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Solo Saradomin Godwars


nightshade53

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Contents:

 

I. Why go solo?

 

II. Melee versus Ranged

 

III. The Opposition

 

III. Ranged Method

 

IV. Melee Method

 

V. Credits

 

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I. Why go solo?

 

 

 

Pros;

 

It is a smoother battle

 

You are in control (no waiting for teams from RSOF >.<)

 

You get 100% profit from drops, and actually get to see the item

 

It gives a better sense of satisfaction

 

You will never get crashed ;)

 

It requires skill and therefore demands respect

 

 

 

Cons;

 

Slower kills

 

GP/Kill ratio increases massively

 

Nobody to bless your grave if you die

 

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II. Melee versus Ranged

 

- Melee wins on speed, I can do a whole trip in 20-25 minutes, getting 2-3 kills and using super potions for the kill count.

 

- Range is less dangerous as the method does not involve running into her melee range.

 

- Range will get far more kills than melee, I've heard that 20 kills is possible

 

- Melee requires more expensive equipment - a Godsword

 

 

 

[hide=III. The Opposition (pictures borrowed from tip.it)]The boss; Commander Zilyana

 

Commander_Zilyana.gif

 

Uses melee and magic attacks, a maximum hit of 31 with melee which hits at the same rate as darts (extremely fast, stay out of melee distance).

 

 

 

The minions:

 

Bree; Uses range with a maximum of 16; Will STOP attacking you when you as close to the south wall as you can get.

 

Bree.gif

 

 

 

Starlight; Uses melee with a max hit of 16; Will STOP attacking you when you as close to the north wall as you can get.

 

Starlight.gif

 

 

 

Growler; Uses magic with a max of 16; Attacks you from the moment you enter the room, whereever you stand it will attack.

 

Growler.gif[/hide]

 

[hide=IV. Ranged method]Contents:

 

I. Requirements:

 

II. Inventory and Setups

 

III. The Kill Count

 

IV. The Battle

 

V. Video

 

VI. Results

 

 

 

 

 

I. Requirements:

 

I recommend a miminum of;

 

85 Range

 

80 Defence

 

85 Hitpoints

 

70 Prayer

 

52 Summoning (requirement)

 

70 Agility (required, can't use agility potions or summer pies to boost)

 

68+ Slayer is an advantage, 83 is a high advantage

 

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II. Setup

 

 

 

Gear:

 

080811183839ih5.png

 

Inventory:

 

sarainvonx7.png

 

 

 

If designing your own setup, bear in mind that the most important skill bonuses are ranged offensive, ranged defensive and prayer. For example, Verac's helm is a suitable substitute for Torag's, you gain +3 prayer bonus but loose 6 ranged defence bonus and is quite an expensive item to loose on death.

 

 

 

Other items you may consider using include

 

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You should be using the spirit terrorbird familiar. If you do not have the required summoning level, replace the spirit terrorbird scrolls with purple sweets. The terrorbird is by far the best familiar, restoring (Your agility level/2)% of energy (a minimum of 35%) and for minimal cost.

 

 

 

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IV. The Kill Count

 

Note, if you have never been to saradomin before, you will need to lay two ropes. These ropes are like the one for the entrance to GWD rather than the KQ's lair - once you lay them they stay there forever. I suggest making a seperate trip to lay the ropes.

 

sarakcbf0.png

 

You will need 40 saradomin kills to enter Zilyana's room, which should be done in the east of the main area using your mithril bolts (as shown in the above picture). Concentrate, do not loose HP here, attack monsters that are already in combat with other NPCs, if the monster you are attacking kills the NPC it was attacking, flick on the appropiate protection prayer.

 

If your slayer level is over 68, kill the Spiritual Warriors and (if 83 or above) Spiritual Mages which are already engaged in combat with Goraks, Werewolves, Ice Fiends, Imps, Hellhounds or Bloodveld. This is best done just to the east of the entrance to the dungeon.

 

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If your slayer level is under 68, kill the Knights of Saradomin using the safespot shown below. There are a good number of these NPCs available and KC is not too slow here. You can also attack Priests that are fighting another monster.

 

080813234712zs8.png

 

 

 

Once you have 40 KC you need to make your way to Zilyana's room. First, head off to the point of the first rope and kill your terrorbird - this will make it drop everything it was carrying. Quickly run down the first rope, then the second and drop 12 potions (Don't click empty!). Run back up to where you killed your bird and collect the 12 items that it dropped. Now run back down to the bottom level, summon a new bird and dump 11 items inside of it. Pick up the 12 potions that you dropped (And didn't empty!) Here's a pictorial run through:

 

birdtoroomvd5.png

 

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V. The Battle

 

 

 

Okay, now we're not quite ready to go in. Make sure your are in a non lootshare world with around 1000 players in it, NOT using runescape HD and you have the following graphics setup, the most important thing to note is "Visable levels: Current", this will stop the high walls of Zil's room blocking your vision. The other options are down to your personal preferance.

 

graphicsoptionssy1.png

 

 

 

Equip your crossbow and put it in accurate mode.

 

Drink a sip of saradomin brew, super restore and ranging potion, in that order.

 

Wait until Zilyana is out of view then put on the following prayers and enter the room;

 

Protect from Magic

 

Hawk Eye (+10% Range)

 

Rock Skin (+10% Defence)

 

 

 

Run forward until you can see Zilyana and attack her to make her follow you (she may do this automatically if she is close enough when you enter the room). Once she is following you she will not stop (thanks to the recent AI update) and moves at a pace somewhere inbetween running and walking. You will need to run a similar path to the below and as you are moving faster than she is, you will be able to fire at her every now and again. If you take the exact path shown in the pictures below, and manage to evade Zilyana's melee attacks you will be taking damage from Bree (ranged minion - max hit of 16) only. Note that the path does not take you along the north wall, this keeps Starlight (melee minion) underneath Zilyana. The red crosses indicate the points where you should be firing at Zilyana.

 

 

 

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If you go onto the most northern squares in the room Starlight will stop following you and will come at an angle to you once you start moving south, probably doing damage to you in the process.

 

 

 

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Keep a careful eye on your Hitpoints, Prayer and Run Energy.

 

If you are below 60 HP and your range level is potted, drink 4 doses of brew, 1 dose restore and a dose of range. If your range is at it's natural level, drink 3 doses of brew, 1 dose restore and a dose of range. While potting it is vitally important to keep moving along the same path around the room, avoiding Zilyana's melee attacks. The is done by taking 1-2 doses at a time as you are running, then clicking on the minimap to your next location, drinking as you move.

 

If your energy falls below 60%, use a summoning scroll as you move. If at any time you have 0% run energy, teleport immediately.

 

 

 

 

 

After a few minutes Zilyana should be dead and if you did it right, you have used less than 2 restores and 1 brew. Run to the centre of the north wall to stop Starlight attacking you. Kill Bree first, using longrange if you have to to stay on the north wall. Once Bree is dead, take off Rock Skin and Hawk Eye prayers and attack Growler until it has about 10-20% hp remaining.

 

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Run to the north-east corner of the room and move the camera so it focuses on the centre of the room, where Zilyana will respawn. Have your prayer tabs up and be ready to put on Protect from Magic, Rock Skin and Hawk Eye (in that order) . When she spawns run to the south-east corner immediately putting your prayers on as you go. Kill Zilyana using the same method as before, avoiding the north wall as best you can.

 

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Once you have killed her for the second time, run to the north wall and finish off Growler (using longrange) then take off Rock Skin, put on Protect from Range and kill Bree. Run to the north-west corner, click on the altar to pray then run back to the starting position (north-east corner).

 

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Factors helping you to stay longer;

 

- Being able to dodge the melee attacks of both Zilyana and Starlight skillfully

 

- Adapting to any changes in the minion's behaviour; be flexible, for example Bree may be out of your crossbow range in which case you should kill Starlight on the southern wall instead of being hit by both Bree and Starlight.

 

- Your stats, the higher the better!

 

- Not panicing and keeping the motion as smooth as possible.

 

 

 

 

 

 

 

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VI. Video;

 

 

 

Full quality video;

 

Putfile (Recommended)

 

FileFront

 

 

 

Youtube embed (

)

 

GrV5iRgVflY

 

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VII. Results;

 

With my stats (99 range, 91 Defence, 98 Hp, 70 Prayer) I usually get 9-12 kills per trip; although my record is 15. I believe that the trick to getting the most kills possible lies with how you kill the minions efficiently after each Zilyana kill.

 

I have soloed somewhere in the region of 500, gaining 5 Saradomin Swords, 4 Shards in the process. Still waiting on that hilt :P

 

 

Testimonials:

 

DUDE AWESOME GUIDE!!!! I used your guide step by step but I used artemis' inv (needed more brews) I GOT THIS!!!

 

 

 

saradominhilt2dy0.png

 

 

 

Feel free to add to your guide to say it does works :D

 

 

 

Solo Swords

 

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[hide=V. Melee Method]Requirements:

 

90 Attack, Strength, Defence, Hitpoints

 

70 Prayer

 

52 Summoning

 

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Setup

 

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Remember that you will need a saradomin and a zamorakian item during the kill count.

 

 

 

High Quality video

 

FileFront

 

 

 

Youtube Embed:

 

[/hide]

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Hey great guide, I love doing sara trips.

 

Also lol I love the dropping montage with the t-bird

 

 

 

EDIT: About your video - You will need to edit it and only show a portion of your trip. You can do that easily with Windows Movie Maker for a PC or iMovie for Mac

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Very nice guide. You explain very clearly what to do.

 

 

 

At some point you mention drinking brews, and you say 'drink 3-4 brew doses'. That should be 3, if you sip 4 the super restore wont fully restore your stats.

 

 

 

Otherwise, good guide, now you made me want to solo even more :-#. Tried it a week ago with 78 range, the kill took 12 minutes and I used 13 brews :geek:. Guess I'll have to train my range.

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Very nice guide. You explain very clearly what to do.

 

 

 

At some point you mention drinking brews, and you say 'drink 3-4 brew doses'. That should be 3, if you sip 4 the super restore wont fully restore your stats.

 

 

 

Otherwise, good guide, now you made me want to solo even more :-#. Tried it a week ago with 78 range, the kill took 12 minutes and I used 13 brews :geek:. Guess I'll have to train my range.

 

 

 

No, I will change that to: "If you are already range potted, you can drink 4 doses of brew before the next restore, else if you are your natural level you can only drink 3 doses."

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Personally I find a whip doesn't speed up kc that much and it gives you another slot for a restore. I wouldn't even suggest sweets at all to somebody, they are too expensive and you do too much running for a 10% increase to be a viable option. The terrorbird recovers more and you won't be slowed down as much.

 

 

 

Great guide, although it is questionable whether you really need rock skin and rapid heal on whilst in there. That is wasting a lot of prayer points and a +300 Ranged defence is adequate against Bree.

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Personally I find a whip doesn't speed up kc that much and it gives you another slot for a restore. I wouldn't even suggest sweets at all to somebody, they are too expensive and you do too much running for a 10% increase to be a viable option. The terrorbird recovers more and you won't be slowed down as much.

 

 

 

Great guide, although it is questionable whether you really need rock skin and rapid heal on whilst in there. That is wasting a lot of prayer points and a +300 Ranged defence is adequate against Bree.

 

 

 

Hmm. Maybe with your defense, but I generally take alot of hits from Bree and for me rock skin is necessary to stay under 1 Brew/Round. As far as sweets go, I have only used them for one trip and they were indeed a pain in the arse, but you do get some summoning-less BH range tanks that would want to try this. :x They can be very persistant :x

 

 

 

Whip also protects over whatever helmet you happen to be using, which is half of the reason that I don't use Verac's. I used to use mithril bolts for the KC as I hate wasting diamonds >.<

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Zamorak chaps is redundant, use zamork vambraces and bring an extra brew with the inven space you free'd.

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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what about soloing with melee ?

Mitchartz.gif

 

GWD:

Sara : 6 saradomin swords in 3 trips with team

Bandos : Hilt, Tassets, Chest and Boots (with team) 2 Shard 3 from minions

Armadyl : nothing yet

Zamorak : 1 steam staff (with team)

Spiritual Mages : over 40 dragon boots

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Zamorak chaps is redundant, use zamork vambraces and bring an extra brew with the inven space you free'd.

 

 

 

Zamorak bracers have 0 ranged defence.

 

 

 

You could have another brew in that spot, and a difference of maybe 12 Ranged defence won't make a huge difference.

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Zamorak chaps is redundant, use zamork vambraces and bring an extra brew with the inven space you free'd.

 

 

 

Zamorak bracers have 0 ranged defence.

 

 

 

You could have another brew in that spot, and a difference of maybe 12 Ranged defence won't make a huge difference.

 

 

 

It'd make a brew's worth of difference. I see a difference between Verac's and Torag's helms.

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would it be effective to use ruby bolts at the start of a kill, or would u lose to many hp for that?

 

 

 

and great guide, definately going to try it(although im only 85 ranged :s)

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There are three sides to every story: There's one side, there's the other, and there's the truth.

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would it be effective to use ruby bolts at the start of a kill, or would u lose to many hp for that?

 

 

 

and great guide, definately going to try it(although im only 85 ranged :s)

 

 

 

Feel free to experiment, I prefer not to as they waste HP. I'm a big fan of conserving as much HP as I possibly can. You should be able to get a few kills with 85. Good luck :P

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Superb guide, I've soloed close to 200 myself and I was thinking of writing a guide, unnecessary now heh. Just a few points for improvement:

 

 

 

- Saradomin/zamorak bracers have 1 point less range attack than barrows gloves and free an inventory space. I'm not sure about their def though, but I use them

 

- I take 3 terrorbirds in my inventory as I do tend to run out with just 2 lol (I aso take 4 range pots)

 

- The only relevant graphic setting is visible levels, I actually like ground decoration etc on as it gives me a better sense of squares

 

- I only use hawk/eagle eye (I'm not sure which is better atm) and protect from magic - rapid heal hurts you if you're brewed over max, and in general isn't worth it - you pay about 1 prayer point/hitpoint... that's what brews are for. Protect item is only if you get a sara sword drop, so that you keep it should you die.

 

- I run counter clockwise, guess that doesn't matter :P

 

- I do not brew until I fall below 40 hp in order to conserve range potion doses, I try to use only 1/kill so I don't run out. It's really just a matter of getting comfortable with it lol, the chances of dying are low.

 

- I do not use stat boosting prayers to kill minis

 

- I don't use a whip, it's another 1.5m if you die and takes up an inventory spot

 

 

 

I'd always used rapid, but now that it's only 2 shots/wall I guess accurate is a good idea. I also hadn't thought of the trick to kill growler and be able to use the altar.

 

 

 

In regard to the video, record in lower quality, and don't do the whole trip. One kill in which you do everything mentioned in the guide should be sufficient.

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REALLY good guide. Rivals Arty's guide (the solo section, anyway) :D.

 

 

 

Did my first solo the other day, got 1 kill in the span of 35 minutes #-o Guess the first one's supposed to suck? :lol:

 

 

 

10/10

 

 

 

I can duo with you if you'd like, soloing is more or less the same but with duo there is someone where to bless your grave \:D/

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Hmm... how would my stats do if I got 70 agil?

 

 

 

BTW I've never tried soloing any boss in GWD so idk if this is a good one to do for a first timer.

 

 

 

If you feel confident that you can follow my guide then try it by all means. As you only have 75 defence, take 3 extra brews in place of restores as Bree will be hitting you fairly often. If you feel really nervous when you're outside the door - hands shaking etc then I suggest you try a duo trip first. With duo you can get used to Zil's movements and dodging her attacks, while having a friend there to bless your grave. In my opinion sara is the easiest to solo, you won't be getting KOed, even if you mess up a corner or run out of prayer (Zilyana's mage attack DOES NOT hit you when you are outside her melee range, the same as Gaardor's range attack when soloing).

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You should mention the relevant slayer levels for helping with the KC. A 'high slayer level' is too vague. The relevant levels are: 63 (rangers), 68 (warriors), and 83 (mages). In my experience, having 68 is fine (and 63 would probably suffice as well, though I've not tested that), though it'd be a pain to get the KC with <63 as you'd probably use up more than one terrorbird if you had to wait for Saradomin monsters to begin their attack.

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You should mention the relevant slayer levels for helping with the KC. A 'high slayer level' is too vague. The relevant levels are: 63 (rangers), 68 (warriors), and 83 (mages). In my experience, having 68 is fine (and 63 would probably suffice as well, though I've not tested that), though it'd be a pain to get the KC with <63 as you'd probably use up more than one terrorbird if you had to wait for Saradomin monsters to begin their attack.

 

 

 

Thanks for pointing to how slack this section is. Updating it now.

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Superb guide, I've soloed close to 200 myself and I was thinking of writing a guide, unnecessary now heh. Just a few points for improvement:

 

 

 

- Saradomin/zamorak bracers have 1 point less range attack than barrows gloves and free an inventory space. I'm not sure about their def though, but I use them

 

- I take 3 terrorbirds in my inventory as I do tend to run out with just 2 lol (I aso take 4 range pots)

 

- The only relevant graphic setting is visible levels, I actually like ground decoration etc on as it gives me a better sense of squares

 

- I only use hawk/eagle eye (I'm not sure which is better atm) and protect from magic - rapid heal hurts you if you're brewed over max, and in general isn't worth it - you pay about 1 prayer point/hitpoint... that's what brews are for. Protect item is only if you get a sara sword drop, so that you keep it should you die.

 

- I run counter clockwise, guess that doesn't matter :P

 

- I do not brew until I fall below 40 hp in order to conserve range potion doses, I try to use only 1/kill so I don't run out. It's really just a matter of getting comfortable with it lol, the chances of dying are low.

 

- I do not use stat boosting prayers to kill minis

 

- I don't use a whip, it's another 1.5m if you die and takes up an inventory spot

 

 

 

I'd always used rapid, but now that it's only 2 shots/wall I guess accurate is a good idea. I also hadn't thought of the trick to kill growler and be able to use the altar.

 

 

 

In regard to the video, record in lower quality, and don't do the whole trip. One kill in which you do everything mentioned in the guide should be sufficient.

 

 

 

Thanks for your post.

 

 

 

 

 

- Saradomin/zamorak bracers have 1 point less range attack than barrows gloves and free an inventory space. I'm not sure about their def though, but I use them

 

I prefer to have the extra +12 ranged defence, but maybe that's just me.

 

 

 

- I take 3 terrorbirds in my inventory as I do tend to run out with just 2 lol (I aso take 4 range pots)

 

Birds last for 34 mins(?), you're doing very well if you can last longer than 68 minutes solo as this would be up near 15 kills. I usually finish with about 5-10 mins left on my second bird. I take 12 doses of range and use one dose per kill (not using brew until after the round, why my HP is low in the minion killing pictures).

 

 

 

- The only relevant graphic setting is visible levels, I actually like ground decoration etc on as it gives me a better sense of squares

 

Makes me feel more secure having "Safe mode" on. I'm terrified of my computer crashing while soloing (has happened before)

 

 

 

- I only use hawk/eagle eye (I'm not sure which is better atm) and protect from magic - rapid heal hurts you if you're brewed over max, and in general isn't worth it - you pay about 1 prayer point/hitpoint... that's what brews are for. Protect item is only if you get a sara sword drop, so that you keep it should you die.

 

For me (91 defence, around 2.5 minutes per kill), using any less than the 10% defence prayer results in me using more than 4 doses of brew per kill. I shall have to get back to you on the rapid heal prayer issue, I have a feeling that you may be correct ;)

 

 

 

- I run counter clockwise, guess that doesn't matter :P

 

Each to their own.

 

 

 

- I do not brew until I fall below 40 hp in order to conserve range potion doses, I try to use only 1/kill so I don't run out. It's really just a matter of getting comfortable with it lol, the chances of dying are low.

 

I suggest 60, but in practice I find myself running around with ~40 alot of the time, saving range pots.

 

 

 

- I do not use stat boosting prayers to kill minis

 

It is important to kill Bree/Growler off while one of them is still doing damage to you, stats boosters are the best for this.

 

 

 

- I don't use a whip, it's another 1.5m if you die and takes up an inventory spot

 

Why I used protect item, I no longer use a whip anyway :P

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