Think about it like this: You only get xp when the boss dies, so you can't just run into the boss room, hit it a few times, die, and get xp. You'd only get xp if you're good enough to kill it. If you're considering killing the boss for xp, you might as well kill the real version so that you get gp and xp. The only exception is if a boss is unprofitable to kill. I understand that but in my eyes "practice mode" should have zero benefits except for situational experience (learning boss mechanics etc) Im against skill xp not because of potential abuse but because of what "practice" implies. Sure someone could practice with risk by skipping this mode but with that risk comes the potential reward.