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Quyneax

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Everything posted by Quyneax

  1. Quyneax replied to caleom's topic in Help and Advice
    Put you spellbook on combat first, that should put the superheat spell right over the 23rd item in your inventory (top to bottom left to right). Then just withdraw 23 items each time and click the right spot a bunch of times (mousekeys optional).
  2. Berserker isn't worth it by the way (unless you value extremes extremely high).
  3. Vex uses turmoil and usually overload and does about 12 tasks, yes :P. Also, using piety while cannoning is best.
  4. Many congratulations :thumbup:.
  5. Ow I see you are 44 prayer. Well, I don't know how you'll do but brew-wise you would be fine I think. Prayer, not sure.
  6. Eh wave 30 is not nearly halfway... what did you start with?
  7. 45 effigies on summoning (opening only the first 3 stages) would be on average 60k/8 = 7.5k xp per effigy or 337500 total xp, about half the way from 95 to 96 I think.
  8. Beats me, I got charms for 89 only :(. Anyway I never bother with bobs anymore, hate the hassle. I just leave drops I can't bring (I can finish a spectre task in one trip & not get a single ranarr :P).
  9. No he takes -7 hours to restock on hot pockets :thumbup:. Very, very nice bank, and stats of course. How much does that trade mean (how good of a deal was it?)?
  10. I'm on the fence when it comes to extremes in the new wilderness. When they first came out, I was a vehement (yeah, vehement is a good word) proponent of extremes in PVP, but it's undeniably true that offense is far easier to obtain and use than defense of the same caliber (eg: dragon claws versus divine or torva). Damage soak doesn't help enough and damage reduction and constitution-boosting gear are far too exclusive to be considered viable options in mainstream PVP. Any clown can buy dragon claws (or worse, Korasi's sword), but the same does not hold true for divines and torva. HOWEVER, I'm definitely not well-versed in PVP, so I don't really feel that I can provide useful input, which is why I haven't been posting in that thread. In my uneducated opinion, introducing extremes wouldn't break PVP, but it shouldn't be treated lackadaisically, either. If and when constitution-boosting armor becomes more readily available (and not just level 80 armors), I'd say that would be a good time to introduce extremes (but not overloads or spec restores) to the wilderness. My reasoning is that it is better to give us 12 lp per con level, or maybe 13, if only in pvp. Or add (extreme) constitution pots. With 125/99 con (not included in ovl of course) you brew to 1400+ lp, which kinda offsets any big damage boosts. With 125/99 con & 12 points/con level you're at 1500 lp to start with, brewing to 1700+. Now that's better, imo. Either way went to duo kq today, got zamorak wines, a blue charm and a tooth half before we got bored. She's pretty easy with maul, but she hits lots.
  11. TDS are the biggest ones, as uni suddenly allows you to survive w/o food. If you had a higher ranged level, you'd be able to kill them even faster, but your stats are already good.
  12. Quyneax replied to caleom's topic in Help and Advice
    Don't alch, hunter kit, string amulet or superheat. Heck, humidify if you like.
  13. Quyneax replied to Aten's topic in Help and Advice
    I warn you, the setups in that guide are horribly outdated. Guthans is just no good anymore.
  14. Yes. If you take frosts at 2m/hr, tds at 2.5m (~25 kills/hr, takes practice but can be done quite well), you'd be at about 75 hours for turmoil with frosts or 60 for tds. Add in about 50% more effigies per hour, more summoning xp as well, and then think of the 400k free prayer xp WGS can get you, not to mention the 450k xp from Blood Runs Deep and the 270k xp from Nomad's Requim. Questing is the way to go :thumbup:.
  15. Bursting is around 170/hr, aq fiends 130, ct fiends 200 (or so I've heard, will be less with iron instead of steel) and barraging perhaps 250? Assuming the figures above are correct (I can only vouch for the aq figure, and that was at my 90-88-88 melees) you should burst if you can make the money for one hour of bursting in about 18 minutes. I'm not sure what the costs are, but estimating those at 600 casts (after sol) you're using about 600k worth of runes per hour, and a few ppots but very little in that. That means 600k in 18 minutes or about 2m/hr (which is quite possible at your stats). To burst over ct fiends is just mad, of course, and you're just one level from an iron titan. To barrage over ct fiends, you need to make the money for one hour of barraging in 15 minutes. At 600 casts/hr, 2k per cast, that's 1.2m in 15 minutes or 4.8m/hr. Of course without a steel titan, ct fiends will be a little slower, but still quite a bit more efficient. So to me it would seem best to barrage or aq fiend to 95, then do ct fiends the rest of the way. I also find fiends to be less boring.
  16. How do you buy 90 farm... torstol and profit, I say. Either way Obtaurian, I haven't seen you arguing on the Extremes in new wildy thread?
  17. Loads of things are not represented in combat levels, such as gear. Doesn't mean they should be. Either way, I really don't see us reaching an agreement here so I won't be arguing anymore after this.
  18. It's an awesome screenshot though, if you could line up a bunch of people every time and get some fireworks in the background...
  19. 12.5% according to RSwiki, and they may be right :P.
  20. I'd take the surgebox over the arrows anytime unless you can't use surges, or if you have a hex. In the first case use laws, in the second arrows.
  21. Tormented demons with unicorn is probably better cash, charms and effigies. They also don't require you to do a LOT of tedious bursting (go with waterfiends by the way). And they don't require you to get turmoil to be effective. Because you really can't melee frosts without soul split (or you'd have to bring a lot of food each trip).
  22. I'd start monks at about 80. Swords are good I guess.
  23. I don't know how much money you make, but usually ct fiends with iron titan is more efficient than barraging, and aq fiends without a titan are better than bursting, and probably black demons as well etc. Barraging is only good for magic xp and you have 99 magic.
  24. SS > ZS. Maul is worth it. DG shields mostly suck (they are worth getting if you have lots of tokens). With glory + elite void + fire cape you have 13 prayer bonus, 15 with ss/zs, that's enough so go with the fire cape. Soul split is enough healing. I would expect ~120 crimsons/hr but you have to pay constant attention to not lose any attack turns (easier with the maul).
  25. Why does everyone fail to see that: Korasi sword, claws, handcannon etc are ITEMS that you BUY and that you RISK if you use them in pvp. Ice barrage, turmoil, soul split are ABILITIES that you BUY and that ARE reflected in your combat level. The ability to use extremes/ovls is an ABILITY that you BUY and one that is NOT risked nor reflected in your combat level. As such, combat abilities and combat items are fundamentally different from extremes/ovls. This also has the consequence that extremes/ovls are the most obvious content to ban in pvp combat (to fight power creep). The ability to use curses (smithing, quest), or handcannons (firemaking, quest), or dds (woodcutting, quest) is not reflected in your combat level (claws/ags, even torva are) and I did mention the risk of items. Please read and take into account my entire post next time. If you do not yet understand that a quest requirement is exactly like a non-combat skill requirement in that neither are combat skill requirements, this argument may as well end here. I have in my post shown that your arguments are ultimately not correct.

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