Everything posted by Kietaro1
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Manage Thy Kingdom
Depending upon what you really want out of your kingdom the push for most money may not be the best idea. I for instance wanted the most money so I have my kingdom on fish and flax which yeilds the highest returns. Recently however I have wanted to get some coal without ever noticing it so I shifted one of my flax pickers over to the coal pit. Though it cuts down on my profits a small bit, I receive coal over a period of time as well as misc gems. Since it does not affect my profits very much it is nice to see a stack of 2k coal and a few gems. If farming is your cup of tea, maples are ideal but the actual logs will lose money. Since you are farming you really cannot rely on the seeds from the nests. Coupled this with fish and you can still net a proft while getting the seeds that you want. Truthfully you are better off fletching those maples into unstrung bows and using them as junk for potential or trades. The hardwoods are never worth it in my opinion. The herbs will net a profit but not nearly as high as flax. If herblaw is your interest though this might help a small bit. And fish should always have 10 workers and be uncooked. And for maximum profit fish/flax is the way to go. _______________________________ Approval deminishes at a rate of 1% a day so over the course of 7 days you lose 7% dropping 100% to 93. This will affect your yields but not that badly. I personally visit my kingdom everyday because the fairy ring in edgeville makes the trip a matter of a couple of minutes.
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RuneScapes largest quest 2date �Return Of Lucien�... or WGS?
Nice Find!
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A Growing Problem...
I am sorry I misrepresented the contents of my bank. Yes I have skiller items but I have combat items as well. I even have 78 slayer on top of low 80s combats, I am not new to slayer at all. At the same time, I still have room in my bank for all the armor and weapons I need. I have my whip, I have my zammy spear, guthans, torag legs and plate, veracs skirt, Kharils top, rune xbows, arrows, you name it I have room for it. And while the sara sword may be best for waterfiends, the zammy spear is nearly as good without the potential loss which is really my point. If you cannot afford to lose money on buying an item for 1 task then DON'T buy it, use something more in your means. Or buy it to keep.
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A Growing Problem...
With the stance that good ole Andrew took with junk trading I cannot see Jagex taking a stand against this type of trading. To begin I really fail to see the problem that players have with merchanting clans. I have never been affected by them in a large sense and fail to see how there are complaints against them. In a nutshell the largest complaint is that players cannot get the items that they want RIGHT NOW. To that I have two things to say. First, and? I mean really what is the problem with having to wait 2-3 days for something? If it was not important enough to already have the item in your bank, it must not be important enough to need RIGHT NOW! A members acoount has room for 496 items. A combat player has a spot for every reasonable piece of armor, every decent weapon, every arrow, rune sets, staves, potions, tablets, mith grapples, etc. AND THEN SOME. Weapons and armor for mage, range, and melee should not be a problem, ever. Now for skillers, which I kind of group myself with. You would think that surely skillers are not able to keep everything that they need to skill at any given time. Unfortunately you are again incorrect. I have a spot in my bank for every seed, herb, potion, log, produce from farming, arrow, ore, bar, gem, tools such as hammers, chisels, saws, fishing gear, etc, rune, essense, pouch, teleport, and half of the treasure trail items. I bascially have room for every item I could ever need. When my friends want to go to DK or GWD, and they do not have something they need, regardless of whether they can get it off the GE or not, I have it. That is because I am not stingy and try to suck every piece of gold out of every drop that a monster leaves behind. If players would stop caring about their cash pile and instead worry about things that matter such as ability to do anything you want at any time, this whole merchanter problem would not be one. Imagine if you held onto that barrows set instead of selling it. You would not have to worry about losing money by selling it nor having to buy it again. It becomes part of you as something you will use. I bought my Guthans set before trade limits and paid 8m for the spear alone. If I sold now I would lose 3m off the top to start with. Then again I could care less as I actually use Guthans. In the same way a player will always use a whip, will always need teleport runes/tabs, need some type of armor, need food, use potions, etc. So why sell it? Why worry with what you could get out of it for now, and have to worry about buying it again later? "But I do not have as much gold as you, I can't afford to keep my whip all the time" Then you should not have one. If you cannot reasonably fund your weapon and armor, you should not use it. I would even say that you should be able to buy two of any item you use to be able to really afford one. What happens if you die with it, hypothetically losing it? Then you have nothing. Making money in Runescape is a joke and any player can make enough gold in a weekend to fund anything that a character of their level should have access to do. (In other words a level 100 could get a whip in a weekend and a level 40 could get full rune, etc). Sure a player will not become uber rich over night but as they say in real life, do not live outside of your means. If you can barely afford a whip, use a d scimmy until you can afford it comfortably. Heck waste an hour or two or 4 collecting snape grass, summoning seconds, etc and you will be set. Invest in your kingdom and keep the favor up, buy battlestaves and even if you can't craft them sell them to the GE, buy grapes out of the chest in lumbridge cellar, fight cows, go to barrows, ...the possiblities are endless. Some would say that these are pointless but if someone is gripping over losing 300k on an item that a merchant clan is manipulating these activities add up. And second, what is stopping players from getting the items they need themselves? I am not going to use the adage of 'back in my day before the ge blah blah blah' but I am going to point out that any item that a player may need came from somewhere other than the GE. If you cannot get a whip because your slayer is too low, do something else to get the money for 2 of them, then buy one. Heck you could even work on slayer while you try to make the money. Need coal to make mith bars? There is a mine for that. Having trouble getting a barrows piece? If you can wear barrows you can do barrows so get to work. Now some thing I understand are not going to be as accessible. Godwords for instance might be trouble but if you can afford one what does it matter if you lose 2 m by buying one? You still have 16m+ A loss of 2m should not hurt you that badly and if it does DO NOT BUY THE SWORD, it is not that much better than a whip or scimmy. SO tl:dr merchanters can do what they do because players will always have the mentalities of buy when they need it then sell when not using it. When they need it again, they have to buy it again. Buy it once (or a few times depending on deaths) and only buy it when you can TRULY afford it. Having enough money for an item is not really affording it. With fewer trades merchanters have fewer chances to buy or sell items. It is when a player buys and sells an item 3-4 times a week that the opportunity to manipulate occurs.
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Today...
Shooting for 94 crafting.
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In Soviet Russia...
Or by seperating the book into 2 movies, they are trying to fit more of what was 'left away' into an already really long movie. Seems like the best idea they could have had.
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Swing and a miss...
Truthfully it was prboably because Edgeville already has a teleport, the Amulet of Glory. If it were placed elsewhere another piece of jewelry would require another teleport to be added. Seems very possible that they just went ahead and used an exsisting one.
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Frustrations of a regular miner...
You bring up a very interesting point here. I think that you have looked into the heart of the internet, seen what it has to offer, and are disappointed. While things like courtesy, honor, and spelling well seem to be strong suits of yours, you are a small minority in a place where detachment allows for the type of actions that you have described. If that same person were to stumble upon a person mining in real life, I am sure that some sort of reservation would keep them from trying to mine from the same spot. That analogy is not completely acurate as the rules of mining differ immensely, but the mechainics of that person's actions are the same. The internet offers people the opportunity to act in ways congruent to those you described above. In fact I conjecture that the only thing that keeps people from acting in similar ways all the time is perhaps the fear of having that attitude and behavior reciprocated. It leads to the Golden Rule of "treat[ing] others the way that you want them to treat you". On the internet however that fear and responsiblity disolves leaving the person to be what they truly are, an [wagon].
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16th February 2009 - Your RuneScape Questions Answered
My question was not answered either. Seems he picked questions geared more to an overview of him as CEO instead of the direction of the game. I think that he did a great job and look forward to the answers to be given by the other developers. Looks promising indeed.
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profit while crafting
Ah I forgot that you guys did not have access to the games necklace. Even with the ring I think that the wildy spot is faster. Not sure though. Lady seems to be right more often than me :P
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profit while crafting
naturally any collecting skill will give you a profit, some more than others. Fishing swordfish or lobsters in the wilderness is a pretty decent ftp method of making money. Woodcutting yews in Rimmington or Lumbridge is another decent money maker. Smithing: Buy the ores, smith the bars, sell the bars. Low exp but still gain a minute profit. Crafting: Buy gold bars and craft any gold jewelry, sell to a member who has completed Summer's End, and break even. Mining: Either Varrock south east mine for iron, Ah kharid for a variety, or guild for coal. All will profit. Can be tied with smithing. Essense Mine also nets an OK profit. Runecrafting: Airs would probably be your best bet. Firemaking: Waste of f2p time.
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Need big good quality :twss: smily please =)
Hmm "I may not [something] with Uters Land of Chocolate"... What in the world?
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Best way to train ranged? (94 ranged)
http://www.truthscape.com/html/ts_Truth ... ingGui.htm Ice trolls :D Or for profit, Avansies
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Best value reward at soul wars?
WOAH! 7 million exp per zeal??? :P Naw I know what you meant but at first glance I was like wah...
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smithing help
Eh it was a mistype, I am not perfect after all. And Lady, I am going to have to look into it when I get home. I have a little time before church so I will see what I can do. I will probably run an hour of each activity and though that may not give a definite answer, I hope it will be close enough.
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smithing help
Well as I said, those were VERY loose numbers. HOWEVER. An inventory of Iron Ore results in 28 bars. An inventory of Steel Bars results in 8 bars. The time at the furnance is less but so is the running to and from the bank. I guess you are right, steel would be about the same. I will time it later. you seem to have missed something important THE FOLLOWING NUMBERS ARE NOT EVEN CLOSE TO ESTIMATES, they are just an example
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what area to kill green drags?
Spend some time killing giants, either moss or fire depending on your other combat stats. Once you hit about 60 in all THEN fight dragons. That was advice. Now for help, I would reccomend the choas tunnels using prayer robes as well though I would teleport to castle wars, then back to clan wars. It is a bit faster than walking to bounty hunter.
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Need big good quality :twss: smily please =)
um it is in my post...
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Need big good quality :twss: smily please =)
http://letmegooglethatforyou.com/?q=4chan+smiley
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smithing help
I am afraid I do not THE FOLLOWING NUMBERS ARE NOT EVEN CLOSE TO ESTIMATES, they are just an example If we assume that a player can smith 500 bars/hour using either iron OR cannon balls, becuase I am sure that smelting is at the same speed, we get a very different amout of experience; 6250 for iron and 12.8k for cannon balls. However once we account for the time to get the 500 steel bars which is essentially 3 times as slow (additional 2 ores per bar, again assuming the same speed for smelting), you are looking at an addtional 2 hours spent per 500 bars. The following is the amount of extra experience you would gain from steel as opposed to iron. 500*5=2500 extra exp over three hours. so for the 3 hours you spent making the steel bars (8750) you could have gotten 18750 for iron. Then you would spend an additional hour making the cannonballs (12.8k) bringing your total experience up to 21550 experience for the 4 hours. On the other hand that would give you another hour of iron bringing your total up to 25000. This numbers are again not anywhere close to the actual numbers but I hope that you can see the point I am trying to make.
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smithing help
Other alternatives are making iron bars with Forging Rings. Ring of Forging = 1100 Iron Ore = 99 Iron bar = 241 Ring of forging lasts for 140 bars so costs an extra ~8 gold per bar. 107 gold then becomes 241 gold when it is smelted. That is a profit of 134 gold per bar essentially meaning that half of the bars that you smelt can be smithed for extra experience while still making a small profit. This method is sort of slow but faster than Lady's. Coal = 176 Iron Ore = 99 Steel Bar = 628 2 Coal + 1 Iron = 451 This is a profit of 177 gold per bar smelted. As steel is only worth 5 additional experience per bar, less can be smithed per load, and using the method I described earlier about kepping half the bars will net you more experience, Iron Bars are a better way to go. Again it is slow but you will be profiting.
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The Start of being a member plz help (Btw i am a girl)
So... what is your user name, I got tons of gold I could help you out with ;)
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10-Feb-2009 Soul Wars Minigame
RSOF Quick Find: 15-16-209-58370257
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10-Feb-2009 Soul Wars Minigame
Would require loads of luck in turning up at games with a few minutes spare, and getting in. There may be some IRC channels with enough players to get the idea going so watch this space I guess. If you see some incredible records being broken over the next couple of days then you may be onto something, and get prepared to see the ban stick brought out of the cupboard. Well I would not reccomend it. However when does it become jagex's responsiblity to check these things before releasing so that the potential is not there? I mean I have not even logged in today and already came up with that loop hole if it is even possible. They gave the players the portal to join games in progress, you get points for joining late, there are not multiple games per sever, and games start dependant on players. And they expect players not to think of this stuff? I am not condoning bug abuse nor am I defending it. I am just responding to a pattern that will be used against those that find ways to bug abuse. Locks, after all, only keep honest people honest.