Everything posted by Zaaps1
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Re: Fastest Range XP without chinning
Scarabites are to ranged what rock lobsters are to magic. While it is inferior to rock lobsters in regard to overall xp and charms, it DEFINITELY worth you giving it a shot.
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unstrung gold amulets
Actually, string jewelry is neither fast nor effective. It is ~120-130k mage xp/hour, which is relatively high when compared to skills such as slayer or agility, but it isn't fantastic for magic. Plankmake tops 150k and is cheaper, while rock lobsters are 110k AND come with 60k hp xp as well as a huge amount of charms. As far as cost goes, it's currently around 6gp/xp, which again is relatively low compared to skills such as farming or prayer, but for magic that is expensive. Note that Rock Lobsters are only roughly 7-8gp/xp, and come with HP and SUMMONING xp in addition to magic. Really, the only benefit of the spell is that you can AFK it. So if I were you, I would sell those amulets for max to those poor suckers who chose to train using String Jewelry, and laugh knowing that you are one of the smarter players, which are a rare breed.
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Fastest per hour
Snape grass would be far better than the yews.
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Pokemon Thread
Really should consider Suicune.
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Most useful item in Runescape...
Yeah, but if you really had to think of ONE item that is the most important, besides coins to buy everything, since coins themselves are useless. I'm still thinking of one myself. You should make a most useful inventory :P That'd be fun for people to construct their 28 items that they must play the rest of rs with. I'm sure you could make a decent list, naturally neglecting some skills. Tinderbox -> Hatchet -> Glory ammy -> Mining pick -> Hammer -> 4 Box traps -> Bow You get the idea. Would be too hard. All the runes you need would already take up 1/3 of your space.
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Most useful item in Runescape...
More like 30 :D
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A Short Guide To Making 600k gp/h.
Here's my understanding: 1. Spam click until your special points are negative 2. Forfeit a DA match to completely restore your special points If so, that's got to be abuse. If I am misunderstanding something, please tell me.
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Smash Club.
Lol, I tried replacing Mario Circuit's song with "Tokyo Drift" from Fast and Furious. 1) I fail at Goldwave and 2) It doesn't fit the theme too well. No enough background, cars move too bloody slow and the sun doesn't help. Maybe New Pork...
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Most useful item in Runescape...
Interesting. I'm sure there isn't one item that is the most useful. No matter what you do, you most likely rely on more than 1 item.
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The Best F2P Combat Guide (all levels)
Hey thanks for posting again, I will get around to adding this!
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A Short Guide To Making 600k gp/h.
Wouldn't this be bug abuse? I don't think you're SUPPOSED to be able to have negative special move points.
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Pokemon Thread
I would say not to. Tbh they need to give us multiple files on the same game, if at all possible.
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Bursting rock lobsters 93-94 magic?
Here's my data, but this is for SMOKE barrage, not Ice Burst. 114k magic xp/hr 59.5k hp xp/hr 513 casts/hr 6 blue/hr 40 green/hr 163 crim/hr 96 gold/hr 1.45 ppots/hr = ~6 doses/hr 1 cast = 222 magic xp 1 cast = 115 hp xp 1 blue = 85.5 casts 1 green = 12.825 casts 1 crim = 3.15 casts 1 gold = 5.34 casts Ice burst is, of course, inferior in all respects other than cash and casts/hr.
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Pokemon Thread
Yeah... About that. As much as I love elemental punches (GSC Kadabra FTW), I can't get any of them as a TM or move tutored. Curse you Game Freak. As for TMs: All HM moves TM 01 Focus Punch x 1 TM 03 Water Pulse x 1 TM 04 Calm Mind x 1 TM 05 Roar x 1 TM 06 Toxic x 1 TM 09 Bullet Seed x 1 TM 11 Sunny Day x 1 TM 12 Taunt x 1 TM 14 Blizzard x 1 TM 16 Light Screen x 1 TM 17 Protect x 1 TM 19 Giga Drain x 1 TM 20 Safeguard x 1 TM 21 Frustration x 1 TM 22 Solarbeam x 1 TM 27 Return x 1 TM 32 Double Team x 1 TM 33 Reflect x 1 TM 34 Shock Wave x 1 TM 36 Sludge Bomb x 1 TM 37 Sandstorm TM 38 Fire Blast x 1 TM 39 Rock Tomb x 1 TM 41 Torment x 1 TM 42 Facade x 1 TM 43 Secret Power x 1 TM 44 Rest x 1 TM 45 Attract x 1 TM 47 Steel Wing x 1 TM 48 Skill Swap x 1 TM 49 Snatch x 1 TM 50 Overheat x 1 So Skarmory is a better wall than Forretress? Better get breeding. Edit: What's a good nature for Skarmory? What Move Tutors are open? Which Legendaries can you get? Suicune, [garden tool]-Oh, Lugia, and Mewtwo are other strong Pokemon. Skarmory is generally better over Forretress. Only advantage I can see with Forretress is Explosion and Rapid Spin, but Skarmory's better stats, movepool, and recovery make up for that. Skarmory is also strong paired with Blissy, esp. if said Blissy knows Wish. EDIT: Yeah, my bad, Ray
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Bursting rock lobsters 93-94 magic?
Burst xp is 180 per burst. You can expect 550 bursts per hour with 1 crimson every ~3 bursts. Don't forget, however, all the other charms you will get.
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Pokemon Thread
Wasn't Heatran an event Pokemon? Not entirely sure.
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Pokemon Thread
Give Tyranitar an elemental punch, Fire or Ice preferably. Maybe take out Crunch too since it's special attack, which Tyranitar isn't good at. Fly is a terrible move. It lets your opponent get a free switch/set-up. I would also take out one of the 2 electric moves Zapdos has. No need for two. Give it Hidden Power Grass, if possible, and maybe a fire-type attack for Steels. Does Heat Wave exist? Metagross also isn't a good special attacker. Get out Psychic and Shadow Ball. Give him Explosion, for beginners, then perhaps an elemental punch. What TMs do you have access to? Lapras should get a recovery move. Maybe Rest, but then you'd need to give it Sleep Talk to be effective. I recommend changing Arcanine with a Forretress if you can get your hands on one. Your team lacks a good wall. Plus, Spikes in insanely useful and Forretress is one of the best. Alternatively, you could use Skarmory, but again, only if you can get one. If you keep Arcanine, try to give it Extremespeed. Maybe Howl also to boost its Attack. I recommend: Bite/Crunch, Howl, Xspeed, Flamethrower. Roar has negative priority, meaning your opponent will attack before you, and with Arcanine's defense stats you won't be taking many hits. Plus Roar is really only good if you have Spikes, which would mean taking out Arcanine anyway sine you don't really want to take out any of the others. If you want to be cheap, throw in Calm Mind Mewtwo if you have it.
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Thought Experiment - Rebooting Trading
First off, could you explain "phantom goods" to me? Making manipulation against the rules DOES help, but it won't completely remove it. The fact remains that merch clans are CLANS and therefore need some form of coordination and messaging. Most of the popular clans are well-known, so they will most likely be disbanded. Clans would then probably go underground, but even then it's easy to tell when something is being manipulated. Another solution is to have GE prices on all items (except newly-released items) update weekly instead of roughly daily (although there is no set pattern currently). Of course, this isn't a total fix, but it helps cut down. As with any problem in RL, the solution isn't elimination, it's neutralization. Cut them down in numbers low enough to make them not a threat. So yeah there will be those hidden groups of people manipulating, but threat-wise, they aren't significant.
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Pokemon Thread
It's really only those two.
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Pokemon Thread
HeartGold/SoulSilver Legend cards o.o
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Thought Experiment - Rebooting Trading
Let's not change it again. I'm sure many other people, not just myself, are tired of hearing about trade-limit updates and such. Let's keep the system the way it is, since it isn't broken. You've addressed 3 problems, essentially: Merch clans, inflation, and Style of Play. This idea, in itself, is too complex to work against Merch clans. If we've learned anything in the past 2 years or so, it's that the simple solutions are the best solutions. Why not simply make manipulation against the rules? That would seriously cut down on many clans, since most members are HONEST PLAYERS (meaning they follow the rules-generally speaking) who want an easy method of getting "rich". Of course, the more dedicated members might continue, but if you had 500M coins, would you risk all your hard work? Probably not. So when many of the richer, less risk-taking, members leave, most merch clans will lose effectiveness. On inflation, removing raw materials from the GE and setting up spending limits would NOT halt inflation. You cannot control inflation with an iron fist. In fact, you cannot control it at all; you can only influence it. In short, this would fail to curve inflation at all. Lastly, with Style of Play, while it would get more players the incentive to get their own resources, it would more likely just make a huge amount of players discontent. You have to remember that not only will higher level players have to waste more time by going to get their own resources, or by continuously turning back to your proposed shops, but lower level players will also have far less methods to make their own cash.
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Gloves of Silence
How long is "a while"? I could go 1 hour or so. Others might go for 2 hours, maybe 3, still others might go for just 10-20 minutes. No such thing as a "normal human", but everyone has a different tolerance. But this is off-topic from my point, which was that normal pickpocketing doesn't give great thieving xp.
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Gloves of Silence
I meant that blackjacking is the only form of pickpocketing that is fast, not that it is the best form of pickpocketing. And I would agree that it is extremely boring, but it doesn't change the fact that it is fast.
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Gloves of Silence
But noone with a brain cares about what efficiency-lovers say anymore. It's not even efficiency, it's raw comparison. PP/Blackjacking = higher xp.
- Your Butler