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vettro

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I don't think anyone really has any hard data on the effects of the auras but in my opinion the most useful of them seems to be reverance and it does increase the amount p pots restore slightly but to be honest your not gonna get much evidence based advice yet.

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Reverence gets more useful the lower your prayer bonus is. So in standard gear (bandos, firecape, ddef, crapier, fsh, dboots, barrows gloves, berserker ring, fury) you'll notice a slight effect on the drain rate, in good prayer gear you'll notice practically nothing in drain rate. The. Ppoint restored per dose is nice no matter what.

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Can't go wrong with surefooted. takes all the frustration out of agility and allows you to train on an upper level course for 20 minutes without any xp loss. If you're near the level for a new course or just at the level for a new one it would be useful as it prevents you from failing, giving you the same xp rate as someone with 99 agility for 20 minutes.

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Buy the emotes.In 4 months you'll have all of them.Wait till Jagex releases the higher tear auras.

 

Although currently unconfirmed, it's believed by many players that you'll have to own the lesser tiers of auras before you can upgrade them to the higher tiers (as occurs with the ring of kinship) so imo, it's definately worth getting a lower tier now.

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Sharpshooter is useful if you Nex, reverence for lots of things that require staying power but saves only 10k per use, knock-out is the only one that increases melee kph but only slightly, surefooted doesn't work beyond 93 agility, call of the sea doesn't seem to do very much, oddball is fun to watch?

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Sharpshooter is useful if you Nex, reverence for lots of things that require staying power but saves only 10k per use, knock-out is the only one that increases melee kph but only slightly, surefooted doesn't work beyond 93 agility, call of the sea doesn't seem to do very much, oddball is fun to watch?

 

 

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Correction, surefooted does nothing from 89 agility, as wild pies boost you to 93, and thus no failing

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Summer pies* and the aura saves money until 93 agility.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Summer pies* and the aura saves money until 93 agility.

The cost of summer pies are highly insignificant and.... the only thing you fail at 92 is a ropeswing that fails EXTREMELY rarely, meaning you might not fail there going from 86-93 at barb adv. 92 is the level that actually matters, so at 87, you shouldn't have much worries about failing at all.

 

The most significant aura for bossing is obviously sharpshooter as it significantly increases your range dps on high def monsters(nex, kree, zil, even corp). Reverence is slightly useful for bossing if you have a divine, but generally is a money-saver, though not too significant(as prayer point cost is at an all time low). Knock-out aura is the best if you don't care about the little money reverence saves and do alot of melee combat/slayer. The other auras don't really deserve much consideration.

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Sharpshooter is useful if you Nex, reverence for lots of things that require staying power but saves only 10k per use, knock-out is the only one that increases melee kph but only slightly, surefooted doesn't work beyond 93 agility, call of the sea doesn't seem to do very much, oddball is fun to watch?

 

Reverence is arguably just as good at Nex, for the very reason you just said. For RSOF teams, Reverence is generally better, as the purpose is to deal the minimum damage needed to remain on the team, while staying as long as you can so that you aren't forced to teleport prematurely. In teams where loot is actually shared, it depends heavily on how experienced your team is. Teams that are coordinated to bank, restock, and return quickly benefit more from the increased kill speed, while teams that spend a significant amount of time banking are better off prolonging their trip by a kill whenever possible. Also, members with better gear benefit from Reverence more, as later in the trip, they will be using their Super restores primarily for prayer and not so much for stat restoration (I have personally gone through several 4-man and 5-man kills using one Saradomin brew or less, usually just to heal off Overload damage.) In contrast, someone constantly using Saradomin brew will find themselves using a lot of Super restore anyways and losing their excess prayer to Nex's draining tactics.

 

As far as which aura to buy now, I would make a list of the ones you like most. Then purchase the one with the most expensive normal price, assuming you don't need them soon. By buying the more expensive one now, and the cheaper one after, you will have more points remaining than if you did it the other way around - points that can be saved for future possible upgrades, other auras you may decide you want after all, or emotes/titles.

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