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stonewall337

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Everything posted by stonewall337

  1. K swiftkit is not [bleep]ing safe to use. Ignore this imbecile above. I've had the passwords on all the accounts i've ever used on SK changed, so shut up. Because the opinion of some random person on a forum is trustworthy. Trust him over you. Have fun being hacked then I don't use swiftkit to begin with. But, since you gave no reason to prefer your opinion over his, and there are far more likely reasons and explanations (The famous razor) to explain how your pass was changed (key logger, family member, you're lying, etc) than the logical stance to take is to prefer the initial poster. Few extra reasons. Post count doesn't really matter, when both of you have low counts. In fact, people make accounts on TIF just to post announcements, thus negating any reason not to prefer a low post counter. Now, if it was someone I trusted or knew, with quite a few more posts, that might have more grounds. As well, his post is reasonable and explanative, whereas yours is simply a rant. As such, the logical of the two views to make is the former. Again, I'm not making a claim that you are wrong necessarily, or that he is. I am simply stating, that without hard evidence by either side, I have to go by what can be logically constructed. If you dislike my logic, point out how I am wrong. And Joh...WHY U MISS POINT? The interference that one SHOULD continue without any precautions with account security was never made. It was imagined by yourself. The whole point of the posts have been to show why an opinion is preferred over another. Please take this to PM and sort it there, the website has been hacked and the digital signature of the client has been changed so the worst should be assumed to keep your account safe. I'll be honest. No. You have no grounds, nor authority to ask so either. No rules were broken. The discussion is germane.
  2. Didn't he ascend into godhood via the stone as seen in the WGS cutscene, which would also make him a false user? No. The cutscene showed Saradomin using the stone's power to save Commander Zilyana after she was injured. Saradomin is a true god in a balanced pair with Zaros (wisdom vs might) like Bandos and Armadyl balance out (war vs law). Hence Juna saying Guthix will be happy about Zaros return as it restores balance since chaos (Zamorak) does not balance out wisdom. Remember, Sara is the god of more than wisdom, but order.
  3. K swiftkit is not [bleep]ing safe to use. Ignore this imbecile above. I've had the passwords on all the accounts i've ever used on SK changed, so shut up. Because the opinion of some random person on a forum is trustworthy. Trust him over you. Have fun being hacked then I don't use swiftkit to begin with. But, since you gave no reason to prefer your opinion over his, and there are far more likely reasons and explanations (The famous razor) to explain how your pass was changed (key logger, family member, you're lying, etc) than the logical stance to take is to prefer the initial poster. Few extra reasons. Post count doesn't really matter, when both of you have low counts. In fact, people make accounts on TIF just to post announcements, thus negating any reason not to prefer a low post counter. Now, if it was someone I trusted or knew, with quite a few more posts, that might have more grounds. As well, his post is reasonable and explanative, whereas yours is simply a rant. As such, the logical of the two views to make is the former. Again, I'm not making a claim that you are wrong necessarily, or that he is. I am simply stating, that without hard evidence by either side, I have to go by what can be logically constructed. If you dislike my logic, point out how I am wrong. And Jon...WHY U MISS POINT? The interference that one SHOULD continue without any precautions with account security was never made. It was imagined by yourself. The whole point of the posts have been to show why an opinion is preferred over another.
  4. K swiftkit is not [bleep]ing safe to use. Ignore this imbecile above. I've had the passwords on all the accounts i've ever used on SK changed, so shut up. Because the opinion of some random person on a forum is trustworthy. Trust him over you.
  5. Plus, the recent "hacking" were a database exploit, not stolen accounts. Session spoofing of public games, ya.
  6. It's cheap, easy to do, and doesn't require interaction with the person themselves (social engineering would be the ideal vector of attack, but it isn't always available). It's still usable, and it's still used. Not having a password attempt threshold makes this attack vector more tantalizing to use, if a person feels like they can invest the cash in the attack. On Topic: It's interesting that they're completing the dragon set, and I'm glad that they are - but it feels a bit weird though. We had to jump through hoops (although by today's standards, Legend's Quest isn't much...) to get the right to wear the Dragon Square - are there any special quests required to complete to wear this? http://us.battle.net/d3/en/forum/topic/5271503297
  7. I know exactly how authenticators work-- I use one. What I am saying is that it seems to me that a whole lot of people are getting hacked, and in every single case they do not have an authenticator. While I am sure a lot of the people making threads about it are full of shit and are trolling, there seems to be a whole lot of smoke and where there is smoke there is usually a fire. It shouldn't be necessary to have an authenticator to protect your account, but it seems like with Blizzard games it is. Case sensitivity isn't necessary though it is helpful, but password lockout thresholds ARE. Diablo 3 is the ONLY instance I have ever seen where there wasn't a lockout threshold on wrong passwords. Every business, every game, every place where you need to log-in to something has a lockout threshold. It's SOP, and I am pretty sure most server OS have it enabled by default in the group policy settings. Lockout thresholds are one of the biggest safeguards against brute force crackers like Cain and Abel. Without them, someone can run the program endlessly and it drastically increases the likelihood it will successfully crack a password. You know nothing about security if you think people brute force passwords compared to the other ways of compromising account security. Which based on everything you've said, means you know nothing about security.
  8. DragonlordJ is ludicrously wrong about Blizzard. Shows his lack of any understanding about why case sensativity isn't necessary, as well as how he doesn't understand the authentactors and how they work, nor how prevalent they are among players of Blizzard games.
  9. I remember because I stared playing on vacation, May 16th, 2007.
  10. AT DKS put the tele tab in the corner, with things you don't click on around it, like yak scrolls. Problem solved.
  11. I'm not a noob. I'm arrogant.
  12. HoN LOL SC2 WoW (PVP w/ 3 ppl in the same room would be awesome IMO) Diablo 3 has a LOT of playabilty w/ 3 people Sanctum-First/third person TD game.
  13. 80 hours in. Act 1 inferno cleared, farming for loot to progress. Barb sucks solo inferno act 2 impossible w/o heavily buying gear off the AH or farming act 4 inferno w/ frends who are already there. But still most fun class I've played. Doubt I'll reroll quickly or level again fast, just messing around. Too repetative unless done w/ friends.
  14. true, but that would mean there was a limit to how many times you could fight her, unless she has some sort of instant healing. i just find it hard to believe jagex would make it possible to chop her horns of. oh well, for all i know you might be correct Coming from the game where monsters respawn seconds after you kill them, that isn't that implausible.
  15. He's in TMOA. Subtle advertising there. Pretty sure a goal of TMOA is to get 200m in any/all skills.
  16. At least your cat has a hamburger.
  17. You just say this but give no reason/evidence. It was around 2m/hr a while ago. Not sure what it is right now. Again, corp is fairly RNG. It depends on how long you keep at it to even out.
  18. Upset about something you know nothing about? Lol ~Darkfriend the elitest "stone".
  19. That's small potatoes. Technically, no. One instance of someone not being cleaned would make the question you asked answerable with a no.
  20. Its an ARPG...what else were you expecting? Sounds almost like RS though, doesn't it? At its essence, they are very similar. I'm at around 32 hours played. Beat the first 2 modes. Hell mode is a CHALLENGE and its fun as heck. Level 52 barbarian. Much more fun in coop, if harder. Also fun if solo when talking in vent. GIving items to friends is win. I love it. 11 hours mostly coop to beat the game on normal. 12 on nightmare. About an hour into hell so far. note: playing with friends who work well together, and are all in the top >1% of WOW raiders also makes it much easier. And gio is a well known troll/idiot. I'd advise just ignoring him lol.
  21. Crash. Solved.
  22. Ever been to dag kings? Combat style REALLY matters. Same for DGing. Some monsters are REALLY stronk/weak to certain melee attacks. PR only has stab.
  23. But the game company takes a cut of every sale you make. Which is why, in the end, most won't use it. They still stick to third-party websites. Prove it. Many people would rather not risk 1.) being banned 2.) being scammed and 3.) viruses/keyloggers 4.) creditcard/payapl information 5.) its a lot more work to sell your general item over the black market unless you are established as a seller/buyer 6.) Takes too much time to set up an account on a 3rd party site if you just want to sell that rare item. Some may use it, I do not doubt. I just find your claim of "most" asinine. Also, the point was about the difference between time/ money expended anyway and not about D3. Even though D3 is awesome. (on hell mode BTW bit OT but im tired from palying straight through zz)
  24. The difference is in some MMO's (Wow) gear matters for WORLD ranking, progression, logs, etc. In RS, its just about personal progression, and speed of kills. In D3, its just microtransactions, but between players instead of player and game company. I MUCH prefer the former.
  25. http://www.toptiertactics.com/2012/05/time-vs-money-the-false-dilemma-of-grind/ With the arrival of Diablo 3 and its real money auction house (RMAH), players worldwide* have fallen into shouting matches about the value of gear and the reward of experience. On one hand, hardcore players scorn those who would waste real dinero on virtual items they didnt even earn. On the other hand, affluent adults argue they shouldnt miss out on content because they dont get summers off. Both sides have valid points, of course. But ultimately, this debate was only a symptom of the real problem The right way vs. the right now way For traditional hardcore gamers, the concept of paying real money for virtual items just feels wrong on many levels. These players often dont believe cash should be wasted on digital armor and weapons, and theyre not usually fans of paid DLC or the like to begin with. Playing the game is its own reward, and patience pays off in experience, loot, and the dignity of having accomplished everything the old-fashioned way. Additionally, anti-microtransaction gamers dont really consider it fair if other people can swipe an AmEx card to get the same loot they spent hundreds of hours acquiring. And with an increasing number of games including such systems, it can easily feel that the power of the almighty dollar is reaching too far into an otherwise competitive, balanced system. Whats the point of getting good at a game if some geezer can just bid for the best items available? Many older players, of course, have no qualm with dropping $10 to $20 if it means avoiding five hours of loot runs, boss raids, or other grinds. These gamers, the majority of whom are adults with enough disposable income to buy a new game every week, see their time as more valuable than the dignity of getting their hands dirty to compete. From the perspective of time-strapped players, theyre the ones at a disadvantage. While theyre stuck at the office all day, or perhaps busy chasing three kids around the house, the anti-payment gamers have 20+ hours a week to hunt for loot and memorize damage charts. By the time our richer comrades get online, theyre eighteen levels behind everyone else and trodding through the game wearing something they found in a box of scraps. Should a games system requirements really include Playing this title like your second job? The root of the problem Trick question. Because whatever camp you happen to side with, the problem was never other players getting an unfair advantage via time or money expenditure. The problem was that these games required so much goddamn grind to begin with. Videogame studios were increasingly adding unlocks and random rewards to their games to increase revenue and create habit-forming playstyles that demanded nearly infinite replays. With the introduction of achievements, the perfect balance of expected and unexpected rewards had been created. Grind would become the de facto state of modern gaming. And that addictive, random-reward Pavlovian bullshit kept you playing Diablo, Mass Effect 3 multiplayer, and hell, even Magic: the Gathering for so long. Every time you identified a rare item or bought a Premium Spectre Pack or opened a new pack of cards, the adrenaline pumping through your veins reinforced your need for more. You saved your lunch money for new packs of Kamigawa, or perhaps you even cheated at Draw Something to finally unlock another can of the worlds most expensive digital paint. And whether you were paying for these experiences with hours of work in-game or hours of work on the job, you sacrificed something meaningful every time just to have a chance at a new reward. All these system really did, of course, was add an artificial layer of replayability to games via monotony and random chance. If you unlocked specific equipment at certain levels in Diablo 2, you wouldnt have to perform Baal runs for 30 hours straight. If Bioware gave you all your single player equipment the moment you signed into multiplayer, you could crush Reaper forces from the get-go, spending your time having fun instead of farming Firebase White. If you started Draw Something with some decent colors, maybe your idiot cousin would be able to guess you were illustrating Double Rainbow. I mean seriously how hard is it to just give me purple, Zynga? Back to the blame game Anyway, it quickly becomes clear that it was never the spoiled high schoolers with too much time on their hands who made it difficult to compete. It wasnt rich, Wall Street weekend gamers who bought max-level characters that kept you from getting the most out of your game. It was the development studio that designed your experience to revolve around flushing your time and/or money down the toilet in the pursuit of random, shiny objects you might never even get. Instead of crafting gameplay based on skill, planning, or tactics, they wanted your entire experience to depend on how addicted you were to the games ridiculous systems. And if that addiction and emotional investment got high enough, you might be willing to spend more hours in game, more money in the auction house, or more time telling your friends about just how good your new game was and how you just couldnt put it down. Because even if you werent going to spend another dime on hats in Team Fortress 2, there was a good chance your pals would at some point. As with any habit-forming activity, it would be passed around your social circle until every last one of your gaming buddies was a mindless addict. Before long, theyd all be drooling while throwing money at the screen, shouting at the game to give their in-game avatars prettier DLC dresses. Small hope for microtransactions Some players will still prefer high-grind games for whatever reason. Maybe they just enjoy the thrill of the hunt. Or perhaps, whether their wealth is earned in-game or out, theyre just the kind of people who like feeling superior to their poorly-equipped contemporaries. Until you see casinos and lotteries shutting down worldwide, you can bet theres still a market for random reward money/timesinks. But that doesnt mean games are doomed to grinding the fun out of their experiences. Many titles, most notably Guild Wars 2, are designed to make players competitive without huge time investments. In ArenaNets upcoming MMO, players and their gear are automatically upscaled in PvP and downscaled in low-level areas, making most grind (and the need to buy advantages) pointless. And when real money shops are available, some games like Path of Exile are reserving purchases for aesthetic-only items that wont let the lawyer next door buy his way to the top of the ladder. Valves hat-conomy in Team Fortress 2 is quite similar, granting players cool points without letting them win more easily with slick hats. Yes, weapons are also available in TF2′s shop, but the vast majority of them are arguably worse than the default kits for each class. Maintaining perspective A Greek poet once said, Dont hate the player, hate the game. Truer words have never been spoken. When you boot up Diablo 3 and see a Demon Hunter stroll into town with a jewel-encrusted Windforce bow, dont get jealous over how much time and/or money he has. Write down your scathing remarks and send them to Bashiok at Blizzard Entertainment instead. Hell greatly appreciate your thoughtful rant. * Except in Asia, because Blizzard doesnt want their money. Read more: http://www.toptiertactics.com/2012/05/time-vs-money-the-false-dilemma-of-grind/#ixzz1v6wv4QAn This is about DIABLO 3 but it applies to any game with buyable with real world stuff. With the SOF I thought this was an interesting article.

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