Wkw Posted January 24, 2011 Share Posted January 24, 2011 This doesn't only apply to primal armor, but all T11 armor, celestial and sagittarian included.Jagex designed the T11 armor to look unique. And it does look unique. It is rare, and it is the best period.. But, being so rare and only available from dungeon bosses, most people only ever bind two of the pieces. A weapon, and possibly a plateshield when they reach level 100. Whats the point of them making a whole slew of armor that is only ever seen in use by NPCS that quite often die quickly, and that is mainly used in promotional artwork, when you will only ever have at most, two or three of them? You'll NEVER wear the entire set of primal/celestial/sagittarian/ Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Legionwizard Posted January 24, 2011 Share Posted January 24, 2011 Never know if quests may allow additional item binds over time. Whether that's realistic, who knows. But I do agree on certain primal equipment to be rather redundant. Achieved quest (07/08/2009), woodcutting (28/06/2010), attack (21/07/2010), strength + constitution (07/08/2010), defence (26/09/2010), summoning (13/01/2011), herblore (03/03/2011), cook (31/08/2012), firemaking (01/09/2012), magic (08/09/2012), prayer (16/09/2012) and ranged (29/10/2012) capes. Link to comment Share on other sites More sharing options...
Toad Posted January 24, 2011 Share Posted January 24, 2011 there's no real excuse, if Jagex wanted players to have a set, make a full set what 2 pieces of the armour currently have and let it all be bound that way its balanced, it does seem a shame, gauntlets/boots will never be used, and very rarely legs will be Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 24, 2011 Share Posted January 24, 2011 there's no real excuse, if Jagex wanted players to have a set, make a full set what 2 pieces of the armour currently have and let it all be bound that way its balanced, it does seem a shame, gauntlets/boots will never be used, and very rarely legs will beOn top of that the helm will never see use at all. Who would take that over a hood? At least the hood sorta matches with primal. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Star_Fox Posted January 24, 2011 Share Posted January 24, 2011 First of all, primal equipments aren't rare. In a 5:5 large team, you are almost guaranteed a tier 11 equipment. There is a point in primal armour, just like promethium, gorgonite, etc. You always want the best bang for your buckand seeing as almost everyone who dungs have 99 cb stats, its a necessity to get primal first, and thenpromethium if you cannot get one yet. You cannot wear a full set of primal armor because that'll just ruin thewhole purpose of mining and smithing armour. Nobodys even going to bind gloves &boots anyways because there are other items that are more recommended than a simple tier 11 equipment. Link to comment Share on other sites More sharing options...
Wkw Posted January 24, 2011 Author Share Posted January 24, 2011 But, what is the point of a primal hatchet?It has one use; to cut logs. Why even design it if nobody will NEVER use it. Period. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Mazhar Posted January 24, 2011 Share Posted January 24, 2011 But, what is the point of a primal hatchet?It has one use; to cut logs. Why even design it if nobody will NEVER use it. Period.too many bosses, too few items Link to comment Share on other sites More sharing options...
Sir_Squab Posted January 24, 2011 Share Posted January 24, 2011 But, what is the point of a primal hatchet?It has one use; to cut logs. Why even design it if nobody will NEVER use it. Period. Um, to have t11 versions of all equipment I guess? I agree, most of the t11 stuff will virtually never get bound. Weapon/plate, possibles legs will, that's it. Although if we ever got lots of binds, you might just end up seeing full sets. Like if binds existed every 25 levels. At 120, that's a full bind of all armour and a weapon. And you never know, always possible some weird skiller will bind a t11 hatchet/pickaxe lol. I think the reason it was made was for some element of completion. So that the complete set of every item exists all the way from t1 to t11. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
xpx Posted January 24, 2011 Share Posted January 24, 2011 Out of all the useless armor sets in this game(read: most of them), you chose primal, which is actually useful? damn. Also, primal isn't only used by players but npc-s too, so that's a thing you should consider aswell. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Wkw Posted January 24, 2011 Author Share Posted January 24, 2011 It isn't useful if you can only use one piece of it. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted January 24, 2011 Share Posted January 24, 2011 I think the existence of the armor is justified for the atmosphere it brings to the game.There exists a set of armor that is both the best statwise, and looks cool. You could just have only a primal platebody, and no other primal items.All the tier 11 warriors could wear promethium everything except for primal platebody. And maybe jagex could change the graphics for the primal plate so it looks nice with full promethium or something. And functionally, the game would play the same.But it takes away a sort of feeling of completion and epic-ness of a game. Video games are all about atmosphere anyways.What makes God of War different from other Hack and Slash games?God of war makes you feel epic, others, less so.God of war has better atmosphere. What's the difference between Mourning's End 2 and Elemental Workshop?Both have you solving very annoying puzzles.One has you solving puzzles for a reward you know to be a giant troll (the body body)The other has you solving puzzles in a long abandoned temple, while being hounded by man eating shadows. Functionally, they're similar. But one *feels* better to play through. if a animating a complete set of armor can buy that feeling of epicness, then it is justified even if the player will not use it. Link to comment Share on other sites More sharing options...
holiday Posted January 24, 2011 Share Posted January 24, 2011 I'm sure if there wasn't a full primal set people would complain about that too. Jagex can never win. Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 24, 2011 Share Posted January 24, 2011 I'm pretty sure when jagex made dungeoneering, they didn't forsee EVERYBODY with a hood and weapon, maybe a body at higher levels.When jagex made the skill, I'm pretty sure they thought players would actually bind different items, actually specialize themselves. They probably thought an ideal team would consist of a ranger, mager, a meleer or two and skiller. Each binding their own respective items. Obviously that isn't what has happened, jagex overlooked the usefulness and uselessness of items, such as the hood compared to armor. Players found they were able to complete dungeons faster and with greater ease just wearing a hood and powering through with a good melee weapon. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted January 24, 2011 Share Posted January 24, 2011 I'm pretty sure when jagex made dungeoneering, they didn't forsee EVERYBODY with a hood and weapon, maybe a body at higher levels.When jagex made the skill, I'm pretty sure they thought players would actually bind different items, actually specialize themselves. They probably thought an ideal team would consist of a ranger, mager, a meleer or two and skiller. Each binding their own respective items. Obviously that isn't what has happened, jagex overlooked the usefulness and uselessness of items, such as the hood compared to armor. Players found they were able to complete dungeons faster and with greater ease just wearing a hood and powering through with a good melee weapon.jagex sucks at metagaming :P Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 24, 2011 Share Posted January 24, 2011 I'm pretty sure when jagex made dungeoneering, they didn't forsee EVERYBODY with a hood and weapon, maybe a body at higher levels.When jagex made the skill, I'm pretty sure they thought players would actually bind different items, actually specialize themselves. They probably thought an ideal team would consist of a ranger, mager, a meleer or two and skiller. Each binding their own respective items. Obviously that isn't what has happened, jagex overlooked the usefulness and uselessness of items, such as the hood compared to armor. Players found they were able to complete dungeons faster and with greater ease just wearing a hood and powering through with a good melee weapon.jagex sucks at metagaming :P exactly, they thought (just like every other update), that they would actually be used to great extent.Only a few times have they been right (like herblore habitat) Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Kekek Posted January 24, 2011 Share Posted January 24, 2011 It isn't useful if you can only use one piece of it.Many people with 120 dungeoneering bind primal 2h, plate and legs. (Please don't use the 'but most players...' card) Im pretty sure that's more than 1. Low level skillers bind primal pick and hatchet, so those items are being used, not just as much as the most popular ones. And I've seen primal maul being used by pures who have low attack level. Not all of them are useful though, but I don't really see it as a problem. Link to comment Share on other sites More sharing options...
JustAGamer Posted January 24, 2011 Share Posted January 24, 2011 Most of the weapons get used at some point or another. A few players who're starting their dg career used dagger/rapier, higher players use b-axe/2h/spear...Only one that really messed up was longsword, and that was completely broken with the rings update. As for the armor, yeah...don't know many people who bind the boots. Jagex was beating the threads on forum asking for complete primal setups (I'm looking at you Dragon Kiteshield) this link kills spam Link to comment Share on other sites More sharing options...
Matt_Marche Posted January 24, 2011 Share Posted January 24, 2011 It isn't useful if you can only use one piece of it.Many people with 120 dungeoneering bind primal 2h, plate and legs. (Please don't use the 'but most players...' card) Im pretty sure that's more than 1. Low level skillers bind primal pick and hatchet, so those items are being used, not just as much as the most popular ones. And I've seen primal maul being used by pures who have low attack level. Not all of them are useful though, but I don't really see it as a problem. Somewhat offtopic, but I find the armor combination of plate+ legs rather questionable...not only does plate + legs give insignificant bonuses over plate (due to diminishing returns) but it has next to noe use for non keyers. Since nearly everyone has a hood, 50% of the time you're not even under attack. I personally have a hexhunter bound and do fine keying with no armor as well. Link to comment Share on other sites More sharing options...
Sir_Squab Posted January 24, 2011 Share Posted January 24, 2011 I'm pretty sure when jagex made dungeoneering, they didn't forsee EVERYBODY with a hood and weapon, maybe a body at higher levels.When jagex made the skill, I'm pretty sure they thought players would actually bind different items, actually specialize themselves. They probably thought an ideal team would consist of a ranger, mager, a meleer or two and skiller. Each binding their own respective items. Obviously that isn't what has happened, jagex overlooked the usefulness and uselessness of items, such as the hood compared to armor. Players found they were able to complete dungeons faster and with greater ease just wearing a hood and powering through with a good melee weapon.jagex sucks at metagaming :P exactly, they thought (just like every other update), that they would actually be used to great extent.Only a few times have they been right (like herblore habitat) Um, except for the farming potions, how particularly useful are the rest? Particularly, say, the wc/mining potion. /Offtopic. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Wkw Posted January 24, 2011 Author Share Posted January 24, 2011 I'm pretty sure when jagex made dungeoneering, they didn't forsee EVERYBODY with a hood and weapon, maybe a body at higher levels.When jagex made the skill, I'm pretty sure they thought players would actually bind different items, actually specialize themselves. They probably thought an ideal team would consist of a ranger, mager, a meleer or two and skiller. Each binding their own respective items. Obviously that isn't what has happened, jagex overlooked the usefulness and uselessness of items, such as the hood compared to armor. Players found they were able to complete dungeons faster and with greater ease just wearing a hood and powering through with a good melee weapon. Then they shouldn't design something to look "epic" In this game, you play by the numbers. The reason you see boss hunters in the same gear because that gives you the best numbers. Sure something may look cool, but you want the best numbers so you can get more numbers. Primal helmet may look good, but its numbers are less then a shadow hood. If you ask someone what herbs they should farm, you are going to tell them the best one to do for money. The best numbers to do to get more numbers. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 24, 2011 Share Posted January 24, 2011 I'm pretty sure when jagex made dungeoneering, they didn't forsee EVERYBODY with a hood and weapon, maybe a body at higher levels.When jagex made the skill, I'm pretty sure they thought players would actually bind different items, actually specialize themselves. They probably thought an ideal team would consist of a ranger, mager, a meleer or two and skiller. Each binding their own respective items. Obviously that isn't what has happened, jagex overlooked the usefulness and uselessness of items, such as the hood compared to armor. Players found they were able to complete dungeons faster and with greater ease just wearing a hood and powering through with a good melee weapon.jagex sucks at metagaming :P exactly, they thought (just like every other update), that they would actually be used to great extent.Only a few times have they been right (like herblore habitat) Um, except for the farming potions, how particularly useful are the rest? Particularly, say, the wc/mining potion. /Offtopic. Both the mining and woodcutting potion make power mining/woodcutting less painfull, since you can have the guy bank your logs/ores on the spot, without moving from the rock/tree...although for wc, you'd be better off at Ivy. Other then the potions, the place itself is amazing hunter experience, giving almost double the original best gave, while also providing real uses. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Kekek Posted January 24, 2011 Share Posted January 24, 2011 It isn't useful if you can only use one piece of it.Many people with 120 dungeoneering bind primal 2h, plate and legs. (Please don't use the 'but most players...' card) Im pretty sure that's more than 1. Low level skillers bind primal pick and hatchet, so those items are being used, not just as much as the most popular ones. And I've seen primal maul being used by pures who have low attack level. Not all of them are useful though, but I don't really see it as a problem. Somewhat offtopic, but I find the armor combination of plate+ legs rather questionable...not only does plate + legs give insignificant bonuses over plate (due to diminishing returns) but it has next to noe use for non keyers. Since nearly everyone has a hood, 50% of the time you're not even under attack. I personally have a hexhunter bound and do fine keying with no armor as well.But you can't really choose between hexhunter and legs. I've like 102M dungeoneering xp and have never got a hexhunter bow drop even though I've seen 30-40 soulgazers. Bneck may be good with its str bonus? Yeah dunno, not planning to continue dungeoneering after 120 at least in the near future. Link to comment Share on other sites More sharing options...
xpx Posted January 24, 2011 Share Posted January 24, 2011 Then they shouldn't design something to look "epic"It's a valid point, but i'm very much confused about you complaining about armor made for looks with superior stats, when there are like 5.3 million different sets of rune in this game. That's basically what they do. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Squisher_33 Posted January 24, 2011 Share Posted January 24, 2011 even at 120 dung i wont bind a single primal piece Link to comment Share on other sites More sharing options...
ghjkl Posted January 24, 2011 Share Posted January 24, 2011 even at 120 dung i wont bind a single primal pieceprim plate is better than blood neckevery high level dunger i've been with has said thatchun is just an idiot and trolling Link to comment Share on other sites More sharing options...
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