Solidus_77
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BaconStrips&BaconStrips&BaconStrips&
Solidus_77 replied to toast647's topic in BlogScape (Ongoing Progress Reports and Goals)
Alright! Can't wait to see the return of toast : -
Yup, but I can't find them. I only see people selling for 450+. But now I'm getting logs then turning them to planks myself. Probably because they stopped doing it.
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All picced drops
Solidus_77 replied to arvid's topic in Achievements (Drops, Bank Pictures and Levels)
you sure know how to dk. Very nice r weed : -
It most certainly does. Fact: You cannot get levels in the skill without the materials. Therefore, the time spent getting the materials counts as time taken to complete the skill. And therefore, the money spent getting the materials counts as well. To get 99 in the skill, you have to get the materials in the bank some way or another. Whether it's gathering them yourself, or paying someone else to do so, you cannot get the skill to 99 without doing so just as you cannot get 99 in the skill without getting experience. If the time spent getting the materials didn't count, that would be imagining that everyone starts off with the materials in their bank. That's not the case. Incorrect. This is probably why you don't even understand it. The various methods are all about cost vs time spent. You can figure out which method is best for you by evaluating how long it takes for you to get the cost and if it's more or less than the time spent. No, i'm saying leveling construction includes the time spent getting money from runecrafting. The levels I got towards runecrafting are positive externalities, and ways of killing two birds with one stone to set up my next goal. So where did the time spent getting the cash go? was that for fun or something? I most certainly didn't do it for the sake of runecrafting. My most important reason for doing it was for getting 99 construction. If i didn't spent that time, I wouldn't have gotten 99 construction just as if I hadn't spent the time making oak larders, I wouldn't have gotten 99 construction. That's an exceptionally high income, in fact it's so high I have a very hard time just taking your word for it. Furthermore, it's an income based on profit, which means that your experience doesn't necessarily repeat itself. In some cases you might end up losing cash. Different skills will be harder for different people as well. For some, their income might be terrible in which case they are better off doing a non buyable skill (again, where do you draw the line? and how do you even compare the a buyable skill to a non-buyable skill? they differ so much)
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It's just a decent of dragons. The special attack of darkbow when using dragon arrows. Looks just like that.
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Those people didn't start out with party hats. All the time they spent getting the partyhats (or all the time it took for those party hats to gain value, in the case of someone who was there which they were bought) is thus included in the time it takes to get the skill because to get the skill to 99 you need the materials and to get the materials you need the phats and to get the phats you need tons of cash. The term of "use" is a personal judgment. However, I do know that people will often seek to "complete" a skill and get everything the skill has to offer. In that case, construction doesn't end till 99. There are plenty of other incentives to get 99 construction, one being the fact that it is, still, one of the rarest skillcapes. Just one of many ways to get magic. You might notice that many skills have many different purposes. So does runecrafting Because leveling has chanced so much over the years. Nowaways there's been about 10k people in the past year with 99 fletching/cooking compared to less than 99 with 99 construction. I would expect it to be self evident that leveling back then was far slower than now. Therefore 20 people in the first year of fletching and cooking only proves how easy the skills are. The 20k people who have 99 fletching could have been lvling it since 2002 for all you know. That's exactly why i had a rate "per year" of 99 constructors to flechers/cooks. And it played in your advantage, since the rate meant that 300 or so constructors would have gotten 99 in the first year back then, which I guarantee you is absolutely not the case. So your argument would have been valid if there were 6 times as many 99 cooks as there are of 99 constructors. However there are closer 60 times as many. Two weeks is not the same as 2 days. cursedyou didn't do it in 2 days and besides it was absolutely not cheap because he was buying the planks (for which the price was considerably higher at the time). Again you present baseless speculation. I don't see what's so hard to understand about this. Getting the cash takes a huge amount of time. That is the hard part of the skill. Does everyone start off with enough bones in their bank to make it to 99 prayer? or do they have to spent time any money in order to obtain them?
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Lower levels are not born lower levels. They are not part of a different "race" therefore this isn't racism. All players have the same opportunities ingame some use them more than others; that's all. However this oculd be considered discrimination, but it's once again, the "low level" is not fated to remain a lower level his entire life so i don't think this is discrimination as we know it so to speak.
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Combat: 116 (Not very relevant to how i make cash nowadays) Total level: 1856 Net value: About 150 million and counting Income: about 1 million per hour (all thanks to 91 rc)
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Stats after One Week
Solidus_77 replied to Psi_Kia_Kai's topic in Achievements (Drops, Bank Pictures and Levels)
very impressive. What method did you use? -
Why are you still unable to prove any of your points? Your claim of completing 99 construction in two days is completely baseless The entire point of my long post before was demonstrating that expensive skills are hard skills (within reason), go read it. Yes, but you claim that 99 construction is easier than 99 cooking which is just plain ignorance Of course, but the hard part is getting the money. You can't just neglect the hard part of a skill and then attempt to claim that it is easy. From that kind of terrible reasoning you could even say "getting a party hat is easy if you have the money". Does that imply that there are fewer 99 constructors because it's new? First of all, that's completely wrong. Hunter, which came after construction, has a lot more people at 99. Second of all, the ratios still lean in favor of 99 construction even if you assume that the rate doesn't change (which it actually does) According to your claims, 99 construction has been out for 1 year so about 300 constructors per year Cooking/fletching, according to you have been out for 7 years so about 20000 / 7 = 2857 cooks or fletchers per year Even if construction had been out at the same time as fletching/cooking. They are both still obviously easier skills than construction.
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That thread is about skill capes, not skills. A skill at 99 and a skillcape is the same thing. Same ideas and same issues involved.
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Yes. If i could buy 1 slayer experience point in exchange for 4 cooking experience points, trust me I would do it. Agreed, I see a lot of people trying to make themselves feel better by bashing other people's skillcapes out of sheer jealously. It's really sad and disrespectful. Very true, however mining a million pure ess for 99 runecrafting isn't really everyone's cup of tea. I'm sort of pulled both ways on this topic, since I love the concept of self sufficiency but I also feel the need for efficiency. Most times, if you can buy the materials in less time than it takes to get them, you're better off buying them. Why bother spending days fishing sharks if you can buy them in just one day? For the sake of 99 goals, or long stretches like that, I'd go more with efficiency That being said, if the difference isn't too significant, and if it's easier to get sharks, or less attention demanding then self sufficiency could be a plausible option. It's really a question of incentives which varies from person to person.
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So what you're saying is that the price of items increases at an increasing rate because money is easy to get? That's pretty inaccurate since there are plenty of prices that have remained the same for long periods of time. Also, getting money doesn't get easier on a daily rate, in fact new methods are only invented every so often. Furthermore, there are goods that we buy less of when our income increases. Your analysis is way too vague. Specify what you are referring to and try supporting your arguments.
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Its easiest noob not cheapest, fact is if you throw money at it it takes [cabbage] all time to lvl. And you dont have to work for the gold, you can stake and get it like cursedyou, then buy the skill. Any one who has vast ammounts of gold (rmts, macroers, stakers, merchants, lurers, mage bankers like di or ag) ect can get 99 construction very fast. If you can buy it fast its easy, 99 magic with charge on my staker was easy, took me 6 hours, cost me well over 100m when blue party hats were 60m, doesnt mean it wasnt easy. In my oppinion easiest skill by far is fletching, then construction, then prayer, then cooking. First of all, drop the "n" word. Insulting me only makes you look bad. There are two points that you have completely wrong, one is about buyable skills compared to each other, the other is about people's incomes About buyable skills. Of course they can all be "bought", but only to a certain extent. Not every buyable skill has the same exp rate, and not every buyable skill costs the same. Take the example of cooking and construction. Sure, at one time it was possible to get 99 mage almost with the cash alone but obviously that method was never intended and now, since it has been removed, it doesn't count. Cost of 99 cooking: under 5 mill (this is because all the cooked sharks are subtracted) Exp rate of cooking's method at that price: Over 150k/hr Cost of 99 construction: over 80 mill (this could be way higher, but it doesn't matter) Exp rate of Con's method at the price: Over 100k/hr Even if my estimates are way off, it's obvious that cooking is far easier than construction.Furthermore, there are lots of other factors, for example, which skill is more AFK? (the less attention a skill requires, the easier it is). Construction requires 100% focused attention which cooking only needs a couple of clicks every load. Construction is harder in terms of attention required. This goes for all skills for which money provides some kind of advantage. Other than the ones mentioned there is also 99 crafting or 99 herblore and 99 smithing. Since money helps in so many ways, it's really hard to define what's a buyable skills and what isn't. Slayer, for example, could arguably be buyable if you count the cannon as part of the cost. Therefore you conclusion about what skill is easier than what is completely off. Mathematically and logically, it's obvious that construction is harder than cooking, the same arguments also apply for prayer. I can't think of any possible argument that could prove 99 construction easier than 99 cooking. Clearly you are completely wrong. Now for the part about income Your argument is basically that someone can make tons of cash in a very short amount of time and therefore all buyable skills are easy. That is only the case for people with a huge income. The difficulty of buyable skills VARIES depending on a person's income. Not everyone can get an extremely high amount of cash in such a small amount of time (In fact very few people can, since 1 mill per hour is considered a very high income). It's clear that the difficulty of buyable skills varies from income to income, but most people are not able to get 100 mill in a short amount of time. Each of the examples that you provide have something wrong with them. Either they are illegal, in which case they don't count, or they are entirely based on profit which means that their income varies inconsistently. Since the income of stakers and merchants varies inconsistently, it is impossible to come up with an hourly rate of cash. A staker might make 100 mill in 2 days, while another might spend a month staking and end up LOSING cash. The profit of both those activities also depends on how much initial cash you have. So starting merchanting from 0 and getting 100 mill will take far longer than getting from 100 to 200 mill. Therefore, you cannot prove that anyone can make a huge amount of cash in a small amount of time. Only a select number of people under specific situations have done so and there is no guarantee that they can always do it at a consistent rate. Finally, your views don't even represent the majority of players. If 99 construction is so easy to get according to you, then why have only 300 or so people done it compared to the 20k people who have 99 cooking?
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The fact that you mention 99 construction is an insult. There are about 300 people with 99 construction and 20k or so with 99 fletching/cooking. This already shows that construction skillcape is extremely rare. For a long period of time (and even maybe now, but i havn't checked) Construction has been the rarest skillcape due to it's immense cost and most people consider it "not worth it". Compare this to fletching/cooking for which the capes are abundant. Furthermore, construction is very expensive and has virtually NO return. The experience gain isn't all that generous either making it a hard skill. One of the most expensive to be precise Cooking/Fletching have ridiculously high exp rates and the total amount spent on them is very slight. This is because most of the money you spend to get 99 cooking/fletching can be returned, negating a part of the cost. Prayer also doesn't deserve to be included. Although it has more people (about 3k last I checked), this is all due to people just considering it more "useful". 99 prayer is also one of the most expensive skills and also has NO return on the investment. How could you possibly even think that one of the most expensive skills even comes close to comparing to fletching/cooking Don't assume a skill is easy just because it is buyable. A lot of people forget that the time spent to get the cash ALSO counts as time taken to get 99 in that skill.
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it is possible That's your claim, which you fail to support for. That's incredibly unconvincing.
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Looks like you're mad because you've lost to some silly rivalry with your "friend". I'm sure there are plenty of mature things that could be said at this point that could bring you back together, and not trying to surpass each other. That or he could be lying about the 100mill. Not only that sum is absolutely huge for a drop party but also it really sounds like he thought of "100" off the top of his head. Furthermore, you seem to only dislike it when the drop party is dealing with big amounts. That's completely arbitrary. You can't just say "all drop parties should not be over 20 million, otherwise my friend will get more rich than i will". Luck is also an issue here. What you don't like is that your friend got lucky , but that's life. You can be annoyed at how he's lucky and you're not but that's just the way it is. You as a merchant should know that sometimes you will get lucky and get a good deal other times not. You complain about luck, ironic for someone who's income is based party on luck. Either way, I don't like how egocentric you're acting. You're basically asking for everyone to give up a tradition just so that you can prove a point to your friend. With all due respect you've got to stop being so selfish; weather or not to have drop parties is not your decision.
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For a solution there needs to be a problem. In this case, there is no problem. Obviously we can just assume there has been inflation, however we cannot pinpoint exactly where. (Was it in these past few years, or when RS2 started). For that, we would need to know the price index of each year. Now, you said taxing players every time they trade? That will never work, people will simply find a different way of trading or just always trade items for items. Don't even bother thinking of fiscal policies in a world where there is no government, just an ultimate force that has power to even reshape the land. As for this so-called "problem" of inflation, well you're neglecting something very important: The trade-off between inflation and unemployment. I'm not going to go into detail, but basically if there is an increase in inflation (demand lead inflation, which it is in this case) then there is also a decrease in unemployment. This is because people such as alchers are often source of the inflation, however they have created several vital jobs that skillers rely upon. Therefore I don't see why this inflation is a problem. Finally, people have got to understand that a controlled rate of inflation is really not a problem. What is a problem is hyperinflation, but we arn't even close to that.
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Debate on which is the harder 99 skill
Solidus_77 replied to Phyrexial's topic in General Discussion
This is far too vague! First of all, these skills have tons of variables so that one person's farming/slayer experience differs from the next Slayer is a skill that depends, tremendously, on combat level. So a top cb leveled player will consider it an easier skill. Farming is unlike any other skill because stuff grows while you are logged out or doing other things. Therefore if you make money while your crops grow, you can effectively negate the entire cost. This means someone starting off with very few seeds can, assuming they have sufficient income (again this varies tremendously!), make it to 99 farming without having to halt their exp gain as opposed to other skills where you will need to interrupt your skilling to go make cash (unless you have it beforehand) Second of all, there are multiple methods to get 99. Some sacrifice speed for a lesser cost. Comparing any two random methods and then drawing a conclusion is totally irrelevent, you need to specify; which slayer method and which farming method are we debating? Third of all, the idea that somehow buyable skills are automatically easier than non buyable skills is a load of crap. Part of getting 99 in a skill is getting the money needed to fund the operation. Example: the fastest method for 99 crafting is using green dragon hides. To get these green dragonhides you must invest time and money which will vary depending on your income. Therefore, someone who has a very low income will get 99 mining faster than they would get 99 construction. It's odd that people would just assume you get the materials from the start, obviously if two skills have equal rates of exp/hr the least expensive skill will be harder. And finally, why must we debate only these two skills? Runecrafting can, arguably, be harder to get than either one of those skills. -
I bet you never knew... ~\500+ facts collected/~
Solidus_77 replied to tintin113's topic in General Discussion
Good stuff, some were interesting, other brought back memories. Let's see if I can think of one........ How about: ... When barrows were first released, the rants forum went ablaze. People disliked that armor better than dragon (full dragon = 45 mill at the time), was considerably cheaper. ... Before the abyss, nature runes were sold at about 400 each (methods were much slower too). ... Originally, players crafting chaos runes were forced to walk to AND from the alter via that ridiculously long maze. -
AAAAAH! YOU'RE GETTING WAY TOO COMPLICATED FOR A SIMPLE SITUATION! THE ANSWER IS: S**t happens. Or, in other words, supply and demand. And "merchanting" is what keeps an economy healthy - without price variation, money making would be impossible. As a matter of fact, this is not exactly a simple situation. Your explanation is a lot more simple however it's also way too vague. Obviously everything has to do with supply and demand. The question is (and I'm getting sick of saying this over and over again): WHAT is causing the change in supply or demand.
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please, for the sake of everyone's eye sight, STOP Capitalizing every first letter of a word I'm horrified that you wrote an entire guide like that and even more horrified that nobody is doing anything to discourage this awful behavior.
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Another very incomplete theory, that is no reason tbh. Anybody could tell you that price usually drops because demand is getting less and lower than the actual supply, that's nothing new. Demand doesn't just decrease for no reason, you should add how it comes that the supply exceeds the demand, what you just said is something so basic that it can almost be applied to any price change. If you'd have read the posts some of us made before you made your post you'd have known by know what actually caused the change in supply and demand. I agree, and it would be good if people followed the whole discussion instead of presenting already shot-down arguments. I'll add that there has not been any unusual development at barrows. No change of drop rate, now change of strategy. Nothing that would suggest a sudden increase in supply so it's far more likely a change in demand. Then the question is: WHAT could lead to a change in demand? I already presented my theory a few pages back.
