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Tip.It Times - 15th May 2011


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#21
K4ylan
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I think that the only people who will actually be effected by not having this cape are the people AT high level combat. It would be nice if it didn't limit combat players or be useless for skillers but the point of the cape isn't to have a widespread use. It's just there as a small reward and indicator for people who've 'completed' the game. I wouldn't like Jagex to bump it up and make it better or, change the way it works to make it easier to access. The whole point is that it's hard to access. It can become a goal for some people and just a distant dream for others. I don't think we'll get to the point where you NEED the cape to stay competitive so I don't see the fuss. Let the people who want to get it, get it, and if they don't want to then they don't have to. Nobody is forcing them.

But you do realize that that this cape being a reward to people who have completed the game limits future cape updates with stats? Because if i was Jagex i would think "We can't make future capes better than Comp cape".

Which then limits combat capes updates for players who likes combat. And players who like to "Complete" stuff will often be the players who will have Comp cape. And for being the best cape in Runescape (Stat wise), it's not a small reward. The whole point is that it's hard to access? Then why does it have to be the best stat cape in game? And how is 120 Dungeoneering, 99 in all combat skills not enough requirement for the best COMBAT cape in game? Again i don't get why a reward for Completionist players have to be the best combat cape in the game.

It's fair that every item related to Combat should require high levels from the respective skills of combat. It's fine with some low level non-combat requirements. But beyond that is just a bad thing.


It's barely better than the fire cape. That being said, it's petty to argue about the stats because the defining part of the cape isn't the stats, it's the time and dedication put into it.

#22
Dire_Wolf
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It's barely better than the fire cape. That being said, it's petty to argue about the stats because the defining part of the cape isn't the stats, it's the time and dedication put into it.

+10 attack bonus, +13 prayer bonus, +12 defence bonus and 4.5 Strength bonus and also works as Ava's acumaltor. How is it barely better than fire cape?
And i find it frustrating why people can't understand why a Combat player who likes some skills, have to finish the whole freaking game just to access a item that in first place you should access without INHUMAN requirements.

The cape means you have not only mastered all combat arts, but you have fought some of the toughest bosses on runescape. If anything, it should also give skill bonuses.

How is 120 dungeoneering, 99 in all combat skills not a proof that you have mastered all combat arts? And the toughest bosses in Runescape are bosses, you think a Combat player haven't fought them?

Also i don't think combining a non-combat skill cape and Combat cape is a good idea. So if it should give Skilling boosts is your view on it, not mine. This is second time you mention it.

I am not interested in discussing skilling boosts.

#23
Kimberly
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And i find it frustrating why people can't understand why a Combat player who likes some skills, have to finish the whole freaking game just to access a item that in first place you should access without INHUMAN requirements.


Why does such a shockingly good cape have to be simple to obtain simply because we want it for combat buffs? It has amazing perks for both combat lovers and skillers, and it's outrageously difficult for either party to obtain. I don't understand anyone who professes a love of combat feels they should be the exception to this.

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#24
Dire_Wolf
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Why does such a shockingly good cape have to be simple to obtain simply because we want it for combat buffs? It has amazing perks for both combat lovers and skillers, and it's outrageously difficult for either party to obtain. I don't understand anyone who professes a love of combat feels they should be the exception to this.

Tell me how is 120 Dungeoneering and 99 in all combat skills any simple task? It probably takes 5 months or more to achieve these requirements. HOW IS THIS SIMPLE?
And yes it has amazing perks for both combat and skillers, but that does not mean it should be that way. Combat players shouldn't have to do skills they don't like just to get the "perks" . And no it's not outrageously difficult for both party. Skillers focus on all skills and have set it as goal to get all skills to 99. Where as a Combat player only wants to get 99/120 in combat skills. So a combat player has no plans of leveling skills not directly necessary for Combat.

#25
Viv
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really depends if someone was a completionist player in the first place...not me for sure lol

when the requirements wer being made for the origional they all had resonable time requirements besides 120 dg and livid farm but 120 dgis fair because we were asking for a cape that required 120 dg as well but the maxed cape is only all 99s livid i think is fair because it came out and everyone had te same amount of time to get it for all spells. Alot of maxed players dont do quest and it hinders the ability to get a completionist cape.

But people also wanted thier random completionist things like all champions or something to be recognized - before the highscores got competetive that was one goal after maxing for people or the 4k chompies things like the statue and stuff were included in the second cape too....people are mad that it requires 5k castlewars games as that takes 86 days played of castlewars only basically.....Personally i dont care about the trimmed completionist cape at all just when one maxer that focuses primarily on exp checks the cape its liek "omfg all things all things" and others have alot of it done but have played longer/care bout completing minigames also.

I think they made it so the first one was completing the basics of the game quest/task/diaries/magic/prayers and promised not to get minigames involved cept for the magic and they kept thier promise and u can still show off with a completionist cape if thats ur intention. Also maxed cape is pretty much fire/sw cape combo as well

I just look at it as trimmed is a waste of time cuz 86 days played can give soo much overall exp or money :P

#26
Kimberly
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Tell me how is 120 Dungeoneering and 99 in all combat skills any simple task? It probably takes 5 months or more to achieve these requirements. HOW IS THIS SIMPLE?


I did not say the requirements were simple. I did, however, imply they were more than adequate for the most outrageous, amazing, and most useful cape in the game. If that cape was more easily obtainable and those same perks remained, it would be waaaaaaaaaaay overpowered and would simply end up getting nerfed anyway.

So do you want it easy to obtain? Do you really want it to be yet another worthless item in the game?

The choice is pretty easy for me...

And yes it has amazing perks for both combat and skillers, but that does not mean it should be that way. Combat players shouldn't have to do skills they don't like just to get the "perks" . And no it's not outrageously difficult for both party. Skillers focus on all skills and have set it as goal to get all skills to 99. Where as a Combat player only wants to get 99/120 in combat skills. So a combat player has no plans of leveling skills not directly necessary for Combat.


Skillers have 16 skills to get to 99. 13mil exp each. A lot of those skills with barely over 50k exp per hour gains. Almost all combat skills have the potential to be close to 100k exp per hour (if not more), with possibly the exception of prayer. Both aspects of the game have HUGE price tags associated with them.

And this isn't even counting Dungeoneering, which has amazing perks for both skillers and combat lovers, though admittedly it is mostly accommodating to combat.

So how exactly does that translate to combat lovers being 'disadvantaged'?

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#27
LinkOlaran
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Combat xp can actually go a bit higher than 100k xp/hr nowadays - I know I was getting 115k xp/hr at LRC with turm/void/extremes while I was maxing my melees, and I was mining the corpses and banking all of the loot - inefficient I know, so I probably could have gotten far, far higher than 115k xp/hr.

From what I've heard, although I have no experience with this spot, but zombie monkeys on Ape Atoll probably go even higher, due to the addition of salve amulet (e) alone.

#28
Dire_Wolf
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I did not say the requirements were simple. I did, however, imply they were more than adequate for the most outrageous, amazing, and most useful cape in the game. If that cape was more easily obtainable and those same perks remained, it would be waaaaaaaaaaay overpowered and would simply end up getting nerfed anyway.

So do you want it easy to obtain? Do you really want it to be yet another worthless item in the game?

The choice is pretty easy for me...

So how exactly does that translate to combat lovers being 'disadvantaged'?

What requirements are you talking about? My suggested requirement for a cape with Comp's stats?
And i fail to see how it would be overpowered?

Combat lovers are being disadvantaged because every item or monster relating to combat always have requirements for skills that you don't want to do. You shouldn't play Runescape to do something you dislike. However, i realize that to get monster spots or combat items i often have to do Quests and Diary tasks and similar stuff. And Combat players shouldn't say anything much about those kind of requirements...but to complete 90% of the game only for best cape with stats is beyond what you should do.

It should be given to all players with 99 in all combat skills (99 slayer included) and 120 Dungeoneering. Those requirements itself are very hard. And if you begin playing Runescape from scratch it will take you a loooooooooooooooooong time. It will even take for me a long time, to reach 120 Dungeoneering.

And this is just me hyptoethcial speaking (excuse my spelling); Ok, Combat lovers must accept that they will never obtain Comp cape for it's stats. What then? Will Jagex release new capes that will be better? Or will Jagex restrict the future capes stats to be less than Comp? (Stats wise only, no cape with a twist).

I understand that Runescape works in the way that you have to still do skills you don't like to obtain combat items or monster spots. But to complete 90% of the game just because i want the STATS only of a cape? Man...Disappointed to see that i am only one who has this perspective about the stats of Comp cape. :-#

P.S I stopped playing a while, and the way Jagex is going i don't think i will be in future either. I guess only thing interesting left in Runescape to me is Zaros storyline :shades: (Youtube Quest guide lol).

#29
Alg
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It's a lot easier (and more reasonable, relatively) to have maxed all of the skills and finished every task/quest than it is to have done all that PLUS all of the minigames and such that nobody even plays anymore (The cape probably did a number on reviving Chompy Hunting, for example). It's an incredibly powerful cape, and it's restricted as such. The trim's just cosmetic, and probably intended either to revive the lesser used parts of the game (Here's to the chompy hunters!) and reward those who have literally done it all. Kind of like how a very lore-heavy but otherwise useless quest, or a hat that signifies your PKing skill is going to appeal only to that kind of player.

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#30
Assume Nothing
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I enjoyed the first article. It was clear and concise, the idea was not abstract and it didn't spoon-feed information as if the reader had no idea of what was being discussed.

I agree that 'too much' is very subjective, and it would depend on the amount of time that they're willing to spend on a game like RuneScape. 5000 castle war games is high enough for even some of the most efficient players to become exhausted, as it's so time consuming.

Personally, it reaches a stage where it's too much when I'm unable/unwilling to do a certain task for the sake of time, or lack of enjoyment. Good examples of that would be trying to achieve 99 RuneCrafting, Mining or Agility.

Fun vs Efficiency has already been discussed far too many times (the not so recent 'Efficiency' articles and threads), and it would really depend on the person.

#31
drixoman
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What is too much? well thanks god they didn't say to fill your bank to the max with every item counted to the MAX...now that would be OUTRIGHT RIDICULOUS no?

all kidding aside...I don't like it when I'd spend all that effort and end up having to BUY the cape. that's too much for me. What, am I expected to have that much cash because of my skilling/combat? (i'd probably would but that's no reason to make it another cash dump)

aside from that, I don't see the cape (trimmed/untrimmed) being too much. It's called "completionist" for a reason. completionist is meant to sound like it's ODD or something...not an item most people should be setting a goal to get...it should come naturally, except if you ARE a completionist, but that'd just mean you should probably get a life/seek addiction advice/quit professional gaming. And I agree it shouldn't have had stat attached to it...that's just begging for some combat addict to try to get the best stat (minority but nonetheless). It should be like the original accomplishment cape or smth that don't give a pertaining bonus. It still should give something unique (not just another "lame" emote) though, but not combat bonus. I also by doing so Jagex is doing themself a limit on any future cape, which would render any other new cape moot and "worthless", not very smart decision.

actually I imagine those people would be pissed even more when they release more champions and anyone who had the trimmed version would hoard the monster area 24 hrs a day.

oh and don't forget Cyrisus from Dream Mentor. He killed chicken all day and never fought one BOSS. (I'm sure some player might be like him too) (count draynor don't count :) )

#32
ho3f3l
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I did not say the requirements were simple. I did, however, imply they were more than adequate for the most outrageous, amazing, and most useful cape in the game. If that cape was more easily obtainable and those same perks remained, it would be waaaaaaaaaaay overpowered and would simply end up getting nerfed anyway.

So do you want it easy to obtain? Do you really want it to be yet another worthless item in the game?

The choice is pretty easy for me...

So how exactly does that translate to combat lovers being 'disadvantaged'?

What requirements are you talking about? My suggested requirement for a cape with Comp's stats?
And i fail to see how it would be overpowered?

Combat lovers are being disadvantaged because every item or monster relating to combat always have requirements for skills that you don't want to do. You shouldn't play Runescape to do something you dislike. However, i realize that to get monster spots or combat items i often have to do Quests and Diary tasks and similar stuff. And Combat players shouldn't say anything much about those kind of requirements...but to complete 90% of the game only for best cape with stats is beyond what you should do.

It should be given to all players with 99 in all combat skills (99 slayer included) and 120 Dungeoneering. Those requirements itself are very hard. And if you begin playing Runescape from scratch it will take you a loooooooooooooooooong time. It will even take for me a long time, to reach 120 Dungeoneering.

And this is just me hyptoethcial speaking (excuse my spelling); Ok, Combat lovers must accept that they will never obtain Comp cape for it's stats. What then? Will Jagex release new capes that will be better? Or will Jagex restrict the future capes stats to be less than Comp? (Stats wise only, no cape with a twist).

I understand that Runescape works in the way that you have to still do skills you don't like to obtain combat items or monster spots. But to complete 90% of the game just because i want the STATS only of a cape? Man...Disappointed to see that i am only one who has this perspective about the stats of Comp cape. :-#

P.S I stopped playing a while, and the way Jagex is going i don't think i will be in future either. I guess only thing interesting left in Runescape to me is Zaros storyline :shades: (Youtube Quest guide lol).


i don't think that stats need to be locked up, since comp cape it's like quest cape, you need to be upgrading the requirements to wield it, stats can get upgrades as well, so if a quest or wathever give a cape with more stab, or crush, or range or ... comp cape can get an upgrade as well, since it will need the ability to wield that one.

and for your combat cape, JUST NO.

why should the best items just be easy to get?

did you ever make a thread saying that ardy cape, shouldn't need some skill requirements to wield...
did you ever make a thread saying that nomad cape, shouldn't need some skill requirements to wield...
did you ever make a thread saying that ava accumulator, shouldn't need some skill requirements to wield...

probably not, becouse those you could do,
now when you can't, you just complain...

oh and btw, whats your position on herblore? and on dungeoneering? and on firemaking?
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#33
Sir_Squab
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Don't really agree with the first article. The reasoning behind people finding trimmed comp ''too much'' has nothing to do with patience, and realistically, only one of the requirements for the trim have been greeted with dislike- not because it's too much, but because it's just not reasonable. 200M in a skill is a lot, and many would say too much, but it's reasonable in the sense that you've finally completed a skill and can no longer train it. 5k cw games, on the other hand, is just a pie-in-the-sky requirement- more than is reasonable to ask, but not even enough to get each and every cw award. 5k games is by no means too much, as some already have over 15k, but to ask it for a cape trim knowing that it will forever unbalance the requirements for it is silly.


Again, the 5k c wars requirement offers nothing but aesthetics.

Personally, I see nothing wrong with it. The biggest argument against it basically comes from someone whose argument boils down to "I want it but I don't want to do the work" or "I want it but think the amount of work is excessive"

I know of no logical reason it should be lowered. Personally I think it's fairly well balanced, especially that the trimmed one doesn't offer anything extra.

Liked the fictional

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#34
xpx
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Personally, I see nothing wrong with it. The biggest argument against it basically comes from someone whose argument boils down to "I want it but I don't want to do the work" or "I want it but think the amount of work is excessive"

I know of no logical reason it should be lowered. Personally I think it's fairly well balanced, especially that the trimmed one doesn't offer anything extra.

I have never wanted trimmed comp and will never plan on getting it. My opinion goes only as far as normal maxed players do, and it's silly that although you may have completed basically everything(like TUBA or toad) they will likely not even consider the cape as it basically requires you to live inside cw for a year, whether you like it or not.

No logical reason for it to be lowered? In that case you should have no logical reasoning against spending a year in any of the other minigames, as it would only make sense to become veteran at all minigames, not just one. On the other hand, if you consider minigames for their essential rewards(like most are represented), the cw req should not be more than a thousand games. Basically what it boils down to is that there is no logic in having people get 200m xp in cw but only 13m xp in all other minigames.

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#35
Nifflin
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I loved the article on "too much."

On a personal level it really spoke to me because there is so much in the game I thought I would never achieve but have. I like the idea that it's a cycle that can go on, and on forever. This game is unbeatable, which is part of what makes it so damn cool.

Entertaining fanfiction, I wouldn't mind seeing a dung series.

PM me in game anytime


#36
Jonanananas
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I personally think Jagex has done really well in terms of balancing the comp cape. Think about this:

1.It's the cape with the hardest requirement by far. Of course it's mostly for showing achievement, but not being the best cape in-game would be ridiculous, and a lot of players would be outraged about it.
2.It's a cape that's incredibly hard to reach and takes ages. No one should be forced into slaving away to get this cape.



I think it has fulfilled both goals pretty well. It really is an awesome cape, but it's effects aren't so much better that anyone(or at least a very tiny minority) will feel forced into getting it. I honestly don't see the problems that some people have with it.


Ok 5K cw games may be a bit much but that's what it takes to get the last armour set. It is after all, the completionist cape and only the trimmed version. What I find a bit more distasteful is that a lot(relatively speaking)of people would have the requirements, but the game doesn't recognize it due to an old bug introduced with the CW rework. They may even have their (profound?) armour set standing in their poh, the game won't recognize that they have played 5000 games.

#37
Crossed_Body
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Tell me how is 120 Dungeoneering and 99 in all combat skills any simple task? It probably takes 5 months or more to achieve these requirements. HOW IS THIS SIMPLE?

Actually, it is a simple task. Combat skills are by far the easiest, most profitable, and most enjoyable skills to train. Dungeoneering is exceedingly fast exp, and is also a fun skill to train.
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#38
Evaluate
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I understand what people are saying, that it's "unfair" to make the best cape in the game exclusive to the degree that it is. But the thing is, if a cape that requires the achievements expected to get the completionist cape (and to a greater degree to add the trim) did not have the best stats of any cape in the game, what sense would it make to even have the cape at all? Why should a cape that requires a lesser amount of achievement be given a lesser reward just because it's "too hard" for the masses. That's what I was trying to get at with my article, is that I don't see why people complain about something that makes logical sense.

I get that your "combat" players aren't pleased because now they can't add a few extra points to their attack bonus, because they will never play the game to such an extent as required to get the completionist cape. It's an understandable point to be a little upset at first, but when you reach the point where you're writing rants about how it's complete trash that Jagex could do such a thing as set an insanely hard goal and give it better rewards than something you personally could achieve, you've lost track of the fact that this game doesn't revolve around you as an individual. Just as it was a discussion point about how skillers who achieved 99 slayer couldn't purchase the cape to show off their achievement, and so many people said "Oh well, this game isn't meant for specialist accounts, Jagex has said they don't cater to them," the case is the same now. I applaud you playing your combat account and enjoying the game in your own way, but the fact remains that avoiding areas of content you find less enjoyable, you aren't playing the whole game, which is the exact point of the completionist cape.

I don't doubt that in the future a combat cape will be released so you can show off your prowess as a fighter, but don't expect it to be better than a cape that requires more effort. It would undermine the whole point of the cape.

This cape isn't supposed to be one everyone and their brother runs around with. It's for the best of the best. The 5000 Castle Wars game requirement isn't there because it's a random number, it's there because of the Castle Wars Champion cape, or whatever the exact name is. It's part of the game, and without it you haven't completed it, so it's a logical requirement. Fun and easy to achieve? No. Possible? Yes.
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#39
baraglas
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if i was Jagex i would think "We can't make future capes better than Comp cape".


I don't get why a reward for Completionist players have to be the best combat cape in the game.


So, which is it? Do you think that the comp cape should be the best there is, or not?

The comp cape is good for a lot of things, but it's possible they might bring out a combat specialist's cape that has better stats for combat but fewer other powers. Frankly, I'm not too bothered - it's not as though there'll be thousands of people wearing comp capes, or that doing so makes them invincible - a couple of extra plusses on their stats won't make much difference.

What would be silly is for a "completionist" cape to be gettable without actually completing all aspects of the game.

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#40
Tragedies
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The cape was made so that the Veterans could get their way. Quit crying because you're too lazy or haven't played the game long enough to achieve it. Plain and simple.
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