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The stupidity of summoning...


Kietaro1

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Why does summoning get such a welcome in regards to a new skill. Runescape really is not built for a skill like that. More-so wouldn't summoning just be added into one of the existing or possibly even create another mage-book? What benefits would summoning have except to make farming monsters that much easier. Imagine if you could summon a lesser demon to fight in your stead and when it died you summon up another to take it's place. If you had the runes to do it you could fight indefinitely. Like I said Runescape really is not built for a skill such as this. Why then is it constantly thought of as the most likely new skill?

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The president promises alot of things too, that sure as hell means there's a good chance their not going to happen.

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Because people like the idea. I think it would be great too, but I'm also certain that with the current combat systems summoning wouldn't work properly.

 

 

 

 

 

 

 

Your example is a bit strange. You spend runes to summon the creature, which fights other monsters. So you spend runes to fight a monster. Nothing wrong with that.

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How would it work? As the system is set up with in Runescape at this time, mages use runes in order to cast their spells. Summoning being a spell, I think would probably involve the same, possibly with a body part of one of the beasts that you were summoning ( that would not stack... ok that could work). My problem with the whole idea is that summoning as a skill would not have any beneifts. It could be an addition to the mage skill but not a free standing one. Crafting for instance gives jewelry, armor, staff, etc; mining gives ores; even slayer gives the benefit of new armors and better drops. What would summoning offer. Heck even hunting gives the oppurtunity to wear weight rudicing capes and gives a source of needed items such as feathers for fletching or fishing and assorted items that enhance other skills (barb tailed harpoon among others). Summoning would just be another fighting skill that would serve to add no depth to the game. I just do not see why it is thought of as a potential skill.

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Why does summoning get such a welcome in regards to a new skill. Runescape really is not built for a skill like that. More-so wouldn't summoning just be added into one of the existing or possibly even create another mage-book? What benefits would summoning have except to make farming monsters that much easier. Imagine if you could summon a lesser demon to fight in your stead and when it died you summon up another to take it's place. If you had the runes to do it you could fight indefinitely. Like I said Runescape really is not built for a skill such as this. Why then is it constantly thought of as the most likely new skill?
well first of all, how is making another spell book or another skill any different? The second problem can easily be solved:

 

 

 

 

 

 

 

1. your own monsters could not give you xp

 

 

 

2. Make it impossible to kill your own monsters, only decommissioning

 

 

 

3. best one- make it simply inefficient or not worthwhile to kill your own monsters

 

 

 

 

 

 

 

The point is, we still know nothing about the skill, or how it works. It may seem like a bad idea right now, but you should be surprised to know how unexpected jagex makes some of their updates.

 

 

 

 

 

 

 

Either way, however it will work, it will definetly be deeper than slayer. I can imagine myself summoning creatures that use meele, magic, and ranged, which would make the good old triangle so much more fierce.

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Why does summoning get such a welcome in regards to a new skill. Runescape really is not built for a skill like that. More-so wouldn't summoning just be added into one of the existing or possibly even create another mage-book? What benefits would summoning have except to make farming monsters that much easier. Imagine if you could summon a lesser demon to fight in your stead and when it died you summon up another to take it's place. If you had the runes to do it you could fight indefinitely. Like I said Runescape really is not built for a skill such as this. Why then is it constantly thought of as the most likely new skill?
well first of all, how is making another spell book or another skill any different? The second problem can easily be solved:

 

 

 

 

 

 

 

1. your own monsters could not give you xp

 

 

 

2. Make it impossible to kill your own monsters, only decommissioning

 

 

 

3. best one- make it simply inefficient or not worthwhile to kill your own monsters

 

 

 

 

 

 

 

1. Adding it to the exsisting mage books would allow the experiance given to go to skills that are already established instead of making a whole new skill that would not offer too many benefits that I can see.

 

 

 

2. I said to 'fight in your stead' which in fact means that your summoned beast would fight other monsters instead of you fighting them [the other monsters], I never implied fighting your own monsters, that would be pointless. Unless you could soul trap... well hmm that offers an interesting look into summoning as well... I still like the body part though.

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1. Adding it to the exsisting mage books would allow the experiance given to go to skills that are already established instead of making a whole new skill that would not offer too many benefits that I can see.
i dont understand what you are trying to say, how is making a new mage book going to help? while making a new skill on the other hand does, I'm guessing you haven't seen the high scores lately?

 

 

 

2. I said to 'fight in your stead' which in fact means that your summoned beast would fight other monsters instead of you fighting them [the other monsters], I never implied fighting your own monsters, that would be pointless. Unless you could soul trap... well hmm that offers an interesting look into summoning as well... I still like the body part though.
but then what's the problem? it doesn't have to be much different from normal combat, you really think jagex is going to make killing so much easier with this?
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To make summoning difficult...

 

 

 

Maybe a rare drop from some monsters could be the skull/head of that monster.

 

 

 

Requirements to summon imp:

 

 

 

ashes x1

 

 

 

imp skull x1

 

 

 

5 fire runes

 

 

 

1 blood rune

 

 

 

1 soul rune

 

 

 

Lvl5 summoning

 

 

 

Requirements to summon lesser demon:

 

 

 

ashes x10

 

 

 

demon skull x1

 

 

 

20 fire runes

 

 

 

2 blood runes

 

 

 

1 soul rune

 

 

 

Lvl95 summoning

 

 

 

Skulls would be as rare as clue scrolls.

 

 

 

You would probably spend a week trying to get enough lesser demon skulls to make an army of lesser demons possible.

 

 

 

And, when a summoned monster dies, you lose hp equal to half its level.

 

 

 

...

 

 

 

that would make summoning hard.

 

 

 

...

 

 

 

lvl1 summonable monster: Rat (the lv1 one with 2 hp)

 

 

 

1 earth rune

 

 

 

1 blood rune

 

 

 

1 soul rune

 

 

 

bones

 

 

 

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Aw c'mon peole...we already have summoning (well sort of). Each time you bury a pile of bones, alch a bow, chop a tree, etc. you have a good chance of summoning a mysterious creature who gives you wonderful items if you help them out. It is truly amazing...especially when you die because of the timing of the summoning spell!!

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Why does summoning get such a welcome in regards to a new skill. Runescape really is not built for a skill like that. More-so wouldn't summoning just be added into one of the existing or possibly even create another mage-book? What benefits would summoning have except to make farming monsters that much easier. Imagine if you could summon a lesser demon to fight in your stead and when it died you summon up another to take it's place. If you had the runes to do it you could fight indefinitely. Like I said Runescape really is not built for a skill such as this. Why then is it constantly thought of as the most likely new skill?

 

 

 

 

 

 

 

If you have the supplies you can fight indefinitely regardless.

 

 

 

 

 

 

 

Aynone can hide behind an obstacle and hally, range or mage monsters and as long as they runes and arrows last they can stay.

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Aw c'mon peole...we already have summoning (well sort of). Each time you bury a pile of bones, alch a bow, chop a tree, etc. you have a good chance of summoning a mysterious creature who gives you wonderful items if you help them out. It is truly amazing...especially when you die because of the timing of the summoning spell!!

 

 

 

 

 

 

 

i did not find that funny one bit. :|

 

 

 

 

 

 

 

im not expecting summoning to come at all since it might totally shatter the pvp system. :wall:

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My god, i hate these threads. Has summoning come out? Do you know how its going to function? Your theories and predictions mean nothing, since 1. you don't know what JaGeX is going to do (or if they're going to do anything in the first place) and 2. JaGeX DOESN'T CARE WHAT YOU THINK. Nor are they likely to read this thread, anyways.

 

 

 

 

 

 

 

You can start complaining (sigh...) when and if the skill comes out.

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My god, i hate these threads. Has summoning come out? Do you know how its going to function? Your theories and predictions mean nothing, since 1. you don't know what JaGeX is going to do (or if they're going to do anything in the first place) and 2. JaGeX DOESN'T CARE WHAT YOU THINK. Nor are they likely to read this thread, anyways.

 

 

 

 

 

 

 

You can start complaining (sigh...) when and if the skill comes out.

 

 

 

 

 

 

 

Funny you should mention that, this is a General Discussion forum anyway. That is exactly what this forum is for, discussing. I did not complain, I am merely asking why people think Jagex would introduce a skill that, in my reasoning, would have little benefits to other skills. That is the depth of Runescape, you level mining to level smithing, you level smithing to fight, level crafting, level ranged, etc; you level ranged to get better drops, you get better drops to afford better gear, and the cycle continues. How would a summoning SKILL increase that depth? To me it would not hence my question.

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My god, i hate these threads. Has summoning come out? Do you know how its going to function? Your theories and predictions mean nothing, since 1. you don't know what JaGeX is going to do (or if they're going to do anything in the first place) and 2. JaGeX DOESN'T CARE WHAT YOU THINK. Nor are they likely to read this thread, anyways.

 

 

 

 

 

 

 

You can start complaining (sigh...) when and if the skill comes out.

 

 

 

 

 

 

 

Funny you should mention that, this is a General Discussion forum anyway. That is exactly what this forum is for, discussing. I did not complain, I am merely asking why people think Jagex would introduce a skill that, in my reasoning, would have little benefits to other skills. That is the depth of Runescape, you level mining to level smithing, you level smithing to fight, level crafting, level ranged, etc; you level ranged to get better drops, you get better drops to afford better gear, and the cycle continues. How would a summoning SKILL increase that depth? To me it would not hence my question.

 

 

 

 

 

 

 

You missed my point. How do you know? How do you know it might not use runes? How do you know it might not complement combat? Or Slayer? Or Hunting? Or Prayer?

 

 

 

 

 

 

 

This is not a discussion. This thread is "post theories on how summoning will suck, even though we know nothing about it". A discussion would be "How might JaGex engineer summoning so it compliments other skills?"

 

 

 

 

 

 

 

Anyways, you would see your logic fails because every new skill introduced already has complimented another - Rc has magic, construction has combat, woodcut, magic, prayer, slayer, cooking, crafting, smithing, and mining, hunter has range, woodcut, thieving, anything to do with weight, combat, and anything the implings supply, slayer has all forms of combat, and farming has cooking, herblore, and woodcut.

 

 

 

 

 

 

 

So what possible train of logic would make you think that summoning would NOT follow this trend?

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Do you know what a discussion is? It doesn't mean people talking about somethign they know the solid facts of you know. There is nothing wrong with speculation, and as for Jagex not listening to people, You are joking arent you? They are one of the few games companies that BLATANTLY listens to its gamers input, many ideas posted on the official suggestion forum have been implemented in-game. Again this is a forum to discuss anything about the game, if you don't like a topic don't run in here with your axe and start decapitating people because you don't like the tone/content of a DIscussion. Its the wrong side of rude.

 

 

 

 

 

 

 

 

 

 

 

As for summoning, it to me strikes me as not a skill but an extension of magic, there would need to be a clear difference and unfortunately i think that will mean you need to do a quest and use 'summoning' runes, which to me would be stupid. Of course this is all speculation and thus i'm likely to have my head bitten off for it but thats a risk im willing to take in the face of the forum nazis.

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If you had the runes to do it you could fight indefinitely.

 

 

 

a) If you have the runes (or arrows) you can do this already

 

 

 

B) You can only have a finite amount of runes so not indefinitely.

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If you had the runes to do it you could fight indefinitely.

 

 

 

a) If you have the runes (or arrows) you can do this already

 

 

 

B) You can only have a finite amount of runes so not indefinitely.

 

 

 

 

 

 

 

 

 

 

 

While this is true, I believe that you fail to see my point. In circumstances that involve the usage of runes or arrows or even halberks, there is still the oppurtunity to die. I am a mage and while in the Ogre Shaman cave I was safe-spoting the blue dragons and accidently walked around the rock and got hit for a 47 instantly killing me. I lost tons of items, I had been there for quite some time, as well as the 30k air and choas runes. If you summoned up a beast to do you biding then told it to kill something while you sit over to the side (probably high alching) then there would never be an oppurtunity for you to die. This of course is me assuming that summoning will be after the traditional sense. This is not Runescape, this is Lemonade Stand.

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If you had the runes to do it you could fight indefinitely. Like I said Runescape really is not built for a skill such as this. Why then is it constantly thought of as the most likely new skill?

 

 

 

 

 

 

 

Simple solution to this is to make higher level monsters cost a lot of runes, like 50 or 100 deaths or bloods. That way they're not so expensive as to not be worth using pvp, but expensive enough to make them impractical for repeated summoning for training purposes.

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You could also probably get some kind of cambat xp from this, if the monsters fight for you. Its not as ridiculous as it sounds, somehoe telling a falcon to go kill a kebbit gives you hunter xp.

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