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Improved Looting

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Improved Looting

 

Improved Looting is here – another update fuelled by your feedback from theRuneScape Beta.

 

With a single click, bring up the new, customisable loot window and grab everything in the surrounding area that meets your criteria.

 

This has the potential to significantly change how you play, so we've given you the option to use old-style looting, if you prefer.

 

Read on for more information!


How to Use Improved Looting

 

The improved looting mechanics are switched on by default, and you can customise them through the Game Settings interface. If you'd rather stick to the old loot mechanics, this is also where you can toggle them off.

 

Simply left-click a piece of loot and the new looting interface will open. It will gather and display all loot that you're eligible to pick up. Then, you can click individual items to transfer them to your backpack, or click 'Loot All' to grab everything.

 

To customise the Loot interface, first go to the Game Settings interface, then click the new 'Loot Options' button.

 

This enables you to toggle the loot interface entirely (default on), toggle area looting (default off) and toggle right-click activation of the Loot interface (default off).

 

This is also where you can set up custom loot criteria. This lets you set a minimum coin value and various categories - 'herblore items,' 'prayer items,' etc. – which can be ticked in any combination you wish. Selecting any of these will add a 'Loot Custom' button to the Loot interface, which will pick up any items which meet the criteria you've set.

 

Note that the Loot interface cannot be used in most minigames, and that area looting requires line of sight to the item in question.

 

Also, certain items – such as those specifically related to quests – cannot be picked up through the Loot interface. You can pick up any such items in the old way by right-clicking them, as long as right-click activation is turned off.


Enjoy!

 

This comes fresh from the RuneScape Beta, and is another example of the quality-of-life improvements we can make with your help. Let us know what you think!

 

The RuneScape Team


Community Road Trip - This Week

How'd you like to win Cooler Master goodies, Bonds, and merch? Well, they're all on offer if you take part in our Community Road Trip – the perfect accompaniment to getting your daily chits.

 

What's it all about, though? Find out how can you get involved.

 

This week's tasks:

  • Forum: Mods Infinity and MattHe have set you some forum tasks this week to get some of those all-important codes. Check them out in our Road Trip forum.
  • Twitter: Check out our Twitter account. In some of our posts next week we'll be posting a special hashtag, which is your code. Keep your eyes peeled!
  • Snapchat: Our Snapchat account – search ‘RuneScapeGame' on Snapchat to find it – will be posting a code in various images we'll put in our Snapchat Story over the course of the week. Again, keep your eyes peeled and make a note of the code!

If you missed last week, don't worry - you can still catch up!


This Week's Live Streams

 

Here's what to expect from this week's Developer Q&A and Community live streams:

 

Developer Q&A – 16:00 UTC (game time), Tuesday 12th May

 

Our weekly Developer Q&A gives you the chance to ask your questions, about the latest update, upcoming plans, and any other burning RuneScape-related questions you may have!

 

This week's panel will include:

  • Mod Pi – Combat Specialist and Ninja
  • Mod Kelpie – RuneScape Project Manager and Head Ninja
  • Mod Rowley - Content Developer and Guardian

You can ask your questions on the forums, on Reddit, or on Twitter using the hashtag #RSDevQA. We'll try to get through as many as we can!

 

Opening 10,000 Hard Clue Scrolls – 20:00 UTC (game time), Tuesday 12th May

 

Continuing on from last week's 10,000 Medium clues, Mods James and Simon this week will be opening up 10,000 Hard clue scroll caskets (5,000 each) and showing off the loot.

 

Check out both of these streams on our Twitch channel.


In Other News

[spoiler=Patch Notes]

General

  • Players can now claim their daily free logs from Coeden once again.
  • Summoning, Constitution and Prayer skillcapes will no longer be de-equipped when the Boost function is used.
  • Armadyl runes can no longer be crafted without the completion of Ritual of the Mahjarrat.
  • The legendary pet Scavenge ability will now remember your selections after logging out.
  • An issue where the changing booth was sometimes not removing properly in combat has been fixed.
  • A clearer message is now given if the spring cleaner fails to break down part of an item.
  • Players can no longer become trapped inside of the rocky walls within Saradomin's Encampment at the God Wars Dungeon.
  • Aquarium foods no longer set their timers when the player is unable to eat them, and the timers are cleared when entering a duel or dying.
  • The debug layer which contains FPS and other stats is now movable.

Ninja Fixes

  • Usage of various jewellery's last charge will now provide a message in red for increased visibility.
  • Messages when a spirit gem has run out of charges are now highlighted in red and are no longer filtered.
  • Crystal teleport seeds now provide a message on use, listing the amount of teleport charges remaining.
  • Some blocking on Shilo Village's jungle plants has been removed to make switching fishing spots easier.
  • Enchanted and grim gems can now be equipped in the pocket slot.
  • Players can now toggle talon beast, obsidian and abyssal charms with their charming imp.
  • Players can now toggle broadcasts in Legacy interface by right-clicking the 'All' button.
  • Players can now open armour sets at most banks, bankers and bank chests by using a set on them.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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So basically.... not worthy of a headline update.

 

 

BUT REMEMBER KIDS THERE WILL BE A NEW MTX PROMO THIS WEEKEND FOR YOU TO SPEND YOUR MUMS MONEY!


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Runescape player since January 2005
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A loot system is interesting, yes...but I'm not sure if it's worthy of an entire update. The patch notes were short, but I guess those were some nice fixes. And as for being able to open sets by clicking on a banker/chest/whatever, a few years too late, but useful for saving some bank space, I suppose!


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Does anyone understand what the right click option does? I turned it on and I didn't see any differences?


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It's not that good.  The loot area is NOT 3x3 by any means.  I have had multiple instances where loots are one square next to each other and it only loots one of such loot.

That being said, it's STILL an improvement from previously just picking up stuff, but it seems to have given a bit of false hope on it being super useful.


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i like how the looting menu is less detailed than the spring cleaner menu

 

i like how the spring cleaner menu does not have a specifically labeled option to toggle ammo but the looting menu does

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From what I gather, it only seems useful in tight close areas like abby demons at Kuradel's dungeon... depending on how far it can pick up loot. Never done the beta so would have to try this out for sure! 

 

If they haven't yet, they could probably add a "x-bob" button on the looting interface... and allow famliars to carry more valuable loot... it's not 2008 anymore. 

  • Like 1

Scapin' since September 2007 and Hardcore Ironwoman since October 2014.

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So apparently combat takes priority over picking up loot. Even if you disable the new loot menu.

 

They effectively broke picking up items.

They literally can not play test any of this...

  • Like 3

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Ego Sum Deus Quo Malum Caligo et Barathum


 

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Even worse, a lot of people did play test it in the beta and it didn't get fixed.

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Suggestion for the ninja team: every week, playtest the newest released content, find out how it's broken, and fix it. That should keep them busy...

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Lol.


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Sometimes I like to dig a hole in the ground and pretend I'm a carrot.

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Well then...


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So...huh...okay then?


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So, no update? Back to Super Smash Bros.

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Back after a 5 year TIF hiatus. Please don't mind me too much.

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Did I trigger something accidentally, or did other people get a popup advertising the new looting system (which doesn't even work right!)? It disappeared after a few seconds but I still find it funny.

  • Like 2

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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it kind of works, after killing something i was able to do the area loot

 

i suspect they turned off one particular feature of it. 

 

~~~legoman187~~~


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it kind of works, after killing something i was able to do the area loot

 

i suspect they turned off one particular feature of it. 

 

~~~legoman187~~~

They did. The right click to open loot interface option was disabled (from earlier in the thread):

 

 

FYI: They are disabling the "enable right click to open loot interace" option until next week.

 

http://[Use Quick Find Code]/[Please Use QuickFind Code]?15,16,954,65620891,goto,1

 

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Or...

 

They could release a update when it is ready. Amazing concept I know.

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Back after a 5 year TIF hiatus. Please don't mind me too much.

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but then people would complain that there werent enough updates....wait hmmmm... nope same things

 

~~~legoman187~~~


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~~~legoman187~~~

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Or...

 

They could release a update when it is ready. Amazing concept I know.

 

Yeah this. Plus I'd personally prefer large chunks of updates every several months rather than weeklys

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I just assumed that being in combat would break this system, and it wasn't explicitly mentioned, and I won't be able to test for a while. Can you use this mid attacking or does it kill the popup?


Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 405~46 Med,26 Axe,3 Chain,8 Legs,9 Spear,2 D2h,8 L Half,49 Boots,2 Skirt,2 DDs,9 Lump,8 Claws,56 Dagger,13 Visage,74 Mace,4 Scimitar,2 Hasta,Baxe,51 Long,29 Royal,2 Kite,Ward,Plate,Staff,Hammer
GWD: 151~4 S Staff,72 Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,3 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,Z Boots,B shield

Corp: 3~Elysian,2 Sp Sh Nex: 3~Torva Legs,Cere,P cowl + GWD2: 6~2 Glaive,Wand,2 Crest,Blade Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots 

Etc: 57~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,6 SOL,Ragefire,2 Steadfast,Arma Staff,4 Rider Armor,4 Vine,2 Razorback,2 A Wand,Abby Orb,Blood Shard,5 Hydrix,Gland
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
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Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
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Or...

 

They could release a update when it is ready. Amazing concept I know.

 

Yeah this. Plus I'd personally prefer large chunks of updates every several months rather than weeklys

 

Indeed, why don't they get that releasing smaller updates is frustating, just release patch notes each week and put the small ninja fixes next to the big updates...


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you should go check out wow patch notes sometimes

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I just assumed that being in combat would break this system, and it wasn't explicitly mentioned, and I won't be able to test for a while. Can you use this mid attacking or does it kill the popup?

 

You can use in combat. I went to Ganoderms earlier and it was pretty neat. I was able to continue fighting Ganoderms while burying the bones that my stupid trash Shadow Drake was bringing me, eat food, etc, and the loot table was still on the screen. Even better was that it was constantly updating. So, if I wanted, I could stay in a small area, continue killing them, and let the loot pile up til one click grabs all my custom loot.

 

 

Sure guys, this isn't ideal in every situation. But then again, nothing is ideal in every situation. This is a really cool update. And if you don't like it? Then disable it and carry on with your life, instead of saying "omg why was this released half finished, my dreams are now destroyed and I will die alone", just disable it until it is patched, then enable it, and resume looking for something else that you can focus your misplaced angst on.

 

Edit: and for the record the big point of this is that you can just disable it. If jagex had released some half assed shit that you couldn't disable - then I'd be pretty mad too. I guess. I really don't know. I'm going to bed. Good night.

  • Like 3

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