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Quyneax

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Everything posted by Quyneax

  1. It also depends a bit on which stats, and merchant or no. No-merchant morale goes up to 99% without boosts. Merchant morale, about 90%. Combat/seafaring are a few percent lower because of the morale shipwright, and the merchants being morale boosting. Doubles and triples are basically what Urza said, I think my default triple ship is 83%+merchant, without boosts.
  2. Waterbirth dagannoths are good, I think, just make sure you hit all the dags before the cannon kills them.
  3. The question is, do you want 99 magic as you are now, or can you wait and do a few quests first? Because the very best way to train magic right now is killing glacors, which profits, gives you a ton of charms, and you get as high as 600k xp/h (not at your stats of course, but 300k/h should be doable no problem). If you want to go this route, you first need to do Ritual of the Mahjarrat, get a chaotic staff, Augury, a bunyip, good armour and other combat-related things. That's a pretty steep requirement - 77 mining and agility, 80 dungeoneering, 68 summoning and a lot of quest requirements. If you don't want to do all that, stick with maging slayer and anything with profitable drops.
  4. In that case, Vampirism and Elements for the win.
  5. Quyneax replied to brunokiller's topic in Help and Advice
    I don't know! There's a couple of things that need testing: 1a) Maximum & maximum hits. 1b) Maximum & maximum hits, with overload. 1c) Maximum & maximum hits, with overload and appropriate curse. 1d) Maximum & maximum hits, with appropriate curse. 2a) Minimum & maximum critical hits. 2b) Minimum & maximum critical hits, with overload. 2c) Minimum & maximum critical hits, with overload and appropriate curse. 2d) Minimum & maximum critical hits, with appropriate curse. Each of those needs testing for all attack styles, with full GWD sets, full void sets, full void w/ GWD boots and no armour, and ideally also with FSH on task, with and without GWD armour. I've only tested 2a, and only 5 hits each, and only for magic, and only for one spell, and only void/full GWD/nothing, and without prayers or potions. So basically, I know nothing. But... I would recommend getting Nex armour if you were going to solo some of the tougher bosses, for example at QBD it's nice to be able to survive a super fire (in void, you will die).
  6. Basically this :P. Want to get hybrid legs first, too. Also new plan for champion scrolls: killing 100 of each monster I still need, every day. Along with chomps of course. Edit: dfhs sold at about 7.5m for the two of them.
  7. You need attack, strength, ranged only. You can train that using cannon + enhanced Balmung on dagannoths, or cannon + drygores on something else (are dark beasts good? also black dragons/demons?).
  8. ? Edit: 1800 chomps, got 7 ff medals today (still have tickets left but this way I can claim the two daily again), 66/100 shards of Armadyl.
  9. You can't do the right - left click in one action, properly. I don't know about rotating key binds. Technically, changing key binds takes 3 actions (right click, left click, press key), but that's not really what you're doing here, so I highly doubt it'd get you banned if you used a similar automatic function. What is definitely out is pressing the key and having 1, 2, 1, 2 etc. activating in time with the superheats, without even unpressing the key. But just pressing a key over and over should be safe.
  10. @Kim: Agreed, and I also forgot that to get the Elf lodestone you need a quest anyway (you would've for Canifis, pre-Priest in Peril change). But in my hypothetical ideal re-design of RS, lodestones don't exist. I'd rather see a sort of tiered way of transport, using the main things that influence travel. Instead of lodestones I would add things like Karamja's cart service, flying carpets and NPC group teleport services with service fees, maybe some enchanted jewellery salesmen (buy a teletab to Varrock, now only 500 gp!). Then at higher levels, people start teleporting themselves, using runes. These teleports should be cheaper and less clunky than NPC services! There should also be a way to store runes in your pouch or pocket slot or something. At still higher levels, people learn, from Azzanandra and Sliske for example, to create teleport spells and substitute runes with innate power. This gives you a system like the lodestone system, free teleports to a lot of locations. Maybe at levels over 90, having done a few grandmaster quests, you can learn to speed up these free teleports as well, and even add locations like the gatestone system.
  11. Quyneax replied to Wkw's topic in Help and Advice
    Broad arrows are fastest. Bolts suck.
  12. Lodestones are primarily there to help new players. Putting stuff like that in your toolbelt won't really help those newbies if they don't really have the levels for them to begin with. Still that'd be nice. Newbies aren't supposed to be able to get from one end of the world to the other after walking there once. There should be quest requirements for that, at the very least. Lodestones are too cheap, just like toolbelts.
  13. Yes, it sells, and it's decent profit considering it takes little time.
  14. Or we could get a toolbelt for Drakan's medallion, Ectophial, Explorer's ring, Karamja gloves, Ardougne cloak and all the other permanent free teleport items.
  15. Quyneax replied to brunokiller's topic in Help and Advice
    I would expect it to be equal or better, but 5 crits isn't a lot so don't shoot me if it doesn't :P. Plus that ranged & melee can be different.
  16. Quyneax replied to brunokiller's topic in Help and Advice
    It's probably not a straight 10% increase in damage. It does increase damage. 1780-1844 crit w/ full subjugation - 2018 damage. 1807-1851 crit w/ full void, no boots - 1951 damage. 1689-1741 crit without armour - 1951 damage. Based on 5 crits each, cstaff + blood barrage.
  17. Drumgun isn't known for his great gains in agility and (until recently, after EoC speedup) slayer, but he has 200m fishing, woodcutting and runecrafting (and quite a lot of mining xp, if that counts as afk), plus a lot of fairly fast skills - his training pattern, with combats first, also suggests he is more after short-term high-xp and things he likes to train than the eventual 5b (unlike people like Dragonseance, who very much want to do slayer without 200m combats). So maybe Drumgun does have something against slow non afk skills?
  18. I don't think Tetsu top or legs individually fit with many things because they are pretty bright. I guess you could try something bright red, maybe dragon armour or red dragonhide, but I'd wait until you can combine it with Tetsu. Seasinger top + legs looks great with the Eastern Bladeknot hairstyle - sadly it's a Solomon's hairstyle. Don't wear anything else with that, or if you have to, keep it fairly slim.
  19. There's a Ports expansion in the works. One thing that is hypothesized about is damage boosts, another is boots and gloves. Scrimshaw wise: Vampirism, Elements, Cruelty, maaaybe Gem-finding.
  20. Yeah, you have to compare Ahrim's wand + Book to Ahrim's staff for instance, and you need to be sure to stack a hit with the final hit of Conc. Blast, like you do with Asphyxiate.
  21. That's probably true actually. Well, sadface :(. BA done and max port score :). Edit: 1700 chomps, Ogre Dragon Archer - 2250 for the next hat.
  22. Max lp in pvp is about 13k I think, so yeah... maybe if you count damage reduction, hitting 10k+ through Immortality or something. Or Massacre > kill > Immortality effect > dot kills again :D.
  23. Bot hunters have always used gnomeballs, plenty of people keep stacks :).
  24. So a theoretical case Aiel thought of: stacking Omni and Meta on glacors/isw (also Berserk and Overpower on QBD blue carapace I suppose). You have vigour and t4 invigorate, which should save you 20% adrenaline after using an ult (if it stacks - idk, wiki doesn't know). Natural instinct will give you double adrenaline for 20 seconds. With the 20% retained, that means you need 5 abilities to get up to ultimates again - that's 9 seconds. Metamorphosis lasts for 20 seconds. You have 20% adrenaline, plus natural instincts, so it'll take you 9 seconds to get up to ult again. Then Omnipower happens. Plus with 20% left and adrenaline pot, you can get Concentrated blast and Asphyxiate off right after. If you used an adrenaline potion after meta, you could even make it work with Sunshine, which may actually have the 50% boost that Meta supposedly has (it's still 25%? idk). Anyway it's time to sleep so you guys figure it out :D. Edit: Sent final scroll at 87% or something, need 3 more parts for this Djinn lamp - can you alch it?

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