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10 September 2007 Herbal remedies and Achievement Diary


Taito2004

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Ever get confused about the identity of those herbs nestling in the far corners of your bank? Ever wondered exactly what your unfinished potion contains? Well, never fear! We've spoken to the Herbalist of Nardah and put him to work, updating the Herblore skill.

 

 

 

The first changes are to unfinished potions. With this update you will no longer have to wonder what potion is within your vial. The Herbalist has examined them all carefully and labelled them up for you. He's also added a new naming convention to these potions - (unf) - which stands for 'unfinished', so you can tell their status at a glance.

 

 

 

The Herbalist also felt 'identifying' herbs was not the difficult part of Herblore - it's cleaning! So, your unidentified herbs have been replaced with 'grimy' herbs. You will now see grimy ranarrs, grimy marrentills and other mucky herbs. These require cleaning and a certain Herblore level to do so; the same Herblore level that was required to originally identify them. With no more identifying to be done, you will know exactly what herbs you are receiving from the very start.

 

 

 

Your efforts in herb Farming will also produce grimy herbs - giving you a small increase in Herblore experience as you clean them!

 

 

 

The Herbalist in Nardah is more than willing to clean up any grimy herbs for you - for a price of course. He has also, for no extra price, trawled through your herbs, identifying and sorting them into 'clean' and 'grimy' batches. Clean herbs are ready for use, whether in potions, in salamanders or anything else you could do with a herb.

 

 

 

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92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer

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This week's update brings the latest Achievement Diary - as chosen by you in the Guaranteed Content poll!

 

 

 

Discover a wide range of activities and tasks to perform throughout Varrock, taking you from the Barbarian Village right through to the limestone mine near the Rag and Bone Man; from the depths of the city's murky sewers to the highest point in the city!

 

 

 

Get ready to investigate dungeons and spiders' lairs; listen to stories from the elderly; discover Varrock's various shops and experience the very best that Varrock has to offer.

 

 

 

With a wide range of achievements for you to complete, you will have your work cut out if you wish to complete every last one of them. Those willing to put in the effort, however, will find themselves well rewarded with a series of useful items for completing the easy, medium and hard tasks.

 

 

 

Your skills will be pushed to their very limit if you wish to become a true master explorer of Varrock!

 

 

 

Summary

 

 

 

Where to start The Achievement Diary - Varrock

 

Speak to Rat Burgiss in the south of Varrock, Reldo in Varrock Library or Vannaka in Edgeville Dungeon

 

 

 

 

 

 

 

Also this week, we find an unlikely pairing of graphical improvements...

 

 

 

From Pirates' Cove in the north-west to Mos Le'Harmless in the south-east, pirates everywhere are rejoicing as they unpack shipments of stunning new clothes and fashion accessories. Decked out in their new jackets, tricorns hats, hooks, peg-legs and caps, the pirates of RuneScape have never looked more... um... piratey. So, the next time you're fighting for your life against one of these fearsome swashbuckling seafarers, take a moment to admire their outfits.

 

 

 

The children of RuneScape have also been given a bit of a makeover. Check out the slouch of Wilough and Shilop in Varrock, the shifty eyes of the Urchin in Pollnivneach, or maybe the anaemic pallor of Smiddi Ryak as she fights for her life on her Trek to Paterdomus. The children of RuneScape have also been given a bit of a makeover. Check out the slouch of Wilough and Shilop in Varrock, the shifty eyes of the Urchin in Pollnivneach, or maybe the anaemic pallor of Smiddi Ryak as she fights for her life on her Trek to Paterdomus! No matter whether they have been naughty or nice, the little scamps have all received a fresh new look.

92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer

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Hopefully this gets rid of those scammers.. but gets rid of the Un ID'd market for newbies to try make some money.. think this will affect the market much? For Herb Prices..

92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer

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Hopefully this gets rid of those scammers.. but gets rid of the Un ID'd market for newbies to try make some money.. think this will affect the market much? For Herb Prices..

 

 

 

Actually that was one of the most profitable markets besides rares and semi rares. And regarding prices, i think there will be no major fluctuations in price.

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woot good update and good reward

 

 

 

 

 

[hide=easy reward]

 

 

 

 

 

Varrock armour When worn:

 

 

 

Chance of smelting two bars at once when smelting ores up to (and including) steel in Edgeville

 

 

 

Chance of Mining two ores at once when Mining ores up to (and including) coal

 

 

 

Better prices when buying and selling in Varrock area

 

Experience lamp - 1,000 experience in the skill of your choice

 

 

 

[/hide]

 

 

 

 

 

[hide=medium reward]

 

 

 

Upgraded Varrock armour In addition to the easy tasks' reward, when worn:

 

 

 

Chance of smelting two bars at once when smelting ores up to (and including) mithril in Edgeville

 

 

 

Chance of Mining two ores at once when Mining ores up to (and including) mithril

 

 

 

Chance of Smithing at a slightly faster rate

 

 

 

Experience lamp - 5,000 experience in the skill of your choice

 

 

 

[/hide]

 

 

 

 

 

 

 

[hide=hard reward]

 

 

 

Upgraded Varrock armour In addition to the easy and medium tasks' reward, when worn:

 

 

 

Chance of smelting two bars at once when smelting ores up to (and including) adamantite in Edgeville

 

 

 

Chance of Mining two ores at once when Mining ores up to (and including) adamantite

 

 

 

Access to bank area in the Cooks' Guild

 

 

 

Armour can be used to access the Cooks' Guild in place of chef's hat

 

 

 

Experience lamp - 10,000 experience in the skill of your choice

 

 

 

[/hide]

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Easy reward:

 

 

 

[hide=Warning]

 

 

 

Varrock armour When worn:

 

 

 

* Chance of smelting two bars at once when smelting ores up to (and including) steel in Edgeville

 

* Chance of Mining two ores at once when Mining ores up to (and including) coal

 

* Better prices when buying and selling in Varrock area

 

* Experience lamp - 1,000 experience in the skill of your choice[/hide]

 

 

 

 

 

Medium:

 

 

 

[hide=Warning]

 

 

 

Upgraded Varrock armour In addition to the easy tasks' reward, when worn:

 

 

 

* Chance of smelting two bars at once when smelting ores up to (and including) mithril in Edgeville

 

* Chance of Mining two ores at once when Mining ores up to (and including) mithril

 

* Chance of Smithing at a slightly faster rate

 

* Experience lamp - 5,000 experience in the skill of your choice

 

[/hide]

 

 

 

Hard:

 

 

 

[hide=Warning]

 

 

 

* Chance of smelting two bars at once when smelting ores up to (and including) adamantite in Edgeville

 

* Chance of Mining two ores at once when Mining ores up to (and including) adamantite

 

* Access to bank area in the Cooks' Guild

 

* Armour can be used to access the Cooks' Guild in place of chef's hat

 

* Experience lamp - 10,000 experience in the skill of your choice

 

 

 

[/hide]

 

 

 

[Mod Edit: Editted in hide tags. ~Dork]

there are no stupid questions

just way too many inquisitive idiots

balance is scary to people who like things easy for them

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woot good update and good reward

 

 

 

Sophia, what exactly does a "chance" percentige wise mean? If a "chance" is more then 30 percent this could easily destroy f2p smelting ( and mining). Bars and more or less likely ores are going down so i guess this is good news for everyone doing smithing and for all the people who enjoy their crossbows.

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Guest ickdeep2
Wooooot a bank in the cooking guild... just what I always wanted...

 

 

 

Is it closer to a range than the rogues den?

 

Rouges den is faster but the cooking guild range doesn't burn as much

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OMG!

 

 

 

catching 100 rats? Ugh....I HATED rat catchers with a passion, and now I have to catch 100 of these critters? Ah well, it gives me something to do on a rainy day....

 

 

 

Good thing is that I actually HAVE to raise some skills to be able to finish it, 70-something to be able to smith an adamant med helm...

 

 

 

Good update, rewards seem nice.

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Other data was removed when acoount got hacked...

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so is it smelting 2 bars frm a single ore... or just doing it faster?

 

 

 

Apperently u have a "chance" of doing both. And it doesnt say the possibiltiy of smelting faster, i think its the possibility of smithing faster.

 

 

 

Again, what does this "chance" really mean?

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