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"Items Kept on Death" Priority


DaOnLyJoSh

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RuneScape bases the "Items Kept on Death" by general store prices. Well, after my experience of losing Guthan's Spear and Helm about a hour ago, I thought of something. Now that JaGeX has a way to see current street prices due to the Grand Exchange, why don't they change it to GE prices? Like, for example:

 

 

 

Guthan's Spear over Guthan's Platebody

 

Abyssal Whip over Dragon Battleaxe

 

 

 

and so on.

 

 

 

I think this deserves a chance, no?

 

 

 

:D

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Seems like they would have done it already, I think they should do that ASAP.

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[spoiler=Stats:]Updated December 22, 2011:

 

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I disagree, it'll mean people would PK with items such as party hats.

 

 

 

Also with constantly changing prices one item will protect over another one day, then be the other way around the next day.

 

 

 

Keep it as it is, it's fine.

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I disagree, it'll mean people would PK with items such as party hats.

 

 

 

Also with constantly changing prices one item will protect over another one day, then be the other way around the next day.

 

 

 

Keep it as it is, it's fine.

 

 

 

 

 

 

 

nobody brings rares to the wildy... ever...

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I disagree, it'll mean people would PK with items such as party hats.

 

 

Also with constantly changing prices one item will protect over another one day, then be the other way around the next day.

 

 

 

Keep it as it is, it's fine.

 

 

 

 

 

 

 

nobody brings rares to the wildy... ever...

 

 

 

I've seen several pk vids where they're in santas or masks. And I've rced with a guy wearing a santa.

 

 

 

I agree with Lord, though; it would screw up the economy even more. Not to mention the massive inflation that could happen if people alched their rares.

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But people would if they knew they'd keep them, just bring a party hat and a couple of prayer pots so you couldn't be smited and you'll be fine.

 

 

 

And also, "Back in the day" I pked in Santa hats and the lot, it's wasn't uncommon to do so.

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RIGHT ON! If they wanna tell US what's worth what-Why don't they tell themselves whats worth what also????

 

 

 

good idea! Lol. 8-)

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RIGHT ON! If they wanna tell US what's worth what-Why don't they tell themselves whats worth what also????

 

 

 

good idea! Lol. 8-)

 

 

 

Because of what was already said in this thread.

 

 

 

It would screw with the economy, because many items ARE expensive because they're lost upon death.

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It is true that currently some items are expensive just *because* they don't drop when died due to artificial cost. But suggesting that removing the artificial cost and instead going for "market" price would result in some kind of self-feeding loop is nonsense.

 

 

 

When the only cost is determined by how much the item is wanted, item considered better (without taking into account the fact it drops or stays at death) will be more expensive, period, and will stay more expensive after taking the drop status into account. In fact, the price difference will be even more steepened by the fact that the more expensive item automatically gets drop protection, and thus more desireable.

 

 

 

P.S. Every time I hear the phraze "X will screw the economy", I reach for my whip. The economy has enough screwage potential to outscrew you all and then some.

Live free or die. First option is exhausted, so guess what remains?

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I disagree, it'll mean people would PK with items such as party hats.

 

 

 

Also with constantly changing prices one item will protect over another one day, then be the other way around the next day.

 

 

 

Keep it as it is, it's fine.

What would it matter if they pked in rares? Just means they have less defence bonuses (no helm). Therefore it would be to their opponents advantage.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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It is true that currently some items are expensive just *because* they don't drop when died due to artificial cost. But suggesting that removing the artificial cost and instead going for "market" price would result in some kind of self-feeding loop is nonsense.

 

 

 

When the only cost is determined by how much the item is wanted, item considered better (without taking into account the fact it drops or stays at death) will be more expensive, period, and will stay more expensive after taking the drop status into account. In fact, the price difference will be even more steepened by the fact that the more expensive item automatically gets drop protection, and thus more desireable.

 

 

 

P.S. Every time I hear the phraze "X will screw the economy", I reach for my whip. The economy has enough screwage potential to outscrew you all and then some.

 

In response to your P.S., I said it will screw with the economy, not screw it up.

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Because the prices are always changing. One day you might go in there and protect the item you wanted to, the next day, unknowingly, you lost it since a price change happened. It's better how it is now.

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I disagree, it'll mean people would PK with items such as party hats.

 

 

 

Also with constantly changing prices one item will protect over another one day, then be the other way around the next day.

 

 

 

Keep it as it is, it's fine.

 

 

 

 

 

 

 

nobody brings rares to the wildy... ever...

 

 

 

well...i did lol...and i died in abyss

 

 

 

so yeah not a good idea to bring it along

 

 

 

OT: it would mess with economy as previously stated, not the best idea

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Then peopled go pk and kill stuff with their p hats and have no worries realy.

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Then peopled go pk and kill stuff with their p hats and have no worries realy.

 

But then they'd lose the extra item the party hat protects over, wouldn't it? :wink:

 

 

 

Or if they bring 3 items they lose the space for 1 extra item they could bring.

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Also for the record, the Game bases the value of the items when they are HI-ALCHED (which is fixed) rather than store prices. The only reason why people associate one with the other is because Store prices were closely related to the High Alch value of the item, now because Store bases its price on the GE prices, this is no longer the case, but the items kept on death is still based on its High alch value.

 

 

 

The more an item is sought after, the more expensive it is. Hence for good equipment, generally speaking it is the ones that you lose when you die that generates the demand, not the ones that you keep. Eventually the ones you lose will slowly be taken out of the game, leading to less of that item (take Guthan Spear for example), and hence increase in price, where as the other parts which you dont lose will decrease in price because it wont leave the game nearly as fast.

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Well you see the barrows street prices are not just random prices based on rarity. If you notice the patterns, you might see that the most expensive item of each barrows set is the one you lose if you die. For Guthans, its the spear. For Veracs, its the helm. Both items would be lost if you die. So I would think it'd be hard for street prices and shop prices and death priority to agree on well established prices on barrows sets.

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Well you see the barrows street prices are not just random prices based on rarity. If you notice the patterns, you might see that the most expensive item of each barrows set is the one you lose if you die. For Guthans, its the spear. For Veracs, its the helm. Both items would be lost if you die. So I would think it'd be hard for street prices and shop prices and death priority to agree on well established prices on barrows sets.
the spear protects over the helm whenever possible...

Yayyyyyy...

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i think that they should do the change, but based upon a poll for different item's values. and they should take into account the prices that all these help websites like:

 

tip.it/runescape

 

runescape.salmoneus.net

 

runehq.com

 

 

 

what the prices are that the people that run these websites think each item is worth.

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I disagree, it'll mean people would PK with items such as party hats.

 

 

 

Also with constantly changing prices one item will protect over another one day, then be the other way around the next day.

 

 

 

Keep it as it is, it's fine.

 

 

 

no its not

 

 

 

so lets say you have 4 gp and 3 phats you die and keep 3gp? is that fine then?? and also they based on high alch prices phats being 1 gp and whips being 78k gp

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