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The Illogic of Brutal Green Dragons

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Black dragons: level 227

 

Brutal green dragons: level 227

 

 

 

Black dragons: don't even need an antifire shield, can use hally

 

Brutal green dragons: instant death without antifire shield

 

 

 

Black dragons: easy to kill from safe spot, no distance firebreath, no need for antifires

 

Brutal green dragons: no safe spot, distance firebreath, antifire pots mandatory

 

 

 

Black dragons: no mage attack

 

Brutal green dragons: mage attack

 

 

 

Black dragons: no need for prayer or food to kill

 

Brutal green dragons: need prayer or lots of food

 

 

 

Black dragons: easily poisoned so they die faster

 

Brutal green dragons: immune to poison

 

 

 

Black dragons: are supposedly "hard" so they drop draconic visage

 

Brutal green dragons: no draconic visage.

 

 

 

HUH?!

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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Have someone confirmed that they don't drop visages :|?

so what your trying to say is that the dragon should drop a visage because its just as tough(or tougher) as another dragon thats good logic. However brutal green dragons are merely normal green dragons that have become more powerful. So I guess it makes sense that they might not have a visage.

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It has been confirmed by a J mod that they do not.

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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You get 2 green d hides per kill, makes collecting hides safer yet harder.

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Denizen of Darkness| PSN= sworddude198

You get 2 green d hides per kill, makes collecting hides safer yet harder.

 

 

 

Hmmm really? Then its still not worth it to kill..

 

however black dragons has really really really lousy loots

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Anyone who can kill these can kill regular greens safer and faster in the Wild.

 

 

 

~q

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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i was checking the RSOF for any comforting mod reply about it....nothing yet :(

 

Anyway, maybe the logic behind it is that certain dragon types drops the visage while other dont.

 

which means that if & when the brutal blue dragon comes out the won't drop it either.

 

I do hope thats not the case.

Anyone who can kill these can kill regular greens safer and faster in the Wild.

 

 

 

~q

 

 

 

Im sure jagex put these here as a possible way to obtain green dragonhides without going into the wilderness. People have been ranting as early as 2004 that they wanted green dragons outside of the wilderness. Well, they got them :-w

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Jagex lacked logic on this week's update, completely.

 

 

 

1) They made Wyverns completely unkillable. Why? They were hard enough without the buff.

 

 

 

2) They made almost everything in that dungeon entirely too powerful for a single-combat area.

 

 

 

3) Despite the numerous fake pics of Dragon Full helms and the suggestions in the forums, Jagex decided to make something that looks like something that came off a Ket-Zek. It looks horrible, plain and simple. Hell, why they even came out with a Dragon Full helm baffles me... The Dragon Pickaxe would've been a far more logical choice and pleased more people as well. Idiots. Oh, and AFAIK, Mithril Dragons do NOT drop Dragon Legs/Skirts, despite being the most powerful version of the Metal Dragons. Again, logic FTL. :roll:

 

 

 

4) Nothing in there, aside from the Mithril Dragons, drops jack ****. That is horrible, considering 80% the monsters are extremely powerful. Basically, that entire dungeon is mostly comprised of equivalents to the Skeletal Wyvern. Way to go, Jagex. :boohoo:

 

 

 

5) It's far too easy to lure monsters... Asshats seem to get a kick out of luring the Green Dragons towards other players, as they will attack those players and cause them to have to fight the dragon, instead of what they were currently fighting. Oh, and while on this tangent, it's far too easy to kill steal. This issue will become less of a problem when the hype dies down some, but currently, there are greedy bastards just waiting for you to eat a shark, so they can immediately jump on the Mithril Dragon that you were fighting and steal your kill.

 

 

 

This update had great potential, but like so many others, it wasn't thought out enough and fell short by miles.

td2sig.jpg
Jagex lacked logic on this week's update, completely.

 

 

 

1) They made Wyverns completely unkillable. Why? They were hard enough without the buff.

 

 

 

2) They made almost everything in that dungeon entirely too powerful for a single-combat area, and they made Mithril Dragons entirely too easy to reach. Oh, and they added safe spots for Mithril Dragons, which means that noob pures can attack them with no risk of dying, yet take ****ing 15 minutes to slay one dragon.

 

 

 

3) Despite the numerous fake pics of Dragon Full helms and the suggestions in the forums, Jagex decided to make something that looks like something that came off a Ket-Zek. It looks horrible, plain and simple. Hell, why they even came out with a Dragon Full helm baffles me... The Dragon Pickaxe would've been a far more logical choice and pleased more people as well. Idiots. Oh, and AFAIK, Mithril Dragons do NOT drop Dragon Legs/Skirts, despite being the most powerful version of the Metal Dragons. Again, logic FTL. :roll:

 

 

 

4) Nothing in there, aside from the Mithril Dragons, drops jack ****. That is horrible, considering 80% the monsters are extremely powerful. Basically, that entire dungeon is mostly comprised of equivalents to the Skeletal Wyvern. Way to go, Jagex. :boohoo:

 

 

 

5) It's far too easy to lure monsters... Asshats seem to get a kick out of luring the Green Dragons towards other players, as they will attack those players and cause them to have to fight the dragon, instead of what they were currently fighting. Oh, and while on this tangent, it's far too easy to kill steal. This issue will become less of a problem when the hype dies down some, but currently, there are greedy bastards just waiting for you to eat a shark, so they can immediately jump on the Mithril Dragon that you were fighting and steal your kill.

 

 

 

This update had great potential, but like so many others, it wasn't thought out enough and fell short by miles.

 

 

 

Well, i dont see how making things harder lacks logic. I was getting bored with the game. DKing was too easy (a tad harder with the diagonal walking, still fairly easy), Barrows is insanally easy, KQ is a joke, Ive even meleed jad. Once youve done that each plenty of times the hardest things in the game seem boring rather than difficult. This place is not my idea of fun, but you wont see me complaining its easy.

 

 

 

1) Wyverns were easy before the update, although time consuming. I could kill 50+ in a trip.

 

 

 

2) They didnt add the safespots, it was a glitch, because it was removed this morning.

 

 

 

3) I thought the dragon full helm looked nice (although i coulda used a reduction on the things coming out the back =\). It is impossible to please everyone, remember that next time you look at an update like that.

 

 

 

4) Its a challenge, and if you notice, nothing drops expensive things all the time. Everything has its bad drops, but with a powerfull monster, it takes a long time to kill many. People who compare it to even steel dragons are doing it all wrong. You can kill hundreds of steels in a trip. People who have been killing miths since the update have only racked up 200 kills max.

 

 

 

5) Updates always bring out the worst of people, you cant do anything about it. The only thing jagex could have done would be to make the dungeon special for each player (like in a few quests, where you are the only one on the map). That would have been too much solitude confinement for me.

 

 

 

You dont know how usless the update is untill we know everything. People are still filling out the ancient pages, no one knows what comes next. I dont see how anything is illogical of the update =\

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^^Click For Monster Hunting Blog (180M+ in drops)^^

For the difficulty of the Waterfiends and the Brutal Green Dragons, they should have somewhat better drops than they currently do. That's my biggest concern. And I am glad to hear they fixed the safe spots.

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For the difficulty of the Waterfiends and the Brutal Green Dragons, they should have somewhat better drops than they currently do. That's my biggest concern. And I am glad to hear they fixed the safe spots.

 

 

 

From what i remember about the other 'fiends, they are not really reknown for their drops. And the only reason i could possibly see for putting the brutals there are to halt the old "its impossible to get green hides yourself without going into the wilderness". As i said before, its been a classic argument since '04 for sure. If they would put regular green dragons outside of the wild it would be packed. This is to halt the arguments and put that rant to rest for good.

 

 

 

The brutals arnt that hard anyway, I could take out 12 tops in a trip, for a lvl 227 monster, thats to be expected.

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^^Click For Monster Hunting Blog (180M+ in drops)^^

i can kill these greens and use nly 2 sharks... :wink:

 

there is no need to kill these cuz they have no good drops...

 

they are just verry annoing...

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Black dragon max melee: 21

 

brutal green dragon melee: 18

 

 

 

brutal greens also hit much much less often and are easier to hit.

 

 

 

I go in veracs armour, whip and dragonfire shield, super set, and I can get a full load of hides off of 10 swordfish. Their drops arent too bad so far, rune chains, loads of bloods and other runes, I even got a d med. Stupid that they don't drop visage though. :|

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You can easily kill brutal green dragons with crossbows. just use antifire pots and mage prot. The drops aren't that bad but i didn't get any chewed bones or ancient pages even thought i killed them for 2 hours, i don't believe that they even drop them.

I don't like the dragon full helm because it looks like a fishhead.

 

 

 

neweditoc0.png

 

 

 

^ much better fake of a dragon full helm, then the real full helm.

 

 

 

also, killing brutals wouldn't be so bad if you can kill more then 10 a trip(max for green hides), but I agree that a lvl 227 monster should have very decent drops(visage, dragon and rune weapons and armour, high supply of runes and or noted raw materials...

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Ok. So they decided to make the Brutal Green harder to kill than the Black but the same level.... ummm... build a bridge and get over it.

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When I Have It, It's the World's. When I Don't Have It, The World Is Mine.

For the difficulty of the Waterfiends and the Brutal Green Dragons, they should have somewhat better drops than they currently do. That's my biggest concern. And I am glad to hear they fixed the safe spots.

 

 

From what i remember about the other 'fiends, they are not really reknown for their drops. And the only reason i could possibly see for putting the brutals there are to halt the old "its impossible to get green hides yourself without going into the wilderness". As i said before, its been a classic argument since '04 for sure. If they would put regular green dragons outside of the wild it would be packed. This is to halt the arguments and put that rant to rest for good.

 

 

 

The brutals arnt that hard anyway, I could take out 12 tops in a trip, for a lvl 227 monster, thats to be expected.

 

oh urr i wonder why that could be, oh yeah because they are like level 30....and actually they are good for drops, pyrefiends are about level 33 and they could be compared to low level lesser demons, good for small coin and fire rune drops, the kind of slayer task you enjoy because you get a load of cool small things and they are easy to kill...

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Sig by me....

What i really like about the brutal greens is the potential they unlock.

 

Lots of people like higher level non-boss monsters, and as more people get to the higher levels more people will be looking for them. Brutal Dragons are a whole new breed at the top levels that gives us a lot to look forward to in that respect. Having said that, i'd rather they introduced addy and rune dragons first.

 

Wonder when Brutal Rune Dragons will come out, and what level they'l be ;)

In a little hilltop village they gambled for my clothes

I bargained for salvation and they gave me a lethal dose

I offered up my innocence, I got repaid with scorn

"Come in'', she said, "I'll give you shelter from the storm"

 

3) Despite the numerous fake pics of Dragon Full helms and the suggestions in the forums, Jagex decided to make something that looks like something that came off a Ket-Zek. It looks horrible, plain and simple. Hell, why they even came out with a Dragon Full helm baffles me... The Dragon Pickaxe would've been a far more logical choice and pleased more people as well. Idiots. Oh, and AFAIK, Mithril Dragons do NOT drop Dragon Legs/Skirts, despite being the most powerful version of the Metal Dragons. Again, logic FTL. :roll:

 

The way you think it looks is all of your opinion. How is coming out with a dragon full helm illogical? Tell me your opinion on this. Many people say the dragon axe is just as good a rune. Yet you want a dragon pickaxe, don't you think it's obvious Jagex would do the same thing with the pickaxe? You also called Jagex idiots. You seem like the idiot. They can't please everyone. They don't drop the dragon legs/skirts because they drop the damn full helms. Just because they're powerful doesn't mean that they should drop every dragon item in the game.

Brutal Greens are much easier to kill as they have lower defense.

Dagganoth Kings Drops: Berserker Ring (x1) D Axe (x2) Seercull (x1) Archer Ring (x1) Seers Ring (x1) Mud staff (x1)

For the difficulty of the Waterfiends and the Brutal Green Dragons, they should have somewhat better drops than they currently do. That's my biggest concern. And I am glad to hear they fixed the safe spots.

 

 

From what i remember about the other 'fiends, they are not really reknown for their drops. And the only reason i could possibly see for putting the brutals there are to halt the old "its impossible to get green hides yourself without going into the wilderness". As i said before, its been a classic argument since '04 for sure. If they would put regular green dragons outside of the wild it would be packed. This is to halt the arguments and put that rant to rest for good.

 

 

 

The brutals arnt that hard anyway, I could take out 12 tops in a trip, for a lvl 227 monster, thats to be expected.

 

oh urr i wonder why that could be, oh yeah because they are like level 30....and actually they are good for drops, pyrefiends are about level 33 and they could be compared to low level lesser demons, good for small coin and fire rune drops, the kind of slayer task you enjoy because you get a load of cool small things and they are easy to kill...

 

 

 

They arent lvl 30 these are lvl 115 and have alot of defence plus they attack with both ranged and magic, therefor you always take damage fightign them. But they seem to drop alot of rune meds

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brutal greens have alot less hp and defence- they are agression based, just like trolls, black dragons on the otherhand have alof of defence and hp, but are not that strong on the agressive side.

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