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Drazhor

Raids - The Liberation of Mazcab (13/07/2015 Update)

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Raids - The Liberation of Mazcab
 
Today, the gateway to a strange new world opens. Explore Mazcab's shifting forests and exotic ruins as a solo player...or take on the ultimate combat challenge of ten-player Raids!
 
Step over the vanquished corpse of Tuska and through the portal to Mazcab – home of the goebies:
 
-Use the improved Grouping System to form a band of up to ten like-minded heroes, and battle two mighty bosses in RuneScape's first Raid.
-Claim level 90 tank armour – the most powerful in the game – and new, tradeable abilities, for all three combat styles.
-Explore the goebies' strange planet – from the ever-shifting Nemi Forest to the settlements of Kanatah and Otot.
-Help them transport goods between their two settlements in a Warbands-esque safe PvP D&D, perform tasks, and battle the airut that roam the goebies' world.
 
The Liberation of Mazcab has only just begun. Read on to find out more!
 
---------------------------------------------
 
Raids
 
Requirements
You must be a RuneScape member.
No level requirements, but high combat levels and top-end gear are recommended.
 
The first of RuneScape's Raids – The Liberation of Mazcab – is now yours to conquer.
 
To start, join a group of up to 10 players in the Grouping System, and select 'The Liberation of Mazcab'. Then, head north to the magical barrier between the two goebies, and enter to get started.
You'll venture through an instanced area, using your teamwork and combat skill to make it to two bosses: the cruel Beastmaster Durzag and the mighty water elemental Yakamaru. Even reaching them will take teamwork and skill, and it'll take everything you've got to defeat them.
There are also Raid Feats – special acts of daring for the bravest and craziest raiders to aspire to. There are five per boss, and completing all of them unlocks the Daredevil title.
These are some of the most challenging encounters ever seen in RuneScape, so you're on your own from here. We're really excited to see you get to grips with them.
 
Explore Mazcab
 
It's not all epic battles, though. There's a strange, alien world to explore – and a downtrodden people to help.
 
Nemi Forest
Traverse this bizarre, ever-changing forest, interacting with the environment to find hidden secrets. It shifts over time, so head off the beaten path to unlock hidden areas, containing XP rewards, lore, reputation and rarer rewards - such as a new pet.
 
Supply Escort
Start this safe-PvP D&D at Otot or Kanatah and ferry supplies between them.
 
More to Explore
As you explore, you'll find airut to fight, tasks to complete and history to uncover. Travel wide, and become a hero to the struggling goebie people.
 
---------------------------------------------
 
Rewards
 
Contributing to the death of a Raid boss grants you a roll on its drop table, which includes Teci (the Raids currency), reputation with the goebies, or rare drops such as achto armour or tradeable abilities.
Note that once you loot a boss, it is locked and you cannot loot it again until two days have passed.
If you are owed rewards that you haven't picked up, you can speak to the Fetcher outside the Raids entrance. He can also tell you which bosses are currently locked for you.
Also outside the Raids entrance is a rewards vendor, who will exchange Teci for Raids armour and new abilities.
 
Level 90 Armour
 
First among the rewards are spectacular new level 90 tank armour sets for all three combat styles – primeval for magic, teralith for melee, and tempest for ranged – with some awesome set effects.
 
Regular versions of these sets can be purchased for Teci from the Rewards Store. These degrade until destroyed, and occasionally reset cooldowns on your defensive abilities. The frequency with which this occurs will increase the more set pieces you wear.
Achto versions of the sets can be earned as rare drops from Raid bosses. These also degrade, but only until broken, and can be repaired using Teci. Achto sets have the same set bonus as the regular sets, plus another: they increase main-hand weapon damage when a shield is wielded in the off-hand. The more pieces you wear of a set, the stronger the effect.
 
Abilities
 
These are available from the Rewards Shop. You can use Teci to purchase these for your own use, or to purchase a tradeable codex which teaches any of the available abilities.
 
-Corruption Blast: a basic magic ability that deals damage over six seconds, and will periodically attempt to jump to nearby targetable enemies.

-Corruption Shot: a basic ranged ability, with an otherwise identical function to Corruption Blast.

-Storm Shards / Shatter: using this pair of Constitution abilities – basic and threshold respectively – the caster applies up to 10 Storm Shard stacks on a target, then unleashes them all at once with Shatter. This ignores the damage cap, and can hit up to 30k life points. Note that multiple players can apply Storm Shards to a target, and that Shatter will use up all stacks currently applied.

-Surging Onslaught: a Constitution ultimate that grows more damaging the longer it is channelled – at an increasingly debilitating cost to the caster.
Reputation Rewards
 
Reputation can be earned in Raids, by completing solo activities around Mazcab, or by redeeming any mysterious relics you picked up from the Summer Special Cosmic Foresight effect.
Rewards follow a linear path of unlocks, and include discounts in the in-Raid supply store, travel improvements on Mazcab, a pet and titles.
 
---------------------------------------------
 
This Week's Streams and Q&As
 
Epic content needs ample coverage, and RuneScape will be all over Twitch with Raids this week.
 
Look out for RuneScape firsts from the community's top boss fighters, and check out our live stream Q&A schedule below. Both streams are coming your way on Tuesday the 14th of July:
 
Raids – Post-Release Q&A | 16:00 UTC
A Noob's Guide to Raids | 20:00 UTC
Later in the week, we're giving you two more places to quiz the developers:
 
Reddit AMAA | 16:00 UTC, Wednesday 15th July. Question thread open from 15:00
Forum Q&A | 16:00 UTC, Thursday 16th July. Question thread open from 15:00
Enjoy!
 
The RuneScape universe just got bigger and deadlier. Have fun grappling Mazcab's most ferocious fauna, and look out for more Raids in the future! Let us know what you think over on the forums.
 
The RuneScape Team
 
---------------------------------------------
 
Solomon's Store – Hero's Welcome Pack
 
Commemorate the recent return of the Fremennik god V with this all-new cosmetic override set – now available on Solomon's Store.
 
Comprising a full armour set, cloak and sword, it's the perfect tribute to the legendary hero.
 
Get it now on Solomon's Store! Need more RuneCoins? You can redeem Bonds in-game, or purchase more via the website.
 
---------------------------------------------
 
Beach Party - More Fun in the Sun
 
The Summer Beach Party is kicking it up a notch with two new events – beach ball rolling and bodybuilder posing. Have fun training your Agility and Strength with these!
 
There are also two new pets to pick up at the beach – the jellyfish and fish out of water – plus two more titles to discover.
 
---------------------------------------------
 
Patch Notes
 

Graphical:
  • Missing textures have been added to an area of sand beside Tuska in the desert.
  • Several defensive animations no longer dispaly the incorrect weapon when using cosmetic overrides.
  • The Adventurer Log's 3D viewer will no longer show magic weapons performing melee animations.

Skills, D&Ds & Minigames:

  • Wizard Chambers will now sell 1 large lamp per week for 5000 anima.
  • Players will no longer be teleported behind the Guthixian Cache beach portal when they leave.
  • Passive Godsword effects will no longer work in duels with special attack/abilities disabled.
  • Players will no longer see non-passive lucky Godswords on Treasure Hunter if they already own the lucky passive version.
Quests, Challenges and Achievements:
  • A typo in the Hero's Welcome quest journal has been fixed.
  • A typo in Phalak's chat has been fixed.
Combat changes:
  • The Death's Swiftness damage-over-time effect will now scale correctly to ability damage.
  • Snipe will no longer perform auto-attacks while channelling if the player clicks on their opponent again.
  • Debilitate and Resonance will now correctly scale depending on shieldbow levels.
  • Attempting to attack another player's follower from single-way combat whilst the player is in multi-way combat will now display their username correctly.
  • Blood necklaces will no longer interrupt single-way PvP.
  • High-level spell effects can no longer be used without the required Magic level.
  • Borrowed weapons will now correctly drain special attack energy in Legacy combat mode.
  • Quake now deals 219% damage to the main target.
  • Hurricane - damage dealt to all adjacent targets is now 66-219%, hitting the main target for a second time for 84-161% of your weapon damage.
  • Hurricane - now shares a cooldown with Destroy.
  • Hurricane - halberds & noxious scythes now deal 5x5 AoE damage instead of 3x3.
  • Hurricane, Snapshot & Wild Magic have had their hits slightly spread out.
  • Meteor Strike will now deal AoE damage to nearby opponents.
  • Meteor Strike no longer requires the opponent to have more than 50% life points.
  • Barge will now apply a 1.2 second bind on an opponent.
  • Barge no longer shares a cooldown with Surge/Escape.
  • Barge with no target will no longer perform Surge.
Other:
  • The Backpack and Worn inventories no longer remain locked after closing the Grand Exchange interface.
  • A disconnect that sometimes occurred when trying to enter a price value under certain circumstances on the Grand Exchange Buy/Sell interface has been fixed.
  • Legendary pets with the Beast of Burden ability can once again be used for Make-X purposes.
  • Worldbearer familiars now work correctly.
  • Lifeguards will no longer inform players that they are too hot to participate twice.
  • The right-click option on Kara-Meir now has 'cutscene' spelled correctly.
  • Sound effects have been added to the Tuska storm teleport.
  • An issue with protean traps deleting scenery has been fixed.
  • The 'Continue' button now appears when speaking with Alice in the Treasure Hunter interface.
  • Various members-only equipment will now correctly rescale themselves and not activate when entering free to play worlds.
  • Hydrix jewellery and amulet of zealots will now correctly convert to coins upon dying against a PvP opponent.
Ninja fixes:
  • The bonfire life points boost now has a buff timer, courtesy of RuneLabs.
  • Great gunkan, great maki and baron shark buffs now display buff timers when activated.
  • Players can now keepsake their crystal amulets.
  • The Grouping System's interface has been reworked to be easier to navigate.
  • A lot of non-essential Grouping System settings have been removed to assist in finding a team.
  • Some icons have been removed and other icons slightly moved around on the child interface for Grouping System.
  • Creating a Grouping System group by joining the queue will now give players an introduction to managing a group. This can be toggled to never show again.
The following changes have been made to Hydrix jewellery:
 
Ring of death:
  • Ring of death: Will now make death "safe" at a charge cost.
  • Ring of death: Chance for a part of the defeated NPC's life points to be added to adrenaline.
Deathtouch bracelet:
  • Damage-reflecting chance has been increased.
  • Reflect damage will now be partly dealt to some of the reflect-immune npcs.
Amulet of souls:
  • Chance of increased soul split healing has been increased.
  • Protection prayers and deflect curses will prevent more damage.
Reaper necklace:
  • Stats have been slightly buffed.
  • The accuracy-stacking buff has been changed to be more rewarding and more consistent.
Other changes:
  • The ring of vigour's offensive stats have been restored.
  • The blood necklace's healing effect's top-end damage has been reduced.
  • The asylum surgeon's ring's stats have been reduced slightly, making them similar to the the Sixth-Age circuit.
 
To see the exact figures and read about why these changes were made please head over to Mod Pi's Dev Blog.
 


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still no deckchair resting animation. :<


Popoto.~<3

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Can somebody who isn't bad please put them patch notes in a hide thingy, I'm bad at things now

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Eastern village, talk to the elder.


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Yeaaaah ... can't find any elder.

 

OK this is retarded ... I have to actually talk to the fella, using it on him has no effect ...

 

5 rep per relic doesn't seem to be worth it.

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How I into flight mode

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[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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  • The asylum surgeon's ring's stats have been reduced slightly, making them similar to the the Sixth-Age circuit.

Update of the year, was way too OP given the circumstances to obtain it

 


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Inefficiency = fun. That's objective and can't be debated. Ever.

 

Blog to 200m in all skills.

Max cape achieved November 5th, 2011.

Completionist cape achieved December 29th, 2011.

Final Boss title achieved December 28th, 2014.

Trimmed completionist cape achieved November 7th, 2015.

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[hide] There are 5 stone fragments which can be found around Mazcab, using them on the Goebie statur in the gravyard near the airut in the first area gives 50 reputation per fragment.[/hide]

I can post a quick picture guide if anybody wants it. 


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Can storm shards and shatter be used in pvp? :o at work atm :c


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[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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At the moment its like Schroedinger's Cat for me, if I do not log-in, I am still wearing Comp Cape. If I do log-in, I am not =C


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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You and everyone else who feels entitled by a cape.

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19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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At the moment its like Schroedinger's Cat for me, if I do not log-in, I am still wearing Comp Cape. If I do log-in, I am not =C

You are not wearing the cape right now, as you are not logged in. A non-logged in account does not "wear" anything. I could go deeper (philosophical), but I doubt that is necessary :3
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At the moment its like Schroedinger's Cat for me, if I do not log-in, I am still wearing Comp Cape. If I do log-in, I am not =C

You are not wearing the cape right now, as you are not logged in. A non-logged in account does not "wear" anything. I could go deeper (philosophical), but I doubt that is necessary :3

 

 

It was more as a joke, and I assume you understood that =3!

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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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If these bosses are as hard as they make out i estimate it shall be quite some time before i can wear my cape again ='[

 

I always feared the day new bosses arrived because there is a certain inevitability that I will have to sit around and wait for some guides and videos to be made before I stand a hope in hell of beating them, XD


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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If these bosses are as hard as they make out i estimate it shall be quite some time before i can wear my cape again ='[

 

I always feared the day new bosses arrived because there is a certain inevitability that I will have to sit around and wait for some guides and videos to be made before I stand a hope in hell of beating them, XD

 

Same here. It is also the reason as to why these hectic group bosses are imo a no-go for Comp. But Jagex decided otherwise =C. (Or rather Chris L did...)


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Don't worry, I'm sure you can pay X million to leech off a team too :rolleyes: ...

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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There is a sundeck chair resting animation, still confirming how to unlock but it sounds like you have to sit in them for X amount of time.


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If these bosses are as hard as they make out i estimate it shall be quite some time before i can wear my cape again ='[

 

I always feared the day new bosses arrived because there is a certain inevitability that I will have to sit around and wait for some guides and videos to be made before I stand a hope in hell of beating them, XD

 

Same here. It is also the reason as to why these hectic group bosses are imo a no-go for Comp. But Jagex decided otherwise =C. (Or rather Chris L did...)

 

 

I also it feared it because of the number of people who make out you are being overly entitled or lazy or whiny just because you express sadness at having lost the comp cape you work hard for because you happen to know it will be quite some time before you are capable of re-earning it.

 

Cause you know there is absolutely no-way on earth that someone might JUST be sad that the cape they were proud of having earned is now out of their reach for a while again whilst they wait and learn and work to get it back. They OBVIOUSLY feel like they are entitled to it and should never have to work for it and are tearing down the validity of the requirement and having a good old whine.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Ok, finished a Durzag fight. It seems pretty difficult for tanks, but for the other 6 people its not that bad. Kill chargers and airut when they spawn, focus on first pet. Once the chargers sawn surrounding you behind their cages, everyone can let them out and kill them. 1 person per charger let out, and just go around releasing and killing them. If you don't release them you'll get swamped by over 20 chargers at once. Once Durzag comes out you keep focusing on airuts and chargers, killing pets when none of the others are around. Disable any bombs durzag throws, and focus on durzag. Free any of your people that get caged.

 

It sounds a bit complicated explaining it, but when doing it its pretty easy to see.

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R.I.P. The olde nite. A legend is gone but not forgotten.

 

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Can you explain how the tanking role should work? people are saying it's about the same as base tank vorago


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Can you explain how the tanking role should work? people are saying it's about the same as base tank vorago

 

Not really, since I wasn't tank, but it looked like a lot of voking, barricading etc. We had 4 tanks and they kept Durzag off of us the whole time and he hits like a truck.


R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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From what I've heard going around Durzag hits harder the closer you are to him and something about leading to a gong that weakens him

 

Also having had a good look at Mazcab I feel my fears were right from the BTS - they've sold this as a whole month update and thats not really a lot to do other than the raids.

 

3 Tasks/mimiquests a day that give a handful of xp.

Few new airut spawns providing nothing new.

Few lore stones.

Few random xp things in the random instanced forest that seemed awfully static - but all one offs, nothing to train on.

 

Basically the sum of Mazacab's "loads of content" is raids and some airut spawns a whole lot further from teleports than the existing not really crowded spawns.

 

I mean don't get me wrong raids seem good and what content is there is decent - it's just the 1 real update for the month sold as loads to do is kinda lacking in anything meaningful to do other than raids (which dont seem like they'll be all that time consuming once tactics are sussed and you can only go once every 48 hours)


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Durzag seems like a fun game of freeze tag... Interesting.




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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woox's team got so [bleep]ing close :<<<


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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