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Quyneax

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Everything posted by Quyneax

  1. No. What happens anywhere is just as much anyone's business as what happens elsewhere. Yes, everyone is under scrutiny from the general public and other countries etc. (at least the part of the public/world that cares). The US prison system, for example, is criticised very much as well (for being too full for one). One difference is that most western countries at least have a certain measure of transparency, whereas China tries to conceal everything. Should note that just because your own system isn't perfect, you aren't excluded from critcizing others.
  2. Sorry, shows how much steel titan I've used there :P. But that does show how large the advantage of a steel over an iron is.
  3. When you have lost 5 duels in a row, and double your bet each time, does that increase your chances of winning? Nope. Good luck.
  4. Quyneax replied to lzzy's topic in Help and Advice
    Lol. Sure let Enaid do the tricky skilling questions :P. Mud and steam are 9.5 and 10 experience each respectively, versus ~15 at ZMI (varies with level). The main advantage of crafting either combination rune is that you can use either duelling rings or duelling rings + lumberyard teleports to make a round trip to the altar that much faster, which is important as you have less essence per trip to craft. All xp rates would be around the 40/hr mark I believe (I really don't know the exact numbers, any testing you do would be appreciated :P).
  5. Primal spear isn't a really good dps bind though, is it? I'd say either a neck (luck-based of course), gaunts or rapier would be a better all-round damage output especially with hexes around.
  6. I'm pretty sure a one-way trip to such a prison in China can be arranged for those people who accuse the Chinese judicial stystem of being too easy on the convicted.
  7. Consider getting 80 thieving - when I was 79 I barely ever was able to open a chest, but the first floor after getting 80 I ended up with over 500k cash :P. Together with 75 construction you can build an altar which is fairly useful.
  8. Using super prayers can take a 3 overload trip to a 4 overload trip at most (that's relying on a unicorn to heal you & all prayer restore fitting in your inventory as opposed to a bob/altar). Which, at for example Bandos god wars, would save you 5-10 minutes of kc + banking every 3 trips, taking ~50 bones (50 doses per trip). Grinding 50 bones takes 2 trips with a yak, probably around 3 minutes each? But of course a lot of your prayer is from the boss room altar, so you can't really turn 3 ovl into 3, maybe 5 into 6 or so (5-10 mins saved every 5 trips, costing you ~80 bones). In the end it's not really great. At places like corp (2 mins banking) and tds (3-4 mins banking) it's less worth it, but there also isn't an altar you can use. At Armadyl god wars, you save 10-15 minutes of banking + kc, but then again there is an altar. And of course, at all these places (besides tds w/ uni) you also rely on brews, so increasing the amount of prayer you can carry doesn't usually translate to that much more staying power.
  9. First, try to get some barrows gloves - dragon gauntlets are really quite awful compared to these. Secondly, get a dragon defender especially considering you can use a bunyip and you can get soul split. Thirdly, get soul split, sell your dfs (+ tassets if you have to, replace with Verac's skirt) and get turmoil. Pray turmoil on every task to speed it up very much. The +30% defence also means you'll need to soul split less. The best xp would be Kuradal especially if you don't cannon (ferocious ring, larger tasks).
  10. DatSik, you lose a lot of accuracy without a defender, and melee tanking for longer trips isn't really viable without soulsplit. Protect melee with void melee + defender will give you a higher damage output, too. That being said, it does show that the OP lacks the healing to camp miths effectively. You need either a unicorn or soul split.
  11. Rigour is an awesome prayer to unlock. Augury is theoretically useful (mage/range hybriding with rigour?) and rapid renewal sucks pretty much, though it's required for the completionist cape. Even if you're more into skills, the greatest upgrades from dungeoneering are in combat: chaotic weapons, arcane stream necklace. The anti-poison totem is good for some skilling (PP) and the coal and gem bags are mildly useful for superheating and Lava Flow mining respectively (long trips only, 3+ hours).
  12. Rather like the simplicity of it all, very nice combos. Loved the long-ranged kill on void, shows you how much of an advantage ranged has when used properly. Can't help wondering how much a zealot's amulet would add to this though :P.
  13. I never considered that would be the point of a second date, but ok.
  14. That's why you go to movies you don't really want to watch, but that provide enough of a distraction that you can pretend to watch when something awkward happens.
  15. Is my love not enough? Must you take my pride, too? Does it buy me xp/gp/effigies? If so, yes.
  16. 30 levels ahead of you and it's getting boring Jimi, when are you starting skilling :(?
  17. Hahaha who has 20k sc points stocked up and going chinning on longrage :D?
  18. ^Why is a staff a horrible idea? It increases your magic damage significantly (from 110% to 120%) and it can be used at 60 attack, unlike chaotic melee weapons.
  19. They are generally not worth the time it takes, and the herblore xp isn't too cheap either. For things you absolutely want to have staying power at, you can make a few. I use mine for Jad only.
  20. 850 kills per hour, 1/700-1/750 drop rate, cost 1.5m/hr, use steel titan to lure more crawlers to the cannon, use Bandos/rapier/defender/fsh with scrolls and either fire or sw cape depending on how long you want to last/your super prayer stack.
  21. I'm fed up with this talk, Nifflin. If you got issues take them somewhere else, this is not the place to discuss them. Next time you post something like that you'll face the consequences.
  22. Congratulations, now get 98/99 for 138 combat :thumbsup:.
  23. I agree, the way skills are right now 120 dungeoneering looks closer to me than 99 runecrafting anyway (but not by much) and you're pretty good if you can avoid doing all tasks/music tracks on the way to max total. Things like the Livid Farm and buying augury/rapid renewal are peanuts compared to 99 rc/agil/mine/fish etc. I'm hoping to get the completionist cape someday, but I think I'm still around 30 months away from one at least.
  24. A magic shortbow will deal more damage than a dark bow, except maybe for the specials but I doubt that, too. You can use a cannon everywhere it's not prohibited (e.g. everywhere but Kuradal's, chaos tunnels, Tarn's lair etc.). You'll average around 500k/hr in cannonballs used (2000/hr) over an average task list. If you skip/block things like hellhounds and do abyssals, you'll use a little less, if you do only the quick cannonables you'll use more of course.
  25. Looking at the gulega thing, group veng doesn't seem worth it unless you enter the boss room at high health, veng once and don't die.

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