Everything posted by Obtaurian
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Soul wars 100 points
Ranged. It's way easier to get 90k summoning exp than 700k ranged exp.
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AH MAH GAH
It'd be even better to use full void with SW cape eagle eye and karil's cbow so you can get to Jad really fast.
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AH MAH GAH
Use a rune c'bow, broads for caves, diamonds for jad. Only listen to the sounds when he's off-screen. When you can see him, start watching him. As for a shield, anything is fine.
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Slayer Gear?
It's worth noting that it's actually more profitable to use turmoil than not to use it. Slayer only drops severely in profit once you involve a cannon (which you should on some tasks at the very least). With the proper gear, you only need about 10-12 prayer potions per task on average, which is chump change considering how much faster you'll complete the task (and thus gain money and points faster).
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Slayer Gear?
Barrows platebody and legs if you can't afford Bandos. Slaying this way is ridiculously slow and mind-numbingly boring, though. I have much more fun using turmoil, extremes, and a steel titan.
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Hardest 99?
Quest cape is definitely a lot harder than most 99s, but it's much more fun, so it's hard to call it hard.
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Level 80/90 Armors Made Exclusively by Skillers.
Concept art would be awesome. :thumbup: I guess you could just read the descriptions of the armors (tyrannoleather with Karil's-like studs, for example?) and do whatever you want with it.
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Dungeoneering - Rushing Ettiquette
So . . . you're a leecher. You know, I have an urge to mention something about it not being personal... You'll have to elaborate on that one. I'm not offended by his leeching. I would keep him around till the boss, then make sure everyone agrees to kick him. Problem solved.
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A Moron's guide to pro corp
Pr0 guide, Maz.
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/obt/
Y'all [bleep]s best click the link on my sig and read my suggestion.
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Tip.It Times - 8th August 2010
Making raw pies is actually a form of merchanting that requires a cooking level. Because of the cooking level requirement, I would consider it to be a skilling venture rather than a merchanting one. If you can make raw summer pies, you can merchant, but not everyone who can merchant can make raw summer pies. See what I mean? Just making pie shells (not raw pies) is merchanting, too, but it's merchanting that requires you to pay attention, which is why I wouldn't do it unless I was a very low level player. We're basically just arguing semantics now, which isn't useful to the discussion.
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Best way to get elite clues?
I would do TDs, DKs, miths, or steel dragons. Cannoning steel dragons at Ghorrock fortress while on ancients to bank quickly (if you want to) is a pretty good deal.
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Tip.It Times - 8th August 2010
In Runescape, you often sacrifice experience for money. This applies to MHing especially, so that's a moot point. Well, I think there's a difference between few xp and NO xp. If you go for the latter, you could as well say that skilling > mhing if you know how to do it, because merchanting clearly can throw off higher profits. what's the difference? The experience from MHing is negligible, as there are much, much faster ways to gain experience than by killing boss monsters. Merchanting should not be discussed, as it is available to both skillers and MHers equally.
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Level 80/90 Armors Made Exclusively by Skillers.
My suggestion involves the combination of various skills to create tradable, combat-oriented items. There are twelve items in all -- four per combat class (body and leg armors). The production of these items involves combining resources from Daemonheim with resources, items, and magics found in overworld Gielinor. As such, a relatively high level in dungeoneering is required to even begin making these items. You may not seek assistance from other players whatsoever in the production of these items. Dungeoneering: Gathering resources. [hide] Six new resource dungeons would be introduced: three at level 80 dungeoneering, three at level 90. All resources are untradeable. Level 80 dungeon #1: gorgonite ore rocks. 80 mining required. Level 80 dungeon #2: megamastyx spawns. 80 hunter required. Level 80 dungeon #3: runeleaf plants. 80 farming required. Level 90 dungeon #1: promethium ore rocks. 90 mining required. Level 90 dungeon #2: tyrannomastyx rocks. 90 hunter required. Level 90 dungeon #3: spiritbloom plants. 90 farming required. [/hide] Melee Armor: Gorgadamantite and Runethium.* [hide] High levels in smithing and crafting would be required to smith these level 80 and 90 defense platebodys and platelegs. A new way to cut gems is introduced, which is to chip them into three shards (80 and 90 crafting required to cut dragonstone and onyx gems into shards, respectively). One shard is used for the platebody, two are used for the platelegs. Once the shards are attached to the armors, they need to be enchanted, which can be done via runes or clay tablets. Two new bars can be made by combining gorgonite with adamantite ores or promethium with runite ores. 80 and 90 smithing required to smelt the bars, respectively. The bars are then used to make the armor parts. The enchanted gem shards grant offensive boosts to the items. Gorgadamantite platebody (80 defense): Materials: five gorgadamantite bars and one dragonstone shard. Levels: 89 smithing and 80 crafting. Also requires dragonstone enchantment. Gorgadamantite platelegs (80 defense): Materials: three gorgadamantite bars and two dragonstone shards. Levels: 87 smithing and 80 crafting. Also requires dragonstone enchantment. Runethium platebody (90 defense): Materials: five runethium bars and one onyx shard. Levels: 99 smithing and 90 crafting. Also requires onyx enchantment. Runethium platelegs (90 defense): Materials: three runethium ores and two onyx shards. Levels: 97 smithing and 90 crafting. Also requires onyx enchantment. I'm no expert when it comes to balancing stats, but my opinion is that the gorg set should have a similar strength bonus to Bandos plate/tassets and slight accuracy bonuses to melee. The runethium set should have a larger strength bonus than Bandos with similar melee accuracy bonuses to Vesta. Both sets should have negative accuracy bonuses to magic and ranged. No prayer bonus. [/hide] Magic Robes: Runic and Spiritbloom.* [hide] High levels in crafting and runecrafting would be required to craft and imbue these level 80 and 90 magic robes. Once the textiles are made from plants picked in the resource dungeons, they are crafted into robe tops and bottoms, then imbued at the death or blood altars. Imbuing the robes gives them magic damage modifiers. Runic robe top (80 magic): Materials: five runic cloths. Levels: 88 crafting and 80 runecrating. Runic robes must be imbued at the death altar (Mournings End pt. II required to unlock). Runic robe bottom (80 magic): Materials: three runic cloths. Levels: 86 crafting and 80 runecrating. Runic robes must be imbued at the death altar (Mournings End pt. II required to unlock). Spiritbloom robe top (90 magic): Materials: five spiritbloom cloths. Levels: 98 crafting and 90 runecrafting. Spiritbloom robes must be imbued at the blood altar (Legacy of Seergaze required to unlock). Spiritbloom robe bottom (90 magic): Materials: three spiritbloom cloths. Levels: 96 crafting and 90 runecrafting. Spiritbloom robes must be imbued at the blood altar (Legacy of Seergaze required to unlock). I'm of the opinion that the runic set should have a +5% damage modifier (+2% from bottom, +3% from top), while the spiritbloom set should have a +10% damage modifier (+4% from bottom, +6% from top). Negative bonuses to melee and ranged. No prayer bonus. [/hide] Ranged Leather Armor: Megaleather and Tyrannoleather.* [hide] High levels in crafting and fletching would be required to craft and spike-ify these level 80 and 90 ranged leather armors. Hides obtained from the resource dungeons are made into basic leather armors, then made lethal (and more stylish) by adding fletched claws dropped by black dragons and frost dragons. Due to the strange powers wielded by dragons, the claws grant ranged strength bonuses to the armors. Claws will be semi-common drops from black dragons and frost dragons, which are fletched into studs and attached to the armors. Claws are tradable. Megaleather body (80 ranged): Materials: five megamastyx hides and a set of black dragon claws. Levels: 89 crafting and 80 fletching. Claws are dropped by black dragons and must be fletched into studs. Megaleather chaps (80 ranged): Materials: three megamastyx hides and a set of black dragon claws. Levels: 87 crafting and 80 fletching. Claws are dropped by black dragons and must be fletched into studs. Tyrannoleather body (90 ranged): Materials: five tyrannomastyx hides and a set of frost dragon claws. Levels: 99 crafting and 90 fletching. Claws are dropped by frost dragons and must be fletched into studs. Tyrannoleather chaps (90 ranged): Materials: three tyrannomastyx hides and a set of frost dragon claws. Levels: 97 crafting and 90 fletching. Claws are dropped by frost dragons and must be fletched into studs. I'm not very familiar with how ranged strength correlates to max hit, so I wont offer suggestions here. As per usual, negative bonuses to melee and magic. No prayer. [/hide] In conclusion, the purpose of these items is to promote high-level skilling, profit, and to create synergy between non-combat skills while providing new toys for more combat-oriented players. If you have any criticisms (constructive or otherwise) or suggestions to make, feel free to throw them my way. Thanks. * The names of these items are totally up in the air.
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Dungeoneering - Rushing Ettiquette
So . . . you're a leecher.
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Tip.It Times - 8th August 2010
Wait, so you want skilling and MHing to profit equally? Correct me if I'm wrong. I highly disagree with that. Unless . . . Say there was some sort of skilling product (most likely something that aids combat, so it'd be in demand) that required a plethora of skills to make. This is gonna be some random-ass suggestion, but bear with me. Dungeoneering: Gorgonite and promethium ores could be bought from Marmaros for 10k and 20k tokens apiece, respectively. Or, perhaps having a high enough dungeoneering level would allow the player into a dungeon that has promethium and gorgonite ore spawns. I'm leaning towards the latter, as I feel it would make the end product a bit more exclusive. Smithing: You would need to smelt the Daemonheim ores with overworld ores to obtain the special bars needed, then the bars would need to be smithed into an armor piece. For example, combine gorgonite and adamantite ores to make gorgadamantite bars (lol). Combine promethium and runite bars to make runethium bars (loool). Making the items would require the overworld item levels, plus two. So if you need 99 to make a rune platebody, you need 101 to make a runethium platebody. Crafting: Attach any gem from sapphire to onyx to the platebody. Each gem corresponds to a different effect. Levels required to attach are two above the level needed to craft the amulet for that gem, so 92 to attach an onyx. Magic: Finally, enchant the platebody with the appropriate enchantment spell. There we have it: a bunch of new items that take time and effort to make, and even higher levels. Make these items unassistable, and only tradable once enchanted. Give them some good stats and effects, and the monster hunters will line up for blocks. An update like this works well for skillers, because it's a reliable, sustainable method of making money that requires time and effort. You can have magic and ranged armor equivalents, too (say dungeoneering, crafting, magic, and runecrafting to make the magic robes and dungeoneering, crafting, hunter, and fletching to make the leather armor?) EDIT: I'm going to expand on this suggestion. I might post it in Suggestions later.
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/obt/
So far the plan is do ZMI to 81, astrals to 89-90, and natures to 99.
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Chaotic Rapier vs Longsword
I've been wondering about killing dragons, I mean how noticeable the difference is with the +9 stab attack compensating the loss of speed. :-k Rapier >>> CLS for dragons. They're already weak to stab, so the speed of the rapier easily trumps the slightly higher hits of the CLS.
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High level farming?
As everyone said, farming is a great skill that can be very profitable (or very expensive). Once you get the farming level you need for your quest cape, just start doing herb runs and forgo the trees. It's a very, very nice supplementary income. It's how I was able to afford powerslaying. EDIT: We definitely need some high-level farming content though. :(
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Hey guys, look at this map.
Protect magic doesn't help against metal dragons. But yeah take a sip of antifire from now on. :thumbup:
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Tip.It Times - 8th August 2010
Well said. Impling hunting and rune mining are two of the best ways to make money from skilling, but they both involve a little luck and competition (though nowhere near that of MHing). In Runescape, you often sacrifice experience for money. This applies to MHing especially, so that's a moot point.
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Tip.It Times - 8th August 2010
Herblore, dungeoneering, completing WGS, 70 agility for SGWD, etc. So, yes. There's always a chance of being combo'd, but the biggest threat is lag and DCing. If you lag and get combo'd, you're done. If you DC, you're done. EDIT: Skilling makes more money than green dragons with much less effort unless you have a very high combat level (and if you do, why are you at green dragons?).
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Hey guys, look at this map.
I'm 99% sure he's talking about using the shortcuts, which means there's a big chance of getting hit really hard, protect magic or not. I've never noticed because I can't use the shortcuts, but that's :thumbdown: :thumbdown: :thumbdown: .
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Atom Smash40's List of Top 15 Videogames
NO WAY! You can pretty much pick up any of them and be amazed. Super Metroid for SNES is one of the best games ever made. The Metroid Prime series (two for GC, one for Wii) is just perfect. You should really look into them. EDIT: Metroid Fusion for GBA is really intense and eerie, too.
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Tip.It Times - 8th August 2010
What? The only correlation between the risk and competition is that your competition will sometimes try to get you killed. And how are you not convinced that it's a high risk venture? If you die at GWD, you lose your stuff. If you die at DKs, you lose your stuff unless some nice guy in bursting lobs decides to help you. TDs is really the only place where you're pretty much guaranteed to get your stuff back. Inflation doesn't have anything to do with it. Profits from MHing are a little less than five times the profits from skilling, which is a pretty good ratio, all things considered. As far as I know, Jagex has always promoted a rounded gaming experience. They don't want you to spend all of your time skilling. If all you want to do is skill, you should expect very little sympathy. Sorry, but that's how it is.