Everything posted by Grimy_Bunyip
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One-Clicking the Summer Garden
this is the first one click summer garden guide I've seen on TIF, and it's amazingly well written There's info somewhere on RS wikia about how many tiles our player can run in a set amount of game clicks maybe you could count the number of tiles between where you respawn after picking a fruit, and the tree itself? probably not completely relevant but something I would like to see, personally speaking.
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Cursing Mithril Dragons
Correct, any leech drained prayer just a bit faster then 15% prayers in my testing. leech ranged drains slower than eagle eye 1 ppoint every 3.6 seconds vs 1 every 3.0 seconds but leech ranged + defense simultaneously will obviously drain faster than eagle eye alone but considering the income rate at mithril dragons, the extra prayer cost really isn't a huge deal.
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How to use Google Docs to extract GE prices ~By Brainymidget
It could just be because I don't have access to edit your spreadsheet, but it looks like you just typed the prices in instead of putting in the code thing, You're right, he didn't type any data retrieval formulas in; you could've confirmed it by going to formula view. huh, is there a formula view option for published spreadsheets?
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70 smithing
iron platebodies can be deceptively look and will probably sell well before the bonus xp weekend still, i recommend saving those SC hammers for something better, and smelting gold ore until then (superheat or furnace, both are pretty good)
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Whip Drop Rate.
1/400 is more commonly accepted as for whips per hour goes, kill rate is varied just over 200 kills per hour is possible on slayer task, with turmoil, overloads, and ferocious ring without turmoil or overloads or a slayer task, 100+ kills per hour should still be possible ignoring crowding. rs wikia: The drop rate of whips is debated very often. However, data collected by three slayers resulted in 83 whips in 38241 demons, or 1 per 461 demons (95% confidence interval of 1/379 to 1/588)
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Chaos Tunnel Waterfiends with new Prayer Curses
bump, this guide should probably be seeing some use soon anyways :P what are your thoughts on using overloads here? is it just too much early on? and would there be a feasible way to have a friend deliver supplies to you? i'm thinking of the portal next to the waterfiend room.
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Herblore - Pots Per Hour?
1300 per hour for herbs -> finished potions 2200 per hour for unfinished potions -> finished potions
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Hexcrest and Focus
i specifically heard complaints stating that focus sight/hexcrest don't work on monsters that do not require slayer level to kill namely greater demons, hell hounds, black demons, fire giants, waterfiends, etc I'll confirm myself next time i get a task i typically range.
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Quick and Easy smelting question.
i know you don't want an opinion but my opinion is that smelting gold is awesome <3 idk what guides you've been using but mine is awesome http://spreadsheets.google.com/pub?key=tYLj4VK6eDYMp9ZOJ-zbwyA&output=html plain old smelting: i estimate 1300 gold ores per hour if it takes you 10 seconds to bank and run two and from the furnace theoretical maximum of 1500 superheating has a theoretical maximum of 2000 gold ores, with an expected rate of about 1800 may i also recommend superheating while mining gold ores @ living rock caverns? 50k mining, 40k smithing, and 35k magic xp/hour <3
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Talon beast Charms? :S
Ouch 200 in 6 hours isn't great. ;/ Crimson hunting it is then. Even that is an overestimation IMO. I got about 40 when I was going for full lumberjack, and that took 5-6 hours. 200 in 5-6 hours is a fair estimate it really depends on the follower and route you're taking, and the methods you are using
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90 Construction
oops made error teehee that's without sc hammers 3.139
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90 Construction
6.258 gp/xp, average
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Gargoyles
eh? I never use any food there, bunyip is typically more than enough It's fine to use whip there due to low defense, but if you have a saradomin sword it would be better than a whip Problem with a Z-spear is its low max hit
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Save the Date! 26-Feb-2010
I got some summoning seconds I might trade for torstol? *bids 3800 yak hides*
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Double Xp Weekend
don't do anything that makes money or doesnt make money The holy trinity of druidry summoning - herblore - farming these are the big shots on the list fletching broad arrows/addy arrows chinning crafting battlestaffs firemaking if burning magic logs is your thing smithing/construction/prayer are not on the list due to the lack of altars and SC tools DO NOT DO: hunter agility mining fishing runecrafting (unless you're doing combo runes/tiaras or something like that, but still might not be worth it)
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Save the Date! 26-Feb-2010
Well it's good to know that Jagex isn't doing anything that directly helps, advances, and puts money in the pockets of merchant/manipulation clans. :thumbup: Oh wait... -.- but the prices are gonna be inflated because the xp you get in return is boosted for the weekend you will be paying less per gp per xp and then sure prices will be high shortly after the update but in the medium term prices should fall below what they are now, just because alot of people would have achieved their goals honestly this is counteracting price inflation, but you are correct about it setting GE prices on a fritz. finally yes it puts money in the pockets of merchants merchanting has always been a part of RS since day 1. so lets address the other point, manipulation clans manipulation clans work by driving the price of an item up unnaturally IE whips werent rising but BAM a manipulation clan runs in and buys it all up this is clearly not the case. A significant number of solo merchants got to the goods long before the manipulation clans started up in this case price rises are NOT the fault of manipulation clans, but the result of a NATURAL rise
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Save the Date! 26-Feb-2010
the number you are looking for is 3000 unf potions -> potions @ absolute maximum speed without rapidly making different types of potions within your inventory simultaneously 2200 unf potions -> potions per hour is more reasonable this is true, but nobody likes summations </3
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Save the Date! 26-Feb-2010
(\int_0 hours^10 hours ((10-t)/7.5)^2 + 1.1 dt)/(\delta t)= 1.6925926
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Best thing to do with my time during Bonus Exp Weekend??
training that earns money or doesnt lose money is a bad idea. (mining/agility) you're better off training something like firemaking than those
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26-Feb-2010 - What's a Grandmaster Quest?
jagex still plans to release a super epic grandmaster quest once a year I think their standards just changed so that lesser grade grandmaster quests can also be included as well I find nothing wrong with that. Just means we get a few lesser GM quests with massive rewards. Suits me fine
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Save the Date! 26-Feb-2010
wait why the heck would a hoarder dump their supplies AFTER the event is over? a smarter should really be selling on the day of the event, or a few days before depending on how the outlook is I don't see jagex sneaking items into GE. I mean by all means it's possible. But i don't think a smart merchant would bet his money on conspiracy theories. anyways back on point. I'd imagine prices would go dip below current mid prices, after the update, before returning to equilibrium in the long run. Alot of people would have satiated their goals. Not to mention the actual amount of xp/material consumed during the weekend would be boosted, comparable to a short boost in supply.
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Save the Date! 26-Feb-2010
It's a good idea in theory, but construction is the best GP drain and it probably wont be used due to lack of SC hammers summon will drain alot though alot of people are moaning about the chaos it will cause on RS prices runescape has always had a volatile economy. That's why i love merching/flipping in it. Sure this definitely doesn't apply to the majority, of RS players, and probably doesn't make for good business for jagex, but it's what i've come to expect Does anybody else think that jagex made this event a "quick fix", sounds like they've only changed a small piece of code and let others rot altaring @ poh's is clearly a common way of training. but it looks like it was left out because it uses a xp multiplier script, that doesnt work with what jagex has coded so far.
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Save the Date! 26-Feb-2010
expensive skills are the only ones that are worth it really train runecrafting for 3 hours, get 8 hours of xp and 3 hours of gp then train herblore for 8 hours after the update, spend 8 hours of gp OR train herblore for 3 hours, spend 3 hours of gp train runecrafting for 8 hours after the update, earn 8 hours of gp clearly runecrafting is the LAST skill you want to train unless you just hate it so much that clicking on altars burns an emotional scar into your mind ^_^
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Looking for a Turmoil Pure
bump, hopefully i'll find someone, some day :pray:
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new lands?
lol they've always worshiped guthix ;)