Golvellius
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Everything posted by Golvellius
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Nobody is saying that there aren't real women on runescape. But, lets face it there aren't many. Women in general don't play video games or do sports. Maybe its caused by society and peer pressure or maybe its just a genetic disposition. I wouldn't take umbridge that nobody recognizes your real gender being associated with your avatar's gender. I personally don't associate with my avatar so its gender is kinda irrelavent to me. I've been male and female at different times throughout my rs career.
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Seriously? For [bleep]'s sake. That is the thing you respond to? You make me suicidal both for your stupidity and generally annoying attitude. OT = Original topic? Thats a new one for me. OT only means Over-Time to me. If you want somebody to understand something stop using stop acronyms. Its really lazy not to write out original topic.
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LOL... fixes nothing and creates alot of grief. Goodbye 26ker, hello 76kers. Goodbye average pker with 1 expensive item like whip or godsword, and hello noobs with dlongs and dscimmies.
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Mobilizing Armies < Armies of Geilinor by a large margin.
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You can mine like woodcutting if you have the skills. With an abyssal titan and a couple of clay tools you can do like 2k pure essence an hour for like 20k xp. I have done it in the past its pretty relaxing. Just click the titan's special to bank it all before your inventory fills and you'll never stop mining. Kinda afkable like fishing, but you do need to click the titan every minute or so though. Also, you'll need 2 pouches to last an hour because Jagex doesn't believe in having one of the few beneficial summons last any amount of time while other useless ones (Steam Titan, pony) won't go away. Also, you can go mine shooting stars. They take a bit of work to get too though and it won't last long if a bunch of people show up.
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Tip.It Times: 12 July 2009 - Addressing the Anti-Hack Key
Golvellius replied to n_odie's topic in General Discussion
"I play at work. As an adult I play RuneScape because 1, my friends play, and 2, its about all I can sneak on at work because of its Java browser-based design. USB devices are grounds for dismissalno thanks" You lost me right there. Can't be bothered to read another sentence, because your whining that you might get fired playing the game if Jagex ups the security on it. Also, who says its a USB device anyhow, most hardware keys fit into PCI slots. Trying looking in the back of any computer driving analytical instruments of $20,000+, they all have keys like that. What kid is going to pop things out of pci slots and run around with it? Only thing I hate about them is they sometimes go bad and then the whole thing won't work until you call somebody down from the company to install a new one. :wall: -
08-July-2009 Mobilising Armies + patch notes
Golvellius replied to Toad's topic in General Discussion
Why couldn't they just use Armies of Geilinor (AOG) over on FunOrb for this? They just make a special runescape member version where you can transfer points between games. AOG is ahellavua lot better than this. #-o -
Stop crying, its summoning. Its meant to be that crappy. ;)
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I think you are a little mislead. Here, let me explain. Farming can make a lot of wealth. Seeds don't always cost too much, and deaths are only 1/9, or 0/9 if you pay the farmer, if possible While trees are the best xp, a run of snaps gives ~4k xp, which adds up over time. (Equal to ~1 maple tree, and you profit, not loss). I agree though, while you say trees are a money sink. It's why I put 99 farming on hold. One snapdragon seed is currently 48k. 1 snapdragon herb is currently 11k. You'll average 7 herbs per patch. So if you planted 9 patches, you should expect 63 herbs. However, 1 in 9 patches die, so it's really only 56 herbs. Now let's see. 9 snap seeds is 432k. 56 snap herbs are 616k. So if you farm 9 patches, you should expect about 184k in profits, even though one patch dies. And remember that 9 patches takes only 10 minutes. However, in reality, you'd get to 10 patches in 10 minutes of effort (1 run = 5 patches = 5 minutes, so just double everything). So 10 patches yields 70 herbs. However, ~11.1% of those will die. So you'd actually get ~62.23 herbs. That's 684,530 gp. All the seeds cost 480k. That's a profit of 204530 in just 10 minutes, including deaths. So in one hour of time (12 runs), you will make 1.2m, and you'll also have ~48k farming xp to boot. Compare that to PAYING ~400k for that same xp (palms/maples). Feel free to do the math again yourself. But deaths ARE 1/9, and the AVERAGE (if living) is 7. Doubt your playing the same game as I. My game called Runescape goes like this. Each trip to all 5 allotments yields between 20-30 herbs, 5 on average per seed. That includes death and bonus yields. Is as simple as that, don't talk to me about death rates or bonuses because you don't know what the true values were coded at. I simply count whats in my bank and its in that range every stinking time. ... Um, no. 5 per seed is the MINIMUM. On average, it's more like 7. I've been farming snaps for a long time. I farm them 20 seeds at a time before I go to the GE again. I've been consistently getting 130s. You do the division, it's 6.75, which is accurate once you consider that 1/9 will die. Once you factor that in, the average IS 7, if you round down. And I'm pretty sure you don't know the exact values that were coded in either, so don't bring that up. Don't say I'm making stuff up if your argument is the exact same as mine. My statement was, "I did this, and this is the average." You said, "You're wrong, I did this, and this is the average". You're using the exact same logic as me, but you're saying mine is wrong... Frankly, here's where we differ: 1) Average Yield 2) Time We can ignore time because we are not talking about how I do it or how you do it, but the fastest way to do it. So that means we differ on yield. Now I'm going to say that from my experience, the average yield has ALWAYS been 7, or close to it. I have never had such bad luck that my yield average was as low as 5. Once again, 5 is the MINIMUM. If you use Supercompost and Magic Secutars, the least you can get is 5. The most you can get is something like 16. Now, does it make sense that the average is 5? That would mean that you NEVER got over 5 herbs from a single patch, which I am sure is not true. What happens to the average when you do 2 patches and one patch yields 10 and the other dies? I'll give you a hint. Its still 5. My opinion is still valid and you are still playing some other fantasy game, end of story.
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Coinshare was the thing that ruined this game BY GENERATING TONS OF CASH FOR NOTHING. 26k is simplying offering an alternative way to do it. I know what your saying, "how did coinshare ruin it, its money in = money out?". The simple answer is it kept prices unrealistically high and when the items sold they are always sold at less the value than coinshare money was given. "Well", you say, "How do you know this? Thats just a baseless statement." I do know it, because, I was a victum of the frozen sara godsword market. I bought one just before the end of free trading at 105mil min. I got bored of it in January tried to sell it back at min of 105 mil. It sat there till friggen april. That means that all the hilt drops where paid out at the mid which was like 109mil i believe in that time. Eventually, after the economy was ruined to the point that 105mil cash for a spec weapon seemed like something alot of people wanted to do and were able to, that the prices began to fall. Of course, the people aren't buying mid items when the prices fall they are buying the stuff like mine that people are trying to resell at min. Those at min hilts are from people that may have gotten the hilt from actual drops, through lootshare at masses, and trading items like junk with smaller amounts of cash. So the price goes down and hilts are bought at min until it stabilizes around 79 mil. At that point hilts at mid (the coinshare hilts) are being bought finally and you can see this by the price being fluid day to day. So lets do the math on coinshare hilts. They paid out 109 mil for 4 months and they were finally being bought up at 79 mil. That ain't money in = money out in my book. Thats 30mil out of thin air for each hilt, which 26king statue gives out like that? This has occured for all godwars crap. If you don't godwars, then you don't make money in runescape. It was that simple until 26king. At least 26king gives an alternative to godwars, so thats a big positive in my book, because i get bored seeing supposedly massive online game boiled down to a 1 trick pony game.
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Seems to me that the only thing that needs to removed is the ability to hug each other doing minimal damage to each other without fear of really being attacked. In that case, jagex could always make a timer that lasts maybe 1 minute, then anybody could break up a fight. People like me would then solve your problem. There is nothing more entertaining than taking just a dagger or a seercull with 1 rune arrow and some bronze and just intimidating people. Shoot mages in the back, tag rushers in flight, hound people just sitting there. Die come back, die come back, die come back.... quite entertaining. Don't worry us "noobs" will take care of the too easy money part. ;)
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So where do you see in that picture where it says the end of 26king? If 26king means a bunch of striking noobs in rune hugging each other for hours and then taking turns killing each other for big cash, then I see nothing there about that. All Mod Bozo says with much ambiguety is that the calculations for ep are wrong and that he blames his boss, so they might sit down and talk about it today. I didn't see anything about messing with drop rate or stopping all the hugging.
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I'm surprised that someone of your level is actually arguing herbs being great cash. I do snapdragons, 5 at a time, and I always profit 50-150k per run. For 5 minutes of work between a slayer task or while runecrafting or something, it's quite a lot of money. Over the past year alone I've made at least 20m off herb farming alone, which outweighs what I've spent to train the skill with magic trees and such. I say how it really is, not what the collective opinion on tipit thinks it is. Hell the collective opinion on tipit rose up in arms on how expensive and useless farming for the first year it was out. Its too bad it public opinion sways like dandelions in the breeze, but its quite natural. I could make 20mil a year spinning flax, whats the difference in farming herbs because both won't get you 99 in their respective skills.
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I think you are a little mislead. Here, let me explain. Farming can make a lot of wealth. Seeds don't always cost too much, and deaths are only 1/9, or 0/9 if you pay the farmer, if possible While trees are the best xp, a run of snaps gives ~4k xp, which adds up over time. (Equal to ~1 maple tree, and you profit, not loss). I agree though, while you say trees are a money sink. It's why I put 99 farming on hold. One snapdragon seed is currently 48k. 1 snapdragon herb is currently 11k. You'll average 7 herbs per patch. So if you planted 9 patches, you should expect 63 herbs. However, 1 in 9 patches die, so it's really only 56 herbs. Now let's see. 9 snap seeds is 432k. 56 snap herbs are 616k. So if you farm 9 patches, you should expect about 184k in profits, even though one patch dies. And remember that 9 patches takes only 10 minutes. However, in reality, you'd get to 10 patches in 10 minutes of effort (1 run = 5 patches = 5 minutes, so just double everything). So 10 patches yields 70 herbs. However, ~11.1% of those will die. So you'd actually get ~62.23 herbs. That's 684,530 gp. All the seeds cost 480k. That's a profit of 204530 in just 10 minutes, including deaths. So in one hour of time (12 runs), you will make 1.2m, and you'll also have ~48k farming xp to boot. Compare that to PAYING ~400k for that same xp (palms/maples). Feel free to do the math again yourself. But deaths ARE 1/9, and the AVERAGE (if living) is 7. Doubt your playing the same game as I. My game called Runescape goes like this. Each trip to all 5 allotments yields between 20-30 herbs, 5 on average per seed. That includes death and bonus yields. Is as simple as that, don't talk to me about death rates or bonuses because you don't know what the true values were coded at. I simply count whats in my bank and its in that range every stinking time. So, using your prices of 11k per herb that means that I spend 48k to make 55k per patch. So thats 30k a trip, whoopee, hell you could 26k one kill with 0% ep and you could probably get more than that in cakes or something, rofl. Thats if I buy and sell it all in the same day and dont consider the fact that seeds and herbs are some of the most manipulated objects in runescape that go through constant oscillations of starvation to flooding. I usually loose out with the market fluctuations like most people not called "manipulators" so I can easily see that 30k evaporate into a break even situation. I'll leave out any debate on time per trip as I always do them with trees and poison ivy and a total trip takes me between 30minutes to an hour. But, frankly, farming is just another buyable skill. Its only frustrating in that you can only plant so much in one day or that you have to try and arrange some kind of schedule. I personally spent all my $$ on a herblore cape over farming because its more rarer and I did it all in a couple of weeks at my pace. I have no desire to make a 100mil back to finish off farming given the way the game is nowadays and because buying skills doesn't seem like much of an accomplishment. And yes, I have bought quite a few skills, but at least with the others (smithing, crafting, fletching), I had fight for the little clay tools.
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What wealth? Seeds cost too much and stuff always dies unless you baby sit it. I'm lucky to break even in herbs and they aren't worth doing to be honest. I mean if you want levels your going to be doing trees right? Trees are nothing but a huge money sink like herlore anyhow. I guess if you like vinesweeper than it would be okay, but the xp rates have always been to low for me, thats why I abandoned it long ago after getting a respectable level.
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Whine and you shall get what you want. Praise Saints Andrew and Mark! Team Monster Hunting will be back where it belongs. That is as the only way to make money which you can use to buy your 99s off resources gathered by noobs and bots. And if you don't like it then don't play runescape because Runescape is trying to become the kid friendly WOW. Hot! :wall:
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Coinshare and Godwars trashed the game, but you probably didn't notice since your too busy camping for hilts. But, now Jagex in its team-oriented, brain-storming brillance has come up with a new way to rake in cash that benefits the noobs and the muggers of runescape and your going to cry about it??? Typical, but don't worry Jagex will probably keep on catering to the whiners instead of the real players who like to work on skills by collecting resources. I'm sure if you keep whining about 26k in about a year or two they will do something which will render the other 95% of the game more useless than it is now. Which will be a feat in of itself.
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But neither of these two "new" moneymaking methods should actually produce money. That's where the inflation is coming in. Money is being produced in pvp where it isn't being lost. Exactly. It's like what people were afraid about with coinshare, only this time the fears are actually being realized. It's not about profit so much as it's about cash. The fears of coinshare were realized and the game was set horriblely out of balance. The bloated prices of godwars items are proof of that. Your just blind to it because you like to play at godwards. I'm sick of all this 26k whining. Game was already ruined and your too late to [bleep] about it. Let all the noobs and pkers have their turn at idiotic riches. The only question I'm interested in is when will us skillers have our piece of the pie.
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PvP Artifacts and It's Effect on Runescape Economy
Golvellius replied to Dire_Wolf's topic in General Discussion
Your a little late to be calling the economy ruined. Jagex blew it up with godwars dungeon and coinshare a couple of years ago. I like the idea of jagex flirting with fixed price items like statues. Could be real good if they start introducing that in collectable resources to help rebalance the game. -
4 years to the date now and people are calling barrows the armour of the noobs although there is nothing that performs better that lasts more than an hour before disappearing. And a big rofl at those who thing bunyips and ponies are better than guthans. Best thing I ever summoning was that essence banking stiff and how useful is it to mine essence at 2k an hr for a high level? Lol...
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22nd June 2009 - Extended Agility Courses & Patch Notes
Golvellius replied to Toad's topic in General Discussion
Was wondering what would be this year's firemaking. Guess I'll just have to add an asterik next to my accomplishment. They seriously need to do this kind of crap to slayer, farming, summoning, and rc. -
21 pages and I bet nobody has the solution. But, don't worry I do. Jagex can fix the prices to high alch price or whatever! Who needs player controlled prices? Its a game and I like it fair as possible. The current system is so full of restrictions that it could only be made for the exploitation of a few non-players (merchant/gold seller). It just plain just sucks @$$. Its not even playable for anybody who knew better times in RS. Of course you could open it all up again. I mean the free markets and bots would eventually fix everything by pinching off the bloated wings of the most obscenely overpriced combat items making them no longer attractive to be horded around. Of course, then everybody would cry about the bots, gold selling, and falling prices. But other than the last item, eveything else is still going on today, much to Jagex's chagrin and constant idiotic tweeking.
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DIY is dead. Killed by Jagex's desire to turn a uniqure single player game set in a multiplayer world into a run of the mill multiplayer game like every other game on the internet except with very subpar graphics... Raw materials are near worthless now compared to team oriented drops. DIY is now just for those diehards that want some kind of bragging rights by saying "hey I got my own ores and it took me 2 years to get 99 smithing when you got it in a month at godwards.
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Leprechauns already changed once in the last year... How many times they going to change them while things like trolls and hobgoblins never get updated? At this rate it will take 2 consecutive years of "update years" to correct all the mistakes in the game from 08 alone! I see no reason to login again anytime soon, let alone pay them a dime.
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All skills are buyable if you accept the definition of buyable meaning that through the consumption of certain supplies you increase your rate of xp gain. Just some examples of how to buy the "nonbuyables". Agility- super energy pots or summoning beasts Mining- dwarf ale or summoning beasts for mining bonuses Runecrafting- super energy pots or summoning beast, and discarding made runes for faster banking Woodcutting- summoning beasts, and axeman's folly Fishing- Summoning beasts, fishing pots Thieving- Stat boosting ales, summoning beast, those degrading pickpocket gloves Hunting- hunting grenwall by buying that meat you need of the other creature, summoning beasts, and the hunter pot For melee, using pots, food, and/or prayers would be the consumables.
