Everything posted by TheAncient
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Too much damage
Your insane, the only armor with damage reduction is dung shields, elysians, and divines. The rest only reduce the chance of hit, unless jagex made an exception for korasis sword and only korasis (which is very unlikely). In other words, unless you have actual evidence that mage defence has a damage reduction that exclusively applies to korasi sword specs, get your head out of your ass. Go test it yourself before you say things like that He is actually right, few tests and personal experience are not enough to prove something. As for now there are no indications that the magic def reduces the damage. Surely not proven, but highly certain
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Too much damage
Your insane, the only armor with damage reduction is dung shields, elysians, and divines. The rest only reduce the chance of hit, unless jagex made an exception for korasis sword and only korasis (which is very unlikely). In other words, unless you have actual evidence that mage defence has a damage reduction that exclusively applies to korasi sword specs, get your head out of your ass. Go test it yourself before you say things like that
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Rapier vs. Long Sword.
rapier+maul >>cls
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Unicorn, when to use?
tds, safe pvp, wf's, slayer, rex
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Dungeoneering: Bindery
oh lol. well then the main point of comparison is whether or not you have the extra ess and time to make fire runes (or pick them up), and if that extra 20% damage is worth it. i think cat staff is better because without fires, you're only ~10% weaker but with fires youre 20% stronger. the 10% doesnt make a huge difference on targets w low mage defense, but with catstaff you always have the option to go for more power.
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Too much damage
i mean there's no doubt that it's OP, but jagex is too silly to do anything about it. thankfully it still has mage pray weakness
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Dungeoneering: Bindery
yeah it does... but why bind a empowered fire when its so easy to make one lol. just wait til you find good logs and make it and i don't think magic attack bonus makes a big difference. 80%-90% of your damage should come from melee; the only time you need mage is against specific opponents which are already mage weak and sometimes bosses. i don't think thats enough to warrant not having a plate bind
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Dungeoneering: Bindery
with cele cat staff, magic is comparable to primal 2h (without turmoil) in overall damage cele cat staff also gives you a ~+20 magic defense bonus but overall i think it's a terrible bind. plate is better.
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The Bind System
Ive always wondered why jagex never introduced anything involving capes it'd be nice to be able to wear a 99 dg cape there, the prayer bonus would be so nice.
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What happened to this community?
Irritating, but why is that a problem? The "problem" that I think most people are referring to is that there's a lot of serial flaming. Which is mostly just between small groups of people who are angry at each other. Whether or not the general public doesn't like a small group of people is inconsequential. It should be a nonissue. I can understand why the serial flaming may be seen as a problem but I don't really think there's anything the mods can do without banning people. Which is silly.
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What happened to this community?
Its a game. If you disrespect me in a game, call me a bot, call me all kinds of names because I didn't do EXACTLY what you wanted, then I am going to F with you. Let there be no doubt, that I can be the biggest ass in runescape. Its a matter of personal pride of course. Nothing you elistists can't understand... What differentiates you from us then? Most of the people you call "efficiency clowns" really don't care THAT much for efficiency. Moreover, what you have against us isn't the fact that we're "efficient" - if that's your actual annoyance, then that's pretty unfounded and unreasonable. If you think "efficiency" is a sin, I seriously wonder what you do in real life because almost all business is based off of efficency. What you have against us is that 1) we flame you and 2) we can act arrogant You do the same to us It's really pretty silly.
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Too much damage
It is 100% accurate and the chance of it hitting high hits is reduced by magic defense. Feel free to disagree with me but you'd most likely be wrong
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Too much damage
Pray mage. most hits will only be about 300 if you pray. Also wear armor with high mage defense. it doesn't reduce its accuracy but it makes KS hit lower
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Dungeoneering: Bindery
sagg arrows apparently make a huge difference, like 10% or something
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Rex/Prime Hyb
Then you just want to kill frost dragons. I really don't find DK's worth it without cannon, furthermore as you wouldn't have FSH(just because it's then a wash with frosts, which are easier and give effigies/charms). SemiAFK frost profit is way too low. I still average 3M+ an hour with my method without cannon
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chaotic rapier questions
- Rex/Prime Hyb
the whole point of the setup was to have access to rigour so that prime killrate would be comparable to supreme. My current method (not the one mentioned in this post) is extremely long lasting, requires low attention, and has a moderate killrate. I like it and am willing to give up kills per hour for convenience and durability.- 3rd Age/Spirit shields/Phats Discussion
that buyout is pretty predictable, but after one crash like that there's bound to be another because people have lost their confidence in ely's. the buyout would have worked if the crash were a fluke (like the crash after dg shields were released), but this one's not a fluke.- Why the Combat Triangle Is More Balanced Than You Think
if you're hybriding, which you should be, then just switch to mage; tanked range loses to magic- Why the Combat Triangle Is More Balanced Than You Think
If the ranger has void+deflector and rigour I have a hard time imagining this. The main weakness of range nowadays is that to be maxed (i.e. rigour), you give up soul split. Void isn't good for PVP unless your definition of range PVP is hit and run with a dbow spec. You'd be better off in dhides for real encounter, especially if your going to use rigor. Nah, void+deflector gives max dps for range. I'm also pretty sure void+deflector rangers can beat dhide rangers... and void+deflector rangers are definitely better against mages than dhide rangers- Pro DGing
Great idea, do not see it happening though. Take a page out of all the popular dg clans books and improve upon their formula's of success. As you know becoming massively popular didn't help their cases so keeping your clan underground essentially would be a great point to start. But as you said, running such things takes a lot of time out of your day which few people want to deal with. the only maintenance a subforum would require is moderation... no promotion/convoluted ranking and recruitment system is required. there's much to gain because: -- keeping it on tif would be better vs an entirely new forum b/c tif's userbase is already intelligent, knowledgeable, and generally reliable. -- accountability for running dgs well -- perm team making would be easier i'm sure we could find volunteers willing to moderate it.- Why the Combat Triangle Is More Balanced Than You Think
not efficiency per se, but the whole antagonism against "efficient" people. whatever, you should know what i mean. if you want to flame us, do it in one of the relevant threads, i'll be happy to respond there.- Why the Combat Triangle Is More Balanced Than You Think
And exactly why is that? Can we not bring efficiency into this thread? it's totally unrelated.- Why the Combat Triangle Is More Balanced Than You Think
monster mechanics are way too simple for range/melee's advantage to show. in dg it's different; magic and range can be used tactically against bosses (bind, safespot, lower def, mage/ranging a first hit and then running in with melee) safe pvp represents the best case scenario for each fighting style. in this sense, balancing it is significant. yes, most people see safe pvp as screwing around - and i think this is sad because it's the only real place where skill-based balanced combat has a chance to flourish. dangerous pvp is shot to hell in my eyes. it's failed beyond repair... 90% of it is luck.- Dungeoneering...
use whatever xp rewards (lamps, pengs, TOG) to get to 40ish DG. then start training. your xp will be much faster. when you get to be able to do f25+, do them in 5:5 larges. before that, i would do the lowest floors on complexity 1, small, solo, and others on complexity 6, solo, and either med or small. get in order: arcstream>rapier>ccbow>maul>rigour>cstaff>cls. i own all of these and have extensive experience in both pvm and pvp. math and experience strongly support the rank order rapier>maul>CLS. shields are not that good. you might even choose not to get them at all. - Rex/Prime Hyb
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