Iantiger
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Everything posted by Iantiger
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Welcome! Make yourself at home. Put your feet up and have an enjoyable stay. There's not a lot to add to what people have already said. ~Ian
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Sounds... interesting :shock: ~Ian
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Honestly? To the author: Read up on Jagex's news and they'll give you their own version of events. Lol sorry I'm just not 100% concentrating on my posts today ~Ian
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Quite simply RSC was overrun by autoers. The legit players were actually in the minority. Making it P2P only deterred the autoers somewhat, but to be honest RSC is on it's last legs to be honest. I'd be quite amazed if it was still running in a year's time. ~Ian
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Let's clarify a few things :) - Mea culpa!
Iantiger replied to Duke_Freedom's topic in General Discussion
Gah I guess now you're leaving you wont be returning to make any more fantastic articles like the one you did for Tip It Times, analysing and speculating on the rise and fall in rare prices - those graphs were fascinating. Please come back sometimes and do reports like that - they were really a joy to read. ~Ian -
Let's clarify a few things :) - Mea culpa!
Iantiger replied to Duke_Freedom's topic in General Discussion
Duke I respect you a lot, however I think you were a complete muppet to break one of Jagex rules and risk everything - but in the end you paid the price so I guess that's your Just-Dessert. Anyway best of luck at university, I can partly understand why you would want to make some money - being a student myself, I know how hard it is to keep yourself out of the red. Once again good luck in real life with everything you go on to do - you are a total legend. It's a shame you had to go out like this, most great players envision their final day to be in great pride, but yours is unfortunately rather more like great shame. :( ~Ian -
Never think it will happen until it happens to you.
Iantiger replied to nuugz's topic in General Discussion
That's unfortunate. The title is very true, nobody ever thinks it will happen to them until they wake up one morning and find out it has, and that's what's so worrying. It's either happened to you, and you know what it feels like, or you don't - so it's very hard to get sympathy from those who haven't had it happen to them. Although it hasn't happened to me, and hopefully never will, I'm very sympathetic towards you I can only imagine what it must be like. ~Ian -
Yeah I've sometimes wondered about this. It's possible that it's the first time it has ever changed hands and the player you are buying it from was the person who originally bought it from the shop. Or perhaps it's been around since before RSClassic and has changed hands 100+ times. There's really no way to know, but I remember reading an idea on here before about allowing a player to engrave his name into the hilt of a weapon or onto a piece of armour when it was smithed/bought for the first time. This way you would have really rare rune scimitars which would say "Smithed by Zezima" when examined. I really like this idea. ~Ian
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Wondering about Jagex's Banning decisions...May I be banned?
Iantiger replied to PkMARIO's topic in General Discussion
Just wait and see what happens. If they ban you, appeal against it and tell them what happened and everything should be resolved. If they don't ban you then you were worrying over nothing ;) ~Ian -
Will there --EVER-- be a complete skills reset in Runescape?
Iantiger replied to Myystical1's topic in General Discussion
As maaaany people have said, a COMPLETE reset is just not really very likely at all. The majority of the core of RS players (that includes a lot of us on these forums) would definitely leave - all that hard work gone in a blink of an eye. Now people have nothing to lose by leaving RS, they would probably seek a better RPG, one with better graphics etc, because there would be nothing keeping them tied down to RS. I don't think it will ever happen because if RS gets filled up with lots of high level players, Jagex will always be one step ahead in the updates. They may increase the maximum level in each skill, they may do many things but a total reset will be the last resort. ~Ian -
How long have you been playing this game?
Iantiger replied to Andrew1788's topic in General Discussion
How long: 4 years, 5 months Combat: 104 Skill Total: 1450 (or there abouts - too lazy to log in and confirm) Total net-worth: sheesh I don't know, around... 20 mil I guess ~Ian -
Nice find, I didn't know that - but I'm not planning on giving up my membership anytime soon. ~Ian
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I remember something like this a couple of years ago, I think we managed to first get RS-Classic to the number 1 spot, and then a year later, we got RS2 into the number 1 spot, just by mass-voting. ~Ian
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Wow, I wish I was at your school! :lol: Groovy teacher! Nah no numbers in my name, I'm anti-numbers-in-names, unless it's like using an 0 for an o because the version of the name with o in it is already taken, but just sticking numbers on the end of an ordinary name annoys the heck out of me - no offence. :) ~Ian
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Yeah this has been discussed before. TKS was removed from the hiscores. The reason for this I don't know. Most likely somebody hacked her account and got her banned, or perhaps she just requested to Jagex to remove herself from the hiscores when she left RS. ~Ian
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Help me overcome a problem with my C++ project
Iantiger replied to Iantiger's topic in Tech and Computers
SOLVED Problem's in the FOR loops for x and y... x+3 isn't a valid increment it should be "x+=3" D'oh! ~Ian -
Hi everyone, My coursework involves creating a sudoku-oriented game in C++ Everything's going swimmingly - I'm using SDL Libraries to generate a sudoku board on the screen, and then using event handling to allow interaction with the user. However, I'm currently programming the logic which is the last step. I've managed to get the program to evaluate every column/row and make sure that there is only one of each value (1-9) which appears in each column/row. Now I'm trying to evaluate every 3x3 square. Here's my code: //checks every 3x3 square for (int x = 0 ; x < 9 ; x+3) { for (int y = 0 ; y < 9 ; y+3) { //checks for every value 1-9 ERROR HERE: for (int number = 1 ; number < 10 ; number++)[/color] { //creates variable to store the number of occurences int count = 0; //checks each individual square of 3x3 for (int n = 0 ; n < 3 ; n++) { for (int m = 0 ; m < 3 ; m++) { //increments count if the number is in that square if (pBitmaps[x+n][y+m] == number) { count ++; } } } //ensures there is exactly one of each number per 3x3 square if (count != 1) { threebythree = false; } } } } I've got another statement further down which concludes the program if threebythree is true, however, whenever I run my program, it just freezes up. It didn't do this before I added the above code. Any ideas what's up? EDIT: I've identified the flagged line of code to be the issue. When number gets to 10, it automatically resets to 1, and x and y don't increment. Erego I'm stuck in an infinite loop. Much thanks, ~Ian
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Shortbows are far superior, even with the update a while ago that increased the energy required for a shortbow special attack. All questions to help and advice. ~Ian
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RUNESCAPE BOOK OF RECORDS! - just a standard post this time
Iantiger replied to psycofishy's topic in General Discussion
Should be able to wear some dragon armour by level 27... might take me a while though I'm not on RS as much as I used to be with exams coming up and all... ~Ian -
My Retardation and the World's Loss of Integrity
Iantiger replied to revblonde's topic in General Discussion
You handled that situation immaculately. If somebody is missing out on some great friendship and teamwork just because they want to keep 500 essence for themselves, then I would personally want nothing to do with them ever again. Don't worry I think he's the one who's a few sandwiches short of a picnic ;) ~Ian -
Anybody else anal about organizing items while training?
Iantiger replied to jabb's topic in General Discussion
When I'm training, I love to have my inventory organized whatever I'm doing or training. Take dust devils... if I'm picking up drops, I like to have all drops of the same type next to each other... saphs then emeralds then rubys then diamonds for example. If I get 8 gems, I like to make sure they take up exactly 2 consecutive rows in my inventory, then if I get a 9th gem, I'll have to fill up the 3 other spaces in the 3rd row with something that I only have 3 of... it's really weird and I don't know why I do it. Also, I like to have my camera positioned so that I'm at precisely a (pi/2) angle, so my screen is either facing directly north, south, east or west. And I HAVE To examine everything I see... usually at least 5 times. :shock: ~Ian -
This topic is 5 months old, so it's probably best to start a new one if you want to continue the discussion on this matter. ~Ian
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A random weather system would be a nice implementation. Imagine pking in torrential rain, so bad you can hardly see the screen; little splashes of water randomly hitting the camera, impeding your view, and perhaps the odd thunder bolt and flash of lightning. The following day, you're fishing in the beautiful bright sunlight on the shores of Karamja, soaking in the rays. The light is so bright that it glints off the surface of the sea, as the waves ripple up and down, and fish happily dance in the water. ~Ian
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While afk training has never been as such legal, there has always been a sensible line which people shouldn't cross due to common sense. Jagex have stated that it is perfectly acceptable to browse the official forums whilst playing Runescape but excessive browsing of the forums without paying too much attention to the game may result in death-by-random-event. So you would think it's ok to browse Tip It whilst playing the game, and ok to run off and pour yourself a quick glass of water. The point where you would be crossing the line might be, for example, training on aggressive monsters (i.e. bandits whilst wearing an item of Zamorak or Saradomin) and not actually checking the screen for 60 seconds. Just my thoughts, ~Ian
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Try getting hold of some cheapish barrows like Full Veracs. I think that works very well, and the training is moderately fast. But to be honest, if you're looking for a better-than-whip weapon, you're going to have trouble. ~Ian
