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Ooooh, so many shiny articles!
So, let's do them one by one:
Smithing Revamp: I haven't personally tried it yet(and probably won't for a long time) but it seems like it offer some interesting training methods. From what I've heard, the update itself is actually decent - apart from the fact that it's in no way what was expected or needed. The FAQ looks more like an excuse tbh, but what I think I could read between the lines is that they don't want smithing to become another Prayer/Herblore. Face it, most of the suggestions included more powerful, untradeable armour and weapons. Smithing isn't quite a cheap skill(Unless you train it at the blast furnace) and obviously a real use to it would drive up prices a lot. Now, the artisans's workshop doesn't really help with that...but I think it's a try. But until smithing is actually revamped we'll have to wait quite a bit...more than a year at least.
The house always wins: I have heard the suggestion of incorporating such games into actualy Runescape code(to prevent scamming) and I though it was an interesting idea. Of course the thrill of not knowing if the host is going to cheat you will be gone...but the flower games and such have a lot of bad reputation as being scam-games and I think it's a bit sad that something which people apparently enjoy cannot fully be used because of that. I think that'd be quite a nice addition
Logdotzip: A very interesting article, you have successfully shown why you love this game. Runescape is indeed an awesome game that offers thousands of possibilites to play(I personally would probably have quitted some time ago as I don't really can get fun out of skilling or combat - if it wasn't for Team Penguin. It's something I discovered that's a lot of fun to me, the community, the aspect of helping other players and the whole game mechanics of dealing with penguins - even if that doesn't really have to do so much anymore with what anyone would consider a "standard" runescape playstyle.) Even if we may disagree with certain updates, we have come to love this game for what it is, and I think the people at Jagex are trying their best to keep that and also offer new stuff at the same time - even though they fail sometimes
Larry and the penguins: PENGUINS!
Nah, I really liked it although it was a bit too short for my taste but it certainly got me thinking about it. Without larry, what would we have done? No chance against the penguins...and everyone thinks he's crazy. Poor larry
The strategy for figuring that out applies to all types of games and all types of statistics, whether its 60x2 or a different game.
@sees_all1: Good PSA, but what's with the long drawn-out explanation of the math? You have 41 winning rolls out of 100, so your odds of winning are 41%. I don't know what's up with this 1/100 + 1/100 + 1/100 nonsense.
99 dungeoneering achieved, thanks to everyone that celebrated with me!
♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪
♪♪ And I'm not done
And I won't be till my head falls off ♪♪
he reflects on how the game has changed and how it has effected his life as he reaches a decade of playing.
Oh, and I hate to do this, but I'm pretty sure the Larry/Penguin article made a mistake. Penguins speak whatever the common RS tongue is. Stll enjoyed the article overall though
I agree with the smithing article - it looks like a decent update and more interesting way to train smithing, although the cost is a bit steep from what I've seen. The problem is, smithing just isn't useful. As for it becoming another prayer/herblore, they could have it start at level 1 and increase with the levels. I'm certain with enough imagination you could come up with something tbh.
And yeah, I know about the gambling. Either the odds are stacked against you or they're scamming you.
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