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3 September 2007 - The Path of Glouphrie


dragon312

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In The Eyes of Glouphrie quest, you helped clear the Gnome Stronghold of some nasty 'watcher' creatures; cuddly spies sent by Glouphrie to keep an eye on gnome doings. While managing these menaces, you dealt with a lot of gnome history and probably received your reward thinking "Where did Glouphrie go?" and "What did he do?"

 

 

 

In The Path of Glouphrie quest, the story passes from the Gnome Stronghold to the second main gnomish settlement - the Tree Gnome Village. While investigating the strange goings-on you will reacquaint yourself with some old friends, solve some dastardly puzzles, seek the end of the world (which is far from gnome), slay strange creatures, stray far into gnome-man's land, talk to spirit trees, and find out even more about gnome society, customs and history.

 

 

 

Questions need answering: How do gnomes choose their kings? Why is the gnomish empire split in half? Will you continue your quest to find the lost city of Arposandra and delve deeper into the dark deeds of Glouphrie the Untrusted? Are there going to be more of those creepy, furry watchers? The answers could well be found along the Path of Glouphrie: only those brave and inquisitive enough should travel it...

 

 

 

Summary

 

 

 

Where to start The Path of Glouphrie

 

Speak to King Bolren in the Tree Gnome Village

 

 

 

 

 

Requirements to complete The Path of Glouphrie

 

 

 

The Eyes of Glouphrie

 

Waterfall Quest

 

Level 45 Agility

 

Level 47 Ranged

 

Level 60 Strength

 

Level 56 Slayer

 

Level 56 Thieving

 

Must be able to defeat three level 143 foes in a multi-way combat area.

 

 

 

 

 

 

 

--------------------------------------------------------------------------------

 

 

 

In other news...

 

 

 

The higher level monsters of the god wars dungeon will now drop hard treasure trail clues rather than medium-level clues.

 

 

 

Rings of life will no longer have any effect inside player-owned houses. It's safe to die inside a POH, so people didn't really appreciate having their rings of life teleport them out of the house when their Hitpoints were low!

 

 

 

The Agility shortcut under the wall behind Varrock Palace had become invisible in low detail mode. It's been put back now.

 

 

 

A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time.

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A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time.

 

 

 

 

So it wasn't a glitch.. they just made it official. :-k

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A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time.

 

 

 

 

So it wasn't a glitch.. they just made it official. :-k

 

Wow...what a horrible move by Jagex.

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Nice to see some decent requirements needed for the quest. :D Also to see that the wilderness change wasn't a glitch, really will add a whole new element to pking. :D

 

 

 

A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time.

 

 

So it wasn't a glitch.. they just made it official. :-k

 

Wow...what a horrible move by Jagex.

 

The wilderness was orginally created for pking, why's it a horrible move to improve it? There are other places to train, but only one place to pk. ;) There should be some danger in training in the wilderness, to counter the things that can be done in the wilderness that would be harder/slower elsewhere. Escaping from a pker was ridiculously easy, by running through a bunch of monsters. :?

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Owner of Fire Cape since 28-09-2005 - 426th to 99 Strength

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I think i'll wait for Saidinwot to make a guide =)

 

 

 

 

 

you'll have to wait for him to get 2 more slayer levels :D he's got 54 the requirement is 56

RIP TET

 

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"That which does not kill us makes us stronger." - Friedrich Nietzsche

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I think i'll wait for Saidinwot to make a guide =)

 

 

 

 

 

you'll have to wait for him to get 2 more slayer levels :D he's got 54 the requirement is 56

 

 

 

WIld pie?

In Soviet Russia, glass eats OTers.

 

Alansson Alansson, woo woo woo!

Pink owns yes, just like you!

GOOOOOOOOOO ALAN! WOO!

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