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If you could add 1 spell....


Socc

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What would it be? It could be anything ur heart desires ( i bet there will be at least 1 noob beat spell or something)

 

 

 

Use this-

 

Spell name:

 

Mage lv to use:

 

Runes:

 

What it does:

 

why you would want to have it added:

 

 

 

Mine-

 

Spell name: Tele-bank

 

Mage lv to use: 66

 

Runes: 2 law, 1 air

 

What it does: teleports an item to your bank

 

why you would want to have it added: on those long trips when u get an invent of good drops, and u still need to kill more but you dont wana drop anything.

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Socc | 99 Magic | 95/99 Range | 99 Defence | 99 Hitpoints | 96/99 Summoning |Join SODB for some monster Slayin! |

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Spell name: protect from teleblock

 

Mage lv to use: 99

 

What it does: keeps you from being teleblocked

 

why you would want to have it added: I always get tbed every time I go to mage bank I just want to get away without getting tbed...

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Spell name: heat item

 

Mage lv to use: 50

 

What it does: cooks food with 0% chance failure

 

why you would want to have it added: granted, it would make cooking food a lot more easier for the people who already have 85+ cooking and no failure rate on sharks, but lets not forget, it would also cost in runes. my idea is that i've always wanted to camp out at blud dragons while meleing. i dont know if there is a tree in the dungeon (i dont think there is) so camping would be a bit easier. you could hold a few more spaces of food instead of having a woodcutting axe and tinderbox with you, as well as logs which you would have to replenish. with the runes, you could stay there for as long as your runes would hold out.

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Spell name: protect from teleblock

 

Mage lv to use: 99

 

What it does: keeps you from being teleblocked

 

why you would want to have it added: I always get tbed every time I go to mage bank I just want to get away without getting tbed...

 

 

 

look at your sig, i dont want to flame or anything, but if you are talking about people praying in your sig, dont you think you should die with honor from being teleblocked then use a spell to un-teleblock. i mean, it would be the only reason to get to level 99 mage, which is easy(im not saying easy as in it doesnt take long, easy as in you get money while getting xp) with alching yew longs, is to get the teleblock-unblock which would just give no reason to teleblock.

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Spell name: OMG FREE STUFS!!!!!1!!!

 

Mage lv to use: 95

 

What it does: generate a magic phat in the targets inventory, however the phat disintegrates when attempted to be wielded, banked, or traded

 

why you would want to have it added: to be cruel and vindicative

Exclusive Legacy Mode Player

 

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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Spell name: Bones to Pie

 

Mage lv to use: 42

 

Runes: 5 Nature

 

What it does: Turns bones into a random type of pie (that you can already make)

 

why you would want to have it added:I like pie kthnxbi

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just because the topic creator said it

 

 

 

Spell name: noob beating

 

Mage lv to use: 99

 

Runes: 1 air

 

What it does: severely bludgens any person level 60 or under with baseball bats

 

why you would want to have it added: why wouldnt you want to have it added?

Previously known as Monkeybeast0.

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Spell name: speed Block

 

Mage lv to use: 80

 

Runes: 2 death, 5 body, 5 Choas

 

What it does: makes your oppenint waste energy faster so they cant run for long(when ever u do spell on some 1 its just like a normal attck, the more damage they do, the faster the opponint's energy decreases),

 

why you would want to have it added:cause i hate runners, even thought i have low magic, i hate runners

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but seriously... i like the idea of the smith item spell, also the tele bank one... but instead...

 

 

 

Spell name: Portable Bank

 

Level: 65-80, around there

 

Runes: 5 nature, 10 air, 1 soul

 

What it does: Allows you to open your bank once per cast, from anywhere in the world, so you can drop off drops, and pick up more lobs for slayer...

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Spell name: Blink

 

Mage lv to use: 92

 

Runes: 25 smoke, 25 dust, 25 laws

 

What it does: Creates a double image of your character. Opponent now has a 50% chance of completely missing you.

 

why you would want to have it added: Why not?! It would add some evilness.

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My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley

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Mine-

 

Spell name: Tele-bank

 

Mage lv to use: 66

 

Runes: 2 law, 1 air

 

What it does: teleports an item to your bank

 

why you would want to have it added: on those long trips when u get an invent of good drops, and u still need to kill more but you dont wana drop anything.

 

 

 

That would've been mine but you already said it. So mine would be..

 

 

 

Spell name: Prayer-Block

 

Mage lv to use: 78

 

Runes: 3 Natures, 4 Minds, 4 Waters

 

What it does: Blocks your opponent from using Protect From.. prayers for 3 minutes. (Protect from Melee, Protect from Magic, Protect from Range)

 

why you would want to have it added: So it would make wildy more fun/dangerous/thrilling place where it's supposed to be.

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http://forum.tip.it/viewtopic.php?t=525348 - My Pking Gallery

 

I'M BACK FOR SUMMER BABY

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but seriously... i like the idea of the smith item spell, also the tele bank one... but instead...

 

 

 

Spell name: Portable Bank

 

Level: 65-80, around there

 

Runes: 5 nature, 10 air, 1 soul

 

What it does: Allows you to open your bank once per cast, from anywhere in the world, so you can drop off drops, and pick up more lobs for slayer...

 

 

 

wcing would be 10 times easier i like it......but i hate walking back to the bank.....also imagine going to barrows and forgetting your spade just use portable bank. nice spell

Previously known as Monkeybeast0.

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Spell name: Blink

 

Mage lv to use: 92

 

Runes: 25 smoke, 25 dust, 25 laws

 

What it does: Creates a double image of your character. Opponent now has a 50% chance of completely missing you.

 

why you would want to have it added: Why not?! It would add some evilness.

 

 

 

That spell sounds cool, but the amount of runes needed for is :lol:

94magesigid1.png

 

http://forum.tip.it/viewtopic.php?t=525348 - My Pking Gallery

 

I'M BACK FOR SUMMER BABY

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Spell name: Un notetify

 

Mage lvl: 62...so i can do it :D

 

runes: 1 nature rune, 3 earth, 1 air

 

wat it does: will make a noted item into an item.

 

 

 

I would laugh if someone unnotes 10k yew longs...

 

 

 

phr33 longs plz :)

 

 

 

i might could use noting spell, but nah no need to :)

1500+ total 89 cmb; 1600+ total and under 93 cmb.

02/04/07 reached all skills 60+ under lvl 90 cmb.

07/19/07 reached all skills 70+ at lvl 93 cmb.

Prayer is good for herbs
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Spell name: recall

 

Mage lvl: 96

 

runes: 2 law 3 water 2 fire

 

wat it does: first time you cast it, it marks the location as your "telespot" so the second time you cast it you go to that place but the spot u were at before is now your "telespot"high lvl req evens it out.

My pet Boxing Tater

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Spell name: Master level Alchemy

 

Mage level: 76

 

Runes: 15 fire 2 nature

 

What it does: Exactly what Alchemy does, except you receive 1/3 more gold than you would from high level Alchemy.

The self-proclaimed king of bronze.

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Spell name: Genocide

 

Mage level: 98

 

Runes: 10 Bloodrunes, 30 air runes, 20 Death runes, 25 fire runes

 

What it does: This would be fun for PKing. It is sort of like a barrage, but instead of a barrage, it attacks everybody on your minimap except for people wearing your team cape. I think it should also hit in the 70+ range. It would be nice.

 

 

 

 

 

Another I think it would be useful, because this would be alot more legit.

 

 

 

Spell name: Swap

 

Mage level: 90

 

Runes: 5 Soul Runes

 

What it does: Changes your mage list to ancient magicks, or vise versa. Alot easier imo. Would be great for PKing, TB, Swap, Barrage Barrage, Dead.

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Spell name: Resurect (sp?)

 

Mage level: 95

 

Runes: 50 bloods

 

What it does: Brings the selected target back to life. Must be casted within 10 seconds of the target's death. Very convenient for pkers.

 

 

 

Spell name: Heal

 

Mage level: 80

 

Runes: 20 shadow 10 blood

 

What it does: Heals 20 hp to the selected target. Also gewd for pkers.

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Spell name: Mort'ton teleport

 

Mage lv to use: 95(so not all can use it)

 

Runes:10 law 10 blood 10 soul

 

What it does: teleports you to mort'ton

 

why you would want to have it added: so high level mages can access barrows alot easier without having to walk all over

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Spell name: miner

 

Mage lv to use: 88

 

Runes: 20 earth, 2 bloods, 20 airs

 

What it does: breaks thru 1 piece of rock for 10 secs

 

why you would want to have it added: so you wouldn't need agility for stuff like slayer and just break thru walls and caves to get to your target. also i like things that go boom :lol:

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