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compfreak847

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Everything posted by compfreak847

  1. I'm still waiting, I guess I can go back to my old sig in the meantime and link to users like should mine be again jeopardized. It would have been nice to have an appology, though. But I guess since the rules state that it's not permissible to say a moderator is wrong, they aren't supposed to admit they are. The joys of bureaucracy :|
  2. The three items he mentioned, godwords, dragon claws, and dragon platebodys, aren't your run of the mill low level items. Most people who own an AGS arn't worried about where their next 100k is coming from. Additionally, all max and average hits up to now have been referred to at 99 in the respective level; 78 for godswords, miamisc barrage for mage, and 48-48 d bow specs for range. Don't try and change this into a low level debate.
  3. After all your talk about knowing statistics, you should know enough to realize that it's obvious when a number is being influenced by an outside variable with a large sample size. By your logic, one could also say levels and equipment bonuses are fake and don't do anything to your hit - your just getting unlucky and hitting low when you don't wield a weapon.
  4. No you can't. After prayer pots, super sets, cannons etc., you generally end up with little to no profit at 75 slayer.
  5. That's not at ALL what I meant. I'm saying that hits aren't the simple randomly generated numbers you think they are - they have exhibit patterns not related to a random data set. I'm afraid that your the one without a clue of what your talking about; you haven't tested a single weapon yet, and I was using dragon claws as an example that I currently have more data on. Normal AGS hits exhibit the same characteristics. Until you see the numbers and realize what I'm talking about, you'll end up with a laughably simplistic and inaccurate representation of hit generation. I suggest you stop trying to play it off as regular hits until you actually do some real testing, not numbers you've made up on the spot :roll:
  6. Prayer offering? That both scares and makes me really really hope it's close to as fast as it was. I hated clicking on bones, if offer all is anything close to the speed it used to be I'm going to get 99 prayer. If it isn't, well.. Bones will drop :P
  7. Yes, but we're talking about maxed players. Most maxed players tend to be high levels, and are generally not dirt-poor. So arguing that mage costs such and such an hour and is therefore pointless is incredibly near sighted and wrong.
  8. I'm telling you it isn't a simple random number generator, and different variables have different effects. I'll show you one result I have from my hit spreads, Dragon Claws: D claws have a very odd hit spread. They appear to accentuate the 'hit one hit often, hit another hit very rarely' theory. For examples, 34-17-8-9 is one of the most common of all hits, while 36-18-8-9 is many times rarer. A similar effect is observed with 0-22-0-21. Now, the interesting fact is that these (undeniably) not random hits are affected in dramatically different ways by different variables. For example, if I drop my strength level by 10, my 34-17-8-9 drops, becoming 64 or 63. 22-21 becomes 20-19 etc. etc. Makes sense, right? How about this: When I turn prayer off, I STILL get the same hit patterns - I'm just as likely to hit 22-21 with piety on as off, even though if my level goes down my hits drop accordingly. To compound the problem is armor bonuses - they seem to have next to no set pattern, and, like piety, little effect on the final hit outcome. I haven't finished testing on claws (mostly thanks to the 4 different types of hits, it's like testing 4 individual weapons randomly chosen :lol: ) but when I do I should be able to delve into percentages. For now, however, it is an incontrovertible pattern. I'm just using this as an example for you. Your still under the impression that hits are simply a random number, and that is not the case. Therefore, if you do a thousand tests you might come up with mildly accurate results for the average hits - but without deep analysis of hit patterns, it's completely worthless for all other setups.
  9. Let's see, you really threw everything in there. Make combat a joke by proving FTP with a spell book far more powerful then member's current spell book, which itself dominates all forms of MEMBERS combat. Ruin several skills like construction and woodcutting. Thrown the economy into chaos with a new 'ubier alch' spell available to FTP that results in insane profits from items like Dragon Halberd. Silence the critics by devoting half of your page to supporters. Yeah, I'm not touching this one with a ten foot pole. You know where I stand, and I have reasons to back it up.
  10. What on EARTH are you talking about? I see nothing even remotely related to hit accuracy or hit spreads. The closest thing I see is a max hit calculator, which has nothing whatsoever to do with the hit spread and is far, FAR simpler to test. There's just plain too many variables. I can name literally dozens. To put the number of combonations into perspective, just try 99^3 - combinations for melee skills alone (970,299 different stat arrangements). Now factor in the literally hundreds of armor, weapon, potion, food, and prayer costs, (99^10) and square that number to factor in your opponent. There's no cut and dried formula like your insinuating. Look, you can drop the whole statistics class thing. I wasn't too shabby in math back in my collage days, and I picked up a thing or two here and there. This isn't complex statistics we're arguing. If your going to do such overly simplistic "testing" as your suggesting, your only going to end up with completely falsified numbers that do nothing but muddy the waters and confuse the issue with incorrect data. I had thought your mage suggestion thread was the only one. Sorry, but your new spell book thing is a joke - I'm just curious how you justify FTP getting a spellbook far more powerful then member's current, massively overpowered spellbook? I'll put it this way: Currently, members magic is insanely overpowered and able to crush any combat style at any level Your proposed "fix" for FTP mage: Give them a spell book that makes member's current book look like a joke Yeah, I don't really have much to say about that besides 'try members mage' :|
  11. 6/10, what is it? I have a feeling it's something glaringly obvious that I'm missing...
  12. Interesting in that the number of things to kill has drastically increased, as has the ability and variety of ways to make money. Care to back up that statement? OT: I hate people who whine about things without seeing the real effects, IE "whyd jagex hage to tak e out the wildy they ruind rs!!!!!!!!"
  13. I LOVE the look of rune in HD. Honestly, I don't get how comparisons between SD and HD can even be made. The old game is unrecognizable.
  14. Most people finally stopped that, but this is the wrong place to post it...
  15. I'm saying that the effect is subtle enough you won't notice it in 100 or even 1,000 samples. I'm making sure you don't just do 1,000 hits and then call it good. Data collected is ONLY good for the levels\equipment\situations where it is tested, so this isn't exactly gods gift to RS - it might be handy for the people who are 46 strength wearing full rune with a square shield, strength ammy, and fighter boots praying +10% strength vs. an opponent with full d hide, 21 defence, 34 HP, praying +10% defence and casting water blast. Exaggeration, but you get my ponit. You can't pull out a few numbers from various equipments and stats and extrapolate that data to cover the entire range of armors and stats. The number of variables, and indeed, the entire random number generation system is far more complex then you realize. Also, your signature is wrong... Melee maxes 10, and mage maxes 16. Your overdoing both of their hits :P
  16. so let me make a list of what you think i am -i have no life -i need to worry about how bussy i am -he can score anything he wants(he should shoot high and aim for a superbowl winning field goal, if he can really score anything he wants) -i am a noob but with a zero in it...does that make me a zero noob? Sarcasm Detector reading: 8/10. Source walkingdeath has an 81.4% chance of having attempted Sarcasm. Sarcasm scan aborted, presumed sarcasm found. Key word in context: n0ob. Sarcasm booster index: 6.3 Unspamify: [hide=][/hide] Iron titans are funnn
  17. Far more people then you would think. We're talking about maxed out players here, not level 110s getting their first taste of GWD. Look at arcane spirit shields - I'm planning to buy one myself, and I can't even afford the street price yet without sacrificing a lot of other things, yet there are many high level mages who use them.
  18. Sara sword isn't common at all in PVP, and its special - to put it lightly - stinks badly. 9 extra damage, with a high miss rate, one time use? No thanks, I'll stick to my extra defence or attack bonuses from a shield and use a dd++ to dish out the KOs.
  19. Your not getting what I'm saying. I'm not suggesting that hits have more then a simple random calculator behind them - I'm telling you. For example, certain hits have a statistically significant lower hit rate then others - 69 and 67 are examples of that, and 66 is one of the more common hits. Your going to need much more then the numbers equivalent to a simple random generator for accurate results.
  20. You aren't getting my point. I'm saying there's subtle patterns that your never going to recognize without a very large sample size, and the higher your hits the finer resolution you'll get on a graph. Besides, if your going to do it at a low level, you'll literally get in 100 hits and have to start training another account to the exact same stats, all the while having a friend keep up with you.
  21. compfreak847 replied to My_Eggs's topic in Off-Topic
    Ignoring won't work. There are some things you just can't ignore. Luckily, I avoided most of this back in high school - I was over 6' by sophmore year, and I had a talent for quick wit\insults that made anyone who tried to make fun of me just look stupid. I saw a lot of it going on with other people, though. Sad to say, I never really tried to help them. I look back now and wish I'd stood up for the underdog more, who knows how I could have changed their lives :|
  22. Given that Fishy is using 90+ range as HIS XP base also, and none of you have bothered to test my methods (or even have the stats to), I don't think your in a position to challenge my numbers. Frankly, you can call me 'fail' all you want, but I really could care less simply because I am right. And then you find yourself with millions more HP XP over level 99 when you get around to training other stats. I currently have almost 23m HP XP, and it was only recently I maxed out my melees. Also, I agree about the title change. Change it from 'an awesome way' to a 'a fun way', and be sure to mention in the post that it is horrendously slow (1/3rd the speed of other methods) but a fun alternative when your taking a break from real training.
  23. Trends will be MUCH easier to identify at high levels, and indeed your going to require high hits for many of them - with a hit range of, say, 1-9 your going to notice far less then 1-30 or 1-80. Your missing the SE part - the hits have a non-random component to them, and they aren't simply standard linear numbers generated randomly. They have a very odd cluster towards the ends and center, and avoidance of certain numbers that I have yet to completely unravel. You can't just assume a few thousand hits will give you highly accurate results. And how you plan on doing it is also important - if you charge into it without realizing all the factors involved, you'll end up with very inaccurate results that will ruin your data. Your correct in that it will take many months; I spent almost a year on mine at close to 2 hours per day.
  24. Wrong forum. Use http://forum.tip.it/viewforum.php?f=10

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