. X strength bonus is always superior to X attack bonus unless your strength bonus is so high that overkill loss becomes a large issue and your opponent has high defence (e.g. a 2000 defence chicken or a 200 lp corp).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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  • 3 months later...

Considering high levels monsters defence, wouldn't Onyx ring(I) be better than Berserker ring (I)? Not including Onyx ring defence stats. I don't get why everyone says Berserker ring (I) is better.

 

Could anyone explain please?

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Strength bonus is more valuable than attack bonus as it gives more contribution to DPS(except, as Quyneax said, the monster had HIGH def and LOW hp <- making accuracy more important than raising high hit as you can 1hit the monster with either ring, just that onyx gives you more accuracy to actually hit it).

So even if zerker (i) had +6 strength it would still be more useful than onyx (i).

 

But if you talk about defender vs. DFS, defender has STR+attack bonuses, what adds up to being more than DFS's strength bonus(even rune def).

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If you are going to hit 10% of the time, accuracy = strength bonus. However once you start getting high accuracy - 50% or more - you won't get as much damage increase from accuracy bonusus as you would from an equal strength bonus. This is because strength will always provide a straight-up boost (% increase in max hit = % increase in damage). You want to hit as high as possible. However for attack you want to hit enough to beat your opponent's defence roll. It doesn't matter by how much you beat it. That's pretty much the same thing as overkill loss. But of course attack rolls tend to be higher than defence rolls (in slayer) and strength rolls tend to be well below health. But theoretically if you hit a steel dragon down to 2 lp, it'd be better to use an onyx (i) switch.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I thought that The Ancient mentioned in his combat mechanics guide that Strength bonuses are always worth more or equal to Attack bonuses for DPS?

Something like, past a certain point of accuracy, the benefit of Strength grows quadratically compared to Attack?

Maybe he can clarify?

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Of course Strength bonus is better than accuracy when you can beat a monsters defence. But at a High level monster like Nex and Corporeal beast and Bandos. Wouldn't Accuracy be better if you didn't use OVLS/Statius and such items to lower defence? (Cancel OVL at Nex)

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The Ancient calculated that at accuracy rates of 0 to 50%, equal boosts in attack or strength will increase DPS equally.

However, at accuracy rates of 50% to 100%, a boost in strength will provide a quadratically greater increase in DPS than a similar boost in attack.

You'd have to wait for him to confirm it or show the statistics, though.

They're probably on the other forums.

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Of course Strength bonus is better than accuracy when you can beat a monsters defence. But at a High level monster like Nex and Corporeal beast and Bandos. Wouldn't Accuracy be better if you didn't use OVLS/Statius and such items to lower defence? (Cancel OVL at Nex)

You forget that the onyx ring has only 6 bonus and the berserker ring has 8. Also, why wouldn't you overload at bosses, lol.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Of course Strength bonus is better than accuracy when you can beat a monsters defence. But at a High level monster like Nex and Corporeal beast and Bandos. Wouldn't Accuracy be better if you didn't use OVLS/Statius and such items to lower defence? (Cancel OVL at Nex)

You forget that the onyx ring has only 6 bonus and the berserker ring has 8. Also, why wouldn't you overload at bosses, lol.

I hate using OVLS because of it's short time. So i tend to use Extreme. It works fine.

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Of course Strength bonus is better than accuracy when you can beat a monsters defence. But at a High level monster like Nex and Corporeal beast and Bandos. Wouldn't Accuracy be better if you didn't use OVLS/Statius and such items to lower defence? (Cancel OVL at Nex)

You forget that the onyx ring has only 6 bonus and the berserker ring has 8. Also, why wouldn't you overload at bosses, lol.

I hate using OVLS because of it's short time. So i tend to use Extreme. It works fine.

2 ovl lasts 40 minutes.

2 pure sets for the same amount of time: repot every 5.

 

3 ovl lasts 60 minutes.

Now using claw specs, so need def pots. Repot every 7.5.

 

Then at DKS, you of course get the range/mage boost as well, so yeah.

 

Ovl is not just an extremely good boost, it's also a space saver and what makes brews possible. You should always overload on bosses.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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2 ovl lasts 40 minutes.

2 pure sets for the same amount of time: repot every 5.

 

3 ovl lasts 60 minutes.

Now using claw specs, so need def pots. Repot every 7.5.

 

Then at DKS, you of course get the range/mage boost as well, so yeah.

 

Ovl is not just an extremely good boost, it's also a space saver and what makes brews possible. You should always overload on bosses.

Thanks for that. I will not use it yet. But some other time. I actually hate making of it most. Takes such time. +-500 hp stinks. Even if you get it back, when your at a boss waiting at 50 hp so that you get regen ain't a good idea.

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2 ovl lasts 40 minutes.

2 pure sets for the same amount of time: repot every 5.

 

3 ovl lasts 60 minutes.

Now using claw specs, so need def pots. Repot every 7.5.

 

Then at DKS, you of course get the range/mage boost as well, so yeah.

 

Ovl is not just an extremely good boost, it's also a space saver and what makes brews possible. You should always overload on bosses.

Thanks for that. I will not use it yet. But some other time. I actually hate making of it most. Takes such time. +-500 hp stinks. Even if you get it back, when your at a boss waiting at 50 hp so that you get regen ain't a good idea.

 

Use the Overload - log out trick. Saves 400-500 LP. And you shouldn't be safing against a boss anyways. Most of the time, it's safe hanging around 400-500 LP under max.

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2 ovl lasts 40 minutes.

2 pure sets for the same amount of time: repot every 5.

 

3 ovl lasts 60 minutes.

Now using claw specs, so need def pots. Repot every 7.5.

 

Then at DKS, you of course get the range/mage boost as well, so yeah.

 

Ovl is not just an extremely good boost, it's also a space saver and what makes brews possible. You should always overload on bosses.

Thanks for that. I will not use it yet. But some other time. I actually hate making of it most. Takes such time. +-500 hp stinks. Even if you get it back, when your at a boss waiting at 50 hp so that you get regen ain't a good idea.

 

Use the Overload - log out trick. Saves 400-500 LP. And you shouldn't be safing against a boss anyways. Most of the time, it's safe hanging around 400-500 LP under max.

 

Do you use it and log out right away?

When you come back - are you stats being restored every 15 seconds? Or is it juts a normal stat boost (like from extremes)

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2 ovl lasts 40 minutes.

2 pure sets for the same amount of time: repot every 5.

 

3 ovl lasts 60 minutes.

Now using claw specs, so need def pots. Repot every 7.5.

 

Then at DKS, you of course get the range/mage boost as well, so yeah.

 

Ovl is not just an extremely good boost, it's also a space saver and what makes brews possible. You should always overload on bosses.

Thanks for that. I will not use it yet. But some other time. I actually hate making of it most. Takes such time. +-500 hp stinks. Even if you get it back, when your at a boss waiting at 50 hp so that you get regen ain't a good idea.

 

Use the Overload - log out trick. Saves 400-500 LP. And you shouldn't be safing against a boss anyways. Most of the time, it's safe hanging around 400-500 LP under max.

 

Do you use it and log out right away?

When you come back - are you stats being restored every 15 seconds? Or is it juts a normal stat boost (like from extremes)

 

 

Jagex fixed that a fairly long time ago.

You used to be able to overload then log out straight away. Depending how fast you logged out you would only get hit for maybe 100 instead of the 500.

You log back in and overloads work as normal, you even get the +500 back after 5 minutes.

Jagex fixed this however; now you cannot log out after taking an overload dose.

They made it so taking an overload dose makes you "in combat".

Hence; you have to wait 10 seconds until after combat to log out. So 10 seconds after the -500 lp has taken effect.

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2 ovl lasts 40 minutes.

2 pure sets for the same amount of time: repot every 5.

 

3 ovl lasts 60 minutes.

Now using claw specs, so need def pots. Repot every 7.5.

 

Then at DKS, you of course get the range/mage boost as well, so yeah.

 

Ovl is not just an extremely good boost, it's also a space saver and what makes brews possible. You should always overload on bosses.

Thanks for that. I will not use it yet. But some other time. I actually hate making of it most. Takes such time. +-500 hp stinks. Even if you get it back, when your at a boss waiting at 50 hp so that you get regen ain't a good idea.

 

Use the Overload - log out trick. Saves 400-500 LP. And you shouldn't be safing against a boss anyways. Most of the time, it's safe hanging around 400-500 LP under max.

 

Do you use it and log out right away?

When you come back - are you stats being restored every 15 seconds? Or is it juts a normal stat boost (like from extremes)

 

 

Jagex fixed that a fairly long time ago.

You used to be able to overload then log out straight away. Depending how fast you logged out you would only get hit for maybe 100 instead of the 500.

You log back in and overloads work as normal, you even get the +500 back after 5 minutes.

Jagex fixed this however; now you cannot log out after taking an overload dose.

They made it so taking an overload dose makes you "in combat".

Hence; you have to wait 10 seconds until after combat to log out. So 10 seconds after the -500 lp has taken effect.

 

Bzzt. Wrong.

 

I've used it at least six or seven times today alone. It works. You just need to be faster.

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It's defense bonuses are rather impressive for a ring, so it's probably a good thing to use if you're tanking hits a lot, but not necessarily going to deal much damage (for example, abyss/ZMI rc at lower levels).

 

But yeah I never use mine.

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  • 1 month later...

It's good, because Nex has rather high defence, which makes attack bonus useful, and because strength bonus beyond 500 max hit isn't as useful due to the cap. And the defence is nice.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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