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Daggonoth Dungeon Design Flaw


Jordanweb

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Every time i want to go far into the daggonoth dungeon i have to distract a friend from whatever they are doing to come and stand on a pad which opens the door so i can get through.

 

 

 

It's bad enough that i've killed 100+ dag kings and had no good drops, but jagex are forcing me to find and annoy someone else into coming to the dungeon for no reason just so that i can go inside?

 

 

 

Why did Jagex design this dungeon with such stupidity?

 

 

 

/rant

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Meh. Not everything perfect, you know that. Maybe you could have had to do something more annoying and tougher. I don't think it's that bad. Of course, you have a different opinion. But it's just a small flaw, and considering you can get rings, drag axes, muddy staffs, etc, I think it's a small price to pay to get into that area.

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I'm under the assumption it was designed to encourage people to play together in team.

 

 

 

Correct me if I'm wrong though, i myself have wanted to check it out without pestering a friend.

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If you didn't need a 2nd man the prices of rex items would be less than half the price they are now -.- I know a few players that would be down there constantly if you dind't need a 2nd person to get there :-w

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I'm under the assumption it was designed to encourage people to play together in team.

 

 

 

I agree, but encouraging people to play as a team should not make playing alone impossible.

 

 

 

That's your opinion. It's perfectly normal to have some dungeons that require a certain number of people. Here there is ONLY ONE dungeon that must be done as a team. Isn't it a bit unreasonable to demand remove that limit?

 

 

 

Furthermore, I don't think it's a good idea to remove one of the limitations of DKing and make it easier.

 

 

 

Just go do GWD, KQ, KBD. They can all be solo'd.

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If you didn't need a 2nd man the prices of rex items would be less than half the price they are now -.- I know a few players that would be down there constantly if you dind't need a 2nd person to get there :-w

 

 

 

Wat does the number of people needed have to do ith drop prices? theres little stoping them from going down there constantly as it is...

 

 

 

On topic: ya it is anoying, especialy when you dont have any friends who want to go there <.< but you can always find a populated world and wait...but that tends to be very time consumeing...

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I'm under the assumption it was designed to encourage people to play together in team.

 

 

 

I agree, but encouraging people to play as a team should not make playing alone impossible.

 

 

 

That's your opinion. It's perfectly normal to have some dungeons that require a certain number of people. Here there is ONLY ONE dungeon that must be done as a team. Isn't it a bit unreasonable to demand remove that limit?

 

 

 

Furthermore, I don't think it's a good idea to remove one of the limitations of DKing and make it easier.

 

 

 

 

I agree but I still think that you shouldn't be able to go alone.

 

They could make an area that if you go alone, you get weaker dags and the team would get the normal dags.

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It's encouraging you to work together like Barbarian assualt.

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It's encouraging you to work together like Barbarian assualt.

 

 

 

Note that Barbarian Assault is a minigame.

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It's encouraging you to work together like Barbarian assualt.

 

 

 

Note that Barbarian Assault is a minigame.

 

 

 

And?

 

Seriously come on...it encourages team work.

 

 

 

Sometimes team work isn't the best.

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It's encouraging you to work together like Barbarian assualt.

 

 

 

Note that Barbarian Assault is a minigame.

 

 

 

And?

 

Seriously come on...it encourages team work.

 

 

 

Sometimes team work isn't the best.

 

 

 

I will admit there are allot of flaws in teams but dagg kings pretty much aren't that easy without one.

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dks are dead now TBH, the drops have plummeted in price so much and the drop rate is so low and theres so many lurers... its pointless to even go there... usually you spend more on pots than drops lmao. god wars = dks #2 from what i can see, but i dont play enough anymore to goto it.

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dks are dead now TBH, the drops have plummeted in price so much and the drop rate is so low and theres so many lurers... its pointless to even go there... usually you spend more on pots than drops lmao. god wars = dks #2 from what i can see, but i dont play enough anymore to goto it.

 

 

 

Maybe for the higher end of the scale, 120s+ but for people like me Dks is waaay more profitable than GWD. I have been on many trips to Zamorak and Bandos boss and haven't got anything, sure the reward is higher if you get lucky but Dks is more solid profit.

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I believe the name is Waterbirth dungeon or something similar (haven't gone there for quite a few months), had me confused with the lighthouse when I saw the title.

 

 

 

You can't deny the lack of team-requiring boss monsters. Jagex have repeatably attempted to make a boss that MUST require a team to take it down, and thus the team gets a amazing reward. Perhaps they have acheived their goal with the GWD but I see people soloing some of the bosses, so they haven't really. I guess they admitted to the fact that they would nearly never be able to realisticly impement such a boss into the game, due to the respawning system that makes risk taking just not worth it, and accordingly made a system that required a team for the ammount of people, not ammount of combat levels added up.

 

 

 

I agree, but encouraging people to play as a team should not make playing alone impossible.

 

RuneScape is one of the best MMORPGS out there for monster soloing IMO, one measily boss that doesn't even require a team when in there is hardly "Killing monster soloing", or anything near doing so.

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If you didn't need a 2nd man the prices of rex items would be less than half the price they are now -.- I know a few players that would be down there constantly if you dind't need a 2nd person to get there :-w

 

 

 

Wat does the number of people needed have to do ith drop prices?

 

More importantly, why does someone always have to say "No, nub, that wood droop pircez!!11!" everytime someone makes a rant like this?

 

Back on-topic, I think Jagex are missing out on a potentially massive gp drain; as a solution, they could put an optional npc in the room that you'd have to pay to stand on the other tile if you want to solo. Everyone would win; teams could still go together, soloers could go it alone and Jagex gets another money drain to move more gp out of circulation.

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If you didn't need a 2nd man the prices of rex items would be less than half the price they are now -.- I know a few players that would be down there constantly if you dind't need a 2nd person to get there :-w

 

 

 

Wat does the number of people needed have to do ith drop prices?

 

More importantly, why does someone always have to say "No, nub, that wood droop pircez!!11!" everytime someone makes a rant like this?

 

Back on-topic, I think Jagex are missing out on a potentially massive gp drain; as a solution, they could put an optional npc in the room that you'd have to pay to stand on the other tile if you want to solo. Everyone would win; teams could still go together, soloers could go it alone and Jagex gets another money drain to move more gp out of circulation.

 

 

 

Great idea, i was thinking something similar, should be 50-100k though.

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Wat does the number of people needed have to do ith drop prices?

 

 

 

Welcome to the fascinating world of economics:

 

 

 

The number of people who can go in, in this case, serves as a limitation. So if this limitation was removed, it would be easier to dk. Therefore then the number of dkers would increase (I don't know by how much but clearly it will increase).

 

 

 

Now, since more people are killing rex, more people will obtain d axes, berserker and warrior rings meaning that the supply of these items will increase.

 

 

 

Therefore, by law of supply, as the supply of these items increases, the price of these items will decrease.

 

 

 

Note: in this scenario, the drops that are exclusive to prime and supreme are unaffected.

 

 

 

Note also that in this scenario, people will be buying more supplies to use against rex therefore the price of the supplies could also increase.

 

 

 

More importantly, why does someone always have to say "No, nub, that wood droop pircez!!11!" everytime someone makes a rant like this?

 

 

 

Because that's how economics works. Price is determined by supply and demand so a change in supply or demand is going to lead to a change of price.

 

 

 

If someone posts some kind of crazy idea that affects supply or demand (like making d chains easier to get) then I would expect someone to point out the obvious consequence (fall in price of d chain).

 

 

 

Sometimes people who don't know economics will use some bad logic and come up with some pretty ridiculous outcomes which can make economic predictions seem annoying overall. However, in this case, he is correct in saying that it will lead to a fall in price of Rex's drop items so you have no reason to get annoyed with him.

 

 

 

Jagex gets another money drain to move more gp out of circulation.

 

 

 

First you have to prove that we need a money drain and for that you need to prove that there is an inflation problem (which has yet to be proven).

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If players can singlehandedly beat fifty waves of high level monsters followed by the strongest monster in the game I really doubt there will be a monster worthy of being taken on in a team... Unless it is virtually immune to any single attack and has to be attacked with all three attack styles to hurt him. :-k

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If you didn't need a 2nd man the prices of rex items would be less than half the price they are now -.- I know a few players that would be down there constantly if you dind't need a 2nd person to get there :-w

 

 

 

Wat does the number of people needed have to do ith drop prices?

 

More importantly, why does someone always have to say "No, nub, that wood droop pircez!!11!" everytime someone makes a rant like this?

 

Back on-topic, I think Jagex are missing out on a potentially massive gp drain; as a solution, they could put an optional npc in the room that you'd have to pay to stand on the other tile if you want to solo. Everyone would win; teams could still go together, soloers could go it alone and Jagex gets another money drain to move more gp out of circulation.

 

 

 

Why does it have to be an NPC? Why can't you just turn it into a business opportunity? If you get it right, you may be able to set some nice prices just for standing on a platform. Why not supply rune throwaxes as well? It's an intended problem. Don't ask it to be fixed, use to for your own profit.

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If players can singlehandedly beat fifty waves of high level monsters followed by the strongest monster in the game I really doubt there will be a monster worthy of being taken on in a team... Unless it is virtually immune to any single attack and has to be attacked with all three attack styles to hurt him. :-k

 

 

 

Hybrid dking cannot be done efficiently alone. You run out of potions if you have more than one king attacking you constantly. It probably can physically be done, but it's so horribly inefficient that there is no point.

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Hybrid dking cannot be done efficiently alone.

 

 

 

http://youtube.com/watch?v=y42C1ys6RiY

 

 

 

Speak for yourself.

 

 

 

Which part of "efficiently" do you not understand?

 

 

 

His trip was very interesting, but he got very few kills.

 

 

 

Just as I previously said it probably can physically be done, but it's so horribly inefficient that there is no point.

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379th to reach 99 Runecrafting on 4th of November 2007

 

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