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zotto

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Everything posted by zotto

  1. Ideally that's what would happen, however you'd be surprised how little time there is to get an article in. Sometimes the editors won't be online or edit the article for a few days so there is only so much editing and changing that can be done. It isn't quite as easy to write an article regularly as people might think, and with the forum being down on Sunday a lot of last minute editing ect wasn't able to be done. However I'm sorry if you think that my article was poor. If you put a document on google docs and share it with the relevant people everybody edit/comment whenever they are online.
  2. I actually decided to work on range again right now, by cannoning aberrant specters. And then selling the herbs as they come along. I'm not going to wait till people decide that enough is enough and the prices start to crash. I'm taking my profit now. I did some calculations. My charms will get me to 91 summoning at the max (from 88). Not really worth it in my opinion. I will just spend an hour doing summoning with blues and crimsons and then I will get back to my normal activities during this weekend of extra experience. It's a game, not work.
  3. You can cannon aberrant specters and still make 500k per hour easily profit. Last time I did it I actually ranged even instead of melee. And still an easy 600k per hour.
  4. I think I will just play like I always do. Seems a bit pointless to do stupid skills just for the sake of extra experience.
  5. Is it just me, or are summoning supplies already unattainable at the GE.
  6. My GS was really easy to get. I just put a load of GP into the GE and hopla. I was the owner of a GS. No effort required.
  7. I don't think greed is the motive here. Jagex is a company who publishes a highly popular game. They are dependent on the people that play their game. They naturally want to please as many as possible. And they simply made the decision that a modification of the original requirements would please as many people as possible or give as many people as possible an enjoyable gaming experience. Jagex isn't out there to destroy your gaming experience. It might happen sometimes because they make a decision which they think is for the best. And then it turns out it doesn't match the sensibilities of a particular individual. That's life. Jagex doesn't on purpose go against your wishes. The individual isn't part of the equation here. The feedback they received convinced Jagex that maybe it would be better to adjust the requirements. That is really all there is to it. And as you can see in some of the previous posts, this is a structural event. Jagex does change requirements, stats and rewards of the content of runescape in order to create a better gaming experience for most. This may mean indeed that for some the gaming experience doesn't improve, but I think we should appreciate the effort Jagex is actually putting into the game on improving the game. This game isn't the game I played 4 years ago, 3 years ago, 2 years ago or even last year. Slayer has changed so radically that people can't even imagine any more how I was training the skill when it just came out. No familiars. No smoking kills. No slayer ring. No slayer helmet. No nothing. I didn't even have guthans till I had 80 slayer. I went to the magic training area in order to learn to be able to do the bones to peaches spell. Guthans was unaffordable for me at that point in time. Now you are labeled a n00b if you don't power slay in the proper gear. Modern slaying has nothing to do with the original slaying experience. And isn't it much better nowadays? When I started slaying I knew for sure that 99 slaying was an impossible goal for me. Yet the constant updating from Jagex made it all so much easier, faster and a more pleasant experience! So let us all just assume that Jagex is implementing these modifications or content for the common good. I think they have gotten it mostly right in the past with their modifications of content. And if not, adapting to new circumstances is what gives this game its longevity for me. It's not the same game any more I played when I joined.
  8. I actually didn't get any dark beasts task till I hit slayer level 95 (or was it even 97?) because I had never done MEP2. The firecape requirement has always been fine with me. But the compromise is fine as well. Does it all really matter? You can't camp them. You are dependent on luck to get them assigned. A few more slayers can do them now when the compromise is realized. Where is the ruined gameplay exactly? And does the fact that a select few of your fellow runescapers now can do the same task really ruin the game for you?
  9. I have blocked: kalphites (too annoying) dagganoths (i'm already 99, I don't need the cannon experience). Steel dragons (might unblock them).
  10. that's what i said. And my point was that you will loose less cooking monks in all probability.
  11. That's a good thing, of course. And nobody would argue that firemaking should be removed. But from a game design perspective, you need to look at what a skill adds to the game. And with firemaking, you can see that it adds very little, at least in its current state. If we were allowed to light some more interesting things on fire besides logs--say, weapons, ranged ammo, that sort of thing--then firemaking gets interesting. That is just a matter of opinion which depends on the degree of integration of firemaking into the game, because you cannot deny it is integrated into other aspects of the game. 1. it is connected to cooking. However with ranges giving benefits and being available at many locations this function has become secondary. 2. Quest requirements. Firemaking skill is required for certain quest story lines. And sometimes this even makes sense. 3. Woodcutting: the inferno adze. 4. minigames: pyre logs. 5. travel: balloons. 6. monster hunting: torches, lanterns The only question is only whether this integration of this skill is good enough for you personally. Apparently it isn't, but you cannot deny there isn't any integration into other aspects of the game. Could the skill be more integrated? Probably. But there has to be a skill that is least integrated. But why stop here. Why not complain that attack isn't integrated with all the other skills available. The only skill you could argue attack is even remotely good for is slayer.
  12. Cooking swordfish gives you a loss of 17M from 81-90. Cooking monks gives a loss of 170k from 90-94. I'll bet that if you cook monks from 81-90 you still spend far less than 17M despite that you burn some monks. And you get faster experience.
  13. I like the idea of high level do-it-yourself awards to the game as well. The herblore extreme potions was for me a stimulation to raise my herblore. I wouldn't have bothered if I could just have purchased the extreme potions. Similarly I have had the same idea for slayer already for years. They shouldn't just release very high level slayer monsters with rather exotic requirements. What Jagex should actually have done is create a drop that is only available to high level slayers and is untradeable. Compare it to the extreme potions in herblore. It could be slayer arrows that drop from high lvl slayer monsters and can only be used by high level slayers, a weapon, runes, slayer summoning charms, or fill in whatever you fancy. The idea is however that the items are not tradeable, but on the other hand rather useful. I guess we have seen one such drop recently, that is the ferocious ring. An enormously useful piece of equipment, only available to slayer who slay in kuradal dungeon. It has two very nice properties, the teleport and the +4 damage. It is something I would like to see expanded for other skills as well. Let their be general benefits to skills, but also let people who spend a lot of time on a skill have specific benefits.
  14. I guess there are personal money sinks and actual money sinks. Actual money sinks are things such as: 1. barrows armour repair. The gp disappears forever. 2. summoning. Shards and pouches have to be bought (initially and partially, since there they are tradable and can be exchanged; but the ones bought from NPCs are definitely a money sink, of course if the high alch price of the pouch is less than the purchase price of pouch, shards and ingredients). 3. construction: you can't argue with this one. Personal money sinks: Herblore: see your gp stack disappear before your eyes leveling this. Prayer: same thing. However, the money is just exchanged hands. Is there a solution? You can think about money sinks, but why not do the opposite? Think about how gp comes into the game! How does gp enter the game? 1. coin drops. 2. low/high alch. 3. Pvp drops which can be exchanged for gp at NPCs. That's about it. It would be easier to influence these processes than to actually create more money sinks. Nobody wants to touch PVP any more after the more recent changes. And they seem reasonably succesful. The inflation has definitely slowed down or even stopped (check the prices of godswords). So let's adjust high alching. That would create an uproar you might say? Not at all. Leave high alching as it is and just create a form of training magic that doesn't create gp out of nothing, and is more rewarding to do as an activity. What would make something rewarding? Either it should be incredible fun with equal or better experience, such as a brilliant minigame. (scratch that option) Or it is not so fun (like high alching isn't fun) but it is definitely more rewarding than high alching. The rewards could come in a much higher experience/hour rate, while still having a low entry threshold. High alching is done mostly because it is accessible to any n00b (like me). Lunars needs a reasonably high level quest. Ancients is fun but expensive. So something that would be reasonably cheap, accessible, and having a good experience/hour rate could subsitute for high alching (that is the high alching that is done for leveling magic, and not alching of drops on slayer tasks as such). In conclusion: High alching would still have its purpose, but the activity would be done less. Less alching means less gp entering the economy. Less gp could mean less inflation. Ps. Of course people would moan of such an update is released because of course it means that the new generation can get their 99 magic easier. But this happens with all updates.
  15. I have overloads sitting in my bank doing nothing, and I wish I had turmoil and soulsplit.
  16. zotto

    bolts

    For your own slayer needs each day you can always just buy unfinished broad bolts from a slayer master, and purchase some feathers from several stores currently available and make up to 3k broad bolts each day for a fraction of the GE price. You have to play a long time each day to shoot away 3k broad bolts. For most people it is way more than you need.
  17. +1 In fact Nomad announces his attack for several seconds in advance. Even I can click on the proper prayer then without panicking.
  18. New skill: science some examples: Lvl30 scientist - harden steel Lvl50 scientist - increase power of maple short bow. lvl96 scientist - create titan-creature. lvl 77 scientist - make runecrafting nature runes more efficient In short, all skills benefit and are incorporated because the research skill can improve many processes of other skills. (am not serious though)
  19. All skills are useless in principle since it is a game. The only valid criteria would be if a skill gives you some kind of enjoyable or worthwhile experience. And lately I discovered the professional firemaking guide which has given me quite a lot of satisfaction the last few days, creating patterns with fires around the GE. I don't know if I will continue to do so, but I noticed that firemaking now fulfills and important criteria for a worthwhile skill: that is that I enjoy it.
  20. That was an amazing amount of whips in that list compared to other rare drops.
  21. They are pretty fast with at fairy ring location and close to the bank. High defence and melee. Take some cheap food with me + bunyip, and bank when necessary.That's what I used to do. If I remember correctly.
  22. I already written down my view on this matter in this rather long post. In short. I am really cabbage in doing the fight caves. I don't keep track any more on how many times I tried. I am close to 20. I am getting better at it each time. I have hope that one day I will succeed. I do not mind the firecape requirement at all. I think it is a valid requirement that falls within the spirit of the game. I am 99 slayer. It's not like I say this because I don't miss out on anything. But then again, I don't slay much any more. I find these kind of requirements stimulating. While they also may be frustrating it generates the feeling of accomplishment once you finally did that thing that was impossible at one point. I had actually already started doing the fight caves before the strykewyrm update came out. I had already set myself the goal to get a firecape. Nothing will change that. So, keep the firecape requirement. But stop bashing people who can't do the fight caves. People who cannot do the fight caves aren't automatically complaining about the requirement. Have some respect.
  23. I have the same problem. All goes fine till the healers show up. then I mess up with prayers. I already got more than 600k ranging experience at the moment in fight caves alone. And I melee the first part. Oh well, with your stats... you can just rush Jad with veng + claw special after 50% health. I have claws. I don't have vengeance. Today's attempt went reasonably well. I managed to lure 3 healers. Unfortunately I messed up twice and unfortunately he hit 90+ twice. If he had just hit with 50+ i might have made it because I managed to brew in between a few times. Maybe next time. ;) I stopped counting the number of attempts on purpose. (closer to 20 than to 10). I noticed that with each attempt there is less of a nervousness nowadays. I know now that I should be able to do it. If I can keep my act together. Maybe next time.
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