pretty decent for magic lol... when you can get 2gp/xp highalching gold bars (+100% afk -low xp) and 1.8gp/xp superheating iron (-moderate work involved +155k xp/hr 125k magic + 30k smithing) I cannot imagine how 4-5gp/xp for only 115k-125k hr is remotely "decent cost for magic" It is decent for magic because it has one of the least minimal efforts involved in magic and one of the fastest xp/hourly rates you can achieve. I do not know how you can consider alching 100% afk, you'll have to keep tapping the mouse key or the keyboard to continue alching. Also alching peaks at a maximum of 78k an hour and that's considering no human error. That's a pretty mediocre method of training magic despite the relatively low gp/xp ratio, considering the fluctuation of the items you are alching, and the amount of physical clicks you will have to put in constantly to gain experience. As for superheating, people tend to avoid paying that much attention, which is why they tend to opt for other options such as string jewelry. The only place where people should really be using superheat is in an area where it really shines, Living Rock Caverns (superheat, alch/drop gold bars while mining). To address your 4-5 gp/xp isn't a decent cost for magic is inane. Considering a 115-125k exp/hour rate of stringing amulets that will cost at a maximum of 500-600k an hour, which EVERY member can make gathering mort myre fungi, not to mention the plethora of other things available to a member's disposal. Disregarding combat and its application (some people prefer to train magic slower or faster depending if they're training it on slayer or at rock lobsters or mummies or what have you) String Amulet is one of the BEST, if not the BEST way to train magic. If you are trying to argue that you cannot make the 500-600k an hour to string amulet, your point is moot because in fact everyone can make that amount.