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no_way2go

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Everything posted by no_way2go

  1. I suggest reading the whole article, people on the lvl 100+ boat get 4 PC points. You're right about the time difference since most games were under 45-60 seconds and it now almost tripled in time but only gained 40% in xp.
  2. Wow you guys are quick, I was still editing the first post :P
  3. [if you have info about this weeks update, don't hasitate, and help the Website Crew! Submit all info you have found here.] 17 July 2007 - Pest Control Update We've made some adjustments to the Pest Control minigame. The biggest change is to include the very heavily requested feature to have three different boats with three different level requirements. Boat 1 requires a combat level of 40+, boat 2 requires a combat level of 70+ and boat 3 requires a combat level of 100+. Now, this change makes a big impact on the game, so we've had to put a lot of thought into rebalancing other areas accordingly. We needed to make sure each boat provides a game which is correctly balanced for its level requirements. This means that in each boat we needed to determine such things as monster levels, Pest Control points given per game, experience given per Pest Control point, and make a change to the way killing portals works. If you are interested in what these changes are and our decision process in coming to them, then this is detailed in the bottom section of this news story. We have added an intermediate points-for-experience deal. Before, you could only trade in points for experience in batches of 1 or 100. You can now also trade 10 points for experience which will give you a 1% experience bonus. We've slightly increased the stats of the Void Knight armour. We've made some new things to buy with your Pest Control points, too. We've released 3 new helmets. One is for rangers, one is for mages and one is for meleers. When a helmet is worn with the top, robe and gloves you will receive a set bonus appropriate for the corresponding character class. You don't need to wield the mace to receive the set bonus. The player owned house costume room will store the new helmets. Another new item to spend points on is the Void Knight seal, an item specifically for helping you in the Pest Control game. The seal has 8 charges and will deal 8-12 damage to all adjacent monsters. This can only be used within Pest Control, and it does not contribute towards the minimum 50 damage needed to earn points. The squire now has a right-click "quick leave" option so you can now leave the island even when under attack. Bottom section of this news story. As outlined earlier, once we split the game into three boats, there were a lot of knock on effects we needed to address, which are explained in this section. Firstly, we've had to adjust the strength of the monsters according to the boat you are on. A boat containing only level 40-70 players couldn't beat the game before. Now if the game is harder on a high level boat then it needs to give more points or it wouldn't be fair. Now, winning a game on boat 3 will give you 4 Pest Control points, winning on boat 2 will give you 3 Pest Control points and winning on boat 1 will give you 2 Pest Control points. That's a lot more points per game! We obviously can't give as much experience per point if points are that easy to get, so the amount of experience you get per point is now 35% of what it used to be. You may be wondering what will happen to the Pest Control points you have collected already - we thought of that, and you will still get to cash in your old points at the old rate. (Phew!) To do the maths for you, that means that on boat 2 you'll be getting just slightly more experience per game than previously and on boat 3 you will getting a lot more experience per game. This isn't as extreme as it sounds because games can take longer to complete now (more on that below). You'll be getting less experience per game on boat 1, but that's okay because low levels will probably be able to win more games than they could before. The experience you will receive per point if you choose Ranged and Magic has been reduced by a further ten percent as we felt receiving experience in those skills without using runes or arrows is rather generous anyway. Herbs, seeds and minerals have also had their point cost tripled to stay in line with the new point rewards. The Void Knight equipment has retained its old point value, effectively making it cheaper. Pest Control has always given very generous combat experience. In a strange way, the main thing which kept the experience rate from reaching ludicrous levels was that the presence of enough people with low combat levels made the game hard to win quickly and consistently. Not the best balancing mechanism, I'm sure you'll agree! It was rather unreliable and could unfortunately even lead to verbal abuse of low level players who were doing no harm beyond wanting to play a minigame - not really the community building we'd hoped for from this minigame. So, since that effect is now greatly reduced (low levels have their own boat), and since the high level boats now give more experience per game, we've had to compensate for that in some way too! The rate of experience is now kept in check by the fact that the portals will start the game being shielded and invulnerable. One portal will become unshielded 15 seconds after the game starts, then another every 30 seconds, until after 1 minute and 45 seconds every portal is unshielded. This actually brings about the strategy in game play that we had always intended as you actually have to put up a proper defence up for the Void Knight rather than simply relying on people killing the portals very quickly. Our general aims with rates of experience are to make features worthwhile training on while not being so good that they render other training methods obsolete and it is this balance that we have worked hard to achieve. To further fine tune gameplay, the behaviour of a number of the npcs has changed. Most of the npcs now do not block players except for the brawlers and the portals, so it's much easier to move around the island now. Spinners will poison nearby players when a nearby portal is killed, portals can no longer be poisoned and shifters teleport around a lot more. Game Improvements We've just added a bunch of extra features to the game to make your lives a bit easier and much safer. These range from improving existing interfaces to changing the way magic logs look. We've introduced a couple of changes that should make the trade system easier and safer to use. Firstly, the trade interface now shows you how many free inventory spaces your trade partner has. Secondly, the interface provides a visual warning when your partner removes an item from their offer. If you're worried about your trade partner suddenly changing their offer, this is certain to make it much more obvious. Throughout various areas of the game we've added the ability to 'make-x' on some more items. This includes a lot of the areas of Cooking such as pie making, pizza making and potato making. It also includes making arrows, potion making, glassmaking, amulet stringing and a number of other areas. You might have noticed that 'make-x' for smithing is missing - do not fear! It is still being worked on and will be brought to you soon. A new warning system has been unveiled, which will allow veteran players to mute those pesky warning messages that they see on a daily basis. Areas like the Shantay Pass and the Wilderness will no longer force you too see a long message explaining the dangers of the area, unless you want it to. Newer players, and those that have not been to the area enough times, will still see the messages and be safer for it, but those that are more familiar with the dangers will be able to toggle them on and off as they see fit, speeding up journeys through the desert and other dangerous areas. If you want to check out the new warning interface, head to Lumbridge and find the Doomsayer, who wanders around near the Lumbridge Guide. We have added Town Criers to Varrock, Falador, Draynor, East Ardougne and Seers' Village. These knowledgeable men know all about the Rules of RuneScape as well as providing some handy information regarding Player Moderators and what they can and can't do. So, if you have a question regarding a Rule and don't want to look on the website, just talk to a Town Crier! We've also updated the Duel Arena so that you'll get a warning if you try to take a double-handed weapon into a single-handed duel, kebabs can no longer reduce your Hitpoints and will affect a different skill instead, and magic logs now look properly magical and very different from other logs. New Random Event Just when you thought school was out...SURPRISE! It's an exam for you! Mr. Mordaut is going to put you on the spot and test your abilities at spotting patterns. Will you prove your worth or be sent to the back of the class? Aside from the terrifying Mr. Mordaut, the class is full of delinquents and dunces: from the bored goblin and the zombies who want (to be) brains to the giant trying to better himself and the imp serving time in the corner. It's just like being back at school - well, it would be if your teacher was a dragon and you had a mummy for a classmate. To prove that you've learnt something in his class, Mr. Mordaut will grant you a tome of experience when you leave. We like to keep a bit of variation in Random Events but without just adding new ones, so in order to keep the balance right, we've removed the Broken Axe event. We've also magically repaired any broken axes you have, and any handles missing a head have been whisked away to wherever it is that lonely axe handles go. Click here to read about all the Random Events you might come across. Extra information Trade interface (KB link) Warning messages (KB link) Random events (KB link) [hide=Screens of trade interface] [/hide] [hide=Screens of new random event] Screen taken by Red Ftk Bolt Screen taken by Red Ftk Bolt Screens by myself: [/hide] [hide=Screen of the new magic logs] [/hide] Some screens might not be working due to direct linking to the RS KB. A rather big update, feel free to share your toughts on this thread.
  4. You can craft aprox. 1500 nature runes in one hour. Dunno how much sharks you can fish in one hour but I think monkfish are better xp and money. Your choice: 44-70 runecrafting or 85-92 fishing.
  5. By Mod Emilee - Jagex Mod on 17-Jul-2007 08:21:58 Quick find code: 14-15-103-47802326
  6. Jagex has enough money to update f2p, they just don't care. From http://en.wikipedia.org/wiki/Jagex Rs changed from a fun based game in a money-making game in the eyes of Jagex.... ahhhh I miss RSC. It's a shame if you ask me.
  7. I support buy why doing the rallys on saturday? Jagex staff doesn't work in the week-ends.... Isn't it better to do a rally on a weekday to get full attention of Jagex staff. I don't know how it is arranged in the US/England but here in Belgium we don't got school on wednesday-afternoon, that could be a good idea. I can imagine the chaos if a few hundred people join the rally with Jagex mods showing up and so forth...
  8. Although I do agree they are lazy. But also somewhat 'smart' in a sense. I don't know about you but typing something over and over who knows how many times until I get what I want isn't all that fun. But I guess thats life, nothing will and ever has been perfect. -.- They aren't smart if you can tell they are using an autotyper (*cough* write your own *cough*), it is and stays against the rules.
  9. *cough* C:\WINDOWS\.jagex_cache_32\uid.dat *cough* Only report when you got good evidence he is doing this or he won't get banned and you might get a black mark for breaking rule 10.
  10. Yes that message exists,,,, A Jagex mod posted on the RSOF that blood and soul crafting eventually will come out but don't expect it to come out soon. I guess like 1-2 years and they'll have to make it slower to craft than other runes otherwise you could make like 1M-2M an hour easily 8-)
  11. There is a post about this on the RSOF (sticky in the general board) by Andrew. Basicly you won't get your items back, it's impossible for Jagex to check if you really lost them or you are just lying, I'm not talking about you specific but I can imagine lots of people saying they lost their phat in an attempt to get one. Jagex is not to blame for the downtime, it was a fault at their ISP wich lost complete internet connection.
  12. Then they will just use proxy servers, it hides your real ip, easy for autoers since they are already been using it in bots for several years. These people aren't 14-year old script kiddies, the people behind these programs can compete with Jagex.... I don't think I've seen any good suggestion to get rid of autoers here on TIF. On topic again: about the banning of china from rs But what about the other 1.3 billion people living in China? Exclude them from playing rs ?(like google blocks certain political searches in china, freedom of speech yeah right) If people already find the news message in the first post offensive and racist this what would this be then?...
  13. When you remember rune 2handers selling for 3M+
  14. Up and running again, didn't lose a thing 8-)
  15. Offline again :x Getting sick of this
  16. I don't support, it's not effective enough. If people just stopped buying rs gold off sites then this problem wouldn't exist.... It won't stop them, only slow them down a little. Macros already automaticly complete tutorial island and the rune mysteries quest (for mining essence). Why would this be any different?
  17. As an experienced miner I can assure you it always takes so long after the first click, nothing to worry about. I think it's good since it helps your timing to re-click. (only good for rocks that take long to mine e.g. rune)
  18. Well both intelligent and less intelligent people play runescape. There is a difference in how you experience the game, more intelligent players will try to do something as efficient as possible and will succeed in it because they got more insight (in the game) because they look things up e.g. here on tip.it. For example: me and someone else that I knew have played rs for roughly the same time. I'm not going to call him dumb but he has some learning problems and has a real hard time at (a technical) school. I have got 30M+ total xp and 40M+ gp, he isn't ranked in any skill in the highscores. He is still asking me where varrock is or where he is standing ingame, he just doens't seem to learn anything....
  19. You might want to tidy those timing-maps up with the [hide] tag, it will make the guide read better and be easier on the eyes : [hide][/hide] Like thise: [hide]Mining rocks =)[/hide] Good guide, little note: don't mine addy untill lvl 75, in the time you mine and bank those 28 addy ores at level 70 you can get more xp and money mining other ores. I know pretty acurate how long it takes for rune to respawn but I rather not post it here since it will cause me to earn less money mining rune because more miners will have the perfect timing :uhh: I can tell you it varies from 12.5 to 22.5 minutes. Good tip: most of all try to have fun mining, even if it means less experience, it will keep you motivated and help you to reach your goal. If you don't like powermining then just don't do it (often). 86 mining here :P
  20. Well, even for members like me, it's EXTREMELY hard. It took me over a year to get combat to 100. It isn't very hard, it is actually quite easy. Yes I do know what I am talking about: I'm a HOP on a well known irc channel (rips, 95+ cmb :P ) I know people who got from 100 to 126 combat in 2-3 weeks.
  21. Try contacting the shop you bought it from (or HP itself), they will have to fix it if you still have guarantee (I think it's written like this, not completely sure tough) .
  22. Couldn't say it better : OT: There is a typo in the thread title: Pixils =/= Pixels
  23. 99 thieving... steal from the rich, give to the poor and enjoy life yourself with a good amount of cash :uhh:
  24. I think it are just .gif pictures (animated pictures) you are talking about.
  25. Just use zybez.net .... (no advertising, only helping him out)

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