Everything posted by aspeeder
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Gone since July 15THish...
More like dungeoneering 1.75 has come out, we're still waiting on the warped floors. Not too much has changed with it so far other than higher prestige so you can get your chaotic stuff faster.
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obtaining an uncut onyx
There's a discrepancy between the price of cut/uncut onyx and a fury due to them being used to make the untradable onyx ring (i), but it doesn't have street value.
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Larupia gear
It does give an improvement, and it's one of the few effortless things you can do to increase your rate of catchings as opposed to smoking or baiting, which are tremendous wastes of time and in the latter case money.
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Getting 80 Mage
You can also switch off superheating gold and other bars like steel or mith for profits to offset the cost of the gold ore.
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desert truesure
So I need to get the ice diamond, but I need spiked boots. So i took an iron bar and my rock climbing boots to Dunstan and talked to him, selected the option, "Can you put spikes on my climbing boots?" Then he said yes and talked about how they will only be useful in the snow, then I selected yes but I still want them. Then he said ok, but then I didn't have them on me when they were in my backpack. Any ideas? Despite my best efforts, the meaning of this message is still vague... OT: If you're asking about why the spiked boots are in your inventory and cannot be equipped, they cannot be put on until you are literally on the ice path. Just bring them with you, and whatever else you need to beat the warrior and you'll be fine.
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Suqah's
Just bring standard melee gear and kill the two near the astral altar, that way you don't have to deal with mage. A bunyip should cover all your healing, and make sure to bring super sets to get through this task fast (Such a bore lol).
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Unicorn?
I use mine on wyverns mostly for slayer.
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Yes, more Herblore questions
I already have claws, but I'll put my DFS up on the ge right away. Looks like I'll just super attack till spec rests, then super antifires, then extremes. EDIT: As long as I have this going, about how many spec rests should I bring on a typical tanking task like abyssal demons or fire giants?
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Yes, more Herblore questions
So I've been saving my geepess with the intention of training herb, and now have around 50mil in pure cash (Plus MTK and spare herb seeds, so I have all the necessities). I figure it's about time I use it to do something with it, but I'm still unsure of how to go about train. I'm not totally in the dark, I have browsed Grimy's spreadsheets (I'm not entirely sure what I'm looking at, but I can figure out what gives a lower gp/exp ratio) and other various topics here in H&A (Like this one and this one), but I just want a little more guidance. So, here are my main dilemmas: I have a DFS, I like it mostly for the cosmetics and to bs in CW with my clan, and ofc for my dragon/wyvern tasks. However, getting 85+ herby would allow me to do my dragons tasks more efficiently without it, and wyverns have been annoying lately so I'm probably going to block them with the spot freed up from steel drags. Would a BSS (Or anything else) replace my DFS in most other cases where I'm looking for def in my shield spot (Including fun pvp stuff, going for a firecape again, etc.)? Also I don't do bosses at all if that's of any importance to your answer (I should, but I digress...). And if so, should I sell it for higher herb? I'm not sure how exactly I should go about getting higher herb largely because I really don't want to stew, I've just become accustomed to a more casual playing style where I can check other tabs when I want, which conflicts with the needs of stewing. That means that the "set for life plan" given in this thread isn't very useful to me. That said I'm willing to use regular greenman's ale, I have a barrel of it in my POH so they aren't hard to get or maintain a boost. So what I'm looking for is a plan that doesn't include a lot of boosting, I understand it's more expensive but I have ~80mil to play around with. One plan I'm considering is from the start till 82/83 making super energies to use for spec rests until 84/85 (I have claws, so they'd be useful), then sup antifires till 87/88, then ext. att till 88/89 for ext str. Another plan was just super rests (Possibly brews at 80/81) till 82/83, buy all the stuff for spec rests, then same as before. Which sounds better? Are there any changes that you'd make? Do you have another idea completely? Anything that I missed? Sorry for the word-heavy question, but getting everything down just helps me think through things better. Any help is appreciated, thanks! :^_^:
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D Pick: Buy it or fight for it?
It will also waste an enormous amount of time, you're far better off powermining granite or iron and then making money to buy the p ess you need with the time that you saved NOT mining pure ess.
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Good effigy droppers?
I usually have a pretty good effigy drop rate at iron dragons, managing about one every 1-1.5 tasks. Also frost drags only require 85 dung, not 90.
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70+ range
Try killing yaks on a french world, they're pretty empty there.
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Cannon and slayer
Being conservative is never bad. :thumbsup: Considering that hoarding away money can make you lose it in the end because you're not improving yourself or merching, yes it can.
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what to lvl?
I got my qp cape about 10-15 cb lvls before I got my first 99 (Strength), it's not hard to do. I would go with a flat goal of all skills to 70, I did that before I did finished all of the quests and barely had to worry about reqs, basically no matter what quest comes out you're almost guaranteed to have the reqs.
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Alternate Mousekeys
You could get a usb attachment numberpad...
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ZS or SS for waterfiend task?
If you're going to be training str at all (And don't have any chaotic weaponry) buy an ss, but then once you're maxed str (Or get a chaotic weapon) then you should sell it and replace it with a zs.
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"afk" ways of making money
Methinks having the sound on would interfere with watching anything. You can also kill something like black demons in the ct that are easy to safespot but take a while to kill; not a whole lot of money but plenty of charms which will save you in the future.
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First Nechryael Task
The battle robes will save a lot of runes though, enough to justify the loss of speed. And a glory or fury would be good since it gives both mage att and pray bonuses.
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Cannon and slayer
It doesn't increase damage, as the cannon maxes at 300 damage, but it will increase accuracy. Source: http://runescape.wikia.com/wiki/Cannon
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Pvp world banks
That'd be the Rouge's Den.
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Herblore and Bursting
I use a godsword for boss hunting and a whip + defender for slayer. I guess I'll take your word for it and make another 2k spec restores. I won't need as many super antifires then? Well I wouldn't take my word for it just yet, but I'm fairly sure whip + defender > gs anywhere at all (even bandos, but possibly not sara, although you shouldn't be using either at sara anyway). Depends if you're soloing or on a team, if you're soloing you'll need more defense to something like an obby shield or dfs is prefered to a def. On a team though whip+def>gs.
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Spiritual mages
That's pretty much the standard setup, killing the zammy mages in their area. Also, if you equip zammy arrows then that counts as your god gear, so you don't need an unholy boook and can use a defender :thumbsup: .
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5 and + simultaneous clicks? (Mousekeys)
You're supposed to spam the two together while doing something like dragging your cursor along grimy herbs to clean them fast.
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alching
wellis dream mentor hard? Not really.
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Scared silly
I believe he means potato cacutus, which are not farmable. If lants goes back to historic levels it'll cost you about 6.25mil to hold on to them, so if you'll save at least that much making magic pots I'd hold on to them. If potato cactus are that hard to buy perhaps it's not worth the effort, try looking around on the RSOF to see if they are traded there.