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04-Apr-2011- Livid Farm


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308 replies to this topic

#21
Lord Paul
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Fail! this was last week's patch notes <_<


Seems to be an interesting d&d
Working on max and completionist capes.
2435/2475

#22
Sephy_
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Runescape has trees ...that look like trees? NO WAI!


#23
pgmr185
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It all depends on how this is implemented. If it's another Herblore Habitat, I'll be spending my next few months there. But if it's another Artisans Workshop or Charm Sprite Hunting, I'll go once and never come back.

#24
Andy
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and replenishes their timer.


WHAT? I can give my summon some leftover food & it lasts forever? Anyone tested the effect of varius type of food? (I am thinking it replenish the timer for the same amount of minutes as it would heal you.. in which case it's "meh" - might be good for boss hunting though a summoning potion + 4 extra pouches would be better than 5 pieces of food?)

vengeance group is a bit a missed oppurtinity.. I hoped it would allow 1 person to place vengeance on multiple people at once!

Stackable food.
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#25
Blyaunte
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new trees


Oooh, nice! :thumbup:

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#26
007007008plp
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Wonder how long it will take them to update all the tree's in the game....
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#27
Iamfarming
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Looks like a good update, trees look great and actually make me want to wc haha. Livid farm rewards look good too.
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#28
DarkDude
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This is going to take forever to actually get anything. Just over 5k points atm.

#29
Polodevil
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Gathering points is quite slow.. Hoped it would go faster.
Back to agility it is!

EDIT: I just realised this is just a new version of the mage training arena in Al Kharid. Casting spells in a minigame and doing it for ages for a small reward.
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#30
Sinkhan
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Well...no quicker way to get to Lunar Isle in this update <_< .

Nice spells though.

#31
ranqe
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30 sec cooldown on the shield? imo it should be more than 30 seconds


and yay i thought veng group would let you veng a group, thank god it isnt

your such a mother [bleep]er. whats with all this bombchu [cabbage]? all everyone who likes this [cabbage] is stupid. ur a [bleep]ing cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur [cabbage]! videos

he mad?

#32
foursideking
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The food spell seems almost immortal at waterfiends now. Imagine, if the bunyip's ability stacks with the spell, you can theoretically camp at waterfiends for waaaay longer. Disruption shield/group veng officially puts an end to groupers/rushers, especially during wars/pvp.
[img]<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/FoursideKing.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>[/img]

#33
pulli23
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The food spell seems almost immortal at waterfiends now. Imagine, if the bunyip's ability stacks with the spell, you can theoretically camp at waterfiends for waaaay longer. Disruption shield/group veng officially puts an end to groupers/rushers, especially during wars/pvp.

I doubt you can use it on uncooked food.. And the special of the bunyip "eats" the food already (so you can't cast it on the food anymore).

and I'm honestly wondering if it's worth it at waterfiends in ancient caverns (takes about 20 seconds to go to bank & come back?)

First they came to fishing
and I didn't speak out because I wasn't fishing

Then they came to the yews
and I didn't speak out because I didn't cut yews

Then they came for the ores
and I didn't speak out because I didn't collect ores

Then they came for me
and there was no one left to speak out for me.


#34
Sy_Accursed
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vengeance group is a bit a missed oppurtinity.. I hoped it would allow 1 person to place vengeance on multiple people at once!


hmm this veng thing is badly worded. It seems as though it will apply veng to a group around u imo thou

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#35
Saradomin_Mage
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^ Veng Group causes your vengeance to rebound onto the group around you. It's a self vengeance that affects a group.

The food spell seems almost immortal at waterfiends now.

If you had soul split you're already immortal at waterfiends :rolleyes:

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#36
Seer
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Patch Notes:

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical


Prissy Scilla is once again female!
Some missing ground in Trollheim has been replaced.



Audio


Ilfeen will no longer leave sound effects behind when she teleports away.



Quests and Tasks


The Ardougne Tasks rewards will no longer be dropped on the floor if the player doesn't have enough inventory space to take them.
The Spiritual Beast fight in Summer's End has been altered to stop the beast from occasionally disappearing.
Pets no longer wander off during a certain part of Prisoner of Glouphrie.
Familiars no longer walk on water during the Haunted Mine quest.
A Clockwork Syringe no longer appears as started in all Adventurer’s Logs.
The Christmas and Halloween events no longer appear in Adventurer’s Logs.
Braindeath no longer rearranges banks when taking a fishbowl helmet and backpack from players’ banks.


Activities and Distractions


It is no longer possible to withdraw items from a Stealing Creation familiar when hiding in fog.



Miscellaneous


Players will no longer be restricted when picking up big bones after trading.
Rantz no longer tells players that they have no inventory space after successfully giving the player a bow.
A grammatical error has been fixed when speaking to Elof in the Artisans Workshop.
It is no longer possible to get Agility XP on a free world when climbing a ladder in the Wilderness.
Players can no longer attempt to escort the wounded man to Xenia if Xenia is in the Lumbridge Catacombs.
The ring of wealth teleport now works in up to level 30 Wilderness.
The tribal weapon seller in the Ranging Guild no longer walks over the side of the tents.
Cyclopes no longer spawn in the walls in the Warriors’ Guild.
Banked prayer urns no longer prevent ashes from dropping.
The sunbed strewn leprechaun at Trollheim can no longer be walked through.
The RuneFest flagstaff can no longer be placed through buildings or walls.
The Runecrafting skillcape has been moved from Aubury onto a new character at the Runecrafting Guild in the Wizards’ Tower.
The brackish blade’s wield requirement is now compared to your base Attack stat, not current (so you can’t boost just to wield it).
The brackish blade's special attack now works correctly when lent.
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#37
Sy_Accursed
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Also not to hard to maximise points, on each 'round'
Fertilise 3 patches
Cure 3 plants
Fix 2 fence spots.

Then every 2/3 rounds you also have to lots of livid to bundle up and pauline to energise.
Quite easy even with mild lag to do it all before it advances and thus maximise xp.

Just need mud staff and lots of laws, nats and astrals

Plv6Dz6.jpg

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#38
Blyaunte
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This is going to take forever to actually get anything. Just over 5k points atm.


Really? You mean Jagex wants us to GRIND it out for petty XP?!?!?! :blink:

There's a shocker ... :rolleyes:

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#39
Toad
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new shades and ghosties
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#40
DarkDude
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This is going to take forever to actually get anything. Just over 5k points atm.


Really? You mean Jagex wants us to GRIND it out for petty XP?!?!?! :blink:

There's a shocker ... :rolleyes:


It's not even the XP. The most expensive spell costs 829k tokens. I think you could get maybe 20k tokens an hour (that number could be off, but it seems around that, maybe even less). Just seen that when you unlock a spell you don't lose the points, so it'll take ~40 hours to unlock all the spells, that not *too* bad then.

That's not taking into account how many runes you'll need to get it. You'll get about 20k farming xp/hour, 8k crafting, 5k agility and about 5k construction so it's not even a whole lot of that either.




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