September 10, 200718 yr Ever get confused about the identity of those herbs nestling in the far corners of your bank? Ever wondered exactly what your unfinished potion contains? Well, never fear! We've spoken to the Herbalist of Nardah and put him to work, updating the Herblore skill. The first changes are to unfinished potions. With this update you will no longer have to wonder what potion is within your vial. The Herbalist has examined them all carefully and labelled them up for you. He's also added a new naming convention to these potions - (unf) - which stands for 'unfinished', so you can tell their status at a glance. The Herbalist also felt 'identifying' herbs was not the difficult part of Herblore - it's cleaning! So, your unidentified herbs have been replaced with 'grimy' herbs. You will now see grimy ranarrs, grimy marrentills and other mucky herbs. These require cleaning and a certain Herblore level to do so; the same Herblore level that was required to originally identify them. With no more identifying to be done, you will know exactly what herbs you are receiving from the very start. Your efforts in herb Farming will also produce grimy herbs - giving you a small increase in Herblore experience as you clean them! The Herbalist in Nardah is more than willing to clean up any grimy herbs for you - for a price of course. He has also, for no extra price, trawled through your herbs, identifying and sorting them into 'clean' and 'grimy' batches. Clean herbs are ready for use, whether in potions, in salamanders or anything else you could do with a herb. 92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer
September 10, 200718 yr Author This week's update brings the latest Achievement Diary - as chosen by you in the Guaranteed Content poll! Discover a wide range of activities and tasks to perform throughout Varrock, taking you from the Barbarian Village right through to the limestone mine near the Rag and Bone Man; from the depths of the city's murky sewers to the highest point in the city! Get ready to investigate dungeons and spiders' lairs; listen to stories from the elderly; discover Varrock's various shops and experience the very best that Varrock has to offer. With a wide range of achievements for you to complete, you will have your work cut out if you wish to complete every last one of them. Those willing to put in the effort, however, will find themselves well rewarded with a series of useful items for completing the easy, medium and hard tasks. Your skills will be pushed to their very limit if you wish to become a true master explorer of Varrock! Summary Where to start The Achievement Diary - Varrock Speak to Rat Burgiss in the south of Varrock, Reldo in Varrock Library or Vannaka in Edgeville Dungeon Also this week, we find an unlikely pairing of graphical improvements... From Pirates' Cove in the north-west to Mos Le'Harmless in the south-east, pirates everywhere are rejoicing as they unpack shipments of stunning new clothes and fashion accessories. Decked out in their new jackets, tricorns hats, hooks, peg-legs and caps, the pirates of RuneScape have never looked more... um... piratey. So, the next time you're fighting for your life against one of these fearsome swashbuckling seafarers, take a moment to admire their outfits. The children of RuneScape have also been given a bit of a makeover. Check out the slouch of Wilough and Shilop in Varrock, the shifty eyes of the Urchin in Pollnivneach, or maybe the anaemic pallor of Smiddi Ryak as she fights for her life on her Trek to Paterdomus. The children of RuneScape have also been given a bit of a makeover. Check out the slouch of Wilough and Shilop in Varrock, the shifty eyes of the Urchin in Pollnivneach, or maybe the anaemic pallor of Smiddi Ryak as she fights for her life on her Trek to Paterdomus! No matter whether they have been naughty or nice, the little scamps have all received a fresh new look. 92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer
September 10, 200718 yr Author Hmm.. I'm doing this straight awya.. wanna know what the reward is.. 92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer
September 10, 200718 yr Author Hopefully this gets rid of those scammers.. but gets rid of the Un ID'd market for newbies to try make some money.. think this will affect the market much? For Herb Prices.. 92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer
September 10, 200718 yr A good update I think, qute useful and I'd do the Achievement Diary if I was a member still! Lol. Asmo EDIT: Woot! First ever first post! Lol. Hit me up on LastFM to see my music taste and chat :)
September 10, 200718 yr Wats the reward :?: OMG is takes forever to load #-o SO MUCH LAG :shame: :shame:
September 10, 200718 yr Your efforts in herb Farming will also produce grimy herbs - giving you a small increase in Herblore experience as you clean them! Wewt!
September 10, 200718 yr ^ Easy give it time, it came out only 8 minutes ago. Expect the reward to be posted in an hour or two by people who have done it.
September 10, 200718 yr Could somebody post a picture of the rightclick menu of a "grimy herb"? :) (Edit: nvm, Taito edited it in)
September 10, 200718 yr Hopefully this gets rid of those scammers.. but gets rid of the Un ID'd market for newbies to try make some money.. think this will affect the market much? For Herb Prices.. Actually that was one of the most profitable markets besides rares and semi rares. And regarding prices, i think there will be no major fluctuations in price.
September 10, 200718 yr woot good update and good reward [hide=easy reward] Varrock armour When worn: Chance of smelting two bars at once when smelting ores up to (and including) steel in Edgeville Chance of Mining two ores at once when Mining ores up to (and including) coal Better prices when buying and selling in Varrock area Experience lamp - 1,000 experience in the skill of your choice [/hide] [hide=medium reward] Upgraded Varrock armour In addition to the easy tasks' reward, when worn: Chance of smelting two bars at once when smelting ores up to (and including) mithril in Edgeville Chance of Mining two ores at once when Mining ores up to (and including) mithril Chance of Smithing at a slightly faster rate Experience lamp - 5,000 experience in the skill of your choice [/hide] [hide=hard reward] Upgraded Varrock armour In addition to the easy and medium tasks' reward, when worn: Chance of smelting two bars at once when smelting ores up to (and including) adamantite in Edgeville Chance of Mining two ores at once when Mining ores up to (and including) adamantite Access to bank area in the Cooks' Guild Armour can be used to access the Cooks' Guild in place of chef's hat Experience lamp - 10,000 experience in the skill of your choice [/hide]
September 10, 200718 yr Author Ya need to have like.. 70 farming.. o_O and be able to smith addy medium helms.. 92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer
September 10, 200718 yr Easy reward: [hide=Warning] Varrock armour When worn: * Chance of smelting two bars at once when smelting ores up to (and including) steel in Edgeville * Chance of Mining two ores at once when Mining ores up to (and including) coal * Better prices when buying and selling in Varrock area * Experience lamp - 1,000 experience in the skill of your choice[/hide] Medium: [hide=Warning] Upgraded Varrock armour In addition to the easy tasks' reward, when worn: * Chance of smelting two bars at once when smelting ores up to (and including) mithril in Edgeville * Chance of Mining two ores at once when Mining ores up to (and including) mithril * Chance of Smithing at a slightly faster rate * Experience lamp - 5,000 experience in the skill of your choice [/hide] Hard: [hide=Warning] * Chance of smelting two bars at once when smelting ores up to (and including) adamantite in Edgeville * Chance of Mining two ores at once when Mining ores up to (and including) adamantite * Access to bank area in the Cooks' Guild * Armour can be used to access the Cooks' Guild in place of chef's hat * Experience lamp - 10,000 experience in the skill of your choice [/hide] [Mod Edit: Editted in hide tags. ~Dork] there are no stupid questions just way too many inquisitive idiots balance is scary to people who like things easy for them
September 10, 200718 yr Author Wow! I want that reward! Mining 2 coal at once!! 92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer
September 10, 200718 yr I remember people saying this would be easy when it was decided by the poll, just goes to show. My Blog To 87 Construction
September 10, 200718 yr woot good update and good reward Sophia, what exactly does a "chance" percentige wise mean? If a "chance" is more then 30 percent this could easily destroy f2p smelting ( and mining). Bars and more or less likely ores are going down so i guess this is good news for everyone doing smithing and for all the people who enjoy their crossbows.
September 10, 200718 yr Wooooot a bank in the cooking guild... just what I always wanted... Is it closer to a range than the rogues den?
September 10, 200718 yr Wooooot a bank in the cooking guild... just what I always wanted... Is it closer to a range than the rogues den? Rouges den is faster but the cooking guild range doesn't burn as much
September 10, 200718 yr OMG! catching 100 rats? Ugh....I HATED rat catchers with a passion, and now I have to catch 100 of these critters? Ah well, it gives me something to do on a rainy day.... Good thing is that I actually HAVE to raise some skills to be able to finish it, 70-something to be able to smith an adamant med helm... Good update, rewards seem nice. Other data was removed when acoount got hacked...
September 10, 200718 yr so is it smelting 2 bars frm a single ore... or just doing it faster? Apperently u have a "chance" of doing both. And it doesnt say the possibiltiy of smelting faster, i think its the possibility of smithing faster. Again, what does this "chance" really mean?
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