Jump to content

Sylpheed

Members
  • Posts

    1200
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Sylpheed

  1. no, they can be in the process of growing. But they can't be dead or diseased. Well I can't get the "you have X blah blah of X jadinko" to pop up. You only get a message when you attratc a new jad type. If you've attracted it before you wont get a message itll jsut appear. You get a message when you meet the criteria and it's the correct type, just make sure you have used your hunter juju potion on the colour of the vine blossom before you go onto the habitat etc, it's weird for me because my guthix one had no bush and it popped up when I demolished that to change it to the other bush, but I do it in the order I mentioned in my post on page 6 ;) That is only true for the god jadinkos not for all jadinkos Acutally no, you are wrong. The Aquatic, Cannibal and Draconic Jad's all require a hunter juju potion to make them appear and catch.
  2. You can use them to pay the Zombie farmer to look after your crops.
  3. I'd suggest catching the common ones for herb seeds. You can keep the setup you posted whilst catching them, they drop all the seeds and they're easy to catch.
  4. O hai there Mr Baron Shark. I lol'd when I saw them, talk about lazy item models.
  5. O hai there Mr Baron Shark. I lol'd when I saw them, talk about lazy item models. Anyway, in answer to xpx's post, I haven't had a chance to try out the farming ones yet (although I have made some) but the fishing ones at least last for 5 minutes per dose.
  6. So I was lucky enough to get the right herb seed for the only pot I was interested in and this is what came out. Wasn't expecting them to be three doses each.
  7. yeh we were talking it may surpass cooking but then in a couple months the skill will be more slower to train cuz lack of people. I wouldn't count on it. Once people realise how fast you gain Dung exp in the higher levels (more than they already have) a lot of people are going to start training it for exp.
  8. I wouldn't count on it. The 29th and 30th November are at the start of a different week so I wouldn't be surprised if they didn't just push back the quest for that week and then have a minimal amount of updates for December.
  9. So in other words, the problem has nothing to do with the content update itself and is completely unrelated. Deja Vu anyone? Seems to me that this is always their excuse for delaying something.
  10. Like i've said before, I think Herblore Habitat sounds remarkably similar to the Tai Bwo Wannai Clean Up we got years ago. Training multiple skills with rewards that give various bonuses to other ones. A lot of people are thinking it's going to be a fully fledged D&D. I't doesn't sound like one in my opinion, but that might just be me getting hopeful that we're actually going to get a new skilling area that provides worthwhile rewards and won't be abandoned after the new factor wears off.
  11. There's a couple of new doors there now. They were added pretty recently I believe.
  12. Its suddenly mature to want high level grind content and complain about all the low level content. But immature to argue the opposite? At least low level content gets accessed by everyone. Not the select few who bend over and grind for hundreds of hours. Maybe im alone in this feeling, but ive always wondered if the game would be better if level 99 required maybe 3-6 million XP (or less), instead of 13 million. The length of time it takes for some of the higher leveled skills, especially the tedious ones like RC, has always seemed a bit excessive. Look at it this way, I have twice your total xp in 1 skill alone (Attack) and the same amount in several skills, including dungeoneering. If anything, the amount of xp for a 99 is rather on the low end. The reason higher "end" skills have any respect is because of the time to get them. If slayer capes were as common as strength capes, then they'd be far more boring. And low level content doesn't get accessed by everyone---High and medium level players often ignore it completely. And just because noobs like you (nothing personal) can't access high level content, so what? Why is that bad? Why do you feel the need to be able to do everything I do? What makes you even think you DESERVE to have the same access? If it only took 6m xp in all skills to get 99, I'd have been maxed already. The thread was designed to be about exclusive content, content that due to either a high price tag, difficulty of completion, or time required to archive, isn't available for most of the RS community. There are plenty of high level players already. An example would be 100+ DG rewards, or resource dungeons for 105+ dungeon, or a slayer cave for people with 15m + slayer xp only, etc. Seriously Stonewall, don't be such an arrogant douche. Whilst I agree with the majority of your points, theres no need to be an ass about it. To be honest, the perfect analogy to describe this argument is the age old one where kids tell their parent that they don't remember what it's like to be young. Just like that, I really do think some people don't actually remember what it was like to be a low level. Nobody started as a level 138 (or 126) maxed stats character, everyone started this game as a level 3. Whilst the majority of people agree (including myself) that content that gets released outside of your level range is a good motivator to make you train a skill, if you were a relatively new player, and all you saw was content being released for players in the mid to high 90's all that would happen is you would get disheartened and give up before you even begin. Whilst I do agree that high level content is sorely lacking in almost every area of the game, theres no point raging about low levels receiving content catered towards them, low level content will always exist simply so Jagex can keep the new players playing. Whilst I agree this is wrong and Jagex should cater towards the long standing players that have been around for years more than the low levels, there is just no way that updates will exclusively cater to one audience. The attitude that really irritates me is the one where High level players think it is their god given right to be lavished with update after update of content that directly caters to them. That said, the balance of updates is still tipped in favour of the low levels to be honest. The scales need to be tipped the other way, but not to the extreme that others believe it should be.
  13. This stereotype is as old as time itself. I turned 20 this year and I'm studying for a degree right now. Do I play video games a lot? You bet I do, but guess what, it's perfectly easy to balance your time between gaming, studying AND having a social life. Like others, social life/work always takes priority over gaming for me. Do I sometimes get my priorities wrong? Of course I do, everyone makes mistakes in their life. But, in the end, regardless of how you live your life, as long as your happy then whose right is it to tell you your living your life wrong? Nobody. The guy in the video has nobody to blame but himself IMO.
  14. Did i say there should be a boost in attack/str/def? i think not. The point is, even though boosting other combat stats could make the game really unbalanced, raising prayer, summoning or HP wouldn't have that effect, they would just improve the current gameplay with minimal drawbacks(95% of them are psychological, anyway, such as ''i have to get 120 hp to max out'' etc). As far as i can see, boosting hp would only make the game better in terms of: higher healing from brews and unicorn(and they are not usually used in pvp, thus would make room for stronger bosses) and make rushing much harder(which it absolutely should be). For pvp and 95% of MH(basically everything except corp), your maximum LP has very little to do with your combat ability, and at that, the effect is only defensive(thus it doesn't unbalance any of the combat classes). It's funny that alot of you guys mention things being unbalanced, not even thinking about it. Quyneax, care to explain how a 1200 LP max would negate corps KO potential? Right now, you have a max of 1150 LP(99+brew) and people are still dieing there, the extra 210 LP you can have(and very few would) means you can brew once more, but still not more than 2 doses at a time, so you'd be safing at around 1100 LP instead of 1000 LP. which is not a big improvement(and one that costs 8x the time). As good as it may sound on paper (Im indifferent either way, tbh) there are things that you just aren't considering. With the exception of healing methods that scale to your level, the food market would become serverly [bleep]ed. If we imagine for a second that the hp cap was 120 and monsters still hit the same damage and food (with the exception of items that scale) still healed the same lp, the price of brews would skyrocket to stupid levels at the same time leaving normal consumable food next to useless. If food was scaled along with monster damage then the lifting would be pointless from the get go. So please, correct me if i'm wrong (It wouldn't be the first time I missed some critical element to an argument) but I see no feasible way that the cap being raised would work.
  15. Seriously, lol @ all the people who disregard the opinion of anyone who doesn't have 99hp. I've been max melee for almost two years and outside of PvP, the hp system is not a problem. Armour that boosts lp is the way to go imo. Also, @ xpx, what would be the point of boosting att, str etc along with hp? That would just completely negate the point of boosting the cap on hp in the first place. Edit: To Green above me. That is purely opinion. If the cap were to be raised now I would see it as a chore to keep levelling hp when there is no urgent need for it.
  16. So I decided to take a break from Dung for a bit and lo and behold, on my 6th kill I get this... :thumbup: Forgot to SS the actual drop but needless to say, I was happy. Shame about them crashing though.
  17. lolwut. This is complete [cabbage] to be honest. I advertise a party in W117 (insert mocking comment about using 117 here) then hop to another with the party to avoid lag. As soon as I log in I get this message. The best part is, there isn't even any evidence in the appeal offence history. GJ Jagex. :thumbdown:
  18. The In-game description of the cape claims that the cape reduces the cost of ALL scroll special attacks and not just combat fams. Way to go Jagex, a Monkey could explain these items better than your employees. :thumbdown:
  19. I don't know about anyone else but the new Hunter/Herblore/Farming update sounds like it's going to be very similar to the Tai Bwo Wannai clean up that was released years ago, if so, I will love it. The way it's described in the BTS doesn't sound like a D&D, and don't they usually advertise an update as a D&D straight off the bat? Either way, it sounds promising. Like a lot of people here, I won't be high enouigh to even do the first Warped floor, but I look forward to the new rewards and puzzle rooms available to everyone. Also, if a quest isn't a GMQ it doesn't automatically make it low level content, look at Blood Runs Deep for example. Besides, Monkey Madness is bound to be a req for the quest so the reward should be as good as if not better than Dscim was all those years ago.
  20. Took this SS roughly a week after Dung came out. First and most likely the only time i'll have a skill rank below 1k. :razz:
  21. The website is looking more and more commercial with every passing year, personally I think it looks fine the way it is.
  22. That's a pretty negative way to look at it, but to be honest, I agree. There really isn't anything that makes this quest Grandmaster level. Nomad's Requiem had a dam hard boss, WGS had an epic length compared to every other quest. TVSB has...nothing. The puzzles weren't as hard as what has come before and neither was the boss. I'm not dissapointed with the quest itself or the story, I just don't understand why Jagex slapped the GM label onto it as it clearly isn't of that level. Requirements. exactly, as i said in the bts, even the reqs are nooby and worthless This is where the problem lies. If Jagex made a quest that had a requirement of 10 attack and made the boss Nomad the quest would be classed as a begginer level quest even though the consensus would be that it was the hardest one in the game. I loved TVSB, but the requirements didn't need to be that high. The reward wasn't even great at all, this is a Master quest with the wrong label.
  23. That's a pretty negative way to look at it, but to be honest, I agree. There really isn't anything that makes this quest Grandmaster level. Nomad's Requiem had a dam hard boss, WGS had an epic length compared to every other quest. TVSB has...nothing. The puzzles weren't as hard as what has come before and neither was the boss. I'm not dissapointed with the quest itself or the story, I just don't understand why Jagex slapped the GM label onto it as it clearly isn't of that level.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.