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chenw

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Everything posted by chenw

  1. Why do people suggest using Torags over guthans, while the guthan counter parts are actually CHEAPER??? Guthan plate is like 500k max with the EXACT same bonus as torags (which i believe goes around 600k?). The skirt is worse than torag's legs by 10, which is not a lot compared to the stats it already has. Guthan helm might not be worth the 1.9m, because you can get torag's helm for far less, and their bonuses are the same. In short: Guthan Body and Skirt are VERY useful on their own, with or without set. Helm? get torags if you want the defence, or go for Black mask/Helm of Neitiznot
  2. and use the super glass make spell from lunar, so you get more glass (which you can make vials for personal use)
  3. Papaya seeds as drops!?!?!?!?!? *rushes to get thousands of them* pineapples are easy to get to pay for them
  4. Name: chenw2 Country: Taiwan
  5. i have tried both, and Ape atoll is faster because you can do the laps on ape atoll a lot faster than you can complete a dorgesh'kaan lap, completely outweighing Dorgeshkaan's higher agility XP per lap. Not to mention that a fail in the course is several minutes wasted. In addition to that, you waste more energy running back because you will be carrying a very heavy item.
  6. I would not recommend the Dorgeshkaan Agility course for anything, because it is still slower than Ape Atoll (fastest Agility XP atm).
  7. It can ignore defence bonuses provided by armor (so like the hides of the Black Dragons, or Scales of Metal Dragons), so when the special hits, when determining your chance to hit, the armor of the opponent is treated as not there. HOWEVER it does NOT ignore the Defence LEVEL of the target, so if the inherent defence level of the target is very high, you wont hit much more with verac's set. For example, against a level 70 def with torags, you will find that you will hit more with veracs then for example whip (because verac's armor ignores Torags armor) however it will not increase the chance to hit a naked lv 70 def guy than with something with similar attack bonus as the flail, such as the whip.
  8. Also, when a mage attack is being performed on you, if the attack is on the way to you, it is too late to put on the mage protect, it will damage you even if you put on mage protect before it hits you.
  9. chenw replied to dude1456's topic in Help and Advice
    14? Its 17, 10 + the first digit of your Mage level (or 10 + (1/10 of your mage level, rounded down))
  10. Its not 33% of the Prayer per dose, it is more like 7 + 1/4 of your prayer. For super res its 8 + 1/4 of your prayer (all rounded down) I am not sure of the exact number, but it definitely depends on 1/4 of your prayer, not 1/3
  11. Still does, and still probably will To the original Poster: the answer depends HEAVILY on the item in question. Ectophial for example (as well as abyssal pouches) disappear the instant you die (even if the item would be part of your 3 items). However some will be on the floor if you die. Torso is one of them that it is dropped on the floor after you die. You will need nitroglycerin to kill yourself near the BA reward captain (and making sure that torso is not one of the items you are keeping), then tele back to BA, buy a Torso from the captain and pick the other one off the ground.
  12. *Goes off to beat Lime's record by getting a pair after first kills* I'll accept the challenge!
  13. Its accurate on the BARROW brothers, it isnt any more accurate than other spells when it comes to casting on other players.
  14. That is called merchanting, and as far as i know, it is long and tiring to make money out of it because so many ppl are doing it
  15. Although may not be entirely true, but the highest pouch in your inventory degrades first, then the smaller ones (which one probably would have repaired the pouches before that happens)
  16. giant pouches, at lv 75 rc, degrades every 5 runs AFAIR. The degrade time increases as your RC level is increased. I get about 10 runs out of a Giant Pouch at 82 RC before degrading.
  17. chenw replied to drainege's topic in Help and Advice
    And i believe some are in the Mort Myre part of the map, which requires you to have Priest in Peril Conplete.
  18. Confirming previous posters, every 99 cape you currently possess gets an auto trim the instant you get another 99.
  19. probably a scam, it opens a chest in deep wildy and gives items no more than 10k worth per key.
  20. you can do it in literally 10 minutes by bringing 2 Lanterns (1 lit, 1 non-lit), uncut sapphire, pick and a chisel (everything you need done is in the same cave)
  21. extra tip: Bring noted food and cash, when you run out of food, go upstairs to the general store, sell some food, then buy them back unnoted :D
  22. note that Stringing gives faster xp than alching but requires more money. Its just Smelt, Craft, String then alch.
  23. That would not be necessary, Defenders already have defence requirement themselves (as well as attack level requirement). So i'd imagine that Dragon Defender, if released, would have similar requirement as well.
  24. If you plan to get next to no money back, here is an ideal way of doing it: Buy Gold ores around 450ea, Smelt them with smithing gaunts then Craft them into Amulets, craft XP String them, Mage XP Alch them, more Mage xp you start with 450ea per gold ore, you return around 200ea per amulet. Costs of the runes (if not rc'ing them yourself) 2 Astrals: 300 1 nat: 300ea Total 600ea. So you spend around 850gp for 56 Smithing xp, 32 Crafting xp and 148 magic xp. totally about around 3.6 gp per point of xp. Of course this cost can be minimised by various methods (such as mining your own gold ore, making your own nats or world hop buying astrals from Baba Yaga). If you plan to RC, do not RC astrals until level 82 (it is both cheaper and faster to world hop buying astrals than rc'ing singles.)
  25. yes i believe you can drink yourself into the mage guild

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