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Leik

Behind the Scenes - November

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But 'as we know it' is useless. Of course it will change. I'm saying I disagree. I think more people will more easily get excited about dungeoneering as it will help them "catch up" and maybe get to where they want to learn more. People can go both directions. That is, what I mean to say is that players will have more opportunity to dungeon, and less standing around. More enjoyment means they might realize how much more fun clan based dg is and then seek out a dg clan..


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Maxed since Sunday, January 9th, 2014
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so I think that it might open up more chances for people to learn at their own pace.

I don't think anybody can learn to dungeoneer well on their own, as passing the gt around or paying attention to other people's gates is just very different. Nor will anyone find out whether they enjoy teaming up from soloing.

 

I don't think many people can average five or even ten minutes to get a decent five-person team together. Yes, you can skill while you gather people, but only if you're doing it via PM/Clan/Friends chat, and it's still extra effort. If soloing goes up to 350k xp/hr, you need teaming to be a lot faster, over 500k/hr easily, or it simply won't be worth the wait and effort. Soloing is also decidedly easier than teaming as monsters are far weaker. I think that deserves less xp. It's like comparing ivy and arctic pines.


Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

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99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I don't think anybody can learn to dungeoneer well on their own, as passing the gt around or paying attention to other people's gates is just very different. Nor will anyone find out whether they enjoy teaming up from soloing.

But it does help them get their levels up to the point where they can join teams and learn the ins and outs of the skill. Ideally, the boost is enough that it makes the skill more accessible but not enough to make teams obsolete. It looks like their plan is still for 5:5 to be the best, hopefully they know how to balance it. If not, they can always nerf it.

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Levels aren't that important. You're acting like you absolutely need to be doing warps only and three binds to be in DG clan. If that's really what you believe, then it's a grossly misinformed opinion. You can quite easily get into DG clans at level 70ish, which isn't that high.

 

The "ins and outs" of clan dungeoneering aren't learnt by doing solo floors and depending on the game to teach you.

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Levels mean floors. Many people don't like doing low floors. It's getting from the abd1 to occs that many of my friends get fed up because I can't/won't help them that often on those low floors. Also it means that you're friends who are higher level take a lot longer to reset on average so they can't keep doing lfoors with you since eventually they just have more floors.

 

I'm simply saying that this increase to dg xp might decrease some people's frustrations about dg to the point where they might be willing to clan dg and learn. Not everyone... but not everyone will quit 5:5s either. Some people obviously will. I will probably do more 3:3s and 4:4s due to ease of finding it.

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Quests Rework: Good, I loved the Ozan quests, looking forward these

Dungeoneering XP Revamp: Maybe people will do small c6s instead of c1s? Not bad to be honest, can't complain about more DG XP Lol

Combat Beta Tutorial: Wasn't bad at all, it actually cleared some things to me, although they should've explained how the equipment screen works as well

Tears of Guthix: Well I stopped doing this long ago, maybe I'll start again

Gravestones: Eh, good I guess, less annoying to pick up shit when I die

Make X: From the looks of the interface (the one that pops up), it looks awful, but if reworked properly, could be a good addition

SoF/Sol: L

 

Good month overall, keep it up Jagex


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If what we're reading into this BTS blurb is true--and it is only a blurb, very skimp on detail--that the gap in XP rates between 5:5 and solo dungeoneering will close significantly, then there'll be less incentive for certain clans to teach new people about how team dungeoneering works, and as a consequence, that cycle will slow down gradually, eventually leading to the death of DG as we know it. We can completely agree there.

(I seriously hope I'm not the only one here that was hopelessly addicted to WoW)

 

While agree with your view on emergent gameplay, I want to mention my opinion the future of Dungeoneering. This kind of reminds me of the days when Dungeon Finder was first implemented within World of Warcraft. For people that don't know, Dungeon Finder was an option to place yourself within a queue with other people of your realm within your battlegroup (multiple servers linked together). This tremendously increased the speed of finding a PUG (Pick Up Group) because it is automatically done for you instead of waiting around for a group to fill up with people, while also making end-game more accessable for casual players. The downside to this is that the people that just started doing dungeons don't want to bother with learning their role, making a DF PUG a pain in the ass occassionally when someone doesn't know that they're supposed to do something. It doesn't help the fact that kicking options are limited.

 

So what does this mean, in terms of Runescape? When you increase DG xp for solo players without touching large groups, it will increase the amount of people that will be able to do high level DG's and therefore will probably enjoy it because of the increased option, rewards, and xp, however the hardcore DGer will suffer because the new wave of DGers will still be underdeveloped skill-wise, therefore lessening their enjoyability of DG. People will also be more willing to casually DG, therefore DG clans will be less prominent.

 

I wanted to type this out as my opinion of what will happen in the future, encompassing as many other explanations as possible.

 

I think you're underestimating the social aspect of the skill. Even if you're getting 350k xp/hr solo, it's going to be very easy to get burnt out solo'ing. It will feel more like grinding. In other words, without a team to keep you company and interact with, DG becomes a lot less fun. Teams will still exist because a) they're better xp/hr and b) they're more fun.

You're talking about Runescape here. If you don't enjoy grinding and solo skilling you would have quit this game the moment one of your skills reached level 30.

 

There's a big difference between "enjoying" grinding and merely tolerating it. I think most players belong to the latter category. It's called "grinding" for a reason, after all :P

Fair enough ;) . Point still stands, though.


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Only interested in the quest lol, other stuff looks good for other players though.


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Pleeeease tell me next week is Tears of Guthix AND dungeoneering xp balancing. There's no way I'd be cool with just a tiny rework on a 5-minute-a-week xp handout.


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Levels mean floors. Many people don't like doing low floors.

If Jagex fixed the xp curve so that lower floors are worth doing as larges, the problem is solved far more elegantly and productively.

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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This seems like a good month to me. Better dg xp for soloers like myself, and tears of guthix update seems very useful as well. However: Even more in-game advantage SoF specials? This time which will let you get that massive xp token reward from the troll warzone twice or more a month? Come on, Jagex :/


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It's the insufferable elitist pieces of shit who are hurting the skill. I can see why more people would want to solo. And people are giving reasons like "DG is supposed to be social" or "how will they learn to 5:5". Well surprise, it's not working already. DG is perhaps the most ANTIsocial skill, with people using their ignore lists and notes as lists of people to not DG with. The reason why I stress anti is because it's not because you simply don't talk like when doing afk skills, people start hating other people because of this.

Isn't that a true reflection on life though?

 

Whatever jobs we do, almost all of us will end up working in teams of some description. Most people we'll like, some people we won't like. The beauty about RuneScape is that if you don't want to spend time with people who get on your back, you don't have to. Just spend time with the people you do like, and you'll find DG is a much more pleasurable experience. Believe me, you won't have that luxury in the real world... you work with "pieces of shit" whether you like it or not.

 

Apologies about any typos, I'm on my phone. I agree that you can choose who to hang out with and team up with in rs easier than at work, but that's not enough. When I want to dung I can't just suddenly choose people I want to dg with. People have schedules and its annoying to try and coordinate times during the limited playtime that I have. Some may be different, but the friends I make just aren't interested in dg. For some, even most it's just a fact that the friends they make naturally are good to dg with, but a skill shouldn't cater to those with certain personality traits to the degree it does now, in my opinion anyway.

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Jagex is making my choice of not spinning better and better.

 

also, I am really looking forward to the make-x system in the real game, they only need to make cleaning herbs 1 tick instead of two.

And I really want a D&D tab on the noticeboard

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Yeah this update is whats up! I was saving up to leech up to 99 or so, but not anymore. Working full-time and only having an hour or 2 a day that may or may not come, I need to play at my own pace. There are so many reasons why I need a decent source of experience that I can control.

 

The fail of random partnering and soloing goes without saying.

Living in Hong Kong, I'm usually not on when a lot of the clanmates and more often that not, I don't need the same floors as they do.

Making friends to DG with is just a less effective form of a DG clan.

Elitist DG groups probably prefer players who can be on a lot.

 

I could go on all day.

 

Reprecussions of this update aside, a decent source of experience for those who cannot or choose not to invest time in socialing up a good DG circle was necessary. Much more the former 8-) .

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I could go on all day.

 

You could find excuses all day.

 

The randoms aren't too bad as long as you take the attitude and tolerance to bother to dg with them. Just take the lead when necessary, brute force floors forwards and accept bad floors.

I have been dging around the clock, timezones are merely an excuse. Some of people who I have dged with are australian and newzealandian, around the whole world. A lot of people I dg with are american.

Everybody can be adjusted to need the same worlds. If your clanmates are higher dg than you, ask them to help you out and leave those floors 1-29 undone just for you. Worked so far pretty well with the clan I'm in, sure, took a while to adjust to that.

Making friends to do x is probably one of the best points of internet games: you make friends. If you only do it for efficiency, you're doing it wrong... and in most cases, saving cash for 99 doesn't sound very efficient. Of course, if you have good money source, it might be. Oh right, I duoed/3manned most of my way through medium and large floors until 93 dungeoneering. It's already not THAT bad, and pretty good practice.

Idk, some of the most elitist dg groups dont really care how often you can dg: just make sure you'll do the best for the team whenever you are there. Just doing 1 floor at a time should be fine.

 

I could go on all day.


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99+ all 23rd March 2012 - 2496 total 13th June 2012.

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I want jagex to put resource dungeons and dungeoneering skill doors to dungeoneering floors so I can dungeon and get dungeoneering xp while I dg so I don't have to dg to get dg exp, but I can dg while I dg :)?

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I don't like dragging down maxed clanners and finding a random team is absolutely awful.

 

Yay for solo dg.


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