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Pure Essence Controversy


Guitarted7

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As we all know a short time ago, Jagex had released a new update in order to combat autoers mining rune essence. The made rune essence craftable only up to fires (?) and then created pure essence which was mineable only in members worlds and required additional mining levels. Pure essence could craft all runes. At that moment, millionaires were made and lost. Pure essence jumped to 100 - 110gp ea and rune essence sunk to an all time low of 15gp. Time has passed, pure essence is the same price, but rune essence prices had returned to about where it was before the update. The debate is, was it really worth it? Did pure essence end the autoer monopoly?

 

 

 

 

 

 

 

As a crafter of runes that i will use, not a supplier, i find it more inconvenient to buy pure essence because it is more expensive and only obtainable mainly in members worlds. It also didnt seem to end the original problem of the autoers as prices have returned and i see autoers all the time. It was not a benefit to the runescape society, the biggest blow to the consumers of runes.

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As in the runescape forums, Pure Ess is a Pure Mess. I would love for it to go back to just Rune Essence. But it does make runecrafting more of a skill. It makes it alot more difficult to level making the 99 cape more respectful. If I new of this change I would have made myself more prepared and bought alot of Normal Ess b4 the change.

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Pure essence was a complete disaster.

 

 

 

 

 

 

 

It seems like anything Jagex does to try to prevent autoers ends up that way. Randoms are one example. Whenever Jagex releases a new random event, autoers quickly update their scripts rendering the random useless, and then over time people post horror stories of how that random did somthing to them when playing the game innocently.

 

 

 

 

 

 

 

Go on the official forums. Some really intelligent player (everyone is saying "OMG lol using such big words wat r u using a dictionary?"... lol...) was ranting that the evil bob random kidnapped him right as he was about to finish off the dagganoth mother in the Horror from the Deep quest, and when he came back the mother was gone, and he wasted all those runes, food, and pots for nothing <- that was the most rediculous example of how random events do nothing but hurt innocent players. I've heard of people getting dragon drops, burying the bone first, and getting a 'teleport' random for burying the bone and they loose their drop. Really, the 'teleport' random need to be taken out, and randoms need to be taken out of combat and the wilderness alltogether.

 

 

 

 

 

 

 

But Pure essence, that went completely beyond inconveniencing players. It dealt a big blow to the ecnomy, and a devastating blow to an entire skill. It tripled the price of essence, cutting the profit of the best moneymaking skill in the game by like 33%. And what did all of these horrible consequences solve? Nothing. Auoters don't need rune essence to get GP to sell for RL cash. There are pleanty of other resouces in F2P to be mined. The only reason Jagex singled this one out is because it was easy to create a bot for it; and they assumed that autoers wouldn't bother to 'train' their skills for other resouces. They were foolish to think that. Within weeks, a bunch of level 60+ woodcutting autoers showed up at the yews, and some of them payed for members to take advantage of the MASSIVE increase on the price of pure essence. What is 30 mining to get for the average player? Nothing. What is 30 mining to get for an auoter? Less than nothing.

 

 

 

 

 

 

 

And the worst part of it all is that Jagex fails to acknowledge that what they have done has done no good and that they need another solution. Randoms don't solve the problem of autoers, yet what do they do? They just release more randoms to annoy the average player and make auoters lift a finger to incorperate them into their scripts. What has all of the ranting done about pure essence? Nothing. Jagex has said nothing on the matter since they took down the sticky in the rants forum.

 

 

 

 

 

 

 

What I think we need is a good old fashioned riot. In the end Jagex only listens to mature players, just like they did with the SS issue, but really, the riot itself is the only reason it came to their attention. I don't think those mature players would have had a chance to talk to those Jagex moderators if they had not come down to take care of the riot.

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Pure Essence has raisen, essence has fallen down.

 

 

 

Pure Essence has raisen in more than 70 gp.

 

 

 

Normal Essence has only fallen in about 15 gp.

 

 

 

 

 

 

 

These values are from 30 gp, which was the highest I've ever gotten for the ess before the update.

 

 

 

 

 

 

 

The economy is [censor] up and normal ess is still quite good for money.

 

 

 

 

 

 

 

I know I was lol'ing with a classmate about a "noob invasion": The Macroes. After the Pure ess update the macroes at the pure ess have gone down, but there are still lots of macroes at Yews, Iron and Flax. How is Jagex going to stop that?

 

 

 

[sarcasm]Are they going to make iron members only? Are they going to make Yews members only? Are we getting a 30 crafting requirement for flax?[/sarcasm]

 

 

 

 

 

 

 

The point is, they need to come up with a better system, I'll think of it tonight, and will post the ideas.

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At the time, I thought "Fantastic idea!" and in some ways still do. This might have been mainly to do with the fact that I was F2P at the time, having been P2P. Therefore all my essence was made into pure essence and I sold only about 200 and gained quite a considerable about a gold, from not much work. I thought that it was a good idea because I'm one of those stingy people who refuse to spend money on essence or ores when you can get them for yourself. So if I needed pure ess, I just mined it.

 

 

 

 

 

 

 

One of the little problems with this system that annoys me is that I can't bring myself to craft airs using the pure ess because I consider it a 'waste', even though it takes the same amount of my time to mine as the normal stuff. Thus, I've crafted less because I don't want to waste that on some F2P runes that I could craft with normal ess.

 

 

 

 

 

 

 

As far as autoers: they'll always find a way of getting around things. For the money that they gained during those first few weeks I suppose that ̢̮â¬Å¡Ãâã3.20 wasn't that much to pay. I'm not a genius on the way that autoing works but I'm sure there's ways of evasion. And the favourite rune for most players to craft seems to be airs and for that normal essence is fine and pure has no purpose.

 

 

 

 

 

 

 

Overall, good move. It didn't particularly harm me and makes the pure essence a bit more expensive for those who just buy their way through skills.

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ok now im fed up

 

 

 

 

 

 

 

please use your common sense and look at the good sides...

 

 

 

 

 

 

 

 

 

 

 

nats are now more easy to sell big aid to rcers

 

 

 

 

 

 

 

when it was norm ess there was no need to buy when you can get it 2hrs and 270k cheaper now theres a good reason to buy due to it being more.

 

 

 

 

 

 

 

and yes this in ways stops autoers because it means they have to pay and get more up.

 

 

 

 

 

 

 

and when they pay and proberly sell the ess and sell the gp for real money there making less of a profit.

 

 

 

 

 

 

 

~kiddo

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I think that f2p and p2p should be separate games, hence the autoers numbers would rapidly decrease. But yeah, everyone tell me how much interaction there is between f2p and p2p now... I just think if autoers are your main cause for concern this appears to be the only way to cut the majority out.

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and yes this in ways stops autoers because it means they have to pay and get more up.

 

 

 

 

 

 

 

and when they pay and proberly sell the ess and sell the gp for real money there making less of a profit.

 

 

 

 

 

 

 

Let's say 1m gp=$10

 

 

 

 

 

 

 

Now 1m gp used to be 33k essence.

 

 

 

 

 

 

 

So 33k ess = $10. The macro-er makes a proftif of $10.

 

 

 

 

 

 

 

Now 1m gp is 10k essence.

 

 

 

 

 

 

 

So 10k ess = $10. But member's costs $5, so they make $5. Who gets the other $5? Jagex. They make money along with the macro-er.

 

 

 

 

 

 

 

But lets say the macro-er mines Pure ess at the same speed as regular ess (which I think is true).

 

 

 

 

 

 

 

So 33k ess = 3.3m. That's $33, and the macro-er profits at $28.

 

 

 

 

 

 

 

Both Jagex and macro-ers made more money from this update, and I'm pretty sure when I say they must be ht eonly ones happy about it.

 

 

 

 

 

 

 

 

 

 

 

Oh, did I forget to mention that regular ess still sells for 30 each?

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Technically, jagex didnt screw up this idea (although i dont support is whole-heartedly). The only real bad side is that the price tripled for rcing. But look at it this way, the higher price discouraged rcers and thus alchers, and at least slightly reduced the amount of money flooding the economy thru high alching of bows. And more importantly, take a walk to any f2p world to the varrok east bank. Now count all the skinhead autoers u can see carrying rune pics in beige shirts and green pants. Compare that number to the dozens that streamed into the ess mine before the update.

 

 

 

(the number should be 0 for those oblivious to the obvious)

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Yes: It was good becuase it did not stop alot of autoers, but a big crowd of them. If we went back to normal ess, it would probly be about 50 ea or so, becuase everyone would still want it.

 

 

 

 

 

 

 

No: It was a bad idea becuase Runecrafting it self was a pretty hard skill, and quite expensive if you didn't make the higher level runes. Now it's double that :|

 

 

 

 

 

 

 

 

 

 

 

Can't wait till pure yews :uhh:

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there is no point in pure essence why do you ask

 

 

 

 

 

 

 

people are making way to much money off it cos theydotn have lvl 30 mining to so they have to fork of over 150gp a piece

 

 

 

 

 

 

 

macros are selling to much and geting rich

 

 

 

 

 

 

 

the price on chaos and nat runes ahs increased

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The fact that nature prices haven't drastically increased tells me that pure essence wasn't that bad of an idea. Essence, evidently, was undervalued.

 

 

 

 

 

 

 

I'm not saying that I like the change, just that it didn't "ruin" anything. Instead of making ~250k an hour running nature you now make ~200k. That's still better than any other skill.

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its worse whichever way you look at it, yeah it probably kept the macroes away for a bit i suppose, but there really arnt many at all in the members worlds anyway, and it really never made a difference to me. but now i'm wasting 3 times the money as i could have training rcing, and losing i dunno how much of the profit, probably alot at the amount and type of runes i can make, which i think is just chaoses but you know..i cant train much cause it costs a bit. i'm really not sure what the whole thing is about and i wasnt a member before the change was made so i'm not sure if i would be the best person to discuss this

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Pure essence was a complete disaster.

 

 

 

 

 

 

 

It seems like anything Jagex does to try to prevent autoers ends up that way. Randoms are one example. Whenever Jagex releases a new random event, autoers quickly update their scripts rendering the random useless, and then over time people post horror stories of how that random did somthing to them when playing the game innocently.

 

 

 

 

 

 

 

Go on the official forums. Some really intelligent player (everyone is saying "OMG lol using such big words wat r u using a dictionary?"... lol...) was ranting that the evil bob random kidnapped him right as he was about to finish off the dagganoth mother in the Horror from the Deep quest, and when he came back the mother was gone, and he wasted all those runes, food, and pots for nothing <- that was the most rediculous example of how random events do nothing but hurt innocent players. I've heard of people getting dragon drops, burying the bone first, and getting a 'teleport' random for burying the bone and they loose their drop. Really, the 'teleport' random need to be taken out, and randoms need to be taken out of combat and the wilderness alltogether.

 

 

 

 

 

 

 

But Pure essence, that went completely beyond inconveniencing players. It dealt a big blow to the ecnomy, and a devastating blow to an entire skill. It tripled the price of essence, cutting the profit of the best moneymaking skill in the game by like 33%. And what did all of these horrible consequences solve? Nothing. Auoters don't need rune essence to get GP to sell for RL cash. There are pleanty of other resouces in F2P to be mined. The only reason Jagex singled this one out is because it was easy to create a bot for it; and they assumed that autoers wouldn't bother to 'train' their skills for other resouces. They were foolish to think that. Within weeks, a bunch of level 60+ woodcutting autoers showed up at the yews, and some of them payed for members to take advantage of the MASSIVE increase on the price of pure essence. What is 30 mining to get for the average player? Nothing. What is 30 mining to get for an auoter? Less than nothing.

 

 

 

 

 

 

 

And the worst part of it all is that Jagex fails to acknowledge that what they have done has done no good and that they need another solution. Randoms don't solve the problem of autoers, yet what do they do? They just release more randoms to annoy the average player and make auoters lift a finger to incorperate them into their scripts. What has all of the ranting done about pure essence? Nothing. Jagex has said nothing on the matter since they took down the sticky in the rants forum.

 

 

 

 

 

 

 

What I think we need is a good old fashioned riot. In the end Jagex only listens to mature players, just like they did with the SS issue, but really, the riot itself is the only reason it came to their attention. I don't think those mature players would have had a chance to talk to those Jagex moderators if they had not come down to take care of the riot.

 

 

 

 

 

 

 

 

 

 

 

That so called intelligent player is an idiot he thinks people do not get kicked off when there is an update or that rolebacks only affect one person. (I have a copy of most of the thread)

 

 

 

 

 

 

 

Now back onto topic. Yes I agree pure ess was a complete idiocy. They hurt everyone but the autoers. I was there when it happened I saw that all those ess autoers went straight to the yews.

 

 

 

 

 

 

 

Who did it hurt.

 

 

 

 

 

 

 

Rcers: less income expensive ess

 

 

 

Honest f2pers: a good easy way for them to make money shutdown.

 

 

 

Jagex: less p2p f2p interaction less f2p seeing cool p2p stuff. Hence less f2p seeing advantages and becoming p2p

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Ahhhhh yes, I remember the day when ess changed. Very hectic. Very much confusion. Very much hoarding. The pure ess prices skyrocketed. The reg. ess prices dropped. Jagex, Jagex, Jagex, what are we going to do with you?

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Let's put the essence change this way- MEMBERS can now benefit even further from a skill in which they had an almost complete MONOPOLY in! MACROERS were not an issue here, rather, just another excuse to attempt to remove another LINK between freeplayers and members. :wall: The problem that JAGEX created was that they offset the economy through the use of another form of essence.

 

 

 

 

 

 

 

Why they did it

 

 

 

 

 

 

 

Apparently Jagex just wanted to combat macroers, but if you look at this from another perspective, their reason was completely different. Before the update, essence was at a fairly stable market price of 30 gp, which was seemingly too EASY a moneymaker for F2P, according to Jagex standards. So to battle this, they created a new form of essence, to remove a link between the two versions of the game, and to create another big moneymaker for members. This was all done to lower the pleasure of playing on freeplay, since now, many more would become members for pure essence.

 

 

 

 

 

 

 

What could be changed

 

 

 

 

 

 

 

To battle the entire macroing issue, Jagex has one simpler alternative. Allow freeplayers to mine pure essence, although they need to make the requirements much higher. They ought to require a quest that needs a decent combat level, similar to dragon slayer. This would prevent many macroers from doing the quest. There would be a puzzle that is DIFFERENT for everyone, which would preven macroers from doing the quest. Next, a mining level of at LEAST 50 would be required, and an additional RUNECRAFTING level of 50 would be needed to complete the quest, which would be both freeplay and members. Thsi would allow a purpose for the runecrafting high scores, since only 128,321 people have 50 runecrafting (as of 7:58 pm EST on 1/16/07).

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Well this update hurt and profited people.

 

 

 

 

 

 

 

It did hurt f2p players because it took easy money flow away from them, also rcers start complaining. However i don't think that it did huge damage to whole rune crafting community. It was huge money made from nature runes, and fast way to level with law runes. With high essence prices, there is no more free laws or making 500k in hour rune crafting natures. Well i don't think that skills should be easy to buy or possible to make huge profits with minimum effort.

 

 

 

 

 

 

 

Of course this update made nice and easy way for lower level members to make money. Loosing some items to unforeseen circumstances is not fun and having ability to make those money back in no time i think is great thing.

 

 

 

 

 

 

 

Macroes? They will always be here, ess, yews, ores. Just name it and they will use it to make money, also it might be even profitable to join members and mine there.

 

 

 

 

 

 

 

Regular essence price raised because of supply and demand. Less autoers create vacuum in essence market that needs to be filled. Yes i know demand dropped too, but supply had more losses in this field. I think price is fair now for pure and regular essences.

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