1canadian1 Posted July 10, 2007 Share Posted July 10, 2007 The essence. RSN: Zammyftw ^^The girl that ruined music. Link to comment Share on other sites More sharing options...
darkpoet837 Posted July 10, 2007 Share Posted July 10, 2007 I do believe that laws are used more. Why? Because while there are a few people that alch like crazy, almost everyone that can telies at least once a day. With 1m + members out there, I think that laws win out big time. :D [hide]Come, be my light.Mingle with my darknessMay we mix to createOur own twilight sunsetThe dusk breezeSpreading cloudsOn our murky horizon~Darkpoet837~[/hide] Link to comment Share on other sites More sharing options...
Bloodredsword Posted July 10, 2007 Share Posted July 10, 2007 Laws.....because everyone...and I mean everyone uses them.   while natures only alchers or pkeres(not as often) use them Listen to the mighty words of Bloodredsword. Tip it MGC Xbox live leader board! Link to comment Share on other sites More sharing options...
PastyGangsta Posted July 11, 2007 Share Posted July 11, 2007 Definitely Natures Link to comment Share on other sites More sharing options...
jewboi0 Posted July 11, 2007 Share Posted July 11, 2007 Laws are used by more people than Natures, But natures are nearly always used in bulk. So i would say Natures. Â --==7,452nd to 99 Woodcutting - 22/08/07 ** as a free player.**==-- Link to comment Share on other sites More sharing options...
FastForce Posted July 11, 2007 Share Posted July 11, 2007 Natures hands down.   And those kind of topics should be banned or something tbh unless it starts with some reasonable calculations  Road To Trimmed Completionist Link to comment Share on other sites More sharing options...
rareghoul1 Posted July 11, 2007 Share Posted July 11, 2007 laws were used more befor fletching came, I say laws. still   :lol: :lol: so when did fletching "come"? anyway, they're about the same. go to cammy, there's always someone teleing, go to edgeville there's usually someone alching, and in catherby. Link to comment Share on other sites More sharing options...
wioneo Posted July 11, 2007 Share Posted July 11, 2007 I think that more natures are used because hundreds/thousands are sometimes used in short time periods by one person, however laws are used on more occasions because everybody is lazy... Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
mchainmail Posted July 11, 2007 Share Posted July 11, 2007 Natures, definately. If I go on a slayer assignment, I'll use 2 laws getting there, and 10 alching stuff. Link to comment Share on other sites More sharing options...
pwntbypie Posted July 11, 2007 Share Posted July 11, 2007 On my old account I was always buying laws after 45 Magic. Cammy tele was really easy, but once I got to where I could alch, Natures became more important to me. So, I'd say Natures because people buy them in bulk more and they're used for alching more. Link to comment Share on other sites More sharing options...
hatebringer Posted July 11, 2007 Share Posted July 11, 2007 I personally think that natures are used more, because most people who train magic would rather sit in one area and alch, and be able to talk to people in the process, like a bank, rather than constantly Camelot teleport, and only be able to talk when the stop teleporting.   Natures by far 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer Link to comment Share on other sites More sharing options...
foolgool Posted July 12, 2007 Share Posted July 12, 2007 I think laws are used more often, but nats are used more. Sigged. What the hell?   Natures, for sure. The code in my sig should say 1032 not 0132. Link to comment Share on other sites More sharing options...
T. Skill Posted July 12, 2007 Share Posted July 12, 2007 Well before fletching released people used to high alch steel plates in bulk for mage xp so I say that nats were and still are used more. Pirate Rosetta stone. Learn a language while you scape.Sounds interesting, but these days how many people really speak Pirate? Link to comment Share on other sites More sharing options...
Kenshinjapan Posted July 12, 2007 Share Posted July 12, 2007 Not everybody alcs for their xp. And this doesn't apply to just members because of the combined forums; and I don't know any f2pers that alch (alot). Laws win by a long shot I'd say. Â YOU! ATTEND TET EVENTS! CLICK HERE! Link to comment Share on other sites More sharing options...
Kashi Posted July 12, 2007 Share Posted July 12, 2007 Laws are used a few at a time, in most cases (except people who Camelot teleport for mage training). Natures are used .. constantly .. by the thousands. I think that, in all 140+ worlds together, there are probably about 500 or so Nature runes being used per second.   Maybe more. Natures for sure. :o My greatest ambition is to kill every member of the human race.However I am a realist and therefore know that I probably wont be able to. Link to comment Share on other sites More sharing options...
skeroh Posted July 12, 2007 Share Posted July 12, 2007 For me, it's laws. I don't alch that much; I still can't high alch. For f2per's itd probably be laws, because there really isn't that much stuff to alch...but I'm not so sure for members. Retired from runescape. I will be on every now and then though. :) Link to comment Share on other sites More sharing options...
pure_fett Posted July 12, 2007 Share Posted July 12, 2007 Not everybody alcs for their xp. And this doesn't apply to just members because of the combined forums; and I don't know any f2pers that alch (alot). Laws win by a long shot I'd say.   yes but lets look at the skills where its easy to alch the final product,    wc + crafting + fletching = bows = alchage crafting d hides = bodys = alchage  mining + smithing = metal bodys = alchage   and also you have all the monster drops. its way more conveniant to alch something rather than bank it, realize you dont need it and alch it anyway :XD: , especially on a slayer task.   with laws you have ppl doing clues and lazy ppl and pures that just got 45 mage ( who will at lvl 55 move on to alching \ )   so yes, natures win, HARD ( i remember alching steel plates in f2p rsc so dont tell me f2p dont alch) i don't play psykick anymore... i play 2ed: "pure fett" 26081 to get 99 herblore Link to comment Share on other sites More sharing options...
baalboy5 Posted July 12, 2007 Author Share Posted July 12, 2007 Not everybody alcs for their xp. And this doesn't apply to just members because of the combined forums; and I don't know any f2pers that alch (alot). Laws win by a long shot I'd say.   yes but lets look at the skills where its easy to alch the final product,    wc + crafting + fletching = bows = alchage crafting d hides = bodys = alchage  mining + smithing = metal bodys = alchage   and also you have all the monster drops. its way more conveniant to alch something rather than bank it, realize you dont need it and alch it anyway :XD: , especially on a slayer task.   with laws you have ppl doing clues and lazy ppl and pures that just got 45 mage ( who will at lvl 55 move on to alching \ )   so yes, natures win, HARD ( i remember alching steel plates in f2p rsc so dont tell me f2p dont alch)   true but for laws, IF you look at it f2p uses most of the 'laws over natures' population, with the f2p tele'ers pures Don't you know the first rule of MMO's? Anyone higher level than you has no life, and anyone lower than you is a noob. People in OT eat glass when they are bored. Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted July 12, 2007 Share Posted July 12, 2007 Natures, by far. As people have said, there are natures used by the thousands by many people, where laws are usually 1 to 5 at a time. There may be more people using the laws, but more natures get used, if you ask me. (Which, technically, you did.) Link to comment Share on other sites More sharing options...
Master_Smither Posted July 12, 2007 Share Posted July 12, 2007 Laws   Because almost everyone teleports but only 1/1000 people hardcore alch Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
DejaClaw Posted July 13, 2007 Share Posted July 13, 2007 I think its laws. But Nature runes are still kind of popular. It's Good To Have Good Friends Link to comment Share on other sites More sharing options...
slickmovedud Posted July 13, 2007 Share Posted July 13, 2007 i would say they are even, b/c take all of the tele camolot ppl and then take all of the high-alchers. You kind of have a stand off between the two causing them to be the same. Link to comment Share on other sites More sharing options...
BlackDawn Posted July 13, 2007 Share Posted July 13, 2007 its gotta be laws i tele everywhere i go i must hvae used like 50k laws in my tele career lol  That's why you're on the TZDF blackdawn. Even your balls can tear zombies to shreds. Link to comment Share on other sites More sharing options...
tintin113 Posted July 13, 2007 Share Posted July 13, 2007 I reckon, probably natures now. Because although you do get everyone teleporting around, and loadsa people doing camelot teleport for xp, in almost every bank there will be someone alching away, there are loads of alchers in the unofficial fletching guild, and other places (duel arena.) So yeah, I would say natures. Thanks to Quarra for the awesome sig!Xbox360 Gamertag = Tintin113 Link to comment Share on other sites More sharing options...
DejaClaw Posted July 13, 2007 Share Posted July 13, 2007 It might be a tie... :? It's Good To Have Good Friends Link to comment Share on other sites More sharing options...
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