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mister_moocky

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Everything posted by mister_moocky

  1. Killing them is obviously a waste of time.
  2. There will be a spike of people acting like asses to get others killed when the update comes out, but eventually it will go back to how it was pre-07. Those who want to help will help, and those who want free stuff will wait and see if you don't make it back in time. This system is still more lenient because it offers you the chance of not only getting back in time, but that some stranger might walk by while said player is camping your grave and bless it. Do you think someone who isn't going to bless your chaotic-filled grave now was going to bless your grave before? Unlikely. This isn't going to change behavior from how it was in 2007, Runescape will always have that proportion of players. We're not in Kindergarten anymore, folks, we're going back to the days where death didn't include an immediate expectation that your items would be safe until you returned, and people actually didn't risk what they couldn't afford to lose. If jagex want to make dieing dangerous they could've removed graves and made the items unlootable. All this does is discourage teaming and encourage [bleep]ery.
  3. GF bossing with randoms. Maybe the reluctance of players to bosshunt will counteract the non-loss of high end gear.
  4. Blues aren't common enough to hunt for.
  5. Considering it's what, $6? I don't think verification is a big issue.
  6. Normal for teleports and high alch. Ancients for castlewars and fog. I never use lunar.
  7. Absolutely sell your sgs. Assuming you train slayer, make super antifires and spec restores.
  8. Oak dungeon doors 74-99. Oak's usually between 5-6 gp/xp. Top out at 240k xp/h I believe (without sc).
  9. It's happened to me while running ubuntu. When you first load Runescape by default you get an ad on top. When you log in as a member the ad is removed and runescape is moved up the page, however your cursor position is not recaliberated for this change, resulting in its click position being the ad's height too low. You should be able to simply log out and refresh the page, after logging in once the game remembers if your a member or not and will no longer display the ad.
  10. I trained 84-99 agility with the master horn and it was never exactly 10 rounds to fill. I'm unsure why there was variation but perhaps it fills based upon how much score you would have received. However it is around 10 rounds. The xp is lasts for depends on the skill you use it on and your level in the skill. But it lasted for 1.2-1.32m as I leveled up in agility.
  11. I prefer the pet room without a habitat because it blends in with the gardens.
  12. Con is my favorite noncombat skill, not counting slayer. I'm only 78 right now but this is my plan. 7 skill halls for 1 of each monster head and 1 unique armor set per room. 2x each trophy fish for upstairs. This will take most of the work by far as it requires a huge amount of cw tickets, 99 smithing, and a bunch of rare drops. Currently have 91 smithing, 4 monster heads, 3 big fish, and 850-ish cw tickets. 3 quest halls for each quest guild and mounted weapon. 3 games rooms for every possible game. 3 gardens for every possible plant except the dead tree. I don't like fancy gardens. 2 studies for eagle and demon lectures. Eventually want a statue too. 2 combat rooms for a combat ring and a balance beam. Portal is in the northeast garden for close access to altar, portal rooms, and quest hall (mounted glory). There are no doors facing walls and only 2 doors open outside.
  13. Does that mean they've finally fixed the glitch where you could put items from a BOB into a forager? Let me check... Yep. Congrats jagex it only took you well over a year. Used to go to Armadyl all the time with a bat holding a tortoise worth of supplies. Edit: Actually it's been 2 years.
  14. If a player can open all effigies and gets 40k xp from the lamp you'd get 130k total non combat xp per effigy, bringing the cost down to a reasonable 11.5 gp/xp using your figure of 1.5m cost per hour. So while it's a decent method for players looking to get max total it's really not reasonable if you're just looking for rc xp. Also I think it's safe to presume there are many combat-based players who would willingly pay 8-10 gp/xp for fast runecrafting xp that lack the skills to open effigies; effigy hunting won't eclipse rc running simply because of its exclusivity.
  15. At the above post, 36k rc xp/h is bad as is, especially if you're paying a ridiculous 42 gp/xp. You get faster xp ZMI rcing while breaking even.
  16. If I got 78 rc for 4* earth runes I could afford to pay f2p runners 2500gp per load and still break even, or even make a tiny profit. As I've got many thousands of currently useless fog tokens I could buy earth rcing cloves and get 13 xp per rune (bloods are 10.5). Hmmmh...
  17. Complete your started quests, almost anything you don't use up can be discarded and reobtained if necessary. The only exceptions I can think of is the dark dagger (legends) and the bluerite sword (knight's sword).
  18. Do not use a fishing forager while using fishing brawlers! When they forage a fish it takes a charge. I was using fishing brawlers in the LRC and had my xp counter opened. I saw it gain 15 xp, which seemed odd to me, because foraging swordfish gives 10 xp and sharks 11 xp. Curious to see if my familiar was getting the 50% bonus I kept my rock lobster summoned and watched my counter and sure enough when it foraged another swordfish I got 15 xp. After that I dismissed it (by that time it had foraged 4 swordfish). The gloves lasted for 411 rocktail, so they last for 415 fish.
  19. Uhh that art looks nothing like the characters in the video.
  20. Killing the skeletal gorillas under ape atoll with either dharoks or void+chaotic rapier (unsure which is better) is some of the best melee experience. Killing living rock creatures may be better though. Maxing your melees will get you past 99 constitution. For thieving do pyramid plunder. Blackjacking is comparable xp but is horribly monotonous. Once you get 90 fishing you can fish rocktails in the living rock caverns however barbarian fishing is still the fastest method. If you chose to fish rocktails use world 77 or 84. Mine gold in the living rock caverns on world 84 or 77. I highly recommend superheating the gold as you mine it, with gold smelting gauntlets on. Using the barbarian assault horn both saves you time and saves you training agility. Just go ahead and get 99 slayer. You could dungeoneer for a rapier first but you've only got 1 level left. Currently the ZMI runecrafting is the best xp. But I would wait and see if Jagex bring back free trade, which would allow essence running again. I'm unsure what the best hunting xp is now. Previously it was barehanding butterflies but I don't know if the herblore habitat activity has changed this. Kill waterfiends in the ancient cavern for crimson charms. Once you get 95 summoning use your iron titan and kill them in the chaos tunnels. Alternatively you could burst or barrage rock lobsters however this is quite costly whereas waterfiends are a small profit. Do dungeoneering last, the higher your skill levels the faster it is. I would get it up with lamps and tears of guthix until level 49 because it is such abysmal xp at very low levels. Level 49 is 92k xp so you're only losing 9.2k tokens but saving yourself a lot of time.
  21. Today I logged on to Runescape and it was Runescape
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