doomy Posted April 19, 2007 Share Posted April 19, 2007 oh no an extra click now rc is dead. poor you, can't get exp and cash as fast as you used to. Jagex needed to do this. people complained of Lurer, lurer, lurer. finally when jagex stops it people complain their method wasnt the best. Exactly, this is a good update tbh, the warning messge is alot better as well. Doomy edit: I like sheep Link to comment Share on other sites More sharing options...
jorus2 Posted April 19, 2007 Share Posted April 19, 2007 this was on the official forums about how much extra time the ditch will cause you if you're runcrafting for 99 On Average it takes 1,500,000 Natures to get 99 runecraft... This ditch takes 2 seconds every rune... I make 50 Natures a run 1,500,000/50 = 30,000 30,000 * 2= 60,000 Seconds 60,000/ 60(Minute)= 1,000 Minutes 1,000/60 (Minutes)= 16 hours! :XD: Well out of all the people on this thread complaining, i'll bet 3 of them will get 99 runecrafting. And why is it so bad to spend 16 hours extra to help a lot of people keep their possesions. If you don't want to spend that time doing it, then why do you train it at all? If you don't like doing it, then don't do it. If you do, then i'm sure an extra 16 hours of something you like, to achieve something that is respected widely in runescape, shouldn't be too bad. 90 Combat 1900+ Total99 Crafting 99 Cooking 99 Firemaking99 Herblore 99 Fletching 98 Farming Link to comment Share on other sites More sharing options...
A_Citizen Posted April 19, 2007 Share Posted April 19, 2007 It really isnt much of a problem to me. I've crafted a bit over 1k nats today already. Clearly balances out "operate" option on glory. Dagganoth Kings Drops: Berserker Ring (x1) D Axe (x2) Seercull (x1) Archer Ring (x1) Seers Ring (x1) Mud staff (x1) Link to comment Share on other sites More sharing options...
mario_sunny Posted April 19, 2007 Share Posted April 19, 2007 I wish everyone wouldn't freak out when something like this comes around. For gods sake people, it takes like what? 1 second out of your rcing time every trip! It's not that much, get over it! By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
stan18 Posted April 19, 2007 Share Posted April 19, 2007 i posted this in that other thread, maybe it'll help some people here: lets use some logic my claim: the 2 seconds lost does not make a significant impact lets look at a real life example: You have to get to ___. on the way there are 5 stoplights. say you go normally, and the other instance, you are 1 minute late (you forget to turn off the stove or something). the stoplights are preset to turn red/green at specific times, so the only time that matters is when you actually get to the stoplight. You could leave your house on schedule, 9:30, or late, 9:31 and still stop at the first stoplight at 9:34 or 9:35 and still leave that stoplight at the same time, because the stoplight turns green at 9:36. repeat for the next 4 stoplights. a team of runner is as fast as the slowest runner. now lets compare this to rs - what are those "stoplights"? runescape times itself on "ticks" or frames that are completely independent of user, so computer speed does not affect these ticks (i.e. say a tick occurs at 9:30:00 and ends at 9:31:00, so a pot you drink at 9:30:00 or at 9:30:59 decreases in value by one at 9:31:00 regardless). these ticks work for everything - i guess the server checks for an action every tick, hence, some teleports take slightly (really slightly) more time than others because you teleported right after a tick as opposed to right before. so every time you do something, (go from not moving to moving, loading the bank, withdrawing, etc.) you check for a tick. try teleporting a few times - some are immediate, some are not upon running once, i loaded a minimum of 20 times (3 pouches, glory). thats 20 stoplights. 20 opportunities to put me behind a tick. that assumes thats the bare minumum. what if i fail an abyss entry-thing? what if i have to click more than once to get to one of those things? what if im pming someone (ok, that doesn't have to do with ticks, but it'll likely slow you down even more)? the ditch only adds 1 tick, as opposed to 20+. the ditch may put you behind 2 seconds (hell, when i did it, it seemed like less) but if you fall behind a few ticks anyways (you leave your house 1 minute early), the 2 seconds does not mean anything In conclusion, the ditch does not take a significant amount of time (or any time at all). Yes, it is a nuisance. but so are threads complaining about luring. and threads complaining about updates. hell, those threads take up time, too! in the time it took to type this, i could have run 2 or 3 abyss runs! take out whiners, please Link to comment Share on other sites More sharing options...
gspbeetle Posted April 19, 2007 Share Posted April 19, 2007 i posted this in that other thread, maybe it'll help some people here: lets use some logic my claim: the 2 seconds lost does not make a significant impact lets look at a real life example: You have to get to ___. on the way there are 5 stoplights. say you go normally, and the other instance, you are 1 minute late (you forget to turn off the stove or something). the stoplights are preset to turn red/green at specific times, so the only time that matters is when you actually get to the stoplight. You could leave your house on schedule, 9:30, or late, 9:31 and still stop at the first stoplight at 9:34 or 9:35 and still leave that stoplight at the same time, because the stoplight turns green at 9:36. repeat for the next 4 stoplights. a team of runner is as fast as the slowest runner. now lets compare this to rs - what are those "stoplights"? runescape times itself on "ticks" or frames that are completely independent of user, so computer speed does not affect these ticks (i.e. say a tick occurs at 9:30:00 and ends at 9:31:00, so a pot you drink at 9:30:00 or at 9:30:59 decreases in value by one at 9:31:00 regardless). these ticks work for everything - i guess the server checks for an action every tick, hence, some teleports take slightly (really slightly) more time than others because you teleported right after a tick as opposed to right before. so every time you do something, (go from not moving to moving, loading the bank, withdrawing, etc.) you check for a tick. try teleporting a few times - some are immediate, some are not upon running once, i loaded a minimum of 20 times (3 pouches, glory). thats 20 stoplights. 20 opportunities to put me behind a tick. that assumes thats the bare minumum. what if i fail an abyss entry-thing? what if i have to click more than once to get to one of those things? what if im pming someone (ok, that doesn't have to do with ticks, but it'll likely slow you down even more)? the ditch only adds 1 tick, as opposed to 20+. the ditch may put you behind 2 seconds (hell, when i did it, it seemed like less) but if you fall behind a few ticks anyways (you leave your house 1 minute early), the 2 seconds does not mean anything In conclusion, the ditch does not take a significant amount of time (or any time at all). Yes, it is a nuisance. but so are threads complaining about luring. and threads complaining about updates. hell, those threads take up time, too! in the time it took to type this, i could have run 2 or 3 abyss runs! take out whiners, please ok, stop copy and paste that bunch of crap, it wont help us at all... why? you are not even point to our problem. have you learn maths? you know what is multiply? also, all your "delays" will still appear no matter the ditch is ditched or not, they just simply add on! ok, now this is the question: On Average it takes 1,500,000 Natures to get 99 runecraft... This ditch takes 2 seconds every rune... I make 50 Natures a run 1,500,000/50 = 30,000 30,000 * 2= 60,000 Seconds 60,000/ 60(Minute)= 1,000 Minutes 1,000/60 (Minutes)= 16 hours! Examine ChenGMT (level: 138) Link to comment Share on other sites More sharing options...
hurgymcgurgygurg Posted April 19, 2007 Share Posted April 19, 2007 JAGeX looks at it and says, oh well it adds 2 seconds thats not much. But to someone like me if you cross that ditch abyss crafting around once every minute 30 thats builds up fast. I'm annoyed. I doubt nat prices will jump much, at most 5 gp. When this goal reaches 91 I will have a purple p hat, to figure out how much I've gotten off it so far just times 150 mil by my precentage of the goal. Link to comment Share on other sites More sharing options...
WolfhunterXZ Posted April 19, 2007 Share Posted April 19, 2007 It's an extra 1 second, which does add up, but it's not a big deal! RCing is NOT nerfed, prices will NOT go up (even though they go up and down anyhow!). And think about this... This was released on Wednesday, strange, I think there may be a bigger update coming either later this week or next week, perhaps those anticipated hopefully predicted Blood rune crafting? Just a hunch... Wolfy is Officially Retired.I miss you all (Well, mostly my friends n stuff)If you want to talk to me, send me a message, I check the boards daily. :D Link to comment Share on other sites More sharing options...
highlanders Posted April 19, 2007 Share Posted April 19, 2007 Lol that would stink so much. Rc gets nerfed, then they get out blood runes. lol 2480+ total Link to comment Share on other sites More sharing options...
ReapMe Posted April 19, 2007 Share Posted April 19, 2007 i want 20 agility exp for jumping over it What? Link to comment Share on other sites More sharing options...
WolfhunterXZ Posted April 19, 2007 Share Posted April 19, 2007 Beetle, it only takes 1 second to cross the ditch, not 2. 60 runs at an average of 35 runes is 2,100 runes. That's only 60 seconds extra time, not much. It doesn't effect that much, boohoo, it'll take a bit more time to rc, it's not nerfed as I said before, it's hardly much of an increase of time, just use super energy pots to run more. Wolfy is Officially Retired.I miss you all (Well, mostly my friends n stuff)If you want to talk to me, send me a message, I check the boards daily. :D Link to comment Share on other sites More sharing options...
iMeR Posted April 19, 2007 Share Posted April 19, 2007 i would love to see what peoples reactions were if they nerfed the abyss in a SERIOUS way (or better yet took it out of the game), and they had to actually RC the old fashion way. People would drown from the amount of tears shed....as if there isn't enough already... get a life...jagex actually tries to better RS (somewhat stopping/decreasing luring) and all everyone does is cry. Stop being so niave. "omg we have to click ONE more time when making nats! JAGEX RUINED RCING" :roll: and the whole 16 extra hours to get 99RCing is NOTHING compared to the actual amount of time it takes to get it. its like saying: "omg i already have to spend 500 hours RCING to get 99...now i have to spend 516 hours!!!! :( :( " [that is not the exact amount of time it takes...it was just some numbers thrown loosely] and i bet 95% of the people who have 99 RCing didn't run their own ess...they used world 66 or whatever. Link to comment Share on other sites More sharing options...
stan18 Posted April 19, 2007 Share Posted April 19, 2007 ok, stop copy and paste that bunch of crap, it wont help us at all... why? you are not even point to our problem. have you learn maths? you know what is multiply? also, all your "delays" will still appear no matter the ditch is ditched or not, they just simply add on! I could make a remark about your grammar, but it is irrelevant. I made the point quite clear, its in "my claim". have you tried to comprehend my point? this forum seriously needs more intelligent people. can someone intelligent please read my point so this whole argument can close? Link to comment Share on other sites More sharing options...
lordfan21 Posted April 19, 2007 Share Posted April 19, 2007 ok, stop copy and paste that bunch of crap, it wont help us at all... why? you are not even point to our problem. have you learn maths? you know what is multiply? also, all your "delays" will still appear no matter the ditch is ditched or not, they just simply add on! I could make a remark about your grammar, but it is irrelevant. I made the point quite clear, its in "my claim". have you tried to comprehend my point? this forum seriously needs more intelligent people. can someone intelligent please read my point so this whole argument can close? Your argument is based on ticks that we know no information of. Sure stats reset by 1 every minute but noone knows how long these so-called ticks are for teleportations, or even if they exist at all. Obviously if it did exist, it would not be 1 minute but something much shorter. If the ditch prolongs the run by a longer amount of time than the tick is then your entire argument would be worthless. The 2 or so seconds would just become time that is added onto each run. So your argument is plausible but i highly doubt that it is actually the truth. Runescape is supposed to be a game that moves in real time. If ticks took even just a few milliseconds then there would be huge amounts of lag every time you did something. I definitely don't believe that RC was "nerfed" but abyss rc'ing was definitely slowed down and an impact will be felt by those who will be crafting a significant amount of runes through the abyss. There has been some exaggeration to the effect that this will have on RC'ing but to say that nothing has changed is just as absurd. You can't just ignore the ditch completely simply because it is a minor inconvenience. It will have an impact on all rc'ers although moreso on those who make more runes through the abyss. Z0mg look im so kool even mods tok to me. Link to comment Share on other sites More sharing options...
A_Citizen Posted April 19, 2007 Share Posted April 19, 2007 1 second doesnt really matter much, it took like 4 to take off glory and rub it, now it doesnt take anytime at all. 1 second more to the abyss. BOOHOO. Use your imagination involving hopping a border (the ditch in this case) to give a sence of what you're really doing as an abyssal runecrafter. Makes it a bit more fun in a way. Dagganoth Kings Drops: Berserker Ring (x1) D Axe (x2) Seercull (x1) Archer Ring (x1) Seers Ring (x1) Mud staff (x1) Link to comment Share on other sites More sharing options...
pati Posted April 19, 2007 Share Posted April 19, 2007 Be careful when crafting death or nature runes through the abyss. Teleportation block spells are NO LONGER LIFTED when you log out and back in. That means, if you got teleport blocked, entered death altar, then you either wait 5 minutes (2 minutes 30 seconds if you used protect magic which is unlikely if you're abyss crafting), or you walk through the entire temple of light. I already posted this under hidden updates... I would post it in General P2P but they'd probably lock it and I'd get in trouble again. :( is this really trough? if so this would mean you're already dead from the moment you get teleblocked and posioned about the ditch: only 2 sec, yup that's not much but it is anoying. And for what? Sometimes I ask myself: how many people are getting lured nowadays? I think everyone is pretty aware of luring and I also think that most people won't even go to the edge of the wildy when someones wants you to come there to trade. so jagex: Instead of putting a fence to "protect" us from the wildy, make us aware of all the possible dangers of the wildyOff topic: Congratz on 99 construction! tyvm :D the emote is the best of all, believe me Computers will never be above humans because we made them.That's what monkeys used to say about us. Link to comment Share on other sites More sharing options...
eloi44 Posted April 19, 2007 Share Posted April 19, 2007 it serves its purpose sucessfully, however the warning thing that came up did the same thing... imo this ditch is an over reaction by jagex solution i propose: you should be able to toggle whether that message that used to come up when u got near the wilderness came up every time you got near the wilderness, or only the first time since you logged in. This way if people are scared to accidentily enter the wild they can deal with it on their own, and those of us who know what we're doing are unaffected. Link to comment Share on other sites More sharing options...
kingdamo Posted April 19, 2007 Share Posted April 19, 2007 Even though its only 2 seconds per trip, doing hundreds of trips adds up to a whole lotta seconds that you missed out on.. #-o Link to comment Share on other sites More sharing options...
luker2d2 Posted April 19, 2007 Share Posted April 19, 2007 its not going to change the price because so many people will still do it. Kiss me, i'm part Irish! Link to comment Share on other sites More sharing options...
gspbeetle Posted April 19, 2007 Share Posted April 19, 2007 ok, stop copy and paste that bunch of crap, it wont help us at all... why? you are not even point to our problem. have you learn maths? you know what is multiply? also, all your "delays" will still appear no matter the ditch is ditched or not, they just simply add on! I could make a remark about your grammar, but it is irrelevant. I made the point quite clear, its in "my claim". have you tried to comprehend my point? this forum seriously needs more intelligent people. can someone intelligent please read my point so this whole argument can close? well, tip it is always full of flamers, if not, intelligent people... ok, back to the topic, your points are simply incomprehensible... first of all, i cannot see how you claim, "the 2 seconds lost does not make a significant impact " stands... what? a few tick isn't important? of cause we think it is important! 2 seconds or 2 ticks is still a loss! if we go to abyss 100 times, we lose all those 200 ticks or seconds, we are still losing time... your stuff only states that, your loose randomly between 180 ticks to 220 ticks because of the clock... i understand what you are saying , you are talking about the system clock. like when you stats are lower at different time, all the stats recover 1 point at the same time... right? however, the model you are trying to present is over simplifying the system, here is my explanation: well, the ditch is a bit like a gate. when start you run, you request the running command to the server, which use 1 clock unit, than you use the running clock to "run" to the red flag. when you reach the ditch, you have to stop and request to the game server that you are going to jump the ditch, that takes 1 clock (or wait for the spot light), then it change to the jumping clock, stops, you request to the server again to continue running. i have bold the word "request", so you can notice that you are actually requesting 1 more time (ie: wait for an extra traffic light). also, notice the difference between continuous action and discontinuous action. teleporting and jumping the ditch is discontinuous action, while running is continuous, if you are running already, click the flag to another place wont stop you and run again, but if teleport, you have to send a request to the server every time as it is discontinuous. (that's why fetch-X, cook-X is much faster than doing it one by one, no matter how fast your mouse is and how your clicking skill is) just a little thing to add, although it has nothing to do with the topic. you are assuming there is only 1 clock in the system that controls and reply everything. in fact it is not, running is using one clock and jumping the ditch is using another clock. just look at this, when you are feltching or high alching, then click on another place, you are running and doing the action at the same time. some clocks run faster and slower. edit: check for grammar? nah, i dont bother to do it unless it is a serious mistake... this is not office document or school work Examine ChenGMT (level: 138) Link to comment Share on other sites More sharing options...
Latinoking Posted April 19, 2007 Share Posted April 19, 2007 Luring was already banned why does Jagex needs to hold our hands every more :evil: It does build up I don't care I could be using those 2 secs. If they don't take away then atleast add agility exp. and not let pkers attack us while trying to cross over EDIT: Or better yet if we cross it over one time we don't have to cross it anymore? :-k Then I will be fine with it I am Teh_King[My dA][My Last.FM][My Twitter] Link to comment Share on other sites More sharing options...
MyFaceWhen Posted April 19, 2007 Share Posted April 19, 2007 Jagex needs to stop catering to the mentally challenged IMO, It's mostly the under 13s that shouldn't have even been playing that don't have the patience to take a few seconds to read a sign which clearly said "YOU ARE ENTERING THE WILDERNESS AT YOUR OWN RISK YOU CAN LOSE ITEMS" then cry when they lose their precious full addy. Link to comment Share on other sites More sharing options...
mario_sunny Posted April 19, 2007 Share Posted April 19, 2007 On Average it takes 1,500,000 Natures to get 99 runecraft... This ditch takes 2 seconds every rune... I make 50 Natures a run 1,500,000/50 = 30,000 30,000 * 2= 60,000 Seconds 60,000/ 60(Minute)= 1,000 Minutes 1,000/60 (Minutes)= 16 hours! This is so much.. BS!(sorry for the inappropriate language, but I feel it is necessary) First of all, it only takes 1 second, not 2 seconds if you actually count. That's still 8 hours right? Seems like alot, but why don't we compare it to the amount of time it actually takes on a regular run? According to that fellow's ^ calculations, it should take 960 hours to get to 99 using regular abyssal rounds. 960 compared to 8? Basically nothing. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
Antaeus Posted April 19, 2007 Share Posted April 19, 2007 if slow experience is the problem: start making combo runes 8-) in it for the fast cash? (and who isn't?) I have no sympathy for you :boohoo: Runecrafting is not 'nerfed.' Abyss crafters will either get over it (literally), or do something else :P Link to comment Share on other sites More sharing options...
lordfan21 Posted April 19, 2007 Share Posted April 19, 2007 it serves its purpose sucessfully, however the warning thing that came up did the same thing... imo this ditch is an over reaction by jagex See that's the thing though. I don't believe that the ditch will successfully prevent luring. The ditch is supposed to represent a line between the wilderness and the rest of the world. However, the first few steps across the line are not actually considered to be the wilderness. This will cause problems for people who are being lured. It is of course very simple to fix this. Just make the ditch absolute. Everything north of the ditch is wild and everything south isnt. This will not cause a problem in pking as if you see someone around your level waiting on the other side you can just cross the ditch at another point. Z0mg look im so kool even mods tok to me. Link to comment Share on other sites More sharing options...
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