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Golvellius

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Everything posted by Golvellius

  1. Instanced minigames... okay. Instanced dungeons/treks... okay. Instanced boss hunting... stupid. Let's not turn this into WoW. Bad enough they already F'ed with the hp... You seem to be playing the wrong game if you want "Elite" creatures that smear you and 100 other noobs at the other time. Thats just dumb and not even fun, thus I play this game more than WOW or practically all the other MMOs...
  2. Summoning. Hours of training and millions of gp thrown down the toilet. Ruined my combat level over something that is useless in combat. Only thing I bother with isthe yak to pick up bones and hides and I would gladly give that up for 126 again. Why they couldn't just make pouches like WOW is beyond me...
  3. Can't understand the point to it. I mean you don't play it, it just happens. So like get some free xp and kudos for low levels who can be bothered to save space in inventory and walk to museum? :roll: Seems like a non-combat version of champions challenge that is all hunting and no fun/reward.
  4. Those who hate it, enjoy this classic youtube vid.
  5. I agree. The point wasn't the whole 'beginners don't like being hit for 1' thing, that's a side effect, it was to break the bond between your Hitpoints and your Hitpoints skill level, allowing boosters to your max hp instead of your actual hp. I think we'll find that this update will get a lot more support once we start to see these Constitution boosters. Actually the HP update was two separate updates in itself. Neither update needed the other to be implemented. Update 1) Constitution and "HP" are split into two separate things. This can be done just as effectively without making everything 10x, so hitting in the hundreds and separating the skills are not linked at all. Instead of giving 10 hp per 1 constitution level it would have been just 1 HP per constitution level. This was by far the best update they have done in a long time, as it opens doors to ALOT of new content. Imagine a boss-monster that lowers your constitution to 30, so you cant eat above 300 hp. Or weapons that lower your opponents constitution. I can see pures going ga-ga all over this update because they are weapons that essentially prevent you to "safe" (not that I care about safing, I'm just saying). Update 2) Everything is multiplied by 10x. This update was done for the newbies, but as a byproduct the update also makes everything more accurate for everyone. Everyone hits more, and everyone gets hit more due to the decimal system. There are also some great byrpducts of this update too, for example ferocious rings. If you hit a .1 with ferocious ring before this update, you hit a 0. Now if you hit a .1 (1 damage) after this update you deal 4.1 (41 damgage) with the .1 hit. So with things like this you are dealing far more damage than previous to this update. As some stated before +1, +2 and +3 str also have a use now as you don't need +4 just to hit more damage points anymore. I have already started to adjust to the HP splats, so I can say I'm neutral on the subject of update 2. Its really not all that bad once you adapt to what is a high hit and what isn't. Update 1 was really a good thing however. This was well said. I find myself neutral on #1 and #2 infuriates me. Therefore, I vote "take the garbage out!". And for all those that say#1 is so significant, I guarantee you that even in 3 years from now people will still have trouble finding items that make it significant.
  6. Still can't get Golvellius without some #s. Its the only other name I would take. :|
  7. It concerns me that half the people commenting on it don't see a damn thing except what Jagex said about the low levels. Read the last paragraph and think for more than 2 seconds. The possible applications of this change are staggering and, while it will take some getting used to, this will open up whole new elements to the game. Could have been done without adding another zero to everything. You are the one who thinks too simply.
  8. Make the noobs happy because the 0s hurt their feelings. No really, its that levels 1-20 will be seeing more updates because of independent testing conducted by behavioral physcologists to help Jagex recruit more players in the 8-14 age group. However, older players may find that they only spend several hours at this level and not appreciate the subtle brillance and complexity of updates that add 0s to the numbers flashing on the screen.
  9. Hp update = dumber than dumb Explaination why they did it is a joke. "Cause we don't want to see the noobs getting discouraged by all the 0s." Are we still playing runescape here? I am really finding it hard to see this as the same game I started in 05. Really not happy with this!!!!!!!!!!!!! So like what happens to dharok? How does that work now? Its based on consititution, life points, or pure stupidity? I'm leaning towards 3... So much for tanking anything, now that numbers that used to be rounded to zero are going to do some damage. :x
  10. Man-made global warming is a myth. Tell Al gore with his nobel peace prize to stop riding around in a private jet trashing our atmosphere. Plenty of seats in coach for his large "green" [wagon].
  11. They release like one quest a month on average.. How the hell are they ever going to fill in the gaps this century? :-X
  12. Only about 5 hours looking at that graph where you get nice xp. Guess, I'll fill up all my tree patches with magics and palms and a spirit tree. Checkem real fast when I log in then off to rune crafting.
  13. Way too much whining about this. Here is something I pulled off RSOF by 1 rich sheik. I'm seeing a lot of anger of the mere consideration of a compromise for the fire cape issue. Almost as if it is a crime to compromise content once it enters the game. Why don't we just revert ALL compromised content back into it's original form. Restore extreme potions into pvp. They were removed for the sake of pkers, so lets bring them back. Remove +1 pking worlds. These were added the day after pking worlds got a revamp, simply because people whined about losing all of their items with no protect item prayer. It was a compromise, so remove it. Remove chance of double deaths, laws, and bloods. This change was made because of people complaining about chance of double nature runes. So get rid of it. Remove the 200k alternative for puzzle box in Monkey Madness. This old compromise was for people that hate puzzles, so lets get rid of the 200k alternative and force everyone that used it to redo that part of Monkey Madness. Remove Ancient Statues. These were implemented because people complained about slayer drops crashing in price, so jagex reached a compromise by giving pkers pure cash. So lets get rid of them and restore the original pvp drops. Restore the Seer's headband to it's original bonuses. The original bonuses were useless, so Jagex compromised and improved them. Since this is compromised content, restore the useless original bonuses. Remove Jungle Strykewyrms from Kuradel's slayer tasks. These weren't on her original list, so take them off. Restore the original trade limit of 30k per 15 minutes. The trade limit was compromised for the sake of players wanting to give each other gifts, so bring back the original limit. If you think compromise is a weakness, then Jagex has been weak long before the firecape issue. You should support the removal of all compromises, regardless of who they help or hurt. Don't stop with the firecape issue, demand the restoration of ALL altered content, even if it hurts the game as a whole.
  14. NIce little update. I like the rebalancing of the xp, with a sacred clay net this ain't too bad. Whats up with the respawn rates though. Dragon and ninja implings are still rarer than rare and zombie implings are as common as nature implings. I'd prefer that dragons and ninjas are made less rare. Yet to see a kingly they must be rare.
  15. I'd say it's the merchant's right to profit off people who are impatient enough to accept they have to pay a little 'convenience fee'. I find it annoying people can fuss over flipping as if it's actually hurting the economy. Just lol at this. There is no flipping in RS. Everybody colludes together in merchant clans that starve and flood the GE of daily goods like food, pots, raw materials, you name it. I'm sick of it. Since, Jagex incoveniences us by forcing everything through the GE and subject to capital pigitry, they ought to at least tighten up the limits on trade quanitities. Its about time for so called merchants to feel some inconvenience and maybe if we are lucky they will quit. And the game would be better off since its not like they play runescape anyway.
  16. No. I'm quite indecisive about classes. I tried playing D&D online and quit after a month because I couldn't stop rerolling chars.
  17. Love the Double Dragon reference. <3: Could be a good year.
  18. Shocked. :shock: Can't believe they actually fixed it up nice. Good job Jagex.
  19. Too crowded my taste. If price of furys go up any higher then that city is going to sink into a lava pit from the weight of all the noobs occupying it. Then Jagex will just tinker with it again so you can't make money there. They need to change it back to what they had like 2 years ago when you could sell deaths to shops and the prices were reasonable. Also, who uses a oynx ring (i) lol? Maybe if you can't afford a beserker (i), seers (i), or archers (i), I suppose...
  20. Not one mention of Pest Control in the minigame article pretty much invalidates the whole thing. Pest Control was the most successful minigame ever until the "OMG pest products get slayer... nubs" nerf-a-thon. Also, the idea of changing castle wars is a joke. Its been nerfed down so bad over the years with game engine updates that break things. It used to be a skill (twitch) based game, but so much lag, dead clicks, and IP and PID priority biasing have degraded it into a shadow of what it was. Nobody who regulars castle wars will say anything good about updates to it. Just wipe out that joke of a minigame, soul wars, make a new game in its spot based on all these "castle wars improvements".
  21. Somebody get this person therapy after they hit 200 mil. Thats the most disturbing accomplishment in the history of RS.
  22. Actually, a fire cape is a reward for completeing a fight caves task, which you get slayer experience for. It's also required to kill ice wyrms, in case you didn't read today's updates. :rolleyes: Lol... can always count on somebody clueless to post about something I say. They have been giving out fire capes long long before they RECENTLY decided to let you make a slayer task out of it. And congradulations figuring out what requirement I was talking about.
  23. Fire cape requirement is just stupid. Fire cape has nothing to do with slayer. If they are going to do that then make a level 95 slayer monster than can only be killed while wearing an agility cape. :evil:
  24. Jesus christ after something has been in the game for 3 years don't nerf it. I want it's old stats back. I don't want the crappy prayer thing and for the love of god don't make it rune armour. Thats the only thing worth getting in BA and they have to mess with it. It must be there mission to screw up a good update by putting stupid [cabbage] in it.

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