Everything posted by venomai
-
HTML coding ... help needed
HTML is used to make websites (for example, most of Google was written in HTML). To make programs & applications (like MS Paint, Notepad, iTunes) you'll need to use a programming language. You'll need to give us more info if you want us to help.. what exactly are you trying to do?
-
Ard's Gallery - Links removed for now
The one currently at the top, #59, looks good. Quite original. =D> Other than that, most of the fractals you've posted exhibit the "Make My Graphic For Me" issue that a lot of fractal artists tend to have. :-k Aim for originality in your fractals.
-
please give constructive crits
It's a nice illustration with lots of potential, nice work. I'll start by saying the first looks more professional. - Both are a bit plain. A soft, subtle gradient and/or pattern in the background would make the graphic look more interesting while still keeping it professional. - The text on both is difficult to read and not particularly stylish. The yellow glow around it (and around the 3D) makes it worse. A simple font like Arial or Verdana can do wonders when used correctly. - The image could be cropped to be smaller (in height), there's a lot of empty space at the top.
-
HTML coding ... help needed
You were asking about HTML coding so I assumed you already had some sort of website. What exactly is "Bob select"? Is it a program? A script? Please elaborate...
-
HTML coding ... help needed
Hmm are you talking about relative paths vs absolute paths? Absolute paths are like those you posted. Relative paths are relative to the current directory, and look like: "/index.html" "../../example.html" "images/img.gif" HTML tags like and usually accept relative paths. More info... http://www.communitymx.com/content/arti ... ?cid=230AD http://web.bentley.edu/empl/c/rcrooks/t ... _1_1a.html
-
A go at digipainting.
Not bad at all! The changes to the scales look worse on the last img. The second last looks much more natural. Keep it up! Looks great.
-
Need Web/Programming Help!
Web/css: Just check out w3schools, it should have everything to get you started. Programming: Depends on what you're looking into. Professional games (like Halo) are usually written with C/C++ variants for the "engine" itself, and then scripting languages are used to create the game content. Learning HTML/CSS is one thing, but high level programming is much more difficult and time-consuming. I'm an experienced Java programmer, but I've also tried C/C++. Java is just as capable as C/C++ for any game you'll be making independently. Java also includes a massive library of utilities to make things easy for you, and the language is very straight-forward. I'd strongly suggest Java for anyone interested in programming games and/or applications. Here's a dump of links I referred to when I was starting off. Info http://en.wikipedia.org/wiki/Java_%28pr ... anguage%29 Free Java IDEs An Integrated Development Environment is the application you'll be coding in. http://www.eclipse.org/ (one of the best, but very complicated) http://www.netbeans.org/ http://jcreator.com/ Tutorials http://www.cokeandcode.com/tutorials http://www.leepoint.net/notes-java/ http://java.sun.com/docs/books/tutorial ... nents.html Scripting When you're comfortable with Java you can start using scripts to build your games/applications. http://www.jython.org/Project/index.html (Python with Java) https://pnuts.dev.java.net/ (Java-based scripting language) http://www.mozilla.org/rhino/ (JavaScript with Java) Games & Screens jME is a 3D library for Java game programmers Bang! Howdy CosmicBirdie (still in early stages)
-
Yes, I was bored.
:-k Geez.. gradients in paint.. sounds deathly boring. Seriously, it looks like some modern metal. Not Medieval. Not Runescape. Yep, agreed. Good UI but not sure why anyone would want to see it in Runescape.
-
I finally bought a tablet!
Tablets are a life-saver. :)
-
Uber video of photoshop drawing
It's been sped up. I saw this a while ago, definitely one of the better painting vids out there. :thumbsup:
-
Sketch Thread Returns---current theme--Cyborg
Ah it's nice to visit and see that people are still enthusiastic about painting. :) Great stuff guys, if I have any free time this weekend I'll be sure to pick up the pen and sketch something small.
-
...::African sunset::...
Great color scheme, it's starting off well. Nobody likes to see tracing, though. :shame:
-
signature WIP - coin room
Yea, I never said it was used in Pixel art. Using a shrink in pixel art no longer makes it pixel art, just makes it a really crappy looking digital piece that took way longer than a painting. I just wanted to make sure that Sepio new that shrinking wasn't exactly a "cheap" technique in the world of digital art and print design. Nice update ter. :)
-
OmG!!!!! Monks drop monk robes now!
heh, continuity problems even in rs videos. Also too long for a weak finish. You probably should have recorded all of it (with no monk robes) and edited in the monk robes after.
-
signature WIP - coin room
Nice setup so far. The legs do look a little funny, it looks like she's giving him a twisted lapdance or something. :lol: A couple things to keep in mind... - lighting: make sure you keep a consistent and very prominent light source. The last wasn't bad but there were a lot of spots that didn't match up - proportions: that sword over on the left looks really out of place. Right now it looks like it's at the same depth as the chest armour, which means the handle would be about as big as somebody's bicep. It also seems to be floating a bit, try tilting it slightly so the handle moves deeper into the picture and the tip comes more towards us (using foreshadowing). Watch out for other problems like this - perspective: watch out for your vanishing point! the table, for example, could be fixed. right now i guess you could get away with saying it's been turned slightly, but the perspective would still look a little off. (specifically, the right edge would cut in to the left more) Keep up the good work. I loved the last one, especially the soft shading style you have. Hopefully we can see more of that style! :) If anyone could what? Use an effect in an effort to make something look good? If you have to do that you fail. You should be able to impress without cheap tricks. That's not a cheap trick at all. In fact, it's extremely common in the world of digital paintings. Why paint intricate details if they'll be lost after publishing? The key to publishing in a variety of sources (magazines, business cards, posters, internet, etc.) is to paint at a large size, and do the shrinking based on how you wish to publish it. See below, for example. The image in the bottom right is part of a net-published painting by blackeri. The left is part of the painting at a larger size (presumably the original size). Because of this, she still has the ability to print it at a reasonably large without any quality loss. And to ca2theone, note that downsizing doesn't add any detail. If anything, it removes detail. But often in downsizing things get blended and smoothed which makes them seem more realistic when they are at a smaller size.
-
New photos by Navy (56k warning)
I like this the best. It's got a nice balance and good contrast (doesn't look too bright or washed out like some of the other pics) and the soft & faded background brings out the foreground. The colours seem to mix well together. For crits I'd say keep an eye out for dew drops in your backgrounds. When they aren't in focus, they just look like white circles, and can really distract the eye. You can just brush the big ones off before taking a shot. Another problem is originality. Straight-ons of flowers is something we've all seen and done -- not very original. If you really wish to stick with flowers, at least try getting some interesting close-ups or some new angles. Sometimes spraying a flower with a bit of water can make it look more interesting. Overall, great pics. You have a good style... you don't develop them too, do you? EDIT: imo, this one is already quite artistic. If you cropped the right off a bit it could have a great composition. (especially movement) http://img.photobucket.com/albums/v405/ ... c6ef90.jpg
-
.Vertigo - Halo - Slipping through the sands of time
Nice work. Did you paint MC? #1 looks tacky and the same as the other million grunge sigs on the net. #2 looks cleaner, very professional and much more original. It looks more abstract and "explosive" to me. Not a fan of the orange line along the border. Also, the sig is looking very busy right now. The text isn't helping -- it's making it look even more cramped. You need to balance out the sig. Try using simpler text, and less of it (think "minimalistic"). Just my two cents...
-
WIPPAGE (update 7 More Water!?)
Not really... :-w :mrgreen: Ok.. Can somebody explain what's going on with the floating pond on the left? :-k Maybe I'm just not used Runescape-style graphics...
-
Mr big headed figther in dragon armor...
Brilliant! I love it. =D> It needs more detail, though. Specifically, more "wear and tear" if you know what I mean. Right now the fabrics, metals, and other materials are all too clean. They'd look a bit bashed up and dirtified if he is some sort of warrior. Also, you may want to change the axe a bit (different colours/values, or maybe a light outline) to separate it from the armour. You could add realistic "wear and tear" details to the blade (chips, dirt, blood) that would probably help bring it out quite a bit. :) Great work though. :) I'd love to see some sketches or steps.. I'm trying to learn the human figure as well, just not finding it very easy... :lol:
-
WIPPAGE (update 7 More Water!?)
It looks like you have three different perspectives going on in this one scene: - The water on the left looks like a top-down (birds-eye) view - The grass and goblin look like they are being viewed almost from ground level - The stuff inside the gateway looks like some sort of aerial three quarter view You should always stick to a single perspective for every scene. If I'm just misunderstanding the scene, then you need to fix the pixeling to make it more clear. You should also stick to a single light source. Without a definite light source, your piece will turn into a visual mess. :-k Another problem is, as GS has mentioned, the dithering! Not only has it been over-dithered, but I personally think the texture doesn't fit at all! It's too repetitive and looks like Photoshop's canvas filter. Try making it more "random" and irregular to mimic real life. Don't ever try to draw things like they would appear in a game as poorly designed as Runescape. Instead, base your pieces off of some form of real life... Take your circular looking rock, for example. Now let's compare it to some real life rocks: [ rock drawing tutorial ... may be helpful ] Notice the sharp, jagged edges, and harsh shadows cast in real life. Also notice the strange shapes of the rocks. Remember that rocks along a costline will be smoother and rounder from erosion of waves, and rocks sitting in a field will be sharper and more "square." Right now you've got gradient-style shading, which is a big no-no! As always, let things flow freely and try to give your scene some irregularity. If you aren't sure how light falls on a certain object, look for some references on the net. Other than that, it looks like a great sig which is coming along very well. You're obviously very determined and I can see that you've put quite a lot of effort into this, which is great. Keep it up! And try to keep some of the above in mind for future works. ;)
-
Logo design challenge
great work white :o Looks very professional.
-
Logo design challenge
Nice one ronnie. :) I like what you did with the U, reminds me of a snake... Thanks woopi. :)
-
Paint doodles.
don't forget WHAT THE PANCAKES?? - Colour is not good. Lime green on pure white isn't always the best combo. - He's missing some obvious necessities (eg: a second eye). - His nose needs a tip and his nostrils shouldn't be tilting so much. It's too snake like... - Too much empty space, the piece itself is boring. - Nice AA. Sorry for being critical. :) Keep workin' on it!
-
Logo design challenge
I agree... Here's my try at an actual logo. :) Probably one of my first attempts at a logo, really... :-k On a light background... (recommended) On a dark background... The transparent image. [ link ] Edit: Changed it slightly [ trans ]
-
Oh god.. my first sig in 6+ Months | Deadly
Text looks like it's barely fitting in the little space you've set out for it. Background is very cool, great manip! Only thing I can say is less yellow (warm) on the left and more gray/blue/etc. (cold) I love the red + white to the left of the text... Might need a bit of framing, but w/e. It's nice! Great job :)