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wormy

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Everything posted by wormy

  1. I have not done it the c1-c2 method, but I do not think that will earn 100k fish xp/hr. While you are fishing your fish xp rate will be above 100k/hr, but since you are not constantly fishing the overall xp/hr will be lower.
  2. Stick with magic, for a second bind either Fire staff or can you wear mage tops without def? I dunno. So yeah fire staff. My personal opinion fire staff is better than a catylitic. Fire blast does not hit high enough for the +5-10% to be relevant.
  3. There is the uneven combat level modifier that kicks in with the 3+124 team, but your 124 friend will still get far more xp, and quicker than if he were solo. Now if he normally c1 rushes, then his long term xp/hr will probably go down. If you have 0 inclination to pk then just keep em even. For those monsters ankou and roaches are very close to a bank so att>str>def. I am not sure why you are killing lessers, for the ashes?
  4. max max would be along the lines of, monkrobes, ammy of zealots, g2h, str pot, flashing the +10, maybe 15% prayer, all while having someone run you food and pots. That may get you to the 45-50k
  5. The extra alchs are useful if you train combat out in the boonies, mossies, icies, and lessers.
  6. For the smelting one, for steel no coal bag you might as well have one, 18+9, 1 extra spot, it is 21% per 9 bars. With a coal bag I doubt I would use it. For mith again those extra spaces really are not doing anything(with an without the bag), so *shrug* My fear is the p2p ones may be decent, which would keep them at their current price driving clay to dumb levels, which in turn would make these kinda expensive.
  7. Is it just me or are any urns not worth it? I don't mind an extra 8k/hr at willows nor the 4kish at iron and fly fishing. The ruddy intentional part is that they fill up too quickly. I am a bit split on the cooking one, I bet it fills very quick, but the cost does not seem worth it right now.
  8. 100 for greaters so I hear, but if you don't want to make urns, can't you just use a bonecrusher? For the urn part, 100 greaters would not make sense for the mid level urn, maybe for the high level one. My guess for the mid would be ~25 infernal? ashes
  9. At your levels I would go with buying gold bars on the GE, then making gold necklaces. All you need is a necklace mold, there is a store in east al karhid that sells them. Then use the furnace in al karhid to make a ...few.... Once you get thoroughly bored of the necklace method I would start raising your RC level, earths are currently profitable even at 1x, so keep an eye on prices and either do airs or earths. Another option is w16 running airs, I believe it is bring ~25 un noted ess, and the crafters will give you 200-225 air runes. Once you get bored of RC it is time to go back to the furnaces and either necklaces or smelt steel bars. I would stay away from fishing for money, prices are absolutely terrible. Look into clay, with the recent behind the scenes a crafting, and specifically new clay pot item was announced, so clay-soft clay will be pretty good for a little while. Currently people are hoarding all sorts of clay driving up the price. Feel free to ask me anything in game: worm brain, sorry cant help with any pking questions.
  10. Roaches are still in the 125k/hr range. Depending on the xp(gp) of the new lesser ashes, they may reach close to that level.
  11. Lol genius, also lots and lots of fun. Killed off three nothing spectacular.
  12. The cow can not be currently engaged, ie attacking you, so get the cow outside close gate, then run away. Run back, i like the sling helps to kill cows and get gobs close.
  13. It is more the time spent getting the shield recharged, before fog changed places the most practical would be varrok tele walk up to fog place, varrok tele then walk back to spiders, of course can be done quicker with gop tele tabs, but doing that every 5 hours of combat for a minimal gain for me is unpleasant.
  14. Rune gauntlets are worth it for training; adding str and def bonus in the glove slot. I am not fond of the berserker shield, most people use an uncharged version for the +str bonus. Taking time away to charge the shield to me does not seem worth the +4 str bonus. Gravite weapons I would never train with them. Pking the grav 2h is a beast, just remember to set it to it's crush mode. If you turn into a range/2h pure to get the switch correct you will need practice(rapid on short=def mode on it) It is also useful for killing revs, but I would go as a team before you venture out to that dungeon.
  15. The big question is, is killing 4 warewolves a trip better than 20 low levels. On strait gp then it of course goes to the lows, but then there is the time involved. I have not solo'ed the warewolf hobgob combo enough to say it is any better/worse than the low levels. I am leaning towards not soloing there at all, and saying it is place to go only with a team.
  16. My current view on soloing the four south low level revs, pyrefiend, imp, goblin (30), and goblin (20). Money making wise right now I do not think it is practical, the high level item drop rate for these four is very low. I am currently at; imp 130: goblin(20) 50: goblin(30) 50: and pyre 50. My actual kill count is higher, but I reset the tally after the arm totem. I plan on going up to 100 on each of them
  17. The rev near the cyclops is a normal goblin, 2 ways to isolate him. First attack the goblin, then run behind the wall closest to the torch. The goblin will tele SE near imp spawn. Sometimes the cy will come around, but it is less likely than inside the walls. Way two revs like everything else become unagressive after 10-20 mins, when I kill at that south section if I get attacked by either the beast or cy I will run south to the fork, then run back it is far enough that they stop attacking, but close to stay inside their 'zone'.
  18. rev imp- armadyl totem- 150k I usually make 3-5k gp each trip which normally covers my lobster expenses.
  19. I do not know of any. From my point of view any public rev hunting cc/world is doomed to be plagued by pking clans.
  20. Any theories on why revs like to latch onto a particular person? And any ways to exploit that tendency?
  21. Hm it seems we only got 1 of the boneyards back, at least I could not find the 'good one' On the rev dungeon isok and I and.... someone killed quite a few, but only coin drops 100-700. We only killed the dark beast and knight once, but we slaughtered many goblins and imps and fiends.
  22. You could tele past 20, but that got changed in '01. I have distinct memories of doing the muddy key run and teleporting out because it was so terrifying. The black knights were a popular training spot, and that basted web!
  23. It is kinda funny that f2pers can play because of the p2pers, I realize how silly my view is.
  24. From a personal perspective the docks are usually the most annoying area in all of f2p. I usually have my chat off when I go there. Also when I see a random wearing a skill cape the first thing that comes to mind is "p2p nub" . I have no idea why, but that is how it is.
  25. I went to this last one, I didn't have all that much fun. I wished that the Mod there could/would just spawn the revs around the mass group. At this point I prefer fighting with 5 and fewer.
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