September 3, 200718 yr In The Eyes of Glouphrie quest, you helped clear the Gnome Stronghold of some nasty 'watcher' creatures; cuddly spies sent by Glouphrie to keep an eye on gnome doings. While managing these menaces, you dealt with a lot of gnome history and probably received your reward thinking "Where did Glouphrie go?" and "What did he do?" In The Path of Glouphrie quest, the story passes from the Gnome Stronghold to the second main gnomish settlement - the Tree Gnome Village. While investigating the strange goings-on you will reacquaint yourself with some old friends, solve some dastardly puzzles, seek the end of the world (which is far from gnome), slay strange creatures, stray far into gnome-man's land, talk to spirit trees, and find out even more about gnome society, customs and history. Questions need answering: How do gnomes choose their kings? Why is the gnomish empire split in half? Will you continue your quest to find the lost city of Arposandra and delve deeper into the dark deeds of Glouphrie the Untrusted? Are there going to be more of those creepy, furry watchers? The answers could well be found along the Path of Glouphrie: only those brave and inquisitive enough should travel it... Summary Where to start The Path of Glouphrie Speak to King Bolren in the Tree Gnome Village Requirements to complete The Path of Glouphrie The Eyes of Glouphrie Waterfall Quest Level 45 Agility Level 47 Ranged Level 60 Strength Level 56 Slayer Level 56 Thieving Must be able to defeat three level 143 foes in a multi-way combat area. -------------------------------------------------------------------------------- In other news... The higher level monsters of the god wars dungeon will now drop hard treasure trail clues rather than medium-level clues. Rings of life will no longer have any effect inside player-owned houses. It's safe to die inside a POH, so people didn't really appreciate having their rings of life teleport them out of the house when their Hitpoints were low! The Agility shortcut under the wall behind Varrock Palace had become invisible in low detail mode. It's been put back now. A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time.
September 3, 200718 yr OMG...noooo me Quest Cape. Got to earn it back on Labor Day. :| I am Teh_King[My dA][My Last.FM][My Twitter]
September 3, 200718 yr gah you just beat me to it! looks like a good quest.. i may try it out for qp <3 ~Guy RIP TET "That which does not kill us makes us stronger." - Friedrich Nietzsche
September 3, 200718 yr On the day of bts :shock: I cant do this 1 , didnt do the quest u need for this 1 Skeletons cant stop rc pk'rs anymore
September 3, 200718 yr I think i'll wait for Saidinwot to make a guide =) In Soviet Russia, glass eats OTers. Alansson Alansson, woo woo woo! Pink owns yes, just like you!GOOOOOOOOOO ALAN! WOO!
September 3, 200718 yr Im gonna try it now, as a break from fishing. I hope people'll post stuff on here about it like they usually do. :o 92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer
September 3, 200718 yr Abyss Runecrafting got a big nerf there, maybe its to balance things up for the Runecrafting update this month. GF TIF. 9 November 2006 - 22 January 2008, when I could no longer stand the painted turd that is the Tip.It community. Only posting in rants.
September 3, 200718 yr A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time. So it wasn't a glitch.. they just made it official. :-k
September 3, 200718 yr Can't do the quest, ah well :). Some people dream of success, while others make it happen.
September 3, 200718 yr the reward not written on on page :( It's never written on the page :?? Some people dream of success, while others make it happen.
September 3, 200718 yr A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time. So it wasn't a glitch.. they just made it official. :-k Wow...what a horrible move by Jagex. I am Teh_King[My dA][My Last.FM][My Twitter]
September 3, 200718 yr Nice to see some decent requirements needed for the quest. :D Also to see that the wilderness change wasn't a glitch, really will add a whole new element to pking. :D A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time. So it wasn't a glitch.. they just made it official. :-k Wow...what a horrible move by Jagex. The wilderness was orginally created for pking, why's it a horrible move to improve it? There are other places to train, but only one place to pk. ;) There should be some danger in training in the wilderness, to counter the things that can be done in the wilderness that would be harder/slower elsewhere. Escaping from a pker was ridiculously easy, by running through a bunch of monsters. :? Sig And Avatar by Tripsis - 99 Slayer Blog - My Pyramid Plunder GuideOwner of Fire Cape since 28-09-2005 - 426th to 99 Strength
September 3, 200718 yr I'll start the quest when the Homepage starts responding. No longer playing Runescape, I caught the WoW bug.
September 3, 200718 yr I think i'll wait for Saidinwot to make a guide =) you'll have to wait for him to get 2 more slayer levels :D he's got 54 the requirement is 56 RIP TET "That which does not kill us makes us stronger." - Friedrich Nietzsche
September 3, 200718 yr good to know i havnt been abusing bugs when i down gold farmers at drags. It's funny watching them try to attack a drag when i spec em out :-w O:)
September 3, 200718 yr I think i'll wait for Saidinwot to make a guide =) you'll have to wait for him to get 2 more slayer levels :D he's got 54 the requirement is 56 WIld pie? In Soviet Russia, glass eats OTers. Alansson Alansson, woo woo woo! Pink owns yes, just like you!GOOOOOOOOOO ALAN! WOO!
September 3, 200718 yr can anyone else wear their quest cape or is ti just me? I can wear mine..... I am Teh_King[My dA][My Last.FM][My Twitter]
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