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Sinkhan

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Everything posted by Sinkhan

  1. Consistently winning is the only guarantee for MA ranks. Trying to break people's habits of constant turtling is another problem all on its own -.-
  2. And carpal tunnel FTL... That extra bit you have to move the cursor on screen to actually use the pyrelord really takes a toll on your wrist.
  3. I'm an RTS fan myself and sadly, that doesn't work -.-
  4. Anyone figure out discipline?
  5. First of all... YAY MOBILIZING ARMIES IS OUT!!! \ Ok now onto business... 1. What does discipline do? 2. What would be the best items to trade in for investment credit? I've tried out different types of bows (u), but they give very little compared to their junk value. Javs seemed to work not too badly. 3. Is there any way to multiselect?
  6. You could also try getting it up to just lvl 45 and then pot up while doing As a First resort. The XP reward will pretty much bump you up to lvl 48. The spas are pretty good for their bonuses. Sulphur pool bumps pray by 8 above your max and, although now a lot less useful, the salt springs give you infinite energy for 10-20 minutes. There's a full health restore that bumps your HP and cures any poison or disease and the hunter pool bumps your level by 10% (Inadvisable to use for DoV since it'll probably drop by the time you get to the part that requires hunting)
  7. Assuming you're safe spotting. For fighting mages Armadyl > Karil's > B D'Hide > Void
  8. Ahh..the great strength debate: The source of multiple zeroes and random high hits in PVP and the Fighter Torso arguments. In both cases, I don't think either the berserker or warrior ring is really enough to boost kills per hour by any significant amount. They may give you that slight edge in PvP, but for PvM it seems like there are better options. At the very very most the berserker will boost your hit by 1. It's a little more difficult to quantify the actual effect of +4 slash, but it's relatively small, like the +1 hit. I personally prefer the lummy ring. Zero risk in any circumstance, +1 prayer gives me almost 4 more seconds of chivalry or 5 seconds of a protection prayer, the free infinite teleports are a good way of getting out of sticky situations, and those low alchs are good for mediocre drops during slayer. Oh and did I mention it was zero risk? I'm not losing 2mil or 230k, or even 11k for the RoW.
  9. Void Bonus = +10% attack and hit. So essentially an infinite +10% ranged prayer. Otherwise, your kit is good, but could do with a fury and a Zamorak Godbook (Guthix is super cheap by comparison)
  10. Refer to my guide. kingmickez25 is referring to shade_bandyt's guide. A link to it can be found in my guide.
  11. If you have a decent agility and you have full on weight reducing equipment, I find that you don't even need energy restoration methods. The time spent charging the orbs generally gives ample time to fill back the energy you used. If anything, just rest for like 5-10 seconds at the bank before you go.
  12. I recently tried this with a D bow and an MSB. I found a hiding safespot like the one in the grounds and tested both them. The animations are roughly the same and I had similar results with the whip/anchor test. Remember, I'm anticipating the moment it starts; I'm not waiting until it's finished.
  13. I find tabs are rather pointless for actual RCing. The time spent on playing outweighs the time saved with the tab. An actual good use for them is for obscure teleports. Earth altar, law altar, and several other altars are close weird places that are difficult to get to.
  14. Not that much slower. Remember mith bolts are more expensive than broads and hit for quite a bit less. In comparison, bone bolts with Zanik's cbow is a pretty inviting option. I've hit a 32 at 80 ranged with no pot or pray because of the spec \
  15. Yes mage defence does almost nothing to block the mage's attacks. If anything, bring prossy top and legs to boost your praying time. Pray melee and bring perhaps a fally shield or a pray pot if you find that you run low during battle. Bring a nezzy helm for pray and strength bonuses. The rest of your kit should focus on boosting pray and strength. Bring a combat potion or super attack/strength (Def is pointless). As for food, pineapple pizzas all the way :
  16. Fairy Ring Code: B L R is probably your best bet.
  17. Various sites say level 94 with gauntlets is the no burn level. Neit or Catherby are probably your best options.
  18. AVG 8 eh... -.- :roll: But yes, that does seem a little odd. Even though it's gone, DL a keylogger detector (KLDetector works fine, AntiKey Log is a little more annoying. Google both) and type random stuff into the log in page and try logging in. If something gets detected(Make sure it's not just harmless FF logs), then take the necessary precautionary measures.
  19. So how does one actually go about raising EP efficiently?
  20. It's difficult to find someone on here. Just go on the RSOF and look up end posts for the opposite gang member of you and add them randomly, hoping that they're online and haven't done it yet.
  21. 26king is sounding more and more interesting, even if some people are getting "garbage" drops (I'd personally be happy with just a few hundred thousand). Where would be a good and secluded spot to do this and how does one go about raising EP?
  22. Essentially, just kill the spinners and you're good to go on any world. :roll: I'd say 80% of all the games I ever lose is because people yell out "Pile the Portal!" as soon as the shield drops, thinking they can out hit 3 spinners -.-
  23. I would actually just use penguin points all the way to 52. It saves you a lot of money and charms. Just do Spirit of Summer to give it an early boost so penguin points are all the more effective.
  24. Cold war gives a nice boost to penguin points. The Goblin and the Myreque story lines are interesting as are their rewards.
  25. I would like to contest this. When I was at the Knight Waves Training Ground getting Chivalry, I brought a whip for my main set of attacks and a DDS and a barrelchest anchor for speccing. The first time I died as I let my stats get drained and didn't use the safespots. On my second try I decided to use the dummies for safe spotting. Poison the knights and then hide. I got a little impatient and decided to pop out and start attacking. I switched to my anchor for the high crush bonus and waited for both HP bars to disappear. I clicked on the knight and as soon as the animation started and I clicked back into my hiding spot. However, the knight still managed to get a hit in before I went back into my spot. Trying this a few more times the knight still managed to hit me no matter what. Frustrated, I switched to my whip and see if it would work. Guess what? It did. I would click on the knight while in hiding and as soon as the animation started I clicked back in. The knight never hit me once while I used the whip. I had to wait until HP bars disappeared, but in the end it still worked and I saved a lot of food and potions. I really don't think all weapons have the same speed for the first hit, at least when it comes to attacking NPCs.

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