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Everything posted by chenw
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giant pouches, at lv 75 rc, degrades every 5 runs AFAIR. The degrade time increases as your RC level is increased. I get about 10 runs out of a Giant Pouch at 82 RC before degrading.
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And i believe some are in the Mort Myre part of the map, which requires you to have Priest in Peril Conplete.
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Confirming previous posters, every 99 cape you currently possess gets an auto trim the instant you get another 99.
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probably a scam, it opens a chest in deep wildy and gives items no more than 10k worth per key.
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you can do it in literally 10 minutes by bringing 2 Lanterns (1 lit, 1 non-lit), uncut sapphire, pick and a chisel (everything you need done is in the same cave)
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extra tip: Bring noted food and cash, when you run out of food, go upstairs to the general store, sell some food, then buy them back unnoted :D
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note that Stringing gives faster xp than alching but requires more money. Its just Smelt, Craft, String then alch.
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That would not be necessary, Defenders already have defence requirement themselves (as well as attack level requirement). So i'd imagine that Dragon Defender, if released, would have similar requirement as well.
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If you plan to get next to no money back, here is an ideal way of doing it: Buy Gold ores around 450ea, Smelt them with smithing gaunts then Craft them into Amulets, craft XP String them, Mage XP Alch them, more Mage xp you start with 450ea per gold ore, you return around 200ea per amulet. Costs of the runes (if not rc'ing them yourself) 2 Astrals: 300 1 nat: 300ea Total 600ea. So you spend around 850gp for 56 Smithing xp, 32 Crafting xp and 148 magic xp. totally about around 3.6 gp per point of xp. Of course this cost can be minimised by various methods (such as mining your own gold ore, making your own nats or world hop buying astrals from Baba Yaga). If you plan to RC, do not RC astrals until level 82 (it is both cheaper and faster to world hop buying astrals than rc'ing singles.)
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yes i believe you can drink yourself into the mage guild
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Note also that Berserker neck states that it increases its DAMAGE by 20% (not strength, which Salve and Mask does) so in theory, Masks effect kicks in, THEN berserker kicks in. Which means that The damage bonus on the mask is ALSO increased by the Necklace.
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i thought the gloves effected both buying and selling It does affect both buying and selling of other shops in tzhaar, just NOT the magic shop. They will buy for the same whether you have them on or not, but its selling price will be reduced
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Mage Amulet increases your magic attack bonus by 10, which means that your spells will be more ACCURATE (not stronger, just hits more) when casting on other monsters/players. Strength Amulte increases your Strength bonus, which increases the damage you inflict with MELEE weapons (not accuracy, not other weapons, only melee weapons) Amulet of power gives +6 to all attack (increases accuracy to all attacks you make), +6 to all defence (decreases the accuracy of other monsters/players attack on you), +6 strength and +1 prayer (allows your prayer to drain slower. The higher this is, the slower it drains) XP is completely unaffected by these amulets directly (you may get more xp overall per hour because you do more damage, but themselves alone does nothing)
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normal restores dont work on agility, they only work on combat stats (bar slayer and prayer). One solution is take Super energy potions, but that would drain your food spaces. I would combine both. next time when you need prayer points while barrowing after karil shot you in the kneecaps, drink super res, that way it wont be so much of a waste.
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If You Found 250 Million Coins.What Would You Buy? 20k views
chenw replied to a topic in Questionnaires
250m? Get my Dragon Chain and Legs bank marked, as well bank mark set of Dragon Full helms and Dragonfire Shield, then santa (which is the only rare i like beside white p hat, which i doubt 250m will get me :P) and then the last 50m on bandos armor probably -
lol considering you've visited tipit since 2004. death plateau is one of the older quests in the list. thats when the teleport was released, construction came out in 2006. #-o He was wondering if Trollheim PORTAL ever existed, not the spell But I agree, i would love to have a trollheim portal, so I can remove my Falador portal (skills necklace ftw)
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and it happened on the night of FIFTH of June 2006, not 6th of june. it was 6th of june in australia, and just about midnight in UK, but the player was US i think
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Khazari jungle is completely inaccessible to you unless you have progressed far enough into legends quest to enter the forest, so you have to start it and progress up to that point. And there is NO other way to get in there.
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Because the achievement capes came out, the cost of almost all raw materials started to rise, now such that fletching is no longer a profitable skill if you buy all your raw materials AND alch them yourself Nowadays fletchers sell the yew longs straight to alchers for 600-650ea for profit.
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Its probably Post summer syndrome, people's membership are running out and they wanna sell their stuff for either cash or rares asap, so they get desperate so they start selling low. I remember back when last summer when Guthans were 12m ea set dropped to 8m ea when summer months were over (same with infinity).
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Bows and Shield recharge prices are related. When it comes to recharging, ONLY the NUMBER of recharges you do will matter, not the seed, not what you recharge your seed into. So if you recharge your seed first time into a bow, your next seed (regardless of whether it was the same one you recharged or not) recharge will be reduced by 20%, then 20% more, etc until it reaches 20% of its original price. Recharging seeds into shields untill getting minimum price, then recharge into a bow is NOT (and i mean NOT) a good idea. On a glance it looks cheaper, but compared to recharging into bows from the start, you actually lose 300k MORE if you recharged into a shield. For example, you want to recharge into the bow 5 times as use So you can either recharge the seeds into shield 4 times, then recharge them as bows 5 times. Or recharge them into bow from the start, 5 times. Take a look: first method: total cost = (750k + 600k + 450k + 300k) + 180k * 5 = 3000k Second Method : Total Cost = 900k + 720k + 540k + 360k + 180k = 2700k Hope this helps
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If you are talking about PURELY just 1 combat style vs another, Magic is the weakest. Why? 1. If you do not have teleblock, half the wildy becomes teleport spree (up lvl 30, and if you time it properly, you can glory tele very easily below 30 wildy) 2. If you do have Teleblock, you have to carry too many runes (you have to carry Law, Chaos, Death, Nature, Earth and Water for TB and Entangle, thats 6 inv spaces down already) so you are at a distinct disadvantage when going one on one. And we are not even including the runes for the god spells here 3. Their max hit is 30, no matter what you do (unless you want to count vengeance). 4. It is also the only skill that can get owned (literally) by itself, because a high mage grants a higher mage defence. Mage is perfect for non-wildy combat, because the variety of spells you can use like teleport, etc. However the wildy is underpowered compared to the other 2.
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thats normal, even on other brothers, this message shows when a brother heals (whether by effect or natural healing) just as a lethal blow is dealt to him.
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I also suggest that you dont put anything into farming because they dont yield good enough seeds for them to be worthwhile.
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It looks like if you are slashing, but the sound effects on Accurate and Aggressive are actually different (same type on a weapon has the same sound bar none)
